I feel takeover rules should be relaxed o-o. By relaxed I mean removed. Slayers, CS, and ReQuip I feel are the only magic that need that specific of guidelines. Takeover rules seem rather trivial as things just put there because we felt the need to regulate canon magics. I feel as long as a mod thinks a magic is balanced and approvable then it needs no further restraints, with obvious exceptions.
Takeover Chillout
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- Post n°1
Takeover Chillout
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Re: Takeover Chillout
honestly takeover is hard to create without the rules
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Re: Takeover Chillout
Could you explain what complications you faced?
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Re: Takeover Chillout
Takeover is essentially the same as summong or requip. However, instead of summoning a creature you instead are transforming a body party. Instead of gaining a weapon you are gaining an enhanced body part.
The rules for this area and others are subject to be being reviewed in the near future
The rules for this area and others are subject to be being reviewed in the near future
DecayussThe Nephilim
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Re: Takeover Chillout
I do not find Take Over hard to create in any way possible. Even before the rules were changed, I had no problem with it. I feel like the rules are there simply because of the balance something that powerful needs. (And if that's not the intention, I still feel it does.) As a person who has been using Take Over for over a year, I find it's perfectly fine where it's at. The only problem I have essentially is the cost: having to pay the cost to active that Take Over, and the cost to use its ability. But, if it's there for balance issues and can't be chagned, that's fine with me.
But, anyway, I don't think they should be removed, either. They aren't hard to understand, and I feel as if they are there for a reason. A way to sort of give a reason why Elfman has different Partial Take Overs, and then also a full. I also think it also explains how a person can have multiple spells through just one active effect, a Full Body Take Over, it also gives us pretty cool stats, and the ability to have passives. It's really fun. Like what Zack said, it's like Requip to me, only in a different way. More like an RPG. There are a bunch of pieces of armor, each giving their own stats and buffs (maybe even a debuff), and active effects. These pieces of armor all fit together to create on set: The Full Body Take Over. I like it, and I don't think it needs to be changed.
But, anyway, I don't think they should be removed, either. They aren't hard to understand, and I feel as if they are there for a reason. A way to sort of give a reason why Elfman has different Partial Take Overs, and then also a full. I also think it also explains how a person can have multiple spells through just one active effect, a Full Body Take Over, it also gives us pretty cool stats, and the ability to have passives. It's really fun. Like what Zack said, it's like Requip to me, only in a different way. More like an RPG. There are a bunch of pieces of armor, each giving their own stats and buffs (maybe even a debuff), and active effects. These pieces of armor all fit together to create on set: The Full Body Take Over. I like it, and I don't think it needs to be changed.
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Re: Takeover Chillout
But not once in canon manga do I remember Lissana or Mira using a partial take over. Lis used a full takeover on the very first day she learned her magic. This in mind I believe it should be possible for players to make magics that exclusively use full take overs. I mean an S-Rank secondary takeover mage has to dedicate every single one of their spell slots to make one full power full takeover. All that in mind I feel partial takeovers should be the exception not the rule.
I personally think takeovers should be set up so that all the Full Takeovers are put in the abilities sections then the spell slots are used as special powers for certain takeovers. But that's just how I would set up the rules if there had to be any but I'd much prefer takeover mages being able to design their magic to fit their wants and needs. You know like everyone else.
Decaface if you are concerned about having to rework your magic if we just relax the rules you can keep it as is.
I personally think takeovers should be set up so that all the Full Takeovers are put in the abilities sections then the spell slots are used as special powers for certain takeovers. But that's just how I would set up the rules if there had to be any but I'd much prefer takeover mages being able to design their magic to fit their wants and needs. You know like everyone else.
Decaface if you are concerned about having to rework your magic if we just relax the rules you can keep it as is.
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Re: Takeover Chillout
I agree with Deca here, The Take over rules are fine how they are for the most part.
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Re: Takeover Chillout
I'd like to point out one thing in regards to your comment regarding Lisanna not using a partial takeover form. She does in fact use a partial form during the Tenrou Island arc in chapter 217 where she partially took the form of a cat.
Also I agree with Deca, they aren't that difficult to understand.
Also I agree with Deca, they aren't that difficult to understand.
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Re: Takeover Chillout
Mirajane has had a partial takeover in the manga. At one point she had just one demon arm.
Lisanna has a partial takeover.
The reason we have it set up how we have is for balance. We have balanace for summoners, so they can't have too much at once. We have balance for slayers because they work uniquely and are positionrelated.
However, if you want to have fewer partials you can. It just reduces the overall power of the takeover. However, there is nothing stopping you using your remaining spell slots for abilities relating to a takeover to give it more oomph.
Also, I think saying 'it makes secondary takeover forced to do this' as a reason seems a bit of a meh reason. Its a secondary magic so its not going to be as versatile or well defined as a primary. So limitng it to one full power takeover or two full takeovers with two partials....seems appropriate.
Lisanna has a partial takeover.
The reason we have it set up how we have is for balance. We have balanace for summoners, so they can't have too much at once. We have balance for slayers because they work uniquely and are positionrelated.
However, if you want to have fewer partials you can. It just reduces the overall power of the takeover. However, there is nothing stopping you using your remaining spell slots for abilities relating to a takeover to give it more oomph.
Also, I think saying 'it makes secondary takeover forced to do this' as a reason seems a bit of a meh reason. Its a secondary magic so its not going to be as versatile or well defined as a primary. So limitng it to one full power takeover or two full takeovers with two partials....seems appropriate.