Magic
Primary Magic: Coexistence
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The magic Coexistence has been passed down for as long as anyone can remember through a line of monks which is now lost. The only information for this magic being in a book owned by Ponta Peacemaker. The magic summons an aura of an element surrounding the user. While the caster’s body is covered he/she is made Resitant to that element, be it magic or the natural elements. Along with this it makes the user’s physical attacks have the element they are coated with.
Ponta, and the monks who created this magic use it to protect, and that is it. The Coexistence magic is actually not able to be used for evil, that being the best kept secret of all who know this magic. The user matches the element of their opponent’s attacks and attempts to stop them from harming others.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Knowledge of what element the enemy uses is required to be completely efficient.
- The magic has little to no range for it’s caster to take advantage of.
- Ponta’s magic is only weak in the sense that he can only use one element at a time and the fact that he must obey three rules to use his magic. Breaking the first two will result in the user losing this magic for two days. Breaking the third rule will result in the user’s own life ending.
1. The user must attempt to help anyone in risk of death whether he is using this magic or not.
2. The user must never activate his magic with any intent except to protect.
3. The user must never kill.
Lineage: Lightning Demon:
Description: In the dawn of time there were demons that were born from lightning, and became masters of the element to the point where they could turn into lightning. However, as the Aeons passed, some of these creatures grew tired of their superiority over others and secretly passed on their gift to a small group of humans, thinking them to be the most-suited race for their powers. Those humans, in turn, began passing down the abilities that were bestowed upon them to their successors, though as the generations passed, the abilities passed down have slowly perished and become weaker.
Ability: Lightning is formed around the user, causing anything that touches the user to be shocked, doing damage based on the user's rank, however with each subsequent electrocution of the same person, the damage dealt to them gets reduced by half a rank. While activated the user can move twice as fast as they would normally travel.
Usage: The lineage can be activated a maximum of once per thread, lasting for 4 posts.
Unique Abilities:
The three rules: The only unique ability of this magic is that the three governing rules of it are always forced upon it’s user.
Spells:
Primary Magic: Coexistence
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: The magic Coexistence has been passed down for as long as anyone can remember through a line of monks which is now lost. The only information for this magic being in a book owned by Ponta Peacemaker. The magic summons an aura of an element surrounding the user. While the caster’s body is covered he/she is made Resitant to that element, be it magic or the natural elements. Along with this it makes the user’s physical attacks have the element they are coated with.
Ponta, and the monks who created this magic use it to protect, and that is it. The Coexistence magic is actually not able to be used for evil, that being the best kept secret of all who know this magic. The user matches the element of their opponent’s attacks and attempts to stop them from harming others.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Knowledge of what element the enemy uses is required to be completely efficient.
- The magic has little to no range for it’s caster to take advantage of.
- Ponta’s magic is only weak in the sense that he can only use one element at a time and the fact that he must obey three rules to use his magic. Breaking the first two will result in the user losing this magic for two days. Breaking the third rule will result in the user’s own life ending.
1. The user must attempt to help anyone in risk of death whether he is using this magic or not.
2. The user must never activate his magic with any intent except to protect.
3. The user must never kill.
Lineage: Lightning Demon:
Description: In the dawn of time there were demons that were born from lightning, and became masters of the element to the point where they could turn into lightning. However, as the Aeons passed, some of these creatures grew tired of their superiority over others and secretly passed on their gift to a small group of humans, thinking them to be the most-suited race for their powers. Those humans, in turn, began passing down the abilities that were bestowed upon them to their successors, though as the generations passed, the abilities passed down have slowly perished and become weaker.
Ability: Lightning is formed around the user, causing anything that touches the user to be shocked, doing damage based on the user's rank, however with each subsequent electrocution of the same person, the damage dealt to them gets reduced by half a rank. While activated the user can move twice as fast as they would normally travel.
Usage: The lineage can be activated a maximum of once per thread, lasting for 4 posts.
Unique Abilities:
The three rules: The only unique ability of this magic is that the three governing rules of it are always forced upon it’s user.
Spells:
- Coexist With Element:
- Fire:
- Name: Coexist with Fire
Rank: D
Type: Fire
Duration: Three Posts
Cooldown: Five Posts
Description:
Casting: The spell is cast by the user reciting “Coexist with fire”
Visual: When activated the user is coated with fire.
Effect: The user becomes coated by the element giving themselves both 20% resistance from the element and adding D rank damage of the element to their physical attacks.
The spell also grants the user high resistance to hot environments.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Must follow the three rules of his magic.
- Will end upon being drenched with water magic.
- Knowledge of what element the enemy uses is required to be able to select the right spell.
- Being the nature of this spell, it is quite blatant to which element he is using and can be easily countered.
- Water:
- Name: Coexist with Water
Rank: D
Type: Water
Duration: Three Posts
Cooldown: Five Posts
Description:
Casting: The spell is cast by the user reciting “Coexist with water”
Visual: When activated the user is coated by water.
Effect: The user becomes coated by the element giving themselves both 20% resistance from the element and adding D rank damage of the element to their attacks.
The caster is able to breathe under water.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Must follow the three rules of his magic.
- Will end upon being hit with electricity magic.
- Knowledge of what element the enemy uses is required to be able to select the right spell.
- Being the nature of this spell, it is quite blatant to which element he is using and can be easily countered.
- Wind:
- Name: Coexist with wind
Rank: D
Type: Depends on choice at activation
Duration: Three Posts
Cooldown: Five Posts
Description:
Casting: The spell is cast by the user reciting “Coexist with wind”
Visual: When activated the user is coated by wind.
Effect: The user becomes coated by the element giving themselves both 20% resistance from the element and adding D rank damage of the element to their attacks.
The caster becomes able to jump twice as high, and falling is slowed enough to prevent injury from any height as long as the spell is still active.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Must follow the three rules of his magic.
- Will end upon being hit with fire magic.
- Knowledge of what element the enemy uses is required to be able to select the right spell.
- Being the nature of this spell, it is quite blatant to which element he is using and can be easily countered.
- Wind:
- Name: Coexist with earth
Rank: D
Type: Depends on choice at activation
Duration: Three Posts
Cooldown: Five Posts
Description:
Casting: The spell is cast by the user reciting “Coexist with earth”
Visual: When activated the user is coated by earth.
Effect: The user becomes coated by the element giving themselves both 20% resistance from the element and adding D rank damage of the element to their attacks.
The caster’s weight is tripled.
Strengths:
- The magic is an amazing way to protect oneself from attacks in many different situations.
- Coexistence magic gives the user immense attacking ability of the element they are using.
- The magic has a large amount of versatility outside of combat.
Weaknesses:
- Must follow three rules of the magic.
- Will end upon being hit with wind magic.
- Knowledge of what element the enemy uses is required to be able to select the right spell.
- Being the nature of this spell, it is quite blatant to which element he is using and can be easily countered.
- Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Ponta on 18th April 2015, 4:04 pm; edited 1 time in total