- Job Details:
- Job: The Sunny Tower of No Return
Rank: B
Player Requirements: B-Ranked Wizard(s) or above, or 2 C-Ranked Wizards 250 word per post requirement. Thread must be at least 30 posts long.
Job Requirements: Bring home your clients daughter. Must defeat either the Sun Mages, or the Archmage of the Sun. May cause other enemies too flee until one of the two becomes available. Scale the Mystic Tower's 50 floors.
Job Location: Mystic Tower
Job Description: The Mystic Tower stands untouched and unappropriated, at large. Any who venture there never seem too return. Although mysteriously, letters still get sent home too loved ones as if they've found some new meaning in life. Your client's daughter has left for the Mystic Tower after being curious, and fell victim too this very situation. Her parents are incredibly worried about her, and have received disturbing letters in which it seems as if she's praising the sun. They want you too go there, and bring her home. Realizing the risks, they'll pay heftily for her safe return too Magnolia.
(Note: Character Names, and Boss and Enemy Names Are Up Too You)
Enemies:
Weak: Initiates of the Sun x10 (These new comers too the Order of the Sun haven't truly mastered their magic yet. A lot of them are very young and may be easily intimidated. Some are extremely bold and brazen though, and will not be dissuaded easily. They can make their fists and feet glow with sunlight too strike at their opponents, but that's about it. It takes two hits too down each initiate. They may flee if you display a level of magic that's way beyond them, likely deciding too leave the Order of the Sun all together if convinced.)
Normal: Apprentice of the Sun x5 (These young wizards are students of the Sun-Make school of the tower, and show great potential and skill already. They can augment their physical attacks, and fight with potent martial skill. They will augment their hands, arms, legs, and body with Sun-Make magic too strike you. They will also fire bolts of sunlight, that quickly emerge from their hands and smash through objects, these deal C-Ranked damage, as they are not skilled enough for the homing streams of sunlight yet. It takes four direct hits too bring each down. They may flee if you display magic above A-Rank.)
Strong: The Sun Mages x2 (These two wizards are draped in desert like attire, of gold and silver wrappings. Their Sun-Make magic is incredible. It allows them too fly at high speeds, and strike with hand-to-hand combat with amazing levels of martial arts skill. They are highly skilled fighters and attack with 4 "Damage Die" each time they attack. The sunlight that surrounds their body results in unpleasant burns if struck. They can also fire streams of sunlight that fan into the air and then home in on you. If hit, they deal B-Ranked damage. They are incredible gymnasts and will show as much when dodging, even while flying. Though they will not fly at all times. It takes 10 hits too bring each of these two down. Their attacks pierce through all darkness oriented abilities with ease.)
Boss: Archmage of the Sun (This guy is draped in insane robes, with a golden crown on top of his head, glittering constantly. He levitates around, swooping through the area and releasing incredibly powerful blasts of white hot sunlight from his hands and body. He is excellent at countering magical effects, and if he rolls a block then NO effect of your magic will get through. He is somewhat vulnerable too physical attacks, if you can get him out of the air and down too your level...and then make it past his insane Sun Magic. His palm blasts of sunlight travel at high speeds, and will home in on you. You must dodge them at the last second too evade, any failed block results in B-Ranked damage, and a very uncomfortable and painful burn on the spot. His Sun-Make magic pierces through all darkness oriented abilities without hesitation. His ultimate attack, which he will use every 5 posts results in him gathering copious amounts of sunlight into himself as he begins too shine brightly. He unleashes streams of sunlight that soar through the area and slam through nearly anything in their path. These deal A-Ranked damage and will disorient you for a few posts after being struck unless you have some form of healing magic. Any form of Healing will help you remain oriented. He takes 15 hits too topple.)
Reward: 15,000 Jewels
The Mystic Tower, as they called it. The victims, in fact. It reminded Ayato of his own past, except the situation was only similar; not identical. Once they went somewhere at a certain time, these victims would be forgotten in life; missing. What was truly frightening was the altering of the mind once someone would go there. Those who fell victim to this tower praised the sun above, apparently, and ultimately lost their sanity. This sort of grand effect on civilians ended up drawing the attention of other foolish citizens, who were also defeated by the monstrosity of the tower. However, for some reason, those who could not be found would somehow send letters to their loved ones, though not as themselves. No, these people were brainwashed. Ayato assumed it was an invitation for their loved ones to "visit" them, in which case the unintelligent would follow. Only a certain family did not fall for this tower's tricks, and that was the one who had addressed both Ayato and a friend of his regarding a new task: Zack.
Of course, to go to the Mystic Tower first would take some time, so Ayato thought it would be safe to call his partner for this mission first before heading out. Ayato did just that. He travelled a small distance from his house in Clover Town to Blue Pegasus' guild hall. Ayato wondered if his friend was hanging on the ceiling again, or rather being an average Mage, and simply strolling through town. The worst-case scenario would be to see him absent, and therefore assume he had taken off. It was confirmed that both were messed about this task, after all. Ayato wore the proper attire for this adventure alongside his newly upgraded book and sword: Skillful Elucidator and E.N.D. Ironically enough, it was actually Zack who had helped create the newly formed weapon Ayato currently held, while his book simply hit a new stage in life. No longer was it known for being around since the dawn of time, but rather a book that would last in perfect condition until time would come to an end, hence its acronym. Ayato wandered through the guild hall, seeking his comrade. He wasn't as happy as he wanted to be, having to take care of a ridiculous mission such as this one, though he was grateful enough to have one of the strongest Mages he could think of on his side. "Time to be a hero..." Ayato muttered.