Metallic God Slayer
Primary Magic: Metallic God Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Metallic God Slayer magic is a Lost Magic that is either passed down through tomes written by those who first learned the magic, or implanted into the caster by a rare God Slayer Lacrima. As the name suggests, God Slayer magic is used to slay the Gods using metal based magic imbued with an unholy aspect.
Nathanial is, by some miracle, the Metallic God Slayer who seemingly gained his magic upon his arrival in Earthland. It focuses on the properties of various metals, allowing him to turn his body into full metal or to create weapons by manipulating his magic into the required shape and size or, alternatively, turning his body into metal to increase his durability and make the attacker regret their decision.
Strengths:
- Due to the iron being used/created by the spells they are incredibly tough, making them difficult to break by physical means.
- Nathanial's body is reinforced with iron, making him incredibly durable as well as giving him high physical strength as well as making him immune to metal-based weapons of a lower rank than himself. He is also able to manipulate his own iron-based magic to suit whatever situation he’s in, making the magic rather versatile offensively.
- Lightning based magic is attracted to the iron-based spells, allowing Nathanial to use his spells to keep such either away from himself or from allies.
-As the Metallic God Slayer, Nathanial is able to consume metal - including that used by the Iron Dragon Slayer - in order to regenerate his magical energy and eventually hit God Force, a powerful bodily change that covers his body in a thick iron-like armour, whilst also increasing his spell power by 50% and boosting all stats into the next range on the character scaling.
- Structures made of rock, ice, wood or snow take 25% extra damage from Nathanial’s spells due to the sheer physical strength of iron overpowering them.
Weaknesses:
- Although Metallic God Slayer magic is physically strong, many of its more static spells are susceptible to non-physical magical attacks.
- While being a lightning rod is a strength, it is also a weakness as any lightning based spells sent at Nathanial will always hit him unless he has a nearby metal that is not in contact with him.
- Many of the Iron God Slayer spells are physical-based where Nathanial must get close to his target to strike them. This can be problematic when dealing with foes who fight long-ranged.
- While he can consume Iron Dragon Slayer magics, Nathanial is unable to perform such a feat against magics used by his Demon Slayer counterpart due to its holy aspect.
- God Force, again, is both a weakness as well as a strength due to its drawback. While powerful, Nathanial is left with only 5% MP once it ends. This means that, should he fail to finish his opponent through the duration, he’ll be left in a very difficult position once it runs out.
- Fire can potentially cause it lose its density and become slower and deal less damage and prevent piercing or cutting damage from coming through.
- Ice, especially cold temperatures can cause the metal to become fragile and lower its natural defensive properties.
- Nathanial cannot eat his own magic to regenerate his magical energy. It must be from an outside source.
Lineage:
Unique Abilities:
God Force: A powerful bodily change that covers his body in a thick layer of iron and nullifies MP cost for spells whilst also increasing his spell power by 50% and boosting all stats into the next range on the character scaling. Requires Nathanial to eat 25% of his element for 5 posts in a row to activate and lasts for 7 posts. Once Dragon Force runs out Nathanial is left with just 5% MP.
Magic Regeneration: By finding and eating his element during a post, Nathanial is able to regenerate a portion of his MP.
Iron Body: Nathanial is less susceptible to physical attacks than he is to magical attacks. Physical attacks (including spells) are reduced by 25% while ranged magical attacks deal an extra 25% damage.
Spells:
List of Spell Fusions: -LOCKED-
Primary Magic: Metallic God Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Description: Metallic God Slayer magic is a Lost Magic that is either passed down through tomes written by those who first learned the magic, or implanted into the caster by a rare God Slayer Lacrima. As the name suggests, God Slayer magic is used to slay the Gods using metal based magic imbued with an unholy aspect.
Nathanial is, by some miracle, the Metallic God Slayer who seemingly gained his magic upon his arrival in Earthland. It focuses on the properties of various metals, allowing him to turn his body into full metal or to create weapons by manipulating his magic into the required shape and size or, alternatively, turning his body into metal to increase his durability and make the attacker regret their decision.
Strengths:
- Due to the iron being used/created by the spells they are incredibly tough, making them difficult to break by physical means.
- Nathanial's body is reinforced with iron, making him incredibly durable as well as giving him high physical strength as well as making him immune to metal-based weapons of a lower rank than himself. He is also able to manipulate his own iron-based magic to suit whatever situation he’s in, making the magic rather versatile offensively.
- Lightning based magic is attracted to the iron-based spells, allowing Nathanial to use his spells to keep such either away from himself or from allies.
-As the Metallic God Slayer, Nathanial is able to consume metal - including that used by the Iron Dragon Slayer - in order to regenerate his magical energy and eventually hit God Force, a powerful bodily change that covers his body in a thick iron-like armour, whilst also increasing his spell power by 50% and boosting all stats into the next range on the character scaling.
- Structures made of rock, ice, wood or snow take 25% extra damage from Nathanial’s spells due to the sheer physical strength of iron overpowering them.
Weaknesses:
- Although Metallic God Slayer magic is physically strong, many of its more static spells are susceptible to non-physical magical attacks.
- While being a lightning rod is a strength, it is also a weakness as any lightning based spells sent at Nathanial will always hit him unless he has a nearby metal that is not in contact with him.
- Many of the Iron God Slayer spells are physical-based where Nathanial must get close to his target to strike them. This can be problematic when dealing with foes who fight long-ranged.
- While he can consume Iron Dragon Slayer magics, Nathanial is unable to perform such a feat against magics used by his Demon Slayer counterpart due to its holy aspect.
- God Force, again, is both a weakness as well as a strength due to its drawback. While powerful, Nathanial is left with only 5% MP once it ends. This means that, should he fail to finish his opponent through the duration, he’ll be left in a very difficult position once it runs out.
- Fire can potentially cause it lose its density and become slower and deal less damage and prevent piercing or cutting damage from coming through.
- Ice, especially cold temperatures can cause the metal to become fragile and lower its natural defensive properties.
- Nathanial cannot eat his own magic to regenerate his magical energy. It must be from an outside source.
Lineage:
Unique Abilities:
God Force: A powerful bodily change that covers his body in a thick layer of iron and nullifies MP cost for spells whilst also increasing his spell power by 50% and boosting all stats into the next range on the character scaling. Requires Nathanial to eat 25% of his element for 5 posts in a row to activate and lasts for 7 posts. Once Dragon Force runs out Nathanial is left with just 5% MP.
Magic Regeneration: By finding and eating his element during a post, Nathanial is able to regenerate a portion of his MP.
Iron Body: Nathanial is less susceptible to physical attacks than he is to magical attacks. Physical attacks (including spells) are reduced by 25% while ranged magical attacks deal an extra 25% damage.
Spells:
- Metallic God Fist:
Name: Metallic God Fist
Rank: D
Type: Metal, Melee
Duration:Instant
Cooldown: 3 posts
Description: Nathanial pulls his right hand back and balls it into a fist as he coats the entire hand and part of his arm in iron. He then brings the first forwards to punch the opponent. If he strikes the target in the gut then they will be knocked back 5 meters.
Strengths:
- A very quick-cast spell that is great in close combat.
- The fist has a knockback effect of 5 meters if the opponent is struck in the gut.
- A simple spell, but an effective way to shut somebody up.
Weaknesses:
- Completely and utterly useless against long-range opponents.
- The knockback effect only kicks in if the opponent is hit in the gut
- Unless the opponent is right in front of Hirai the attack will be fairly difficult to land.
- Opponents of b-rank or above are less affected by the knockback effect. B-rank is knocked back only 3 meters with the knockback being lowered by a meter for each rank higher than that.
- Metallic God's Method of Silencing:
Name: Metallic God's Method of Silencing
Rank: D
Type: Metal, Melee
Duration: Instant
Cooldown: 3 posts
Description:Usually used as an opponent is attacking, Nathanial reinforces his forehead with a thick layer of iron and headbutts the oncoming attacker at full force straight in the head or face. The impact will end the incoming physical attack immediately, as well as dazing and disorientating the opponent so much that any self-buffs will lose effect. The headbutt itself deals D-rank damage.
Strengths:
- Removes all of the opponents self-buffs upon impact.
- Headbutting the opponent will leave them dazed and disorientated (as well as possibly a little nauseous) for a single post.
- As well as being a debuff and defensive spell, the headbutt does deal damage.
Weaknesses:
- This spell is very situational and is best used when the opponent is attacking rather than trying to use it as an actual attacking option.
- The headbutt will not remove any buffs given to the target by another mage or by their equipment.
- Useless against ranged opponents for obvious reasons.
- Headbutting something of equal density to his metallic spells will cause Nathanial's head to ring violently, disorientating him for a single post.
- Metallic God's Bellow:
Name: Metallic God's Bellow
Rank: D
Type: Metal, Ranged
Duration: Instant
Cooldown: 3 posts
Description: The Roar of the Iron Dragon is Nathanial’s strongest ranged option, although it lacks any additional effects. He positions himself with his legs at shoulders width apart, then takes a deep inhale before releasing a powerful blast of Metallic God Slayer magic that can reach up to 50 meters away at a speed of 30 m/s and reaches 5 meters wide after the first 2 meters of travel. Due to the sheer force of the blast, anyone caught in it within the first 30 meters will be dealt D-rank damage plus additional 50% D-rank damage. Anyone outside of that range will be dealt regular D-rank damage.
Strengths:
- Nathanial's strongest ranged option, it has the potential to deal 150% D-rank damage to anyone within the first 30 meters of the blast.
- The Roar has a range of 50 meters, travels at a speed of 30 m/s and a width of 5 meters, making it very difficult to dodge if an opponent is in its line of fire.
- It takes little time to charge up before use, thus can be used as a quick but powerful game changer.
Weaknesses:
- The blast travels in a straight line, meaning that if an opponent predicts and times it right, they can dodge clear of it.
- The Metallic God's Bellow is essentially a single target spell meaning that unless two opponents are stood side by side there is little chance of hitting more than one opponent with this spell.
- A fast opponent could strike Nathanial in the gut as he’s inhaling, stopping the spell before it is even cast and immediately taking advantage of his stunned state.
- While useful in ranged scenarios and in many close-quarter situations, attempting to cast this spell when within 10 meters of the opponent is incredibly risky due to the chances of them interfering with, or moving clear of the spell's trajectory.
- Metal God's Chains for the Condemned:
Name: Metal God's Chains for the Condemned
Rank: D
Type: Ranged, Support
Duration: 2 posts
Cooldown: 3 posts
Description: Nathanial creates chains on his left hand that reach out at the opponent and entangle them. The chains deal no damage, but can be pulled back to draw the opponent closer. Physical attacks of C-rank or below cannot break the chains, but any non-physical magic attack will destroy them immediately. The chains reach up to 30 meters at a speed of 10 meters per second.
Strengths:
- The chains bind the opponent for up to two posts, rendering them unable to move. (D-ranks bound for 2 posts. C-ranks bound for 1 post. B-ranks and above are unaffected)
- The chains have a considerable range, easily gripping most long-range opponents as well as close ranged.
- The chains can be pulled back to Nathanial, pulling the opponent with them and closing the gap between the slayer and his target.
Weaknesses:
- B-ranks and above are unaffected by this spell. They can also physically destroy the chains if they are on another target.
- The chains deal absolutely no damage whatsoever.
- Any non-physical magic spell will break the chains immediately.
- Physically powerful mages of higher rank can grip the chains and pull Nathanial towards them instead, causing him to lose balance and potentially lose his control over the spell.
List of Spell Fusions: -LOCKED-
- Spoiler:
- Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Legacy on 19th April 2015, 2:50 am; edited 1 time in total