Name: Fairy Dust
Rank: Weak
Type: Dust
Description: A little pouch filled with a golden colored dust. It glows dimly.
Strengths:
-Sting: Fairy Dust's grains store kinetic energy from friction in the air so that when in motion it stings any living thing it touches as it unloads it's built up energy.
-Connection: The Fairy Dust and The Imp are magically connected by a shared origin because of this The Imp's usually uncontrollable telekinesis cooperates with the Fairy Dust to give The Imp the ability to manipulate it.
-Dust Armor: The dust can be clustered to form solid blocks to stop attacks.
Weaknesses:
-Dust Armor: By the time you're trying to defend yourself with dust you must be in some dire straights. It's not very effective against anything and is more of a last ditch effort then a proper defense.
-Connection: While The Imp's telekinesis doesn't generally have a range(past as far as its eyes can see) the Fairy Dust doesn't want to leave The Imp and so cannot travel more than 10 meters away from him.
-Sting: The kinetic energy of friction in the air is not that much and the absorption limit of the dust isn't really high either, the most damage the sting of the dust can do is comparable to a bee sting.
-Quantity: All of the Fairy Dust fits inside a little leaf pouch, there is not a lot for The Imp to work with. If has about the same volume as a spoon.
Abilities:
N/A for weak weapons
Name: Forest Garb
Rank: Weak
Type: Outfit
Description: See avatar picture. The forest garb is an outfit made of leaves and tree bar. However it features some high quality leaves.
Strengths:
-Air Leaf: The hat and tunic is made of a special leaf called "Air Leaf," which comes from the aptly named "Air Tree." The leaves of these trees never fall to the ground even when they break off the tree during autumn. They simply ride the wind forever and now used in an outfit they allow the wear to float and glide through the air.
-Space!: An additional ability of the air leaf is that even once dead it continues to produce oxygen which gives The Imp a steady supply in any situation.
-Bandage Leaf: The Pants and Collar of the outfit are made of Bandage Leaves, the magical leaves identify injuries and automatically move themselves to bandage it. While this does not speed up healing it stops them from getting worse, also being made of wood this effect can allow The Imp to reattach and reuse severed limbs.
Weaknesses:
-Air Leaf: Air leaves are particularly flammable because of their high oxygen content further magnifying The Imp's weakness to fire.
-Damage: Being made of leaves the attire is highly unresistant to damage and frequently tears and breaks, thankfully The Imp has a PhD in sewing but there isn't really time for that mid-flight.
-Delayed Flight: When either the hat or tunic are ripped The Imp's gliding speed and distance are halved, when both are ripped the ability is lost.
-Patch Job: The bandage leaf does not heal any damage.
Abilities:
N/A for weak armor
Name: Forest Flute
Rank: Weak
Type: Flute
Description: It's a wooden flute
Strengths:
-Music: It sounds pretty
-Dance: It makes dancing easier
-Distress Beacon: With The Imp's quiet voice the flute is more effective then yelling for help when trying to be found.
Weaknesses:
-Simplicity's Sake: It's just a flute
-Let's Not Make This Harder Then It Has To Be: It's a flute, it doesn't really do much at all
-Breakable: Well it's not indestructible if that's what you're thinking
-Why?: What purpose does this serve? It's just a flute.
Abilities:
-Catchy Tune: When playing the flute the dance speed of The Imp doubles.
Rank: Weak
Type: Dust
Description: A little pouch filled with a golden colored dust. It glows dimly.
Strengths:
-Sting: Fairy Dust's grains store kinetic energy from friction in the air so that when in motion it stings any living thing it touches as it unloads it's built up energy.
-Connection: The Fairy Dust and The Imp are magically connected by a shared origin because of this The Imp's usually uncontrollable telekinesis cooperates with the Fairy Dust to give The Imp the ability to manipulate it.
-Dust Armor: The dust can be clustered to form solid blocks to stop attacks.
Weaknesses:
-Dust Armor: By the time you're trying to defend yourself with dust you must be in some dire straights. It's not very effective against anything and is more of a last ditch effort then a proper defense.
-Connection: While The Imp's telekinesis doesn't generally have a range(past as far as its eyes can see) the Fairy Dust doesn't want to leave The Imp and so cannot travel more than 10 meters away from him.
-Sting: The kinetic energy of friction in the air is not that much and the absorption limit of the dust isn't really high either, the most damage the sting of the dust can do is comparable to a bee sting.
-Quantity: All of the Fairy Dust fits inside a little leaf pouch, there is not a lot for The Imp to work with. If has about the same volume as a spoon.
Abilities:
N/A for weak weapons
Name: Forest Garb
Rank: Weak
Type: Outfit
Description: See avatar picture. The forest garb is an outfit made of leaves and tree bar. However it features some high quality leaves.
Strengths:
-Air Leaf: The hat and tunic is made of a special leaf called "Air Leaf," which comes from the aptly named "Air Tree." The leaves of these trees never fall to the ground even when they break off the tree during autumn. They simply ride the wind forever and now used in an outfit they allow the wear to float and glide through the air.
-Space!: An additional ability of the air leaf is that even once dead it continues to produce oxygen which gives The Imp a steady supply in any situation.
-Bandage Leaf: The Pants and Collar of the outfit are made of Bandage Leaves, the magical leaves identify injuries and automatically move themselves to bandage it. While this does not speed up healing it stops them from getting worse, also being made of wood this effect can allow The Imp to reattach and reuse severed limbs.
Weaknesses:
-Air Leaf: Air leaves are particularly flammable because of their high oxygen content further magnifying The Imp's weakness to fire.
-Damage: Being made of leaves the attire is highly unresistant to damage and frequently tears and breaks, thankfully The Imp has a PhD in sewing but there isn't really time for that mid-flight.
-Delayed Flight: When either the hat or tunic are ripped The Imp's gliding speed and distance are halved, when both are ripped the ability is lost.
-Patch Job: The bandage leaf does not heal any damage.
Abilities:
N/A for weak armor
Name: Forest Flute
Rank: Weak
Type: Flute
Description: It's a wooden flute
Strengths:
-Music: It sounds pretty
-Dance: It makes dancing easier
-Distress Beacon: With The Imp's quiet voice the flute is more effective then yelling for help when trying to be found.
Weaknesses:
-Simplicity's Sake: It's just a flute
-Let's Not Make This Harder Then It Has To Be: It's a flute, it doesn't really do much at all
-Breakable: Well it's not indestructible if that's what you're thinking
-Why?: What purpose does this serve? It's just a flute.
Abilities:
-Catchy Tune: When playing the flute the dance speed of The Imp doubles.