Fairy Tail RP

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    Nature's Wrath

    Zero
    Zero

    1 Year Anniversary- Player 
    Lineage : Serpent's Fang
    Position : None
    Posts : 9
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Nature's Wrath

    Post by Zero 29th March 2015, 12:01 pm

    Dust is known as an artificial energy propellant triggered by the Aura of Humans. It is made by implanting miniscule Lacrima within one's body. The user then must be baptized in a special bath made up of whichever magic they wish to practice, which charges the Lacrima. These baths don't necessarily need to be baths, for example, Saunas for Wind. Types of "Baths" include: Mud for Earth; Snow for Snow;Ice for Ice; Water for Water; Lava for Fire; Blood for Blood. The potential user must then endure this bath for at least an hour a day for a year for basic use. It exists in seven basic variations that can be combined both artificially and naturally to form new and stronger types, each with their own unique properties. Different colors of Dust appear to correspond to their different natures or effects. The users that practice this magic may be experience side effects like itching, dizziness, runny nose, red eyes, sore throat, heat flashes, restlessness, drowsiness, loss of breath, etc.

    Zero is capable of using a limited set of lacrima and when placed into special armor like her gauntlet and armor, it allows her to utilize that particular element. However, only one element type may be inserted and used at once.
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    In Progress Re: Nature's Wrath

    Post by Thorn 8th April 2015, 6:50 am

    before you go any further you need to use the magic template

    Magic

    Primary Magic: (What type of magic does your character use. The magic you start off with)
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: (What type of magic is it)
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


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    Nature's Wrath S6Eaz9K

      Current date/time is 18th November 2024, 5:40 pm