Magic
Primary Magic: Spider Queens Malice.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: By weaving her magic into parts of her body Inerta is capable of enhancing her strengths and making her a horrid thing to face in combat, Whether it being causing a massive terror induced chaos or spinning a trap of webs she will be ready to kill. . . An possibly eat her prey. But this magic was designed to hunt and rather than simply sling spells it is made to enhance her own body to help kill and devour all in her path. So rather than a magic this might be considered a simple modification to her body but do not be fooled for her magic is meant for terror. And should you be caught in her web be careful. . . She might be hungry.
Strengths:
Weaknesses:
Lineage:Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This blood is also the ultimate source of his poison and decaying powers. Can poison enemies when ingested or introduced into the victims blood stream through darts or weapons laced with his blood, those poisoned are weakened and are ultimately deprived of energy making it hard to move. His mere presence also causes a very minor state of decay as the user is always engulfed by an aura that causes sickness, causing cells to deteriorate at increased rate, softening physical defense and and lowering vigor and stamina.
Usage: Immortal blood is passive. Poison status lasts for 2 posts and can be countered by an antidote/healing magic, and unless healed. Enemies can only be affected by the decay/sick effect if he has had physical contact with the user. Those contaminated can also infect others through physical contact. Contamination lasts for 5 posts and those contaminated have all stats decreased by a factor of 10% (excluding magical energy). Heals the user by a factor of 5% per post if damaged. No cool-down, can be used over and over as long as the user is able to meet the requirements, though those who have previously been contaminated begin developing a resistance towards it. The end result is that each time it's re-used, the contamination and poison duration are reduced by a single post (resets the next thread).
Unique Abilities:
Spells:
Primary Magic: Spider Queens Malice.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: By weaving her magic into parts of her body Inerta is capable of enhancing her strengths and making her a horrid thing to face in combat, Whether it being causing a massive terror induced chaos or spinning a trap of webs she will be ready to kill. . . An possibly eat her prey. But this magic was designed to hunt and rather than simply sling spells it is made to enhance her own body to help kill and devour all in her path. So rather than a magic this might be considered a simple modification to her body but do not be fooled for her magic is meant for terror. And should you be caught in her web be careful. . . She might be hungry.
Strengths:
- Is capable of increasing her bodies capabilities by a ton.
- Due to the way her magic works ambushing an enemy can lead to a quick death for them.
- Makes her a horrifying team member to face due to her ability to terrify enemies.
Weaknesses:
- Relies on lines of sight and traps for the most part.
- Tends to be only good in close range situations.
- Is only at it's best when she has the element of surprise.
Lineage:Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This blood is also the ultimate source of his poison and decaying powers. Can poison enemies when ingested or introduced into the victims blood stream through darts or weapons laced with his blood, those poisoned are weakened and are ultimately deprived of energy making it hard to move. His mere presence also causes a very minor state of decay as the user is always engulfed by an aura that causes sickness, causing cells to deteriorate at increased rate, softening physical defense and and lowering vigor and stamina.
Usage: Immortal blood is passive. Poison status lasts for 2 posts and can be countered by an antidote/healing magic, and unless healed. Enemies can only be affected by the decay/sick effect if he has had physical contact with the user. Those contaminated can also infect others through physical contact. Contamination lasts for 5 posts and those contaminated have all stats decreased by a factor of 10% (excluding magical energy). Heals the user by a factor of 5% per post if damaged. No cool-down, can be used over and over as long as the user is able to meet the requirements, though those who have previously been contaminated begin developing a resistance towards it. The end result is that each time it's re-used, the contamination and poison duration are reduced by a single post (resets the next thread).
Unique Abilities:
- Increased Defenses: Due to the Chitinous exo-skeleton on her arms and spider portions taking physical damage is lessened by 10%.
- Speedy Legs: Due to having eight legs and being lighter than anything her size should be she can run and dodge around at 10% increased speeds and climb up walls 20% faster.
- Night Terror: Due to the sensitivity of her eyes she can see in the dark the same as in the light and her other senses are increased by 15%.
Spells:
- D-Rank.:
- Terror.:
Name: Terror.
Rank: D-Rank
Type: Supportive
Duration: 2 Posts.
Cooldown: 3 Posts.
Description: When she feels it is necessary Inerta can channel her magi into the skull symbol on her spider abdomen and cause it to glow red, When this happens a massive skull like aura forms around her and any enemies currently looking at her will be overcome with a horrid fear of her and beyond all rational thought will begin to run away from her as fast as they can using any means to run. (C-Rank enemies and those who are braver are more resistant but B-Rank opponents are unaffected.) (Has a range of 15 meters)
Strengths:- Good CC: Capable of rendering an entire room of enemies into cowards.
- Good way to lead them to traps: If planned before hand she can lead enemies into her own or allies traps.
- Serious Deterrent: when enemies have already been affected by this they are more likely to avoid looking at her to avoid the spell.
Weaknesses:- Requires Direct line of sight: If an enemy is looking at her they get terrified if not then they can continue the fight unaffected.
- Does no Damage: This is pure CC so no damage.
- Enemies Run away at ALL costs: When affected they will use any means to get away from her no matter what even mobility magic.
- Enemies get smart: If they have been hit by it one they tend to figure out not to look at her if they see it coming.
- Good CC: Capable of rendering an entire room of enemies into cowards.
- Seeding Destruction.:
Name: Seeding Destruction
Rank: D-Rank
Type: Offensive.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Inerta fires out a burst of magic in the shape a of a spike from her ovipositer and when it hits a organic enemy drills into their flesh and seeds eggs into them (Deals damage every post up to 150% D-Rank) Should the enemy die while under the effects of this spell their body will explode as the eggs violently hatch. (Projectile speed: 7 Meters/Sec) (Range: 15 Meters.)
Strengths:- Deals High Damage: Can be useful for finish off or killing an enemy.
- Spider Horde: an be good for distracting enemies due to the spiders that come out of the killed human.
- Horrifying Implications: The spell can scare people who see what the spell does in full.
Weaknesses:- Spiders Suck: The spider can be easily killed if noticed early enough.
- Can be avoided: The spike can be avoided if they are fast enough.
- Losses a lot of power if enemy does not die: Spiders can help a lot if they are hatched.
- Only good really against organic enemies: The eggs cannot grow in non-organic enemies.
- Deals High Damage: Can be useful for finish off or killing an enemy.
- Barbed Hatred.:
Name: Barbed Hatred.
Rank: D-Rank.
Type: Offensive.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: Inerta fires out a massive web covered in Spikes made of her hardened web that is like steel and if it hits an enemy it will cover and lacerate their bodies while slowing them by 10%. Can be used like a trap and be place in halls and doorways so long as there are two areas to attach them. (Deals 1 D-Ranks worth of damage.) (Range, 20 meters.)(Projectile speed: 7 Meters/Sec.)
Strengths:- Good Quick damage: Can be good for quick damage.
- Good for fast CC: Can be used to catch up to a running enemy.
- Can be used for sneaky traps: If used before hand can be set up as a great line of traps for enemies.
Weaknesses:- Can be avoided: Can be avoided if they know what to look for and be avoided as the web has a travel time.
- Flammable: The web can be burned down by fire mages with ease.
- Can be cut down by sharp weapons: The web can be cut down by a sharp weapon. (If it is claws being used to cut the web the trap will still spring but they will only get hit by half the spikes taking only half the D-Rank damage.)
- Can harm Allies: If an ally walks into the web due to not knowing it is there they can get harmed by it.
- Good Quick damage: Can be good for quick damage.
- Queens Regalia.:
Name: Queens Regalia.
Rank: D-Rank.
Type: Defensive.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Inerta channels her magic and uses it to get covered in a black chitin armor all over her body that causes her to take 25% less damage. (The armor is pitch black and covers her entire body changing her abdomen symbol to a bright red.)
Strengths:- Compliments her Style: The damage reduction allows her to use her claws to max effect.
- Makes her a tank: She becomes very hard to kill while this is up.
- Sneaky: Due to the color of the armor she becomes hard to see in the darkness.
Weaknesses:- Prone: Should the armor shatter before it is done its duration she will take 25% more damage for the remaining duration.
- Crushed Armor: If she takes 150% of a D-Ranks damage the armor will be destroyed and instantly put on cooldown.
- Heavy Weight: The armor makes her heavier and as such her legs make more noise as she walks making it harder for her to sneak.
- Black in the day: In the light she sticks out like a sore thumb with the armor on.
- Compliments her Style: The damage reduction allows her to use her claws to max effect.