Name: Alucard
Rank: Legendary (+)
Type: Sword/Gun
Description: Alucard's base form is nothing. As a peace of magic, it could be said that it's base form is Zellha's soul itself, but it is simply just a peace of magic. It can be with Zellha without anyone knowing, because it is a peace of magic that was bound to Zellha's goddess soul before she was bound to Acalia's body, so as long as Zellha is alive Alucard lives within her. Alucard is more than a bit of magic bound to Zellha, however. It has two forms, gun and sword. The sword is a black sword with a green aura that is 4 feet long with a 3 feet long blade, dual-edged and has a green gem on the bottom of the hilt, and it's gun form is a white pistol that has the same green gem as on the sword, on its side instead of the bottom. This pistol is very similiar in size and shape to the real life czerch .75 milimeter pistol, otherwise known as the cz75. The pistol can fire normal shots which each deal C rank damage, and with every 7 shots Zellha uses 5% of her mana to reload the pistol.
Strengths:
*Can switch between sword form and gun form at will
*With the difference between sword and gun it allows Zellha to control the battlefield depending on distance
*While in it's base form, Alucard can't be destroyed
Weaknesses:
*When Alucard is in either its sword or gun form, it can be destroyed and never used again
*If it is destroyed, Zellha takes damage equal to the damage that the weapon took due to their bond
*Switching between forms takes 1 full post, and the item can't be used during that post
*If seperated Zellha may change it back to its base form to regain it, but she can't re-summon the item in either form for 2 posts
Abilities:
Name: Vampirism
Rank: C
Type: Offensive
Duration: Passive
Cooldown: None
Description: This ability allows Alucard to, with each attack it connects with, drain the life force of the opponent. While they don't feel anything that involves the sucking of their life force, Alucard constantly gets more and more powerful. With each attack the green aura on the sword form gets more and more intense, and brighter, but the light emitted from the sword vanishes when it switches forms, however it comes back once the sword form returns, just not as bright and intense if below spell is used.
Strengths:
*Charges up and adds power to spell below
*Happens automatically with each connected attack using the weapon
*Alucard keeps the stored energy even if Zellha and it are seperated and it must return to base form
Weaknesses:
*Once the below spell uses up the energy, Alucard must regain all of it
*Does not gain power unless Zellha uses the sword to gain it, and can't gain power if Zellha's magic deals damage
*This ability is only active while it is in sword form
*Deals no additional damage, it moreso gains power with each damage dealt to the opposition
Name: E Yun
Rank: Users rank (Up to A)
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: E Yun is basically a normal shot of energy, while it is a lot larger than a normal shot of energy that is all it is. Zellha takes the power of the energy it's absorbed with Vampirism, and fuses it with Ruin Energy and fires that through the pistol, and it blows up upon contact with something making a 5 foot explosion. This explosion deals damage while also forcing the opponent (if hit with the blast) back 5 feet, and goes up 1 foot with each hit Vampirism uses. This creates a semispherical crater in the ground which is equal in size to the blast itself, and it knocks down weak terrain like trees and fragile walls. While this spell is not active, the gun may still fire off normal shots, as stated above and they deal C damage.
Strengths:
*Deals C rank damage with AoE
*With each hit that the sword form connects with, it increases the explosion radius by 1 foot, maxing out at an additional 5 feet increase
*Despite this being a spell in its own, the gun form may still fire energy shots of 1 C rank damage
Weaknesses:
*Even if Vampirism is in play, it adds no additional damage to the opponent
*The explosion will hurt Zellha if she is within it's damage zone
*Breaking terrain and large blast radius can harm allies
*Every regular shot only has an explosion raius of 1 foot, regardless of how much energy is absorbed
Rank: Legendary (+)
Type: Sword/Gun
Description: Alucard's base form is nothing. As a peace of magic, it could be said that it's base form is Zellha's soul itself, but it is simply just a peace of magic. It can be with Zellha without anyone knowing, because it is a peace of magic that was bound to Zellha's goddess soul before she was bound to Acalia's body, so as long as Zellha is alive Alucard lives within her. Alucard is more than a bit of magic bound to Zellha, however. It has two forms, gun and sword. The sword is a black sword with a green aura that is 4 feet long with a 3 feet long blade, dual-edged and has a green gem on the bottom of the hilt, and it's gun form is a white pistol that has the same green gem as on the sword, on its side instead of the bottom. This pistol is very similiar in size and shape to the real life czerch .75 milimeter pistol, otherwise known as the cz75. The pistol can fire normal shots which each deal C rank damage, and with every 7 shots Zellha uses 5% of her mana to reload the pistol.
Strengths:
*Can switch between sword form and gun form at will
*With the difference between sword and gun it allows Zellha to control the battlefield depending on distance
*While in it's base form, Alucard can't be destroyed
Weaknesses:
*When Alucard is in either its sword or gun form, it can be destroyed and never used again
*If it is destroyed, Zellha takes damage equal to the damage that the weapon took due to their bond
*Switching between forms takes 1 full post, and the item can't be used during that post
*If seperated Zellha may change it back to its base form to regain it, but she can't re-summon the item in either form for 2 posts
Abilities:
Name: Vampirism
Rank: C
Type: Offensive
Duration: Passive
Cooldown: None
Description: This ability allows Alucard to, with each attack it connects with, drain the life force of the opponent. While they don't feel anything that involves the sucking of their life force, Alucard constantly gets more and more powerful. With each attack the green aura on the sword form gets more and more intense, and brighter, but the light emitted from the sword vanishes when it switches forms, however it comes back once the sword form returns, just not as bright and intense if below spell is used.
Strengths:
*Charges up and adds power to spell below
*Happens automatically with each connected attack using the weapon
*Alucard keeps the stored energy even if Zellha and it are seperated and it must return to base form
Weaknesses:
*Once the below spell uses up the energy, Alucard must regain all of it
*Does not gain power unless Zellha uses the sword to gain it, and can't gain power if Zellha's magic deals damage
*This ability is only active while it is in sword form
*Deals no additional damage, it moreso gains power with each damage dealt to the opposition
Name: E Yun
Rank: Users rank (Up to A)
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: E Yun is basically a normal shot of energy, while it is a lot larger than a normal shot of energy that is all it is. Zellha takes the power of the energy it's absorbed with Vampirism, and fuses it with Ruin Energy and fires that through the pistol, and it blows up upon contact with something making a 5 foot explosion. This explosion deals damage while also forcing the opponent (if hit with the blast) back 5 feet, and goes up 1 foot with each hit Vampirism uses. This creates a semispherical crater in the ground which is equal in size to the blast itself, and it knocks down weak terrain like trees and fragile walls. While this spell is not active, the gun may still fire off normal shots, as stated above and they deal C damage.
Strengths:
*Deals C rank damage with AoE
*With each hit that the sword form connects with, it increases the explosion radius by 1 foot, maxing out at an additional 5 feet increase
*Despite this being a spell in its own, the gun form may still fire energy shots of 1 C rank damage
Weaknesses:
*Even if Vampirism is in play, it adds no additional damage to the opponent
*The explosion will hurt Zellha if she is within it's damage zone
*Breaking terrain and large blast radius can harm allies
*Every regular shot only has an explosion raius of 1 foot, regardless of how much energy is absorbed
Last edited by Zellha on 6th April 2015, 3:42 pm; edited 4 times in total