Magic
Primary Magic: Earth Bending
Secondary Magic: N/A
Caster or Holder: Caster
Description: Bending is one of the oldest forms of magic, a style that, while very powerful and allows for a lot of control, has several restrictions and requirements for proper use, and as magics progressed through the years, bending gave way to more advanced, easier to use magics. Easier to use, but not necessarily stronger. Bending allows for the most direct control of the users chosen element, harnessed through the use of full body motions. Bending can not be used without body movements, and it can not create the element either, simply control what is already on hand. However, it allows for complete control of that element, even to the point of other mages magic, of same rank and lower.
Strengths: - Strong enough to manipulate the same element of same ranked mages.
- Allows for manipulation of any earth based element, including mud, sand, and, at higher ranks, even metal.
- Grants a 10% resistance to the users element, of equal rank or lower.
Weaknesses: - Can not generate earth materials, only use what is on hand.
- Requires body movement to move the earth and use.
- 10% speed reduction
- 10% weakness to wind magics
Unique Abilities: 10% resistance to earth based magics
Ability to manipulate earth based magics of equal or lower rank, other than slayer.
Name: Stone wall
Rank: Defensive
Type: Earth/ Defensive
Duration: Three posts
Cooldown: Five posts
Description: Tanko swings his hand across his body. When he does, a six foot tall, ten foot wide, foot thick wall of stone erupts from the ground, with dozens of two inch long, stone spikes on the side away from Tanko.
Strengths: - Good for blocking D rank spells, especially fire, as it is unusually thick for most defensive spells, able to take 2 D rank spells instead of just one.
-10% resistance to fire damage
- The spikes on the outside are useful for damaging melee attackers.
Weaknesses: - High cooldown
Name: Stone Shatter
Rank: D
Type: Earth/Offensive
Duration: Instant use, no duration
Cooldown: Two post cd
Description: Tanko stompson the ground, sending out a shockwave from the point of his foot. Everything stone within a twenty foot area then shatters into pieces, even twenty feet down, and up, occasionally causing cave ins and collapses.
Strengths: -Shatters even other earth spells of D rank
- Useful for collapsing floors, and cielings, on opponents
-Few opponents are capable of maintaining their balance after such a technique
Weaknesses:
Name: Stones Throw
Rank: D
Type: Earth/Offensive
Duration: Instant use, no duration
Cooldown: 2 post cd
Description: This is one of the easiest spells Tanko has to cast. He very simply shoves forward with an open hand. As he does, all stones, dirt, and dust in front of him, for ten feet in width, a foot down and seven feet up, and ten feet out, are thrown at his opponent with a mile an hour speed and a range of twenty feet, arching out to a max width of twenty feet.
Strengths: -Capable of moving other spells of D rank
- No weight limit, so can, in the right circumstances, cause monumental damage (Like if on a mountain side)
- Can throw enough dirt and stone to bury some opponents.
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Stone Hand
Rank: D
Type: Earth/Offensive
Duration: Four posts
Cooldown: Five Posts
Description: Tanko drops to one knee and slams his hand, palm first, into the ground, before grabbing a hand full and yanking up. When he yanks up, the ground around his hand leaps up as well, encasing his arm from the elbow down in two inches of earth armor with three thick fingers and large stones at the knuckles.
Strengths: - Allows for the grasping of weak ranked weapons
- Good for shielding, as well as offense
- Large enough to grab opponents around the waist, on most opponents.
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Primary Magic: Earth Bending
Secondary Magic: N/A
Caster or Holder: Caster
Description: Bending is one of the oldest forms of magic, a style that, while very powerful and allows for a lot of control, has several restrictions and requirements for proper use, and as magics progressed through the years, bending gave way to more advanced, easier to use magics. Easier to use, but not necessarily stronger. Bending allows for the most direct control of the users chosen element, harnessed through the use of full body motions. Bending can not be used without body movements, and it can not create the element either, simply control what is already on hand. However, it allows for complete control of that element, even to the point of other mages magic, of same rank and lower.
Strengths: - Strong enough to manipulate the same element of same ranked mages.
- Allows for manipulation of any earth based element, including mud, sand, and, at higher ranks, even metal.
- Grants a 10% resistance to the users element, of equal rank or lower.
Weaknesses: - Can not generate earth materials, only use what is on hand.
- Requires body movement to move the earth and use.
- 10% speed reduction
- 10% weakness to wind magics
Unique Abilities: 10% resistance to earth based magics
Ability to manipulate earth based magics of equal or lower rank, other than slayer.
Name: Stone wall
Rank: Defensive
Type: Earth/ Defensive
Duration: Three posts
Cooldown: Five posts
Description: Tanko swings his hand across his body. When he does, a six foot tall, ten foot wide, foot thick wall of stone erupts from the ground, with dozens of two inch long, stone spikes on the side away from Tanko.
Strengths: - Good for blocking D rank spells, especially fire, as it is unusually thick for most defensive spells, able to take 2 D rank spells instead of just one.
-10% resistance to fire damage
- The spikes on the outside are useful for damaging melee attackers.
Weaknesses: - High cooldown
Name: Stone Shatter
Rank: D
Type: Earth/Offensive
Duration: Instant use, no duration
Cooldown: Two post cd
Description: Tanko stompson the ground, sending out a shockwave from the point of his foot. Everything stone within a twenty foot area then shatters into pieces, even twenty feet down, and up, occasionally causing cave ins and collapses.
Strengths: -Shatters even other earth spells of D rank
- Useful for collapsing floors, and cielings, on opponents
-Few opponents are capable of maintaining their balance after such a technique
Weaknesses:
Name: Stones Throw
Rank: D
Type: Earth/Offensive
Duration: Instant use, no duration
Cooldown: 2 post cd
Description: This is one of the easiest spells Tanko has to cast. He very simply shoves forward with an open hand. As he does, all stones, dirt, and dust in front of him, for ten feet in width, a foot down and seven feet up, and ten feet out, are thrown at his opponent with a mile an hour speed and a range of twenty feet, arching out to a max width of twenty feet.
Strengths: -Capable of moving other spells of D rank
- No weight limit, so can, in the right circumstances, cause monumental damage (Like if on a mountain side)
- Can throw enough dirt and stone to bury some opponents.
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Stone Hand
Rank: D
Type: Earth/Offensive
Duration: Four posts
Cooldown: Five Posts
Description: Tanko drops to one knee and slams his hand, palm first, into the ground, before grabbing a hand full and yanking up. When he yanks up, the ground around his hand leaps up as well, encasing his arm from the elbow down in two inches of earth armor with three thick fingers and large stones at the knuckles.
Strengths: - Allows for the grasping of weak ranked weapons
- Good for shielding, as well as offense
- Large enough to grab opponents around the waist, on most opponents.
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Last edited by Tanko on 18th May 2015, 7:20 pm; edited 5 times in total