Primary Magic: Heavenly Body Magic
Secondary Magic: ReQuip: The Bushido
Description:
Strengths:
-Extremely Swift Casting Times and Activation times
-Extreme Versatility in Casting and Activation times
-Extreme Strength
-Extreme Durability
Weaknesses:
-Extreme Elemental Weakness to Ice and Water
-
Passive Abilities:
Permanent Lineage Passive Abilities & Attributes:
Heero's Strength and Speed are increased to amazing levels. He can perform feats of strength limited only by his willpower and current magic power.
He can run up too 80MPH on the ground alone, all he needs is one step to spring himself into a run.
Heero may Shapeshift into Animals
Heero may still use magic while Shapeshifted.
Animal Forms last up to 3 posts per shapeshift (4 post cooldown after shapeshift & 3 uses per thread / fight)
- Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
Lineage Spell Slot
- Wukong's Ice:
Name: Wukong's Ice (悟空のアイス Gokū no aisu)
Rank: C
Type: Slayer
Description: Heero clenches one fist, as a Blue Monkey's Head magic circle spins around that arm. Heero then punches a surface; as ice coats over a 50 foot area that focuses on for a moment (a front yard sized area); and coats everything and everyone in that area into a crystalline ice, statue like form. A misty fog from the temperature coats the new crystalline area, lowering visibility by 50% within the area of the ice.
Strengths: Freezes everything, rather quickly. Allows Heero to trap things approaching him, or freeze everything for a getaway. Anything frozen can be shattered, resulting in a victory for Heero if he can get a shatter off on opponents. Heero can freeze things and individuals by touch if close enough when using this spell. You will have the 'Frozen' Status for 4 posts, if you are frozen in a cold area 'such as an Icy Mountain Range or inside of a Glacier or Frozen Tundra' the Duration is indefinite.
Weaknesses: Any amount of impact damage, heat, or Fire spell C-Ranked or higher will be able to shatter or melt Wukong's Ice away, or prevent the spell from it's full reaction or effect. Anyone with any measure of 'Superhuman Strength' whether natural or if gained by using a spell before frozen by Wukong's Ice will be able to break free. Can be nullified or avoided by using a C-Ranked Fire effect or any defensive or teleportation spell of B-Ranked or higher while Heero is still punching or touching a surface to activate Wukong's Ice. Heero needs a surface or being to use this on, and cannot use it through the air. Has a cooldown of 4 posts.
Lineage Spell Slot
- Wukong's Wind:
Name: Wukong's Wind (風悟空 Kaze Gokū)
Rank: D
Type: Slayer
Description: A green Monkey's Head magic circle appears beneath Heero's feet. It spins as a breeze of wind seems to coat around Heero and stay with him. This wind will leap off of Heero and push outwards in a powerful wind gust if anything approaches him at a speed of above 100MPH. It will send bullets and high speed projectiles and or magic flying away from Heero. Useful as a passive defensive measure if he senses danger is nearby. Wukong's Wind continues to build up the more you fire at Heero with guns, automatic weapons, or rapidly hitting effects. Spraying him with machine guns or anything that hits at an insane rate of speed a multitude of times is ill advised, as it will build Wukong's Wind's power will increase the more rapidly you shoot at him. For example spraying him with a Gatling Gun would result in a mini-tornado surrounding him.
Strengths: Starts off only being able to deflect D-Ranked rapid-fire techniques, but increases in strength the longer Heero is exposed too the rapid-fire attacks. The breeze surrounding Heero reacts on it's own when something approaches above a certain speed. Deflects or nullifies any small or light projectiles that are not of the 'Fire' element. The wind gust will continue to spin and expand the more Heero is shot at with any type of rapid-fire maneuver. The wind deflects outward in a breeze at the exact speed of whatever's hitting the wind.
Weaknesses: Will not stop a full powered C-Rank attack. Heero can easily be set on Fire with a Fire effect of C-Rank or higher while Wukong's Wind is active. Has a Duration of 3 posts. Has a Cooldown of 3 posts. Doesn't stop physical attacks nor assist Heero in hand-to-hand combat, only responds to small high speed impact threats, like arrows or bullets. Can respond to a barrage of small sized magical attacks as well if it's a multi-hit attack that uses many small hits all at once or repetitively.
Spells:
- Signature Spells:
Name: Ragnarok
Rank: Perfected (H)
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses: Cannot be used at the same time as Masamune.
Name: Masamune
Rank: Perfected (H)
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses: Cannot be used at the same time as Ragnarok.
- H-Ranked Spell:
Name: Heaven's Wheel Armor
Rank: H
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
- S-Ranked Spells:
Combo Spell
Name: Hephaestus' Battle Armor
Rank: S
Type: ReQuip (Special)
Description:
Strengths:
Weaknesses:
Name: Lightning Emperor Armor
Rank: S
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
Name: Chaos Emperor Armor
Rank: S
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
Name: Sea Emperor Armor
Rank: S
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
Name: Flame Emperor Armor
Rank: S
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
- A-Ranked Spells:
Name: Flight Armor
Rank: A
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
Name: Adamantine Armor
Rank: A
Type: ReQuip (Spell Armor)
Description:
Strengths:
-Passive
------------
Diamond Angel: Armor naturally allows Flight. Nothing that's less than A-Ranked will damage Heero at all while he's wearing this Armor. Excellent at reflecting Light Magic of any Rank. Has two giant bladed metal diamond wings that fold into a shield infront of Heero when he activates Immense Defense. Leaves behind diamond dust as he flies in trails. Looks very "Mecha Diamond" as the wings don't move or flap as Heero flies. Only can fly 40MPH.
-Useable
-----------
Immense Defense: Heero can summon a gigantic Diamond Great Sheild, that when struck expands up to a 100ft Magical Barrier around Heero and all allies behind and in a "cone" behind him. Will shatter under an S-Ranked Spell Effect, and still do very minor damage to Heero.
Weaknesses: Amazingly, this ReQuip doesn't even come with a Weapon. Useless right? (LOL) Very singular purpose. To fly around aiding and defending allies against attacks. Immense Defense can only be activated 3 times a thread. The metallic diamond like armor begins to crack overtime, and once "S" amount of damage has been achieved, the armor will shatter. The armor is super heavy on the ground, if Heero lands, even with his immense world breaking strength, he'll only be able to stomp around and cause cracks in the ground with it.
Name: Turtle Armor
Rank: A
Type: ReQuip (Spell Armor)
Description:
Strengths:
-Passive
-----------
Heero can hop "inside" his shell as his armor clamps down and completely tucks away becoming impenetrable. He can also go into this form and roll around into enemies like a pinball or sideways on the ground like a pinball saw, Bowser style.
Weaknesses:
Name: Chimera Armor
Rank: A
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
Name: Yeti Armor
Rank: A
Type: ReQuip (Spell Armor)
Description:
Strengths:
Weaknesses:
- B-Ranked Spells:
Name: Scythe of the Savage
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Longsword of the Eclipse
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Spear of the Sabertooth
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Longbow of the Fairies
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Curved Pirates Blade of the Lamia
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Winged Knuckles of the Pegasus
Rank: B
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
- C-Ranked Spells:
Name: Pergrande Paladin's Sword & Shield
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Bella Dwarven Great Axe
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Joya Vine Whip
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Bellum Wizard's Staff
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Iceburg Hunter's Blade
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
Name: Minstrel Musketeer's Rapier
Rank: C
Type: ReQuip (Spell Weapon)
Description:
Strengths:
Weaknesses:
- D-Ranked Spells:
Name: Artemis Stamina
Rank: D
Type: ReQuip (Support)
Description: You feel like you could run through the forest or over the hills all day! Heero enchants your stamina and endurance to peak levels, readying you for battle.
Strengths:
Weaknesses:
Name: Apollo's Aim
Rank: D
Type: ReQuip
Description: Heero increases your proficiency at hitting a target you can see or concentrate on as you feel your aim and general luck increase as a simply
Strengths:
Weaknesses:
Name:
Rank: D
Type: ReQuip
Description:
Strengths:
Weaknesses:
Name: Poseidon Helmets
Rank: D
Type: ReQuip (Support)
Description: Heero ReQuips dozens of blue darksteel helmets that are designed like Water Dragons onto his allies heads! As comical as this may seem, these helmets allow his allies to breath underwater. The eyes on the helmets glow blue so that people can see one another underwater when swimming together.
Strengths:
Weaknesses:
Name:
Rank: D
Type: ReQuip
Description:
Strengths:
Weaknesses: