Magic
Primary Magic: Divinity Blade
Secondary Magic:
Caster or Holder: Holder
Description: Divinity Blade is a form of swordsmanship with power inherited by the heavens. With various tactics, and the call of distinct, mythical gods, the user can demonstrate spells based on what that god was known for. For example, using the power of Thor would allow the user to utilize lightning. Furthermore, the user also holds the capability of using his own, individual sword spells to further enhance his performance on the battlefield. It is a sacred force passed through generations that can only be awakened upon birth by a past user.
Bravo utilizes these techniques in a way that even surpasses his ancestors. Bravo's sword carries a link that immediately collaborates the power of mind, soul and heart in collaboration with the power of a summoned art of god to create what are known to Bravo as "judgments". With all offensive intent, Bravo uses his magic to eliminate all threats in his way by becoming one with the god he summons forth for success. This kind of strategy allows the user not just to expel energy from his sword, but rather to enhance himself, as well.
Strengths:
Weaknesses:
Lineage:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
Primary Magic: Divinity Blade
Secondary Magic:
Caster or Holder: Holder
Description: Divinity Blade is a form of swordsmanship with power inherited by the heavens. With various tactics, and the call of distinct, mythical gods, the user can demonstrate spells based on what that god was known for. For example, using the power of Thor would allow the user to utilize lightning. Furthermore, the user also holds the capability of using his own, individual sword spells to further enhance his performance on the battlefield. It is a sacred force passed through generations that can only be awakened upon birth by a past user.
Bravo utilizes these techniques in a way that even surpasses his ancestors. Bravo's sword carries a link that immediately collaborates the power of mind, soul and heart in collaboration with the power of a summoned art of god to create what are known to Bravo as "judgments". With all offensive intent, Bravo uses his magic to eliminate all threats in his way by becoming one with the god he summons forth for success. This kind of strategy allows the user not just to expel energy from his sword, but rather to enhance himself, as well.
Strengths:
- Versatile- Countless gods have been discovered throughout all eras of time, which allows a high variety of spells to be used.
- Strength- An inherited power of a god immensely increases the user's strength.
- Speed- An inherited power of a god immensely increases the user's speed.
Weaknesses:
- Earth- The natural enemy of the heavens is earth. The usage of an earth spell of equal rank compared to a Divinity Blade spell will render it useless. Also, earth spells will deal double damage to the user if the user is struck directly by an earth spell.
- Sword- Spells cannot be activated unless the user is holding a sword.
- Health- Using the power of a god is still overwhelming to a human. Because of this, the user loses 3% health for each spell he uses in addition to the cost of magic power.
- Darkness- The power of the heavens is also a property of light. Darkness has been rumoured to do well against the source of light behind this magic in the past, and so as a result in the current time, Bravo's Divinity Blade spells are only 50% effective against those who utilize the power of darkness.
Lineage:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any spell except for S-Ranks and above three times per a thread.
Usage: Upon a spell being targeted at the user of the lineage, the user can choose to activate the lineage and dodge it a maximum of three times per a thread. Has no cooldown.
Unique Abilities:
- Phase- A non-combative ability. The power of gods allows the defy of physics. This allows the walk through solid matter harmlessly.
- Absolute Force- A combative ability. Twice per thread, the user may deflect a spell equal to or less than his rank with perfect accuracy as it returns violently back towards its newly intended target. This ability cannot be used during the same post as other abilities.
- Flight- A non-combative ability. The power of gods defies gravity. This allows the user to fly freely.
- D-Ranks:
- Name: Divinity Blade: Aeolus!
Rank: D
Type: Wind/Offensive
Duration: 1 post
Cooldown: 3 posts
Description: The user focuses a great amount of magic energy around their sword, which is then reformed into magically enhanced wind. The wind expands in a 5-meter radius, then ascends into the sky as a tremendous tornado whilst the user lunges his sword upwards. The tornado does not affect the user, who is centered inside, though everyone within the radius will receive D-Rank damage, and rippling effects against their body, which can leave severe wounds. The gathering of wind alone begins even before the sword is moved. In this state, only the rippling effect applies. It is not until the user swings his sword upwards that D-Ranked damage is dealt.
Strengths:- Gathering of Magical Energy- This sequence is instantaneous.
- Activation- The wind gathers at a decent speed of 15 miles per hour.
- Resolve- The resolve is instant.
Weaknesses:- Range- The range of this technique is very small: five meters.
- Elements- All elements superior to wind will nullify this technique upon contact.
- Health- The great gathering of wind inherits a lot of Aeolus' energy, and so as a punishment, Bravo receives 3% damage in health as a cost to this technique.
- Movement- The user cannot move while the gathering of wind is intact.
Name: Divinity Blade: Ares!
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: The user focuses a great amount of clear energy upon his sword. In a 7-meter radius, the ground begins to quake, then a giant detonation occurs, a massive explosion taking place as a result. The user, who is focused in the center, is immune to his own spell, though everyone else caught suffers the experience of being in an explosion, being blown away with severe burns. The gathering of clear energy takes place before the sword is moved. To detonate this energy, the user must lunge his sword forward.
Strengths:- Gathering of Magical Energy- This sequence is instant
- Activation- The clear energy gathers at a decent speed of 15 miles per hour.
- Resolve- The resolve is instant after the sword is lunged forward.
Weaknesses:- Water- Water will run over the fire behind the explosion when detonated, keeping those who specialize in the element out of harm's way.
- Lightning- The use of lightning can penetrate the quaking of the earth, and put it on hold, immediately setting this spell on cooldown.
- Range- The range of this spell is small: 7 meters
- Health- Using the power of gods has a great toll on the human body, dealing 3% damage to the user just by activation as a cost.
Name: Divinity Blade: Clio!
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: The user makes a slash from their sword, and a beam of light is expelled. If this beam of light strikes the opponent successfully, a spell he or she has used in the past will be put on cool-down (user's choice). If the only spell(s) the victim has used is/are idle, that spell (or one of them) has its cooldown increased by 1 post. The beam of light is 1 meter in width and 2 meters in height. The beam of light travels 7 meters per second.
Strengths:- Idle Effect- Prolongs the cooldown of an opposing spell.
- Activation and Resolve- Instant.
- Damage Included- If the slash connects with the enemy, the enemy still receives 50% D-Ranked damage in addition to the effect.
Weaknesses:- Darkness- Darkness will nullify the slash that activates this effect.
- Health- The power of a god is overwhelming to a human. Therefore, activation of this technique deals 3% damage to the user.
- Range- The beam of light only travels for 15 meters before disappearing.
- Strike- The user must hit the opponent successfully with this strike (running at 30 MPH) for this effect to take place.
Name: Divinity Blade: Hypnos!
Rank: D
Type: Offensive/Supportive
Duration: 2 posts
Cooldown: 4 posts
Description: The user slashes his sword forward, and a beam of light expels from the blade. The beam of light travels at 15 miles per hour, plus an extra five miles per hour for every other D-Ranked spell the user has activated in the thread. If the beam of light strikes the opponent successfully, D-Ranked damage is dealt, and the opponent will go into a state of drowsiness.
Strengths:- Gathering of Sleep Energy- Instant.
- Activation- Instant
- Two Effects- Deals damage and makes the opponent feel drowsy at the same time.
Weaknesses:- Range- The range of this beam of light is only 15 meters.
- Strike- The drowsiness does not activate unless the enemy is struck successfully.
- Buffs- The sleeping effect does not work if the user has active buffs present.
- Health- Hypnos is a god, and gods are overwhelming to humans. Therefore, to use Hypnos' power costs Bravo 3% health.
- Gathering of Magical Energy- This sequence is instantaneous.
- C-Ranks:
- Name: Divinity Blade: Kratos!
Rank: C
Type: Offensive
Duration: Once per post for 2 posts
Cooldown: 4 posts
Description: The user gathers power from the gravitational force of the Earth in collaboration with his own magic upon his sword. Together, this gathering grants the sword enough strength to destroy everything in its path in a limited range, and limited speed, leading up to the intended target. Being struck by this attack feels like gravity has applied itself ten times more than usual upon your body in an almighty punch. This new strength expelled by the swing of the sword travels at a speed of 50 MPH, and for 25 meters. The magic energy unleashed is 2 meters in height and 5 meters in width.
Strengths:- Gathering of Gravitational Force- This process is instant.
- Activation- This process is instant.
- Resolve- This process is instant.
Weaknesses:- Limited Range- The magical energy only travels for 25 meters before disappearing.
- Health- Using the power of gods for a human's personal gain is overwhelming. Therefore, usage of this technique costs Bravo 6% health.
- Obvious to See- To signify this technique, a white light is expelled. This makes both the activation and resolve of this spell easy to sense.
- Earth- Earth-related magic of equal rank or higher can nullify the force of this spell.
Name: Divinity Blade: Helios!
Rank: C
Type: Offensive
Duration: Once per post for 2 posts
Cooldown: 4 posts
Description: The user gathers energy from the sun to course around his blade. With a single slash, the sunlight is expelled at a speed of 60 MPH, with measurements of 2 meters in height, and 5 meters in width. Being struck by this technique will not only deal damage, but leave the enemy with severe burns all over.
Strengths:- Burn Status- Granted if this attack hits the enemy successfully.
- Activation and Resolve- Instant.
- Gathering of Sunlight- Instant.
Weaknesses:- Health- The power of gods is overwhelming to the human body. Therefore, the usage of this spell costs the user 6% health.
- Limited Range- This sword spell only travels 30 meters before disappearing.
- Water- Water will wash over the sunlight and remove 50% damage along with the burning status.
- Darkness- Darkness running over this spell will nullify it completely.
Name: Divinity Blade Sacred Art: Overdrive!
Rank: C
Type: Offensive
Duration: 1 post
Cooldown: 5 posts
Description: The user gathers both sunlight and gravitational force around his sword. The two forces unite, and the user is shrouded with a veil of fire. This fire allows the user to travel at 70 MPH, and travel remotely towards the user airborne (gravity is defied). Should the user come into contact with the target, the user will receive C-Ranked damage and severe burn wounds. This damage can only be done by hitting the target with the user's sword.
Strengths:- Gathering of Sunlight and Gravity- Instant.
- Activation and Resolve- Instant.
- Burn Status- Leaves the enemy burnt severely in addition to respective damage.
Weaknesses:- Sword Contact- The sword must come into contact with the enemy for both the damage and burn status to take place.
- Health- The power of gods is overwhelming to the human body. Since two gods are used, as a compromise, the user loses 8% health with the usage of this spell.
- Prerequisites- Helios and Kratos must be used prior to this spell somewhere in the thread for this spell to activate and resolve properly.
- Water- Water-based spells of equal rank or higher will nullify this spell completely.
- Gathering of Gravitational Force- This process is instant.
- B-Ranks:
- Name: Knight of Thought: Setsu!
Rank: B
Type: Supportive
Duration: Once per post for 3 posts
Cooldown: 6 posts
Description: Bravo utilizes his godly, paler blue eye to appear as four surrounding the intended target. These godly duplicates cannot be identified differently from the user unless the enemy can either debuff the thought forms or has some sort of sensory magic. These thought forms, who seem completely real, feel like they can do damage, though they cannot. On the bright side, these thought forms can also phase through any and all attacks other than B-Rank or higher spells. Once per post, for three posts, the user can instantly swap with the position of one of these duplicates. When the enemy would unleash an attack, to assure he or she is aiming at the right person, they must roll a Block Dice. If the single Block Dice says "Failed Block", the enemy's attack is now aiming at the user of this spell.
Strengths:- Activation and Resolve- Instant.
- Identity- Impossible to identity which form is the real person unless some sort of extra sensory (excluding the ordinary Character Perk is used.
- Thought Forms- Tricks the target into thinking three other copies of the user exist.
Weaknesses:- B-Rank or Higher- B-Rank or higher spells can eliminate a thought form.
- Movement- Thought forms can only run forward or backward in a straight line. If two of three thought forms are eliminated, the other will disappear, and this spell will be set on cooldown.
- Redirect- Regardless of who the enemy is attacking with the spell firsthand, if the enemy's single dice roll is "Failed Block", that spell is immediately redirected towards the user of this spell. Note that a block dice to counter this spell can only be rolled once per post.
- Sensory- Other than the Character Perk, any extraordinary form of Sensory will allow the enemy to see who the user of this spell is between him and his three thought forms.
Name: Divinity Blade: Uranus!
Rank: B
Type: Offensive
Duration: 1 post
Cooldown: 5 posts
Description: Bravo utilizes the power of the sky and heavens to flash instantly into the sky, and reappear as a phoenix of light descending upon the target. Inside the phoenix, to attack, the user thrusts his sword forward, and triggers the phoenix to aim at the target with a speed of 100 MPH. The phoenix is 50 meters wide and 20 meters tall. If struck by the phoenix, the target receives half an amount of B-Rank damage, and is also left 100% blind for 1 post.
Strengths:- Activation and Resolve- Instant.
- Size- The phoenix is giant.
- Blind Status- If struck successfully, the target is left blind.
Weaknesses:- Light Mages- Light Mages will not be affected by the blind status.
- Health- The power of a god is overwhelming to a human body. Therefore, usage of this spell costs the user 9% health.
- Darkness- Darkness will eliminate the damage and halve the blind status.
- Movement- The user cannot move except with his sword while the phoenix descends.
Name: Divinity Blade: Zelus!
Rank: B
Type: Supportive
Duration: 3 posts
Cooldown: 7 posts
Description: This allows the user to- regardless of conditions- copy an offensive spell he has seen used by the enemy in the past, and recreate it into a B-Ranked spell. Additionally, that spell gains this effect: if the offensive spell connects with the target, the user regains health (excluding this spell) equal to health lost by three other gods C-Rank or lower.
Strengths:- Activation and Resolve- Instant.
- Copycat- Allows the user to freely copy a spell.
- Health- Zelus is the only god that does not require health to use.
Weaknesses:- Slayer Magic- The user cannot copy Slayer Magic.
- Rank- The user can only copy a spell ranked B or lower.
- Darkness- Darkness used against this spell will eliminate the extra effect granted to the spell.
- Prerequisite- In order to use the extra effect, the user must have either used another B-Rank spell, or spells that equate to a B-Rank or higher technique.
- Activation and Resolve- Instant.
- A-Ranks:
- Name: Divine Sword Dance of Chronos!
Rank: A
Type: Supportive/Offensive
Duration: Equal to Spell Copied
Cooldown: Equal to Spell Copied
Description: The red stone on the user's crown becomes enlightened, and his paler eye glows. This allows the user to inherit the properties of a B-Ranked or lower spell and double the speed, size and damage of that spell when unleashed. If that spell hits the intended target, the next spell that target uses has its speed halved.
Strengths:- Inheritance- Copies a spell and doubles three of its stats.
- Activation and Resolve- Instant.
- Time- If the user is struck by the spell copied, time is slowed so the speed of that target's spell is halved.
Weaknesses:- Prerequisite- The spell copied must have been used earlier in the thread.
- Cost- The spell copied cannot be used for the rest of the thread after this spell is used; successful or unsuccessful.
- Health- The power of the gods is overwhelming to the human body. Therefore, usage of this spell costs the user health equal to double of the amount of the health that would be lost to use the copied spell by itself.
- Magic Cost- If this spell is used, the next spell Bravo uses costs double of the original amount. If Bravo would not lose any magic power, regardless, he loses an additional 5% health atop the health drawback of the next spell used.
Name: Divinity Blade: Asclepius!
Rank: A
Type: Supportive
Duration: Equal to Copied Spell
Cooldown: Cannot be used for the rest of the thread
Description: This allows Bravo to inherit the properties of the Divine Sword Dance of Chronos. In addition, whenever Bravo would strike the opponent successfully with the spell materialized for the dance, health is restored by half, omitting the health drawback of this spell. For example, prior to this spell's activation, if the user's health was 30%, if this spell hits the intended target successfully, the user would gain 35% health (100-30= 70. 70/2= 35). This single boost can only be used once. If the spell inherited by Chronos lasts for more than one post, the boost becomes 10% instead of the initial regain.
Strengths:- Inheritance- Allows the user to inherit both the Sword Dance of Chronos and whatever spell the dance inherits this time.
- Activation- Instant.
- Health- Heals the user.
Weaknesses:- Health- Regardless of the healing, the power of gods is still overwhelming to the human body. Therefore, if the user regains health by this spell, the resolve of this spell eats away half of that regain.
- Prerequisite- To use this spell, the Divine Sword Dance of Chronos, along with four other spells must be used.
- Damage- As this spell inherits one spell that can inherit another, the last spell inherited deals half its original damage.
- Statistics- As this spell inherits one spell that can inherit another, the last spell inherited has its speed and size reduced by half.
Name: Divinity Blade: Judgment!
Rank: A
Type: Offensive
Duration: Equal to Copied Spell
Cooldown: Cannot be used for the rest of the thread
Description: This allows the user to inherit the abilities of Asclepius and add this effect: If the victim of Asclepius is struck successfully, the intended target is warped into a new dimension. In this new dimension, the victim suffers A-Ranked damage, along with the blinding effects of light, burning effects of fire, and rippling effects of wind before he or she is returned to the new world 25 meters away from the user of this spell. The blinding effect requires that, if the victim chooses to attack, he or she must roll three "Block Dice". If two of those three "Block Dice" are Blocks, the victim's attack can proceed properly. If they are not, however, the attack is nullified, and the victim is transported 25 meters away from the user of this spell.
Strengths:- Activation and Resolve- Instant.
- Inheritance- Copies three spells in total through the effect of Aclepius.
- Multiple Status Effects- In addition to A-Ranked damage, the victim of the sword also receives damage from wind, fire and light.
Weaknesses:- Health- The power of gods is overwhelming to the human body. Therefore, usage of this spell costs the user half of his health.
- Prerequisite- The user must have used Aclepius and two other spells after the usage of Aclepius to activate and resolve this spell properly.
- Magic Cost- If this spell is used, the next spell Bravo uses costs 5% additional magic power.
- Sword Contact- Bravo must successfully connect his sword with the intended target for this spell to work properly.
- Inheritance- Copies a spell and doubles three of its stats.
- Signature Spell:
- Name: The One Above All
Rank: User-Ranked
Type: Supportive
Duration: 3 posts
Cooldown: Cannot be used for the rest of the thread
Description: This spell cannot be used unless all other spells Bravo knows have been used previously. This spell allows Bravo to inherit another spell he has used prior to this one, and double its stats. Additionally, it doubles his physical endurance, speed and strength.
Strengths:- Inheritance- Copies the effects of another spell.
- Statistics- Bravo's physical endurance, speed and strength are doubled.
- Activation- Instant.
Weaknesses:- Prerequisite- All other spells Bravo knows must have been used at least once prior to this spell's activation.
- Magic Power- After this spell is used, Bravo loses magic power until he is left with a mere 5%.
- Health- This spell uses the power of gods immensely, which is heavily overwhelming to the human body. Therefore, usage of this spell reduces Bravo's health to 10%. If he happens to have 10% or less when this spell is used, his health is halved.
- Copied Spells- Whether the usage of this spell is successful or not, usage of this spell disallows Bravo from using three spells of his choice again for the rest of the thread. This does not include spells that already cannot be used for the rest of the thread after their duration ends.
- Inheritance- Copies the effects of another spell.
- Spell Fusions:
- Name Divinity Blade Sacred Art: Holy Phoenix Barrage!
Rank: A
Type: Light/Offensive
Fused Spells Divinity Blade: Uranus/Knight of Thought: Setsu
Last edited by Bravo on 25th July 2015, 9:52 pm; edited 9 times in total