Magic
Primary Magic: Needle Mahic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Needle magic is a fairly new magic which started out on 1,000 years ago. This magic is a graceful magic which allows the users to control needles in ways people never thought possible. Some may be able to call a needle storm, which releases thousands of needs upon the target, and some may only know how to release only 10 needles from their palm. Though, no matter what spell a Mage uses, this magic is amazingly strong, but it can only release this true strong power if the caster is a great Mage who can think things out. Needle magic can harm the user themselves at times though, which is why many users carry around umbrellas when use their magic. Another thing to know is that many mages generally have their needles covered in poison, which could make the person it strikes go blind for a while or even be unable to move. Also, this magic goes greatly along with martial arts, which is why many users of this magic are great martial artist.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Needle Mahic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Needle magic is a fairly new magic which started out on 1,000 years ago. This magic is a graceful magic which allows the users to control needles in ways people never thought possible. Some may be able to call a needle storm, which releases thousands of needs upon the target, and some may only know how to release only 10 needles from their palm. Though, no matter what spell a Mage uses, this magic is amazingly strong, but it can only release this true strong power if the caster is a great Mage who can think things out. Needle magic can harm the user themselves at times though, which is why many users carry around umbrellas when use their magic. Another thing to know is that many mages generally have their needles covered in poison, which could make the person it strikes go blind for a while or even be unable to move. Also, this magic goes greatly along with martial arts, which is why many users of this magic are great martial artist.
Strengths:
- A Variety of rangers
- A variety of combat styles
- strong offensive moves
Weaknesses:
- The needles may harm the castor
- Needles can be redirected towards the castor.
- The needles can easily be defended
Abilities/Powers:
- Poison has less of an effect on these users.
- Users are faster than usual mages, able to do more graceful looking moves and have more of a DPS
- All the needles a needle Mage uses has either one of their signature poison: A poison which causes a Mage to be blind when it comes in contact with skin, another which Removes the sense of touch t, and one which paralyzes the enemy. All three poisons last for 2 posts. The poison being used will be stated before the needle is thrown and the Cooltime for the posions is 3 post
- Spoiler:
Name: Needle swords
Rank: D
Type: Offensive
Description: The castor can have two overly large needles stick out of their palms, one for each hand, which could be used as swords. The needles would be 1 ft long and 3 inches wide, and it could take up to 2 D rank spells or one C rank spell. Despite the look, the needle would be quite light so the user could hit very quickly. And lastly, it takes 10 seconds to grow from out of the palms. It produces D ranked damage.
Strengths:- The attacks the needles can do damage very quickly, the higher rank the spell, the quicker the user can attack.
- The needles are quite durable for their rank.
- The needles are great for sneak attacks.
Weaknesses:- The cooldown time is 5 posts and the time to take out the needles is 10 seconds for each palm.
- The time it takes to get the needles out leaves the user open for attack.
- This spell could fall weak against armor covered mages and some far range mages
- this spell stops her from using any other spell until she dismisses the needles or it's destroyed.
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Name: Needle bullets
Rank: D
Type: Offensive
Description: The user shoots out 20 needles, 10 from each hand. The distance these needles can be thrown are up to 10 ft. The needles are made out of metal and they are as thin as toothpicks. They are thrown at 10 mph. They are also thrown/shot with rapid fire, acting as if it's some sort of BB gun.
Strengths:- The needles reach a good distance.
- The poison can give the user the upper hand during the 2 posts.
- Once the needle hits someone, it's extremely painful to pluck it out of the skin.
Weaknesses:- The needles can hurt the user themselves.
- The duration is until it hits or misses and the cooldown is 3 posts.
- A shield can easily block the needles.i
- The needles can be redirected by winds.
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Name: Blockade of needles
Rank: D
Type: Defensive
Description: The user shoots 5 needles from each finger, making them stick out in the ground in front of them to form a 6ft wall of tall and wide needles. This needle wall can be broken down by 1 D rank spell.
Strengths:- The wall can protect the user from spells of D ranked mages.
- The wall is tall enough to cover most, even when they stand.
- The wall instantly summoned once the needles hit the ground.
Weaknesses:- the wall is easy to break
- The wall only covers the front of the mage.
- the Cooltime is 3 post and the duration is 1 post
- The wall can take time to summon since it takes at least 5 seconds to shoot the needles at the ground.
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Name: Spikes ahead
Rank: D
Type: Offensive
Description: Once slamming the right palm on the ground, the user can cause several 3 ft tall needle spikes to rise from the ground, in the direction of where the middle finger was pointing at when the user slammed their palm on the ground. The line of needle spikes reaches up to 5 ft ahead of the user, and the needle spikes are in a two per row line.
Strengths:- The needles instantly rise from the ground once the palm comes in contact with the ground and the spell is said.
- The needles are painful even if the contact it made with the skin was minor.
- The needles contain poison, depending what the user cast.
Weaknesses:- The person can move two steps to the right and they'll be fine.
- The needle spikes will barely hurt when the enemy is within armor.
- The needles can easily be blocked by 1 C ranked spell or two D ranked spell.
- The cooltime is 3 posts and the duration is only one post.
- The attacks the needles can do damage very quickly, the higher rank the spell, the quicker the user can attack.
Last edited by Jade Weston on 17th December 2013, 4:47 pm; edited 6 times in total