Item received from the hunter job.
Name: Vest of the colossus
Rank: legendary
Type: Tac Vest
Description: A black tactical vest made with leather with thin wires of steel embedded throughout it. With the use of a combination reinforced clasps which allows the user to incorporate different attachments. Adjustable straps line the shoulders and sides which allows it to be worn over various equipment. The inside is marked in magical runes which transmutes the users skin into organic steel when worn. The users magical metal skin slowly mends back together closing any wounds they may receive.
-Adjustable: Can be worn over equipment.
-Versatile: Allows different modules to be be attached.
-Attuned: Cannot be used by anyone else until users death.
Weaknesses:
-System Shock: Sudden removal of the vest leaves the user fatigued.
-Small: Not as big as a full body harness. Only allows 5 attachments at one time. (I.e. Back sheath or vest pouch)
-Donning Time: Takes the user 1 post to completely remove or equip.
-The Yearn for Battle: Wearing the vest forces the user to yearn for more fights. ( Must roll monster dice 2 more times then required and must fight any enemy rolled.[ if there is no required number then user must roll at least 4 times. ]
Abilities:
Name: Metal Skin
Rank: C (Ranks up with Conrad to A)
Type: Metal, Passive, Defensive
Description: Upon donning the vest, the users skin transmutes into organic steel. The steel retains the flexibility of the users skin. The user is able to take two more user-ranked hits per thread.
Strengths:
-Blade Resistant: Users steel skin is harder to cut then normal.
-Knock back Resistant: User suffers less force from attacks.
-Reflective: Users skin turns into a reflective surface.
Weaknesses:
-Heavy: Users weight increases by 200lbs.
-Magnets: User can be redirected using magnetic's.
-Lightning Rod: User attracts electricity.
-Slayer Weakness: Metal type slayers can eat his skin.
Name: Metal Regeneration
Rank: C (Ranks up with Conrad to A)
Type: Metal, Passive, Healing
Description: The users metal skin slowly regenerates the user by picking up airborne organic minerals and using them to replace the damaged tissue. This grants the user 5% of his missing health every 5 of the users posts. The user may add chunks of metal to quickly mend a wound, reducing the post amount before the heal by 1. ( Amount of metal must be large enough to cover the wound )
Strengths:
-Mending: Epidermal wounds mend back together.
-Particulates: Metal skin can pick up even the smallest of minerals.
-Slap Some Metal on it: Chunks of metal mend wounds instantly.
Weaknesses:
-Slow: Takes multiple posts to take effect.
-Clean Air: Cannot heal in areas that have filtered or pure air.
-Electrical Interruption: If hit by electricity the post amount before the heal is increased by 1.
-Draining: Using chunks of metal to mend wounds fatigues the users, only allowing him to do so 3 times per thread.
Name: Vest of the colossus
Rank: legendary
Type: Tac Vest
Description: A black tactical vest made with leather with thin wires of steel embedded throughout it. With the use of a combination reinforced clasps which allows the user to incorporate different attachments. Adjustable straps line the shoulders and sides which allows it to be worn over various equipment. The inside is marked in magical runes which transmutes the users skin into organic steel when worn. The users magical metal skin slowly mends back together closing any wounds they may receive.
- Photo:
-Adjustable: Can be worn over equipment.
-Versatile: Allows different modules to be be attached.
-Attuned: Cannot be used by anyone else until users death.
Weaknesses:
-System Shock: Sudden removal of the vest leaves the user fatigued.
-Small: Not as big as a full body harness. Only allows 5 attachments at one time. (I.e. Back sheath or vest pouch)
-Donning Time: Takes the user 1 post to completely remove or equip.
-The Yearn for Battle: Wearing the vest forces the user to yearn for more fights. ( Must roll monster dice 2 more times then required and must fight any enemy rolled.[ if there is no required number then user must roll at least 4 times. ]
Abilities:
Name: Metal Skin
Rank: C (Ranks up with Conrad to A)
Type: Metal, Passive, Defensive
Description: Upon donning the vest, the users skin transmutes into organic steel. The steel retains the flexibility of the users skin. The user is able to take two more user-ranked hits per thread.
Strengths:
-Blade Resistant: Users steel skin is harder to cut then normal.
-Knock back Resistant: User suffers less force from attacks.
-Reflective: Users skin turns into a reflective surface.
Weaknesses:
-Heavy: Users weight increases by 200lbs.
-Magnets: User can be redirected using magnetic's.
-Lightning Rod: User attracts electricity.
-Slayer Weakness: Metal type slayers can eat his skin.
Name: Metal Regeneration
Rank: C (Ranks up with Conrad to A)
Type: Metal, Passive, Healing
Description: The users metal skin slowly regenerates the user by picking up airborne organic minerals and using them to replace the damaged tissue. This grants the user 5% of his missing health every 5 of the users posts. The user may add chunks of metal to quickly mend a wound, reducing the post amount before the heal by 1. ( Amount of metal must be large enough to cover the wound )
Strengths:
-Mending: Epidermal wounds mend back together.
-Particulates: Metal skin can pick up even the smallest of minerals.
-Slap Some Metal on it: Chunks of metal mend wounds instantly.
Weaknesses:
-Slow: Takes multiple posts to take effect.
-Clean Air: Cannot heal in areas that have filtered or pure air.
-Electrical Interruption: If hit by electricity the post amount before the heal is increased by 1.
-Draining: Using chunks of metal to mend wounds fatigues the users, only allowing him to do so 3 times per thread.