Primary Magic: Asteri Rota (Star Wheel)
Secondary Magic:
Caster or Holder: Caster
Description: Asteri Rota is a powerful magic that is considered a variant of heavenly body. Whilst heavenly body harnesses the power of all of the heavens Asteri Rota focuses on the power of the stars and constellations only. There are two main parts of this magic: the star spells which are more instaneous single hit effects and the constellations which tend to be over time or area of effect spells.
The power of Asteri Rota can be used for both offense in the forms of beams, spheres and other energy based attacks, augmentation to the user's abilities, defense in the form of barriers and armors and healing. As a star-related magic it is at its most effective at night.
This focused form of the Heavenly body magic is only taught by a true master of the celestial, in the case of Zack this was the celestial spirit King.
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic:
Caster or Holder: Caster
Description: Asteri Rota is a powerful magic that is considered a variant of heavenly body. Whilst heavenly body harnesses the power of all of the heavens Asteri Rota focuses on the power of the stars and constellations only. There are two main parts of this magic: the star spells which are more instaneous single hit effects and the constellations which tend to be over time or area of effect spells.
The power of Asteri Rota can be used for both offense in the forms of beams, spheres and other energy based attacks, augmentation to the user's abilities, defense in the form of barriers and armors and healing. As a star-related magic it is at its most effective at night.
This focused form of the Heavenly body magic is only taught by a true master of the celestial, in the case of Zack this was the celestial spirit King.
Strengths:
- Versatility: There are 88 known constellations, multiple asterisms and countless stars. Each of these could be potentially used for
- High speed: Being light based it is very high speed and spells can be cast quickly
- Support: Due to its variety and its buffing spells it is highly suitable for supporting allies
Weaknesses:
- Light slayers: As a star based magic it is quite light based and thus can be devoured by slayers capable of devouring light
- Darkness magic: Despite being powerful at night a main weakness is dark magic which can neutralise the star based magic, providing it itself isn't weak against light.
- Collateral damage: Most of the offensive spells have some form of AOE either as the actual spell or a secondary effect and thus collateral damage, including hurting allies is quite likely
- Obvious: It is always obvious when the user is about to perform a spell and where from as the body gains an aura of pale blue, almost white which is strongest around the area they are going to launch the spell form
Abilities/Powers:
- Gravity manipulation: The user is able to freely manipulate the effect that gravity has on their body. This is mostly used to allow for flight or to enable faster falling for an attack. This doesn't effect magically created gravity. If the base effect of gravity on the user is able to reduce the effect of gravity to zero or increase the effect up to three times normal gravity.
- Air resistance and pressure manipulation: The user is able to freely manipulate the effect of air resistance and pressure on their body allowing them to ignore it entirely and essentially accelerate infinitely or increase the effect up to three times allowing for him to slow his speed a bit. Like gravity manipulation this only effects natural air resistance and pressure so magical effects to increase it upon the user will still be as effective as normal.
- Power of the stars: The user is enhanced by the power of the stars. During the day this effect is minimal due to the fact only one star is visible, that of the sun, but due to its brightness it is highly effective. Due to this the user gains a 10% boost to strength, endurance and flexibility and a 20% boost to speed and agility. During night time this is enhanced by a further 10% and the user gains a 10% increase to magic effects.
- Eclipse Mode: This is a mode the user can trigger which causes anything black on them to turn white and white to turn black. This includes the eyes. Whilst in this form the effects of the spells change from light element to dark element. This of course means it can now be eaten by dark slayers rather than light and cancelled out by light rather than dark. The user's aura becomes a dark purple when this is being activated and remains as such whilst active.
Whilst in eclipse mode he is much more vicious and prone to being ruthless. It is a form that can only be activate for three posts and requires a six post cooldown. - Blessing of starlight: The user is blessed by the power of starlight and this includes the sun. This blessing allows the user to heal 1% per turn during the day, and 3% per turn at night.
- Bending light: The user is able to bend light to create very minor illusions purely for visual effect such as generation demon/angelic wings behind themselves or creating an after image as they move incredibly quickly. These are only for effect and serve no real purpose in combat other than as a minor distraction. This light can be made of any colour.
- Hidden - The seventh ability of this magic is thus undiscovered. Will add when Zack discovers it IC
- D Rank:
- C rank:
- B rank:
- A rank:
- S rank:
- H rank:
Last edited by Speed Demon Zack on 21st February 2015, 4:59 am; edited 45 times in total