Magic
Primary Magic: Sky Dragon Slayer.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: The Sky Dragons were renowned for their ferocious Winds they could whip up, after time it became a supportive magic more than combat ready But that is why Szeras is here. She uses mostly combat oriented Magic with her only support being to create speed which she can use to her advantage she whips around the battle field looking for any and all opponent whose weakness she can best exploit but when push comes to shove she will not hesitate to show you why Dragon Slayers were known to bring down the beasts.
Strengths:
Weaknesses:
Lineage: Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank.
Usage: Duration: 3 posts. Cool-down: 5 posts. Can be used 5 times per thread.
Unique Abilities:
Primary Magic: Sky Dragon Slayer.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster.
Description: The Sky Dragons were renowned for their ferocious Winds they could whip up, after time it became a supportive magic more than combat ready But that is why Szeras is here. She uses mostly combat oriented Magic with her only support being to create speed which she can use to her advantage she whips around the battle field looking for any and all opponent whose weakness she can best exploit but when push comes to shove she will not hesitate to show you why Dragon Slayers were known to bring down the beasts.
Strengths:
- High Speeds.
- Massive Destructive capability.
- Support spells for her team.
- Does not need to worry about needing air for her magic.
Weaknesses:
- Cannot Eat her own wind magic.
- Cannot eat either Demon or God slayers Magic but they can eat hers.
- Has a limited range around herself she can use her own more powerful spells without the wind speeds cutting her into ribbons.
- Has weakened effect on earth slayers
- Can cause massive damage to her surroundings and allies.
- Harder to use while inside enclosed areas.
Lineage: Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank.
Usage: Duration: 3 posts. Cool-down: 5 posts. Can be used 5 times per thread.
Unique Abilities:
- Enhanced strength, durability, speed, and reflexes.
- Consume: Can eat Wind to increase her Magic power.
- Air Speed: Has 25% Increased maneuverability while in the air.
- Improved Senses: All her senses are improved due to being a Dragon Slayer.
- high resistance to most wind Magics (50% To Equal or Lower Rank Spells. If she were to reach H-Rank, S-Rank spells will be treated as though they're the same rank as your character.)
- Emerald Gale.:
- Name: Emerald Gale.
Rank: D-Rank.
Type: Supportive, Wind Magic.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: She will jump next to her Allies and a Swirling Gale of emerald winds will surround her and her allies within a 20 foot radius (instant self cast) buffing their speed by 25% and will make a trail of emerald winds follow them which Szeras can track.
Strengths:- Increases speed.
- Makes it easier for Szeras to keep an eye on the battle field.
- Increases her ability to position and move around the battlefield without much effort.
Weaknesses:
Hard to track too many people at once(too many affected people can cause her to have a seizure.)
- Will instantly dispell if she is incapacitated.
- Is very easy to notice when it is cast.
- Increases speed.
- Hurricane Blade.:
- Name: Hurricane Blade.
Rank: D-Rank.
Type: Offensive, Wind Magic.
Duration: 1 Post.
Cooldown:2 Posts.
Description: Sends out a a quick burst of wind 10 inches long and 6 inches wide at 20 feet/second towards a opponent with 25 feet fast enough to cut through flesh with ease and is a soft gray color. Makes a soft whizz as it is sent out.
Strengths:- High Projectile Speeds.
- Can cause lots of damage and is up often.
- Relatively quiet.
Weaknesses:- Is only half as effective against Earth barriers
- Cannot cut through stone or metal making armor a bad thing for her.
- Must be aimed very precisely or it can do nothing due to small projectile size.
- High Projectile Speeds.
- Sky Dragons Roar.:
- Name: Sky Dragons Roar.
Rank: D-Rank.
Type: Offensive, Wind Magic.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Takes a deep breath then lets out a giant Tornado of Azure Winds from her mouth which cuts all in its path that reaches 15 meters forwards and 5 meter width.
Strengths:- Strong Finisher.
- Has a strong force to it so can launch opponents.(If a full direct hit can launch you back 10 Feet.)
- cuts through most metals and Stone with ease.(only regular metals/stone can only affect D-Rank spells.)
Weaknesses:- Has a 5 second wind up time so a fast opponent can interrupt it.
- Not very strong against Earth Magic.
- Even with the longest range of her spells, It still is rather short ranged.
- Strong Finisher.
- Wing Slash of the Sky Dragon.:
- Name: Wing Slash of the Sky Dragon
Rank: D-Rank.
Type: Offensive, Wind Magic.
Duration: 2 Turns.
Cooldown: 4 Turns.
Description: Creates spiraling Emerald Wings of Wind on Szeras arms 4 feet long and 1 foot wide which she can use to cut at her foes and rip them apart with extreme ferocity. They increase her swing speed by 10% so that she can move in faster.
Strengths:- Fast movements.
- Deals D-Rank damage per slash.
- At the end of Duration can send the winds at the opponent for splash damage (5 ft radius) Around herself.
Weaknesses:- Hard to control.
- Have to be careful who you use the Splash damage on as it can harm allies.
- Only really is most useful when combined with speed.
- Fast movements.
Last edited by MugenKami on 27th January 2015, 8:16 am; edited 4 times in total