Rank: (maxes at A)Legenday+
Type: Gauntlets
Description:
- Eisencomet:
This transforming gauntlet has two forms the first is a pair of gloves it was a failed attempt to forge a new Decaforce weapon with a rare new metal, how ever instead the intended ten forms all clasped into three powerful forms.The is the normal configuration of the gloves, regular black and silver gloves with metal décor.
+Eisencomet emits a small spiritual barrier that surround the whole weapon. The energy is divine in nature and protects it from most forms of damage up to wielders rank.
+Eisencomet's barrier is able to break through Non-Elemental magic shielding of user's rank (maxes at A) or less with little resistance, useful against magic-using opponents. This effect only applies to magic shielding.
+Eisencomet's barrier deals a full rank higher to NPC-monsters and NPC Monsters only.
+Eisencomet is it's base form so there isn't a time limit to it's form
Weaknesses:
-Each form needs to active for one post to change out.
- Eisencomet's protective aura can be absorbed by god, and demon slayers. Takes three post for the aura to revive.
- If the weapon is hit with out it's aura 1 B ranked attack will destroy the weapon.
-Using combination attacks consume the spell use of the weapon's alternate forms and reverts to Eisencomet.
-Transforming into the alternate forms drains 15% of the wielder's mana
Abilities:
- 2nd Form Rune-Savior:
Name: Rune-Savior
Rank: (maxes at A)
Type:Transformation
Description: Rune-Savior is unique spiritually enchanted gauntlet which cannot attack anything with a tangible form. It's purpose is to disperse all forms of magic from those with equal or lower mage rank by physically touching it. However, the gauntlets cannot disperse spells of Re-Equippers or a Celestial Spirit mage's keys. Instead spiritual beings like ghosts or Celestial Spirits themselves can be hit as if they were physical beings.
Strengths:
+Can disperse non magical intangible forms such as the smoke from from a smoke bomb, natural non magical lightning, fire, and other objects that lack a tangible form.
+Can safely disperse 2 spells of lower rank once per spell use.
+Can hit magical and spiritual beings as though they were physical beings
Weaknesses:
-Can't attack physical objects the weapon simply phases through it.
-Dispersing magic doesn't disperse the spells of Re-Equippers or a Celestial Spirit mage's keys.
-Switching to Geo force from Rune-Savior locks Rune-Savior's form until it cools down.
-Using combination attacks doubles Rune-Saviors cool down duration.
Activation:Instant Duration:3 post Cool-Down:5 post/10 if a combo ATK is used
- Form 3 Geo-Force:
Name: Geo-Force
Rank: (maxes at A)
Type:Transformation
Description:Geo-Force is a full arm length black and red gauntlet that can store kinetic energy inside it's self and release it at will. It can store up to 2 stacks of physical damage equal to the users rank(maxes at A).
Strengths:
+Can shape and direct the stored kinetic force around the fist and shape into simple martial weapon called Nagimaki.(Japanese Nagimaki is a 11 foot long handled sword. It's a half a blade and half a handle longer then the longest type of katana.)
+The gauntlets can store 2 stacks of the user's rank(maxes at A) as equivalent telekinetic force.
+Geo-Force can absorb kinetic energy from spells of equal rank that contains a physical form such as the concussive force force from an explosion, however this does not absorb the heat or shrapnel aspects of said explosion. This allows the user to take 1/2 a rank less in damage when it comes to spells with physical aspects and stack a charge of kinetic energy.
Weaknesses:
-If the owner of Geo-Force attempts to absorb any kinetic force from spell that is higher rank the gauntlets break.
-If the user attempts to stack any more than the limit of the weapon stored kinetic energy will explode dealing crippling non-elemental C Rank damage to the owner
-Switching to Rune-Savior from Geo force locks Geo Force's form until it cools down.
-Using combination attacks doubles Geo Force's cool down duration.
Activation:Instant Duration:3 post Cool-Down:5 post/10 if combo ATK
Last edited by Z3R0169 on 22nd February 2015, 4:32 am; edited 30 times in total