Magic
Primary Magic: ocean demon slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description:
Ocean demon slayer is a magic used to slay any kind of water demons. He uses the waters of the deep underwold to vanish these demons. There white of color. His body can change into a aspect of this water. Making this a very physical magic to use. He can also change his body parts into that of his demon counter. Water magic is very fast and mostly used for slicing things. It can also be used to make overwhelming force to wash away those that oppose him. hes able to eat water that’s pure or impure to power himself up. his physical is boosted then normal people. He also has greater hearing smelling and sight then normal people.
Pein mostly uses this magic to cut people up slowly or to make then have pain. He tends to avoid big heavy one hit spells but he does have some in his arsenal. Other then that he tries to use the water to his advantage in melee fights.
Strengths:
- quick attacks
- has high melee dodging capabilities
- doesn’t need water to use his magic as he generates from his body
- is good against fire magic
- good aoe attakcs
Weaknesses:
- can be frozen by ice magic
- doesn’t go that far in range
- Lightning/elecktricity does more damage and can conduct along his water.
- is hard to break through metal magic
- isn’t good long range
Lineage:
Unique Abilities:
- Demons Lungs: the caster is able to breathe under water for a long time doing his lungs being adjusted to water.
- Torpedo: His speed in water is as fast as a sprinting shark. He’s able to reach top speeds for a short time if he’s hunting somebody in the water. (max 74 km per hour)
- Improved hearing,sight,smell, phycisicaly: from all the training he received from his demon master he improved steadily in senses and body strength. As a normal human body would never be enough to destroy a real demon to the core. all of 10% higher then the average mage.
Primary Magic: ocean demon slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: caster
Description:
Ocean demon slayer is a magic used to slay any kind of water demons. He uses the waters of the deep underwold to vanish these demons. There white of color. His body can change into a aspect of this water. Making this a very physical magic to use. He can also change his body parts into that of his demon counter. Water magic is very fast and mostly used for slicing things. It can also be used to make overwhelming force to wash away those that oppose him. hes able to eat water that’s pure or impure to power himself up. his physical is boosted then normal people. He also has greater hearing smelling and sight then normal people.
Pein mostly uses this magic to cut people up slowly or to make then have pain. He tends to avoid big heavy one hit spells but he does have some in his arsenal. Other then that he tries to use the water to his advantage in melee fights.
Strengths:
- quick attacks
- has high melee dodging capabilities
- doesn’t need water to use his magic as he generates from his body
- is good against fire magic
- good aoe attakcs
Weaknesses:
- can be frozen by ice magic
- doesn’t go that far in range
- Lightning/elecktricity does more damage and can conduct along his water.
- is hard to break through metal magic
- isn’t good long range
Lineage:
- necromancer passion:
Necromancer's Passion
Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practised in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life.
However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
Ability: Depending on the rank of the user, they are able to summon a skeleton (D), a zombie(C), a poltergeist(B), a ghoul(A), or a wraith(S) in battle to assist them.
Usage: The summoner temporarily lose a spell slot of the same rank as the creature they have summoned for every creature summoned. Once a summon has disappeared, the spell slot becomes reoccupied with the spell that was there before the activation of this Lineage. Only three creatures can be spawned per thread. Each summon lasts for four posts. The act of summoning has a 2 post cooldown.
Unique Abilities:
- Demons Lungs: the caster is able to breathe under water for a long time doing his lungs being adjusted to water.
- Torpedo: His speed in water is as fast as a sprinting shark. He’s able to reach top speeds for a short time if he’s hunting somebody in the water. (max 74 km per hour)
- Improved hearing,sight,smell, phycisicaly: from all the training he received from his demon master he improved steadily in senses and body strength. As a normal human body would never be enough to destroy a real demon to the core. all of 10% higher then the average mage.
- D rank:
- Ocean Bite:
Name: Ocean Bite
Rank: D
Type: Water offensive
Duration: 1 post
Cooldown: 3 posts
Description: Pein shouts out ocean bite and water starts to flow from his mouth. But it doesn’t fall all on the ground. Some start to form around his cheeks. After a split second his mouth is covered in water that forms a demon mouth with sharp teeth. He then has one post the time to bite somebody with it. the place he bites will feel numb for one post.
Strengths:
- very good close range attack
- makes the bitten place feel numb for one post
- he has some time to use it before it disapears
Weaknesses:
- has to be very close to use it
- cant bite trough magical barriers
- has only limited time to use it
-numb doesn’t work on higher ranked then c rank
- ocean fist:
Name: Ocean Fist
Rank: D
Type: water offensive
Duration:1 post
Cooldown: 4 posts
Description: He shouts the name out and his hand starts to be covered in spinning white water. Eh then can punch something with a very harsh punch. This punch then pushes the target back for a yard by shooting a small cyclone on hit. It’s a good close range spell and also allows to distant himself a little bit.
Strengths:
- Good close range attack
- pushes the target back
- can be used to push him back from objects
Weaknesses:
- can be easy dodged
- higher ranks don’t get pushed back
- can’t hit targets that are elecktrified or damages himself.
- can’t punch trough hard surfaces
- Scythe jump:
Name: Scythe jump
Rank: D
Type: water offensive
Duration:1
Cooldown:3
Description:
The caster puts one leg a bit more behind him and focuses his magic in the bottom of his foot. A shot of water kicks him up in the air. He then spins around while kicking down wards. His right foot changes into a scythe made of water. He then slashes to the target in front of him. he doesn’t jump higher then 2 yards. It goes maximum 4 yards far. It’s great for gap closers.
Strengths:
- great to close distance between him and the target.
- could be used as a dodge if necessary
- can cut through non-magical obstacles
Weaknesses:
- goes in the direction hes facing
- can be dodged easy
- not to be used inside small rooms
- can not cut through magical barriers
- ocean shield:
Name: Ocean shield
Rank: D
Type: Water Defensive
Duration:1 post
Cooldown:3
Description:
He shouts out ocean shield and punches his arm into the ground. After this is becomes a round swirling pool of water. The speed of the water makes it hard to punch trough. It can block up two D rank spell or one C rank. It can protect from same rank melee attacks to. Can be easy jumoped over tough. Its 2 yards high and 2 yard wide.
Strengths:
- Great protection from spels
- Can block melee attacks of same rank to
- Is very fast in placement
Weaknesses:
- can easly go around it
- can’t block big aoe attacks
- hes stuck in his postion
- Metal Magic can go trough
- signature spell:
Name: Black Wing
Rank: C
Type: Offensive supportive
Duration:4 posts
Cooldown:5
Description:
Pein touches the lower part of his back with a finger surrounded by water. The water drip on the place that is left starts to form in to a chain. At the end of this chain there is a blade attached. The blade and chain are 3 yards long and can be controlled by pein. Because of the concentration he needs to use the blade while also moving and fighting himself he can only attack twice. Melee attakcs just fly trough the water but not if its infused of magic or normal magic spells. If the blade is hit by a spell it will be destroyed. The speed of the attacks with this sword is the same as his normal attacks.
Strengths:
- Longer range then normal melee attacks
- Extra attack on top of his normal melee for 0.5 d rank damage
- Can’t be destroyed by non-magic attacks
Weaknesses:
- doesn’t go further than 3 yards
- can be destroyed by a c rank magic attack
- can only attack twice a post
- can’t break through rock or metal.
- C rank:
- oceans scream:
Name: Oceans Scream
Rank: C
Type: Offensive
Duration: instant
Cooldown: 4 posts
Description:
Pein drops to his hands and feet. His hands become claws to grab into the gorund before he opens his mouth open. A magic seal appears in fornt of it off a diameter of 3 yards. After a split second a beam of water is shot out of of the magic seal that’s spinning around. It goes into the direction he was facing for 10 yards far. At a speed of 100 km/u this beam is so hard that it pushes back the enemy or enemies hit by it by a good 4 yards. The spinning makes it feel like the beam is cutting into the targets flesh.
Strengths:
- One of the only Medium ranged attack
- can hit multiple targets
- pushes the target back
Weaknesses:
- only on direction when its fired
- is standing still while using the spell
- can be easy avoided
- doesn’t push back higher ranked enemies
- fading body:
Name: Fading Body
Rank: C
Type: Water defensive
Duration: 1 post
Cooldown: 6 posts
pein’s body starts to transform into water. After a small second he is completely made out of water and has two horn on the top of his head. His face has a more demonic look. When somebody hits him with melee in this form he just reforms again. He can also step tough this that his body can arap around. Tough magic spells being hit in this form are stronger since hes more defensless. Higher ranked mages can hit him still because of there magic energy. If he gets hit by fire or lightning he gets knocked back ot his normal form. Only lasts for one post.
Strengths:
- nullifys non magic attacks of same rank
- best melee fighting defense
- can step trough smaller non-magic objects then himself
Weaknesses:
- magic attacks hit harder (10 %)
- can’t do non magic melee attacks himself
- does receive damage from higher ranked mages with melee attacks (25% one rank higher and so on to 100%)
- gets knocked out of the spell by fire or lightning magic
- wave of torment:
Name: Wave of Torment
Rank: C rank
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:2 posts
Cooldown: 6
Description:
Pein starts to spin water around him till it takes the form of a jet stream of water with the head of a demon dragon. He then shoots out on a very high speed.(108 km/u). the stream is so harsh on a speed that it even could cut steel. He can home in on his target but he only has three times the change to hit him. after three tries of shooting he get thrown out of the spell and is slightly disoriented. The beam is as big as himself. He cant go farther of his target that 10 yards.
Strengths:
-very fast attacks
-Can cut trough rock and steel
-Can hit up to three times
Weaknesses:
- if he misses he loses a charge on the magic if he loses all charges the spell stops (3 charges)
- can’t follow the target if he teleports away
- He is slightly disoriented after the use of the spell
- he can't go further away then 10 yards of his target
Last edited by Chelvaric on 2nd February 2015, 6:13 am; edited 10 times in total