Magic
Primary Magic: Twin Guns: Judgement/Damnation
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder.
Description: Through the Twin pistols that she took from the hands of her deceased parents Razihel channels her magic into the weapons and their true potential is released into a deadly hail of bullets and beams designed to take down demons with ease as practiced in the Noah clan. Where normally it is only good to use one weapon as the strain of using one is normally high Razihel has trained her body to use twin pistols comprised of her mothers gun: Judgement and her fathers gun Damnation. This magic uses the strengths of both weapons to let her make some deadly impression on her foes, and possibly wonderment on her allies. The Judgment has a six bullet chamber wheras the Damnation has a twelve bullet clip.(Each gun deals her ranks worth of damage per bullet[up to a max of 100% her ranks damage per post.] And costs 5% Mp to reload.)
Judgement(Left) + Damnation(Right)
Strengths:
Weaknesses:
Lineage:Malefic Illusions:
Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.
Unique Abilities:
Spells:
Primary Magic: Twin Guns: Judgement/Damnation
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder.
Description: Through the Twin pistols that she took from the hands of her deceased parents Razihel channels her magic into the weapons and their true potential is released into a deadly hail of bullets and beams designed to take down demons with ease as practiced in the Noah clan. Where normally it is only good to use one weapon as the strain of using one is normally high Razihel has trained her body to use twin pistols comprised of her mothers gun: Judgement and her fathers gun Damnation. This magic uses the strengths of both weapons to let her make some deadly impression on her foes, and possibly wonderment on her allies. The Judgment has a six bullet chamber wheras the Damnation has a twelve bullet clip.(Each gun deals her ranks worth of damage per bullet[up to a max of 100% her ranks damage per post.] And costs 5% Mp to reload.)
Judgement(Left) + Damnation(Right)
- Her Guns.:
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Strengths:
- Adaptable Range:Due to the nature of her guns they can be used at tons of ranges.
- Can be used for stealth or all-in missions:The guns can be silenced on a whim by her making them good in a plethora of situations.
- Demons are terrified of the guns:These weapons were used by her mother and father and as such the magic channeled through them is a sign to demons to run or die.
Weaknesses:
- Needs magic power to work:If she runs out of magic power then they may still function as actual guns but are severely weakened
- Some demons get enraged:Some demons will not run from the guns but instead simply get angrier and attack her more strongly.
- Stigma of the hunter:If she goes too long without hunting her stigmata will slowly begin to continue to manifest until they are always there and she begins to feel extreme pain until she decides to hunt.
- Demonic lineage: Due to the actions of the Noah clan drinking demons blood to gain more power to hunt them she will always have the smell of a demon on her and as such spells that do more damage to demons hurt her just the same.
Lineage:Malefic Illusions:
Description: There was once an ancient madman, said to have strong powers of illusion. Rumor has it he made a deal with the devil to give him eyes to allow him to harm people. Anyone who looked into his eyes would be trapped in his own twisted and malefic world, were they would be tortured by the most bizarre of creations. However, he used his eyes too much and ended up going blind the rest of his life. These eyes were said to be passed down to his numerous descendants, albeit many know nothing of such happenings in their ancestry.
Ability: User can trap foes in a murderous and twisted world to mentally cause damage to them.
Usage: The user locks eyes with his foe to trap them in a malefic world to be tortured by their malefic creations. The eyes last for 3 posts and can be used once in a thread. In order for the torture to be sustained, direct eye contact must be kept at all times. The victim receives a third of the user's rank damage per post.
Unique Abilities:
- Precise Vision:Due to being a highly trained marksman she gains a 25% boost to prediction of projectiles that are her rank or lower with a reduction to 10% on anything higher rank than her.
- Hunters Blood:Due to being trained to hunt demons her entire childhood she has a 10% boost per rank to her speed (running and agility are affected by this.)
- Quick Reload:She can reload her guns with normal bullets 50% faster than most anyone.
- Demons Hate:Her clan is designed to hunt demons and as such does 10% more damage to anything demonic or of demonic heritage including herself.
Spells:
- Signature Spell.:
Name: Bullet Haze.
Rank: Equal to current caster Rank (C-Rank)
Type: Offense. Shadow/Light.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: She loads in magic made bullets into her guns Damnation and Judgment in one minute before letting loose a hailfire of bullets in a barrage that tracks her opponents through walls cutting through shadows to hit them and will always go after the closest target.
(Each bullet deals 1/12 her ranks damage with a total of twelve bullets)
Strengths:- Deals good damage to a single target.
- Cannot be stopped by obstacles.
- Good for a crux spell when she is in a pinch.
Weaknesses:- Not good with lots of enemies due to low single bullet damage.
- With it being able to go through all obstacle that means any target closer to her than the desired will get hit.
- Relies on her having time to load the bullets.
- The shots are loud and easy to hear making stealth not a real option.
- Deals good damage to a single target.
- D-Rank Spells.:
- Bullet Blitz.:
Name: Bullet Blitz
Rank: D-Rank
Type: Offensive
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Razihel slams her guns together imbuing them with an enchant that on her next shot from her weapons the bullet will bounce to up to four targets and can bounce between two people as a black and white line follows the bullets path. (Deals 50% D-Rank damage per bounce and the damage is reduced by 50% for the last two bounces)
[Has a range of ten meters between targets and travels at 5M/Sec.]
Strengths:- If used on fewer enemies then it does more damage.
- Great for taking on an enemy that is standing beside a partner or pet.
- Can be used to clear out a few low health enemies quick.
Weaknesses:- Highly situation based use.
- Guns are loud and this is not good for stealth.
- The bounce an count her as a target.
- If used on only a single far target then it is better not to use it.
- If used on fewer enemies then it does more damage.
- Judgement Bolt.:
Name: Judgment Bolt.
Rank: D-Rank.
Type: Offense. Shadow.
Duration: 2 posts.
Cooldown: 3 Posts.
Description: Razihel charges her gun Judgment and fires off a black bolt of energy that will hunt down whoever she initially fired at until it either hits an obstacle or the target with it being able to move however slightly and path find around slightly. (Deals 1 D-Ranks worth of damage.) (Travels at half the speed of a bullet.)
[15 Meter range at 7M/Sec.]
Strengths:- Good for hunting a runner.
- Is fast and can be followed up with her other guns bolt.
- Is good for finishing off low health escapees.
Weaknesses:- Can be blocked by an obstacle.
- If a target runs behind her then the bolt might hit her.
- Is only really good in wide open areas.
- Can be blocked by other people.
- Good for hunting a runner.
- Damnation Trial.:
Name: Damnation Trial.
Rank: D-Rank.
Type: Offense, Light.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Razihel runs up to her opponent and kicks them into the air with massive force as she whips out her guns and begins to unload six rounds into them with both guns with the force of the bullets keeping them in the air dealing a total of 150% D-Rank damage.
[Range of 1 meter around her for max kick range bullets travel at same speed as a bullet]
Strengths:- Can deal lots of damage while the enemy can do nothing.
- The enemy will need to catch themselves when they fall back down.
- Can be used in a combo with Judgement bolt for tons of damage.
Weaknesses:- Requires her to hit the kick and is left open if it misses.
- An enemy that is good in the air can get out of this spell but still takes half the spells damage.
- She is left open while shooting.
- Only hits a single target meaning that in a situation with lots of people it is best not to use it.
- Can deal lots of damage while the enemy can do nothing.
- Twin Bullet Barrage.:
Name: Twin Bullet Barrage.
Rank: D-Rank.
Type: Offensive, Shadow.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: Razihel dodges to the side and fires a bullet into the enemy before dashing up and smashing her elbow into them knocking them back and following it up with two shots from judgement. (Deals 100% D-Rank damage.)
[Range of 10 meters and bullets travel at same speed as a bullet]
Strengths:- Great for avoiding enemy fire.
- Is good for taking out a slow enemy.
- Great for avoiding a fast opponent.
Weaknesses:- Is left open if the elbow smash misses.
- Some enemies might not be knocked back by the elbow smash.
- If the dodge hits a wall she cannot follow up.
- Is best used in a wide open area.
- Great for avoiding enemy fire.
- C-Rank Spells.:
- Black Needle Bomb.:
Name: Black Needle Bomb
Rank: C-Rank.
Type: Offense, Shadow.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Using Judgement she fires off a small black needle of energy that upon contact with an enemy will pierce whateverweak armor or clothing they have dealing 50% of C-Rank damage and leave a black marking on their body that she can detonate whenever before the duration ends in which it automatically detonates on its own dealing 100% C-Rank damage with the explosion.(Range is 25 meters. Needle travels at 15m/Sec.) (Explosion radius 5 meters.)
Strengths:- Can be used as a way to interrogate a low health enemy by saying you can stop it.
- Is good for being used as a trap if you shoot a running target heading to allies.
- Can be used to harm a low health enemy and turn them into a walking bomb.
Weaknesses:- If it hits a obstacle that is not attached to an enemy then it will simply shatter.
- If the needle hits an ally the needle will not explode but will still deal the impact damage.
- The explosion can be avoided if people see the mark and know what it means.
- If the target dies then the explosion mark will not happen. (So no corpse bombs!)
- Can be used as a way to interrogate a low health enemy by saying you can stop it.
- White Barrage.:
Name: White Barrage.
Rank: C-Rank.
Type: Offense, Light.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Charging energy into her gun Damnation Razihel fires off after a second of charging fifteen bolts of energy into the sky which then rains down on all enemies in the area with a maximum of 4 bolts per enemy dealing a total of 100% damage to enemies hit by all three bolts. (Damage per bolt is 25% C-Rank damage with each bolt coming down every .25 seconds. and in a range around her initial firing place of 20 meters. Bolts track enemies and fall at 3m/sec)
Strengths:- Good for attacking a large group of enemies.
- Deals tons of damage and can cause panic.
- If combined with Bullet Haze can stack damage.
Weaknesses:- Not really as efficient on a single target.
- Enemies that get out of the aoe are unaffected.
- The track is small and can avoid the bolts.
- Cannot be used in a very cramped area.
- Good for attacking a large group of enemies.
- Hunters Wing..:
Name: Hunters Wing.
Rank: C-Rank.
Type: Defensive.
Duration: 3 Posts.
Cooldown: 5 Posts.
Description: Using her magic power she charges her guns and after they are charged fires the energy directly into her legs with gun shots which buffs up her speed by 50% as she begins to leave behind a black trail on her right foot and a white on her left. (Self buff only)
Strengths:- Allows her to preposition and run and gun.
- Makes it harder to catch her when she is gunning enemies down.
- Makes it easier for her to get around a battlefield and hunt down targets.
Weaknesses:- The trails make her easy to see.
- Even with the speed she is still able to be hit if she is tracked.
- The trails she leaves means she cannot run away with this spell.
- If she is caught in a spell that roots her down then she will instantly lose the buff.
- Allows her to preposition and run and gun.
Last edited by Razihel on 2nd July 2015, 6:52 pm; edited 1 time in total