Name: Plasma Guard
Rank: Strong+
Type: Twin Pistols
Description: Proof of purchase: https://www.fairytail-rp.com/t7117p225-official-magic-shop#117670
The pistols have a 60cm barrel with it being made of titanium which gives it a large heat and physical resistance. These pistols use the devastating plasma energy as a means to attack. Both holsters are magnetically charged to keep the guns from going haywire.
These gun uses special hydrogen filled magazines to be used. Each magazine allows a max of six shots before it must be reloaded. When fired it shoots a super heated plasma blast that is three feet in diameter, if any living thing is hit by it they suffer third degree burns that ar on the verge of forth.
Damage to inorganic materials would be limited to the ability of the plasma bolt to punch / melt through the target material. Residual heat soak would permeate most materials for some time afterwards until the affected surfaces could once again fall to ambient temperatures through natural cooling and heat loss.
Flammable materials struck by plasma fire would instantly combust.
Strengths: –Devastating power
-High heat and physical resistance
-Extra 5% MP
-Can resist up to C-rank spells
Weaknesses: –Doing four continuous shots with one pistol causes it to heat up to three hundred degrees which prevents use for six posts for it to cool off
-Must use special ammo with special casing
-Must use a special holster
-Anything that messes with magnetism messes with the holsters an internal components of the pistols
Abilities:
Name: Swap
Rank: C
Type: Utility
Description: By shooting an energy blast at the summon Stein is able to switch between his different summons at will without using up more energy to bring them out. The down sides to doing this is that for a brief few seconds it leaves Stein open to attacks and decreases the summon’s duration while increasing the Cooldown by one post each. The energy blast shot doesn’t harm the summon at all.
Strengths: –Can switch summons without costing more energy
-Doesn't harm the summons
-Can quickly change a bad situation around
Weaknesses:-Leaves Stein open for a split second when switching summons
-Decreases summons duration by one while increasing Cooldown by one
-Enemy can block the energy blast with any defensive spell regardless of rank
-Stein's aim can be thrown off by an attack
Rank: Strong+
Type: Twin Pistols
Description: Proof of purchase: https://www.fairytail-rp.com/t7117p225-official-magic-shop#117670
The pistols have a 60cm barrel with it being made of titanium which gives it a large heat and physical resistance. These pistols use the devastating plasma energy as a means to attack. Both holsters are magnetically charged to keep the guns from going haywire.
These gun uses special hydrogen filled magazines to be used. Each magazine allows a max of six shots before it must be reloaded. When fired it shoots a super heated plasma blast that is three feet in diameter, if any living thing is hit by it they suffer third degree burns that ar on the verge of forth.
Damage to inorganic materials would be limited to the ability of the plasma bolt to punch / melt through the target material. Residual heat soak would permeate most materials for some time afterwards until the affected surfaces could once again fall to ambient temperatures through natural cooling and heat loss.
Flammable materials struck by plasma fire would instantly combust.
Strengths: –Devastating power
-High heat and physical resistance
-Extra 5% MP
-Can resist up to C-rank spells
Weaknesses: –Doing four continuous shots with one pistol causes it to heat up to three hundred degrees which prevents use for six posts for it to cool off
-Must use special ammo with special casing
-Must use a special holster
-Anything that messes with magnetism messes with the holsters an internal components of the pistols
Abilities:
Name: Swap
Rank: C
Type: Utility
Description: By shooting an energy blast at the summon Stein is able to switch between his different summons at will without using up more energy to bring them out. The down sides to doing this is that for a brief few seconds it leaves Stein open to attacks and decreases the summon’s duration while increasing the Cooldown by one post each. The energy blast shot doesn’t harm the summon at all.
Strengths: –Can switch summons without costing more energy
-Doesn't harm the summons
-Can quickly change a bad situation around
Weaknesses:-Leaves Stein open for a split second when switching summons
-Decreases summons duration by one while increasing Cooldown by one
-Enemy can block the energy blast with any defensive spell regardless of rank
-Stein's aim can be thrown off by an attack
Last edited by Dr.Stein on 27th March 2015, 11:16 am; edited 4 times in total