- Take over: ۞ Diabolic ♆ Overlord ۞ -
Primary Magic: Take over: ۞ Diabolic ♆ Overlord ۞
Secondary Magic: TBD
Caster or Holder: Caster
Description: Around nine thousand years ago, The legendary king of demons, Beezelbub, was vanquished by an incredibly powerful Arch Angel named Uther. After dethroning Beezelbub, Uther placed his second in command, Wahgorn, in charge of the entire under realm. After many centuries passed, Wahgorn had long forgotten the vows he made as a High Paladin, under Uther. He had grown corrupt from the never ending source of evil and malice energy that permeated from his very home. There wasn't a single being who could live there and not bend to the evil desires. Roughly three thousand years have passed, and Wahgorn had grown comfortable, and increasingly evil with power. However deep in the depths of Hell, away from where his power reigned, a young spawnling demon trained without rest. His name was Diablo, and he was the sole heir to Beezelbub's throne. Safely away from the on going hunt to eradicate all of those with the same cursed demonic blood that Beezelbub had. For demons are as strong as the genetic bloodline from which they came, and this line was more dangerous than any other. Diablo was able to escape persecution to the thanks for two dedicated demons unto his father. The first was his right hand demon, and commanding general of his legion. Named Mephisto, he was ruthlessly powerful and ferocious. Wielding a fierce and deadly black flame. Although it was dark and evil in nature. It was equally as explosive and destructive as fire. The second demon to aid the protection of Diablo, was none other than Baal. The high priest of Hell, and greatest advisor to Beezelbub. Baal is incredibly proficient with his magic, utilizing seals. His ability to boost his allies, as well as decrease the effectiveness of his foes in battle. Out of all of Beezelbub's mighty warriors, they say none were more of a hindrance than Baal. Every day they trained Diablo, forging him to become the ultimate weapon his father, and followers so desperately needed. The thick fire red scales that littered all over his body were stronger than any metal, and his physical strength were at levels unforeseen before in hell. After six thousand long years of waiting and training, the three great warriors of Hell gathered their forces and went to battle Wahgorn's legion. Diablo's army obliterated Wahgorn's forces, as they stood no chance against his might. The three were able to bring Wahgorn to his knees. However Wahgorn had the last laugh, with his dying breath. He performed an incantation sacrificing his life and the lives of his warlock council, to banish Diablo from the lower realm, forcing his soul to go to the upper realm. Without their leader the army with drew and loss the "Battle for Dominion". The two still loyal followers, went up into the upper realm, regardless of the curse placed on them from Uther, prior. Their bodies slowly began to deteriorate, however it bothered them none. They were willing to sacrifice their entire essence, in order to find their lost master. After almost a decade, they found the soul of their master, residing in a human child. Unable to remove the soul of Diablo, for his soul was forever and permanently bound to the child's. They will forever be the same person, Diablo is Mathurin and Mathurin is Diablo. After much explanation, and speculation, the two demons decided to perform an incantation to help free the memories of Diablo, which were locked away from Mathurin at the time. After the ceremony, the seal was broken, and immediately all of Diablo's memories rushed into Mathurin's mind. Forever concreting the two souls for eternity. He doesn't have Diablo in his head talking to him, for they both are one in the same. Mathurin and all of his good natured, loving self. Was now intimately connected with the essence of the most terrifying demon of all time. Mephisto, and Baal were on their last few weeks after finally awakening their master. The three of them then performed a magical ceremony, causing the final remaining essence of the two demons to give their lives, to feed Diablo and Mathurin power. Creating a form of take over, to transform into his loyal servants whenever he needed. At the end of the ceremony, all the stood there was an 13 year old child, still slightly unsure of what exactly was going on in his life.
Forms:
Baal: Many claim that Baal is the most intelligent of the demons inside of the royal chamber. It is said that Baal was most adept at pitting demons against each other. The other advisors chafed at his manipulations, but more often than not they complied. It is speculated that this was because Baal provided them with ample opportunities to pursue their ambitions. Perhaps because of this, Baal is seen by some to be a unifier and great tactician. It was Baal's greatest ambition to pit entire societies against each other, to turn brother against brother, to seed discord and distrust wherever he could. Baal viewed hatred as a tool, though one to be wielded with precision. He loathes all, but his greatest hate is reserved for angels. Baal lacks the overall defensive and offensive capabilities of the other two demons, and all demons in particular truthfully. However he more than makes up his incredible ability to cast seals on his foes and allies. These seals can cause a wide array of different effects. From healing, to status removing, or even status causing.
- Baal Full Form:
Mephisto: The most reckless and brash of the demons in Beezelbub's legion, Mephisto reveled in utter annihilation, not only of the world around him, but those who dwelt in it. On the surface, he appeared to be the most base and easiest to comprehend of the Royal Guards, and many have claimed as such. However many angels oppose this, maintaining that Mephisto was just as cunning and nefarious as the other high ranking demons; quite capable of using strategy and deception to further his goals. He has shown a sadistic side in the murder of his foes. Mephisto frequently indulged in feasts of human flesh and blood with his brothers in battle. Preferring to stand behind the front lines, Mephistois very feared in long range combat, utilizing his incredibly potent hell fire to create very destructive spells.
- Mephisto Full Form:
Diablo: Amongst all demons known to humankind, he is considered the most powerful due to his ability to instill fear into the hearts of people with his name alone.While his demonic companions, Baal and Mephisto prefer to play power-mongering games from the shadows through scores of minions or destructive long range spells, Diablo seems content to be the pure destructive power behind enemy lines. Diablo is known as the greatest barbarian to ever be spawned in hell, capable of incredible physical feats.
- Diablo Full Form:
Strengths:
Hatred: Baal is Hatred, and nothing gathers his hatred more than those who wish to get in his way. Baal is the ultimate tactician and observer of the battle. Although he lacks offensive and defensive strengths, he was the most powerful Shadow priest in hell. His supportive capabilities are second to none. Capable of utilizing a vast array of effects on his allies, and opponents.
Destruction: Mephisto is Destruction, and lives up to the name thoroughly. He is capable of wielding his hell fire in incredibly potent ways. His hell fire favors the properties of Fire, being very violent in nature. It can cause very harmful burns, explosions, and cause severe damage to an opponent or structure.
Terror: Diablo is Terror, and is feared for good reason. He has the ability to cause the most carnage out of all the children ever born out of Hell. His physical strength and durability goes unmatched throughout the demonic realms. The true strength of the Diablo form, is the fact that it is not a take over, or magical at all, unlike the other two which are. Mathurin is able to transform his physical body into, his other physical body which was Diablo. Unlike the other two, Diablo does not utilize any magic. All of his "spells" are simply using an aura that is all of his evil intentions manifested together. This aura can cause a lot of disabling, and catastrophic effects on the target's soul. All spells still utilize his mp however.
Weaknesses:
-When a full body form duration is up, the partials begin their cool down as well.
-User cannot combine a partial from one form, with another.
-Diablo form is limited to physical strikes only, with very few ranged spells reaching a max of 2 meters.
-User is unable to enter a full body TO, if a partial is in Cool down.
-Baal cannot cast a Seal unto himself, only allies and enemies.
-Limited amount of seals may be attached to an individual. Amount of seals attached to a person increase per rank up. (D-B =1 seal per ally or foe. A-SS=2 seals per ally or foe. H=3 seals per ally or foe)
Lineage:
Dragon's Blood :
Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
Ability: User can block any one dragon/dragon slayer attack.
Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.
Unique Abilities:
Occult Knowledge: Because the four of these souls are so interwoven together, Mathurin gains an ability to speak ancient languages not known to many in earth land. He can speak nearly any ancient tongue dating back several thousands of years, as well as communicate with any and every demon, and/or devil. User is not able to understand user created languages used for communication.
Energy Conservation: While user is utilizing a Full body Take over, he can prematurely end it before the duration is up. Doing so will revert him back to Mathurin. The remaining duration, is then subtracted from the amount of Cool Down required to use form again. If 3 posts was left on duration, and cool down is 10 posts. It will now be a Cool Down of 7 until form is ready for use again.
Hell Core: During a Diablo partial or Full body TO, the user is capable of creating a crack in the very air. This causes a surge of firey light to come emanating out. Within seconds a thick handle will appear through the crack, and user will pull on it. By doing so the user will pull out, Abaddōn, his faithful catastrophic sword. Capable of doing this dimensional pull anywhere, at any time user is in partial or full Diablo form.
Demonic Understanding: Although he doesn't acquire the full magical power of his original forms, he does inherit all of the things he long knew. All events that happened for the last 9000 years in hell, he has recorded inside of his soul, as well as mastered all demonic magical concepts of mana he applied himself to. During a Full body take over, Mathurin will receive a 2% reduction in spell cost.
Bsl : User runs at 11.5 mph in human form, because of Mathurin's harsh training in his past. It increases at 2.5 mph per rank up.
- Signature Spell:
Name: Diabolic Evolution
Rank: C
Type: Support
Form: Mephisto, Baal, Diablo, Mathurin
Duration: 4 Posts
Cooldown: 6 Posts
Description: User will shoot out incredibly powerful demonic wings similar to a bat. The wings grant the full form the ability of fly high at incredible speeds. User travels at their current running speed.
Strengths:
- Grants user the power of flight, allowing him to possibly attack from above his enemies.
- User can reach a high altitude, allowing him to get clear of most attacks his enemies will throw at him.
- User is able to travel at a reasonable speed through the air, making the wings useful for both offensive and evasive circumstances.
Weaknesses:
-Wings do not increase user offensively or defensively
-Wind spells of 1 rank higher than user, can knock him out of the air.
-Ice spells 1 rank higher than user, can be used to freeze wings
-User gains no speed benefits from wings.
- Rank D Spells:
Name: Baal's Legs
Rank: D
Type: Support, Partial Take Over
Form: Baal
Duration: 2 Posts
Cooldown: 4 Posts
Description: Mathurin creates two small green and black magic circles below his feet, that are twice the size. The circles shoot out darkness flames that wrap around Mathurin's legs, and feet completely. From the soles of his feet to his waist. The shape of his legs begin to change from two human legs, to a total of 6 spider like legs, covered in thick hard scales.
Passive Effect:User's leg transformation causes him to gain a passive increase to his speed. User's Bsl is increased by 25% during this partial transformation.
Active Spell:
Duration: 2 Posts
Cooldown: 4 Posts
Seal of Swiftness : Mathurin will place forth his hand in front of him, causing a green and black magic seal to appear, twice the size of the user's hand. The seal will then shoot toward's the intended target, leaving streaks of green flowing behind if for a few seconds before dissipating. Upon hitting the intended target, the seal will fuse with the user's skin. For the duration of the spell, the user is given an increase of +30% physical speed. The seal can be split into two different smaller seals, half the size of the original. These seals can hit 2 different targets simultaneously, however only granting 10% speed boost to each target. If cast on a single person the seal travels at 20 mph and up to 25 meters away from user. If split, seal travels at 10 mph and only on targets 12 meters away from user.
Strengths:
-Will grant a decent boost to a single target's speed.
- Longer spell range than usual spells of its rank.
- Seal can be split into two different seals, to grant a smaller bonus to two different allies.
Weaknesses:
-User cannot cast seal on himself.
-Seal will only travel in a straight line, making it difficult to apply in combat.
-Seal offers no offensive or defensive uses.
- Opponent can attempt to receive the seal, as opposed to target. If the opponent steal the entire seal they are granted the entire buff. If opponent only manages to steal a partial seal, they will receive that partial buff.
Name: Mephisto's Legs
Rank: D
Type: Support, Partial Take Over
Form: Mephisto
Duration:2 Post
Cooldown:4 Posts
Description: Mathurin forms one large bright red magic circle directly under his feet, causing a burst of red energy to come hurling out, wrapping his lower limbs. After his legs are completely engulfed, the fire dissipates, leaving two large and powerful demonic legs. They are covered in very dense, red scales.
Passive Effect:User's leg transformation causes him to gain a passive increase to his speed. User's Bsl is increased by 25% during this partial transformation.
Active Spell:
Duration: Instant
Cooldown: 4 Posts
Flame Stamp : Mathurin comes crashing down with one of his large legs of Mephisto. Upon smashing into the ground, an incredible flame wave blasts opponents within 5 meters of the user, and sends them backwards 2 meters. Any user who received the full blunt of the leg would received D ranked damage. All users within range of the blast are also dealt .75 D rank damage as well.
Strengths:
-Flame Wave is similar to a sound wave, from the crushing force of his legs hitting the ground. All users within the 5 meter range, will also be sent 2 meters backwards after receiving the blast.
-After combining his fire magic with the force of his leg stomp, a powerful flame is sent coursing around him. Dealing D rank damage to all users inside range.
-All ice based magic users inside of range, will receive D.5 damage instead.
Weaknesses:
-User must be on the ground to utilize this spell, cannot be in the air, etc.
-Does not have the elemental properties of air or sound magic, its just fire + the force of his leg.
-All fire based users inside of range, will receive 50% less damage from spell.
-All users outside of 5 meter range, are completely unaffected.
Name: Baal's Torso
Rank: D
Type: Support, Partial Take Over
Form: Baal
Duration:2 Post
Cooldown:4 Posts
Description: Mathurin's torso erupts in green and black flames until it settles. Once it does, it leaves behind a grey colored form of thick muscles and scales. It forms the torso of Baal, his demonic heart and all.
Passive Effect:Mathurin's transformation grants him a damage reduction in all incoming magic spells by 15%.
Active Spell:
Duration: 2 Posts
Cooldown: 4 Posts
Seal of Resist: Mathurin crosses his arms in front of his chest, forming an X shape. A single green and black magic circle is formed directly in front of him, measuring 3 feet in diameter. He then releases the X shape of his arms, causing the circle to shoot forth traveling at 20 mph, and up to 25 meters to reach its target. The target will receive a boost of -30% all incoming physical strikes. The spell may be split into 2 smaller circles, half the size. The three circles will be sent towards three different targets, within a 12 meter range and at 10 mph. The two targets will receive a buff reducing all physical damage received by 10%.
Strengths:
-Will grant a decent reduction to a single target's amount of physical damage they receive.
- Longer spell range than usual spells of its rank.
- Seal can be split into three different seals, to grant a smaller bonus to three different allies.
Weaknesses:
-User cannot cast seal on himself.
-Seal will only travel in a straight line, making it difficult to apply in combat.
-Seal offers no offensive use.
-Opponent can attempt to receive the seal, as opposed to target. If the opponent steal the entire seal they are granted the entire buff. If opponent only manages to steal a partial seal, they will receive that partial buff.
Name: Diablo's Legs
Rank: D
Type: Support, Partial Take Over
Form: Diablo
Duration:2 Post
Cooldown:4 Posts
Description: Mathurin's feet turn black, before seemingly exploding into dark flames that wrap his entire legs up unto his waist. His feet explode as they turn into large powerful claws. His legs thicken with scales and he grows slightly larger. Mathurin's legs transform into the powerful legs of Diablo.
Passive Effect:User's leg transformation causes him to gain a passive increase to his speed. User's Bsl is increased by 25% during this partial transformation.
Active Spell:
Duration: Instant
Cooldown: 4 Posts
Corrupt Interrupt : Mathurin absorbs the evil intentions from his core, and places it into his next strike. The strike is a powerful blow that will deal 1x D ranked damage, plus the physical damage from blow as well. The dwelling evil released from Diablo into the user's soul will increase the target's next spell cost by 3%. Blow is so powerful from strike, that opponent is knocked backwards 3 meters from user.
Strengths:
-User summons a powerful burst of evil energy from inside of his being, and focuses it into his next strike, dealing a power potent and powerful attack. Targets are dealt 1x D ranked damage and 1 ranked physical strike.
-The target who absorbed the strike, will absorb the evil intent into their soul. This causes small damage in their mana, forcing them to increase their next spell cost by 3%, or 1% if target is 1 rank above user.
-Will knock foe off feet and 3 meters backwards.
Weaknesses:
-User must focus his energy momentarily, leaving him vulnerable to an attack
-After focusing energy, user must expend the evil energy into his next strike within post, or it will dissipate.
-All targets above user's rank will not be knocked backwards 3 meters.
-Will not increase the spell cost of target's next spell if they are at least 2 ranks above user.
- C Rank Spells:
Name: Baal's Arms
Rank: C
Type: Support, Partial take over
Form: Baal
Duration:4 Post
Cooldown:6 Posts
Description: Mathurin will extend out both of his hands directly in front of him, as if attempting to push something. 2 medium sized green and black circles will form 6 inches away from user's palm before gushing out a green and black flame that envelops the user's hands and arms. Once the flames leave, what is left are two slender, yet longer gray arms, with thick silver scales on them.
Passive Effect:User's partial transformation increases the duration of all his seals by 2 post.(Does boost in full form)
Active Spell:
Duration: Instant
Cooldown: 8 Posts
Refreshing Seal: Mathurin will place both hands directly in front of him, as he did to use the partial take over. In front of him will form a 3 foot in diameter green and black circle, which he will project to his target. Any target hit by this spell will receive a reduction in their movement speed by 45%. The spell travels up to 40 meters, and will move at 25 mph. The spell may be split into 3 different seals, to affect up to 3 different enemies at once. If split to target 3 different opponents, they will only travel a max of 20 meters, and at 15 mph. Using on three targets will cause them to reduce the the debuff to a -15% speed per seal.
Strengths:
-Will grant a decent reduction to a foe's movement speed.
- Longer spell range than usual spells of its rank.
- Seal can be split into three different seals, to grant a smaller debuff to three different enemies.
Weaknesses:
-Opponents can easily avoid seals, remaining outside of their range and be completely unaffected.
-Seal will only travel in a straight line, making it difficult to apply in combat.
-Seal offers no offensive use.
-Seals could be accidentally applied to allies, if user isnt careful.
Name: Baal's Skull
Rank: C
Type: Supportive, Partial Take over
Form: Baal
Duration:4 posts
Cooldown:6 Posts
Description: Mathurin creates a large green and black magic circle, about 6 inches above his head. The magic circle will begin to travel up and down the user's head from the middle of his neck to the top of his skull. His face will change into a monstrous form, horns gather on the side of his face. His Dread locks form into long testicle like scaly horns form behind his head, and fall down his back.
Passive Effect:While utilizing this partial, the user's durability to magical damage is increased. All damage from magic spells of equal or lower rank is reduced by 20%, 1 rank higher is reduced by 10%, and none for 2 or more.
Active Spell:
Duration: 4 posts
Cooldown: 6 Posts
Seal of Progression: Mathurin will place one hand in front of him, palm facing forward. In front of him will form a 3 foot in diameter green and black circle, which he will project to his target. Any target hit by this spell will receive a boost to damage from all spells they cast upon an enemy. Those who acquire the seal will receive a magic damage increase by a C rank. The spell travels up to 40 meters, and will move at 25 mph. The spell may be split into 2 different seal, to affect up to 2 different allies at once. If split to target 2 different allies, they will only travel a max of 20 meters, and at 15 mph. If split upon 2 targets, they receive a boost of D ranked magic damage each.
Strengths:
-Will grant a decent increase in amount of damage comrade's spells will deal.
- Longer spell range than usual spells of its rank.
- Seal can be split into two different seals, to grant a smaller bonus to two different allies.
Weaknesses:
-User cannot cast seal on himself.
-Seal will only travel in a straight line, making it difficult to apply in combat.
-Seal offers no defensive use to user or targets.
- Opponent can attempt to receive the seal, as opposed to target. If the opponent steal the entire seal they are granted the entire buff. If opponent only manages to steal a partial seal, they will receive that partial buff.
Name: Mephisto's Tail
Rank: C
Type: Offensive, Support
Form: Mephisto
Duration:4 posts
Cooldown:6 Posts
Description: Mathurin's lower backside begins to transform, and a thick scaly 2.5 meter long tail forms behind him. Mathurin has complete and utter control over this tail, and can utilize it for emergency close combat.
Passive Effect:While utilizing this partial, the user's durability to magical damage is increased. All damage from magic spells of equal or lower rank is reduced by 20%, 1 rank higher is reduced by 10%, and none for 2 or more.
Active Spell:
Duration: Instant
Cooldown: 4 Posts
Flame Nova: Mathurin will quickly spin like a top, round and round. During this movement, he is moving so fast that the friction in the air begins to ignite. During this, a large bright red magic circle appears directly above him, about 5 feet in diameter. The magic circle, forces and explosive burst of energy to fuse with the ignited air. A large circling blast will shoot out from Mathurin, reaching 10 meters in diameter around him. All users caught inside of this will receive .75C ranked damage. Any user within 6 meter range of the user, will be burned heavily and receive D ranked damage over next 2 post. If the user is less than 3 meters in range, they will also receive a fierce physical slash from the user's knocking them 5 meters away.
Strengths:
-A powerful spell, used for when multiple targets are closer than the user would like. Dealing .75 C ranked fire based damage to all users within 10 meters of user.
-All user who are even closer, under 6 meter range will receive additional burn damage at D rank over the next 2 posts.(1/2 D damage 1 post, 1/2 D damage the 2nd post)
-If any users are foolish enough to be less than 3 meters in distance from opponent, upon using this ability they will be knocked 5 meters backward, as well as receive burn damage and initial AoE damage.
Weaknesses:
-All users are affected in range, including allies.
-Does not have the elemental properties of air or sound magic, its just fire + the velocity of tail spin.
-All fire based users inside of range, will receive 50% less damage from spell.
-All users outside of 10 meter range, are completely unaffected.
Name: Diablo's Arm
Rank: C
Type: Support, Partial take over
Form: Diablo
Duration:4 Post
Cooldown:6 Posts
Description: Mathurin stretches his arms out from his side, in a t-formation. On all 10 fingers a small black non magical dot with little undertones of red forms. The circles spew out a dark flame with minor red hues that completely cover the user's arms. His arms turn into a massive diabolic abomination, clad in thick dragon like red scales. The entire size of his arms and hands double in size and strength.
Passive Effect:Mathurin's aptitude in battle is sent soaring. He receives a boost in all base physical damage by +25%.(Not including physical spells)
Active Spell:
Duration: 4 Posts
Cooldown: 6 Posts
Corruptive Coating: Mathurin places his hands out, palms facing the sky. He begins to focus his evil thoughts into manifestation, causing a thick black and red aura to form around both claws, or any weapon he is using at the time. This aura coating is powerful, and will soak into the soul of an opponent who is physically struck during the duration. Any foe who is physically hit, will receive a Evil Curse Rune. This rune will leech 1% hp from the opponent per post. The runes will stack to a maximum of 3. Each rune will last for 2 post, however the duration is reset every time a new rune is applied. After reaching the 3 rune max, once the duration is up, the foe can not be the target of Corruptive Coating for another 7 posts.
Strengths:
-All physically struck opponents will receive a Evil curse Rune, which drains 1% hp from them per post.
-Mathurin will receive every all the loss hp from his opponents, healing him for any damage received.
-Bloody Mary runes stack up to a maximum of 3, increasing by 1% each time.
Weaknesses:
-User must physically make contact with opponent, making long range fights a huge disadvantage.
-Does not increase damage, nor defense. Completely supportive.
-A max of 3 runes may be used at one time, on either 1 opponent or up to 3 separate foes.
-User is unable to affect Higher ranked opponents with spell.
Last edited by Mathurin K'Chard on 30th January 2015, 6:17 am; edited 32 times in total (Reason for editing : New C spell slot)