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    Mathurin's Primary Magic

    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


    El Diablo

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    Character Sheet
    First Skill: Take over: ۞Diabolic♆Overlord۞
    Second Skill:
    Third Skill:

    Completed Mathurin's Primary Magic

    Post by Mathurin K'Chard 7th January 2015, 10:28 am


    - Take over:  ۞  Diabolic  ♆   Overlord   ۞ -



    Mathurin's Primary Magic Emblem_195x195


    Primary Magic: Take over:  ۞  Diabolic  ♆   Overlord   ۞
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Around nine thousand years ago, The legendary king of demons, Beezelbub, was vanquished by an incredibly powerful Arch Angel named Uther. After dethroning Beezelbub, Uther placed his second in command, Wahgorn, in charge of the entire under realm. After many centuries passed, Wahgorn had long forgotten the vows he made as a High Paladin, under Uther. He had grown corrupt from the never ending source of evil and malice energy that permeated from his very home. There wasn't a single being who could live there and not bend to the evil desires. Roughly three thousand years have passed, and Wahgorn had grown comfortable, and increasingly evil with power. However deep in the depths of Hell, away from where his power reigned, a young spawnling demon trained without rest. His name was Diablo, and he was the sole heir to Beezelbub's throne. Safely away from the on going hunt to eradicate all of those with the same cursed demonic blood that Beezelbub had. For demons are as strong as the genetic bloodline from which they came, and this line was more dangerous than any other. Diablo was able to escape persecution to the thanks for two dedicated demons unto his father. The first was his right hand demon, and commanding general of his legion. Named Mephisto, he was ruthlessly powerful and ferocious. Wielding a fierce and deadly black flame. Although it was dark and evil in nature. It was equally as explosive and destructive as fire. The second demon to aid the protection of Diablo, was none other than Baal. The high priest of Hell, and greatest advisor to Beezelbub. Baal is incredibly proficient with his magic, utilizing seals. His ability to boost his allies, as well as decrease the effectiveness of his foes in battle. Out of all of Beezelbub's mighty warriors, they say none were more of a hindrance than Baal. Every day they trained Diablo, forging him to become the ultimate weapon his father, and followers so desperately needed. The thick fire red scales that littered all over his body were stronger than any metal, and his physical strength were at levels unforeseen before in hell. After six thousand long years of waiting and training, the three great warriors of Hell gathered their forces and went to battle Wahgorn's legion. Diablo's army obliterated Wahgorn's forces, as they stood no chance against his might. The three were able to bring Wahgorn to his knees. However Wahgorn had the last laugh, with his dying breath. He performed an incantation sacrificing his life and the lives of his warlock council, to banish Diablo from the lower realm, forcing his soul to go to the upper realm. Without their leader the army with drew and loss the "Battle for Dominion". The two still loyal followers, went up into the upper realm, regardless of the curse placed on them from Uther, prior. Their bodies slowly began to deteriorate, however it bothered them none. They were willing to sacrifice their entire essence, in order to find their lost master. After almost a decade, they found the soul of their master, residing in a human child. Unable to remove the soul of Diablo, for his soul was forever and permanently bound to the child's. They will forever be the same person, Diablo is Mathurin and Mathurin is Diablo. After much explanation, and speculation, the two demons decided to perform an incantation to help free the memories of Diablo, which were locked away from Mathurin at the time. After the ceremony, the seal was broken, and immediately all of Diablo's memories rushed into Mathurin's mind. Forever concreting the two souls for eternity. He doesn't have Diablo in his head talking to him, for they both are one in the same. Mathurin and all of his good natured, loving self. Was now intimately connected with the essence of the most terrifying demon of all time. Mephisto, and Baal were on their last few weeks after finally awakening their master. The three of them then performed a magical ceremony, causing the final remaining essence of the two demons to give their lives, to feed Diablo and Mathurin power. Creating a form of take over, to transform into his loyal servants whenever he needed. At the end of the ceremony, all the stood there was an 13 year old child, still slightly unsure of what exactly was going on in his life.

    Forms:

    Baal: Many claim that Baal is the most intelligent of the demons inside of the royal chamber. It is said that Baal was most adept at pitting demons against each other. The other advisors chafed at his manipulations, but more often than not they complied. It is speculated that this was because Baal provided them with ample opportunities to pursue their ambitions. Perhaps because of this, Baal is seen by some to be a unifier and great tactician. It was Baal's greatest ambition to pit entire societies against each other, to turn brother against brother, to seed discord and distrust wherever he could. Baal viewed hatred as a tool, though one to be wielded with precision. He loathes all, but his greatest hate is reserved for angels. Baal lacks the overall defensive and offensive capabilities of the other two demons, and all demons in particular truthfully. However he more than makes up his incredible ability to cast seals on his foes and allies. These seals can cause a wide array of different effects. From healing, to status removing, or even status causing.

    Baal Full Form:


    Mephisto: The most reckless and brash of the demons in Beezelbub's legion, Mephisto reveled in utter annihilation, not only of the world around him, but those who dwelt in it. On the surface, he appeared to be the most base and easiest to comprehend of the Royal Guards, and many have claimed as such. However many angels oppose this, maintaining that Mephisto was just as cunning and nefarious as the other high ranking demons; quite capable of using strategy and deception to further his goals. He has shown a sadistic side in the murder of his foes. Mephisto frequently indulged in feasts of human flesh and blood with his brothers in battle. Preferring to stand behind the front lines, Mephistois very feared in long range combat, utilizing his incredibly potent hell fire to create very destructive spells.

    Mephisto Full Form:

    Diablo: Amongst all demons known to humankind, he is considered the most powerful due to his ability to instill fear into the hearts of people with his name alone.While his demonic companions, Baal and Mephisto prefer to play power-mongering games from the shadows through scores of minions or destructive long range spells, Diablo seems content to be the pure destructive power behind enemy lines. Diablo is known as the greatest barbarian to ever be spawned in hell, capable of incredible physical feats.

    Diablo Full Form:

    Strengths:

    Hatred:  Baal is Hatred, and nothing gathers his hatred more than those who wish to get in his way. Baal is the ultimate tactician and observer of the battle. Although he lacks offensive and defensive strengths, he was the most powerful Shadow priest in hell. His supportive capabilities are second to none. Capable of utilizing a vast array of effects on his allies, and opponents.

    Destruction:  Mephisto is Destruction, and lives up to the name thoroughly. He is capable of wielding his hell fire in incredibly potent ways. His hell fire favors the properties of Fire, being very violent in nature. It can cause very harmful burns, explosions, and cause severe damage to an opponent or structure.

    Terror:   Diablo is Terror, and is feared for good reason. He has the ability to cause the most carnage out of all the children ever born out of Hell. His physical strength and durability goes unmatched throughout the demonic realms. The true strength of the Diablo form, is the fact that it is not a take over, or magical at all, unlike the other two which are. Mathurin is able to transform his physical body into, his other physical body which was Diablo. Unlike the other two, Diablo does not utilize any magic. All of his "spells" are simply using an aura that is all of his evil intentions manifested together. This aura can cause a lot of disabling, and catastrophic effects on the target's soul. All spells still utilize his mp however.


    Weaknesses:

    -When a full body form duration is up, the partials begin their cool down as well.

    -User cannot combine a partial from one form, with another.

    -Diablo form is limited to physical strikes only, with very few ranged spells reaching a max of 2 meters.

    -User is unable to enter a full body TO, if a partial is in Cool down.

    -Baal cannot cast a Seal unto himself, only allies and enemies.

    -Limited amount of seals may be attached to an individual. Amount of seals attached to a person increase per rank up. (D-B =1 seal per ally or foe. A-SS=2 seals per ally or foe. H=3 seals per ally or foe)



    Lineage:
    Dragon's Blood :
    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
    Ability: User can block any one dragon/dragon slayer attack.
    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.


    Unique Abilities:

    Occult Knowledge:   Because the four of these souls are so interwoven together, Mathurin gains an ability to speak ancient languages not known to many in earth land. He can speak nearly any ancient tongue dating back several thousands of years, as well as communicate with any and every demon, and/or devil. User is not able to understand user created languages used for communication.

    Energy Conservation:  While user is utilizing a Full body Take over, he can prematurely end it before the duration is up. Doing so will revert him back to Mathurin. The remaining duration, is then subtracted from the amount of Cool Down required to use form again. If 3 posts was left on duration, and cool down is 10 posts. It will now be a Cool Down of 7 until form is ready for use again.

    Hell Core: During a Diablo partial or Full body TO, the user is capable of creating a crack in the very air. This causes a surge of firey light to come emanating out. Within seconds a thick handle will appear through the crack, and user will pull on it. By doing so the user will pull out, Abaddōn, his faithful catastrophic sword. Capable of doing this dimensional pull anywhere, at any time user is in partial or full Diablo form. 

    Demonic Understanding: Although he doesn't acquire the full magical power of his original forms, he does inherit all of the things he long knew. All events that happened for the last 9000 years in hell, he has recorded inside of his soul, as well as mastered all demonic magical concepts of mana he applied himself to. During a Full body take over, Mathurin will receive a 2% reduction in spell cost.


    Bsl : User runs at 11.5 mph in human form, because of Mathurin's harsh training in his past. It increases at 2.5 mph per rank up.


    Signature Spell:

    Rank D Spells:

    C Rank Spells:


    Last edited by Mathurin K'Chard on 30th January 2015, 6:17 am; edited 32 times in total (Reason for editing : New C spell slot)
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


    El Diablo

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 263
    Guild : Šåvägε Šküll
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    First Skill: Take over: ۞Diabolic♆Overlord۞
    Second Skill:
    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 7th January 2015, 5:26 pm

    Bump and ready for your reviewing pleasure :D


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    Mathurin's Primary Magic Iypo5w


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    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 9th January 2015, 2:56 am

    Mathurin K'Chard wrote:

    - Mind of  غ‎Mogh -


    Primary Magic: Holder Magic: Mind of غ‎Mogh
    Secondary Magic: TBD
    Caster or Holder: Holder
    Description: Mind of غ‎Mogh is extraordinarily rare form of magic, that has not been used in over 3500 years. Long ago there existed an incredibly brilliant and powerful mage who was renown throughout the entire world for his understanding of magic and unraveling the mysteries of the universe. Incredibly feared by his powerful psychic abilities. Eventually he reached the end of his life on this plane, and was still unsatisfied. To have arrived so close to the epitome of all magic, but not reach it. Utilizing his incredible brilliance and magical ability, he  trapped his soul and mind inside of his most powerful and legendary possession. "The Yggdrasil Tree" is an immensely powerful tome that has remained in perfect condition since they day he placed himself inside it. The mage whom he accepts as his apprentice can see the truth in the book and communicate telepathically with  غ‎Mogh and gain understanding from him, as well as gain access to some of his most potent spells and incantations.

    Mathurin discovered the book when he was six, still living in slavery and contempt for his owners. After discovering the book, غ‎Mogh began to train the child, speaking to him telepathically from the tablet. غ‎Mogh Practically raise the child, as he spent all time he had available to himself with غ‎Mogh. Subtly through different games, puzzles, and stories that غ‎Mogh showered the child with, unknowingly to Mathurin, increased his knowledge, intelligence, and magic power. Mathurin will summon forth the tome out of a dimension pocket, similar to a requip mage, and begin casting spells or reading incantations inscribed within the tome. The user is granted different psychic abilities, although most notably are his illusions.    


    Strengths:

    • Early Age Wisdom-- Because of his massive amount of time spent learning from غ‎Mogh, he has acquired a naturally strong and sharp mind. +15% passive knowledge bonus.(Remove the Passive bonus that will have to be a ability)

    • Wizard of the Old- غ‎Mogh being the incredibly brilliant and powerful mage of his time, has mastered a wide variety of magic. Through the use of the tome as his medium, Mathurin has access to the use of a lot of different psychic abilities.

    • Power - Offensive spells are incredibly powerful at medium and long range.


    Weaknesses:

    • Because of his harsh upbringing, he grew up malnourished and physically abused. Shut inside his cellar with just him and غ‎Mogh. -15% strength passive debuff.

    • Without the use of the "Yggdrasil Tree" all of this magic is void, and nothing may be cast from his primary skill set.

    • Close range combat is severely lacking in this art, as one is required to hold the tome open in one hand to cast any and every spell.

    • The user's spells are based off psychic energy and therefore has no element, and will only deals normal rank based damage.



    Lineage: Dragon's Blood :
    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
    Ability: User can block any one dragon/dragon slayer attack.
    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.

    Unique Abilities:


    • Astute Perception - User is incredibly sharp and a a natural genius at critical thinking. Because of this, the user is capable of learning all weakness to any spell used in front of him. (User is required to see spell once for mages ranked below him, twice for mages of equal rank, and three times for any mage above his rank.)(this is WAY to powerful a abiltiy, something like this is not acceptable. Abilities are like parlor tricks not something the can break a fight.)

    • Telepathy- Because Mathurin spent more time during his youth speaking telepathically with غ‎Mogh, than speaking verbally with humans, he naturally developed the ability to talk telepathically with any human or animal.(When speaking with animals, its only trading feelings and emotions to one another. To speak telepathically with a human, Mathurin must first be in direct eye contact of them. If he has already spoken with some one telepathically, then he does not need to be within eye contact. However, he must know the mage is near by, and within his range. D rank - 10 meters. Every time player ranks up, the range is increased by 10 meters for communication.)

    • Mana Mastery - Realizing the first step towards mastering the mind for psychic powers, one must have an incredible mastery and knowledge about mana and their mana circuits. Through intensive meditation and mental training with غ‎Mogh, Mathurin receives a passive mana recovery of 5% per post.(No sorry this is also not acceptable, you already have a passive mana regen every 5 posts.)





    Rank D Spells:


    "The Yggdrasil Tree:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


    El Diablo

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Dragon's Blood
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    Posts : 263
    Guild : Šåvägε Šküll
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    First Skill: Take over: ۞Diabolic♆Overlord۞
    Second Skill:
    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 10th January 2015, 8:34 pm

    --B . U . M . P --


    _____________________________________________________________________________________



    Mathurin's Primary Magic Iypo5w


    [ Profile  Φ  Magic  Φ  Pet  Φ  Bank]
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    COMPLETED MISSIONS:

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    Mathurin's Primary Magic Rsz_1310
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 11th January 2015, 4:15 am

    Mathurin K'Chard wrote:

    - Take over:  غ Heavenly Beasts  -


    Primary Magic: Take over:  غ Heavenly Beasts
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: After the Gods created the lands and filled it with all of their creations, they watched in glee. Before long, the creations began to rage war against each other, and fight over the most minuscule things. It seemed as if most were young and foolish. However very very few of these creations began to move towards a more pure and harmonic life. Purposely leaving the lives of violence and death behind they moved closer towards their creators. Before long some of these beings were able to reach extreme heights in their spiritual growth. However only the most dedicated and spiritually aware were able to reach enlightenment. These beings were able to reach unto the steps of heaven. Recognizing these beings for their unwavering dedication to the betterment of themselves and the realm, they were bestowed with gifts of unquestionable power. The first 12 to reach the heavens, were known as the Children of Ragnarok. Divided unto groups of 4, separated by their race and strength. There were 4 pillars set up surrounding heaven, one north,west,east and south. Upon Mathurin closing towards heaven, he had to pass by one of the four pillars whom protect the heavens from physical invaders. However Mathurin arrived spiritually, and was therefore welcomed with open arms. He arrived at the West pillar, protected by the group known as "Heavenly Beast". There the 3 guards welcomed him, and began to speak a great deal of knowledge and understanding into him. For on this plane time does not exist, and therefore they trained the young mage until he developed this new and never before used take over.

    Sun Wukong-   Sun wukong is the most feared of all the heavenly beasts. His physical speed, strength and overall prowess in combat is unrivaled by anyone. Specializing in dealing physical damage and avoiding attacks. It doesn't matter if he is in his full take over form, or just a partial, the increase in strength and speed is significant. However, During the full shift, he is able to fully express his mastery in physical combat  by combing  his naturally accumulated ability with his gift from the gods. "Wind" magic. Combining into an incredibly powerful force to be reckoned with. If you combined a thousand hurricanes into one location, it would seem like a silent fart compared to him.

    Sun Wukong:


    Aslan-   Aslan is the most beloved of all the heavenly beasts. He is a benevolent and compassionate being, who only lives for the sake of his loved ones.  He specializes in total defense and support, he is the unmovable object. Aslan strives to end combat and with the blessing from the Gods unto him, "holy light", he always accomplishes his goal. Incredible arsenal, completely set up for foiling enemy plans and keeping allies tip top. His healing and status removing spells are capable of removing nearly every ailments, and keeps his friends alive to see another day. The complete definition of a stumbling block, for the ones who attempt to kill him, simply waste their time. His Durability is unsurpassed by none, he has taken nothing but beating in his life for the sake of his friends.  Nothing can take as powerful of a beating as he can, and it has helped him. Easily taking magic spells of equal rank, and continuously moving forward unworried. He is a complete heal tank, with a constant drive inside him pushing him forward.


    Aslan:


    Fenrir-   Fenrir is the most exalted and formidable of all the heavenly beasts. He is very secretive and silent, spending all of his time meditating when he isn't protecting heaven. Fenrir was awarded the highest position out of all the heavenly beasts, and was awarded the greatest gift of all for his superb combat ability. As the leader of the 12 children, his strength, speed,  and durability are on par with Sun wukong and Aslan, however he has what all other 11 heavenly beings were missing. He had a never before seen level of incredible natural born magic power. It was overflowing out of him like faucet, until the Gods personally taught him the control over his own "Pure"magic. He was the only one that was actually taught by the Gods, as the other 11 was simply given the understanding in meditation. Fenrir's "Pure" magic lacks any element and is mana in its purest form. When he combines his incredible mastery of physical combat, with his powerfully potent magic the results are overwhelming for anyone. His power is so terrifying, that none of the other brilliantly strong 11 beings ever question is right to lead.


    Fenrir:

    Strengths:

    Heavenly Power:  Any of the full body take over's stats will outclass mages in his own rank.

    Intelligent Beasts:  These are not the ordinary out of control baboons. These are all beings who have reached a high level of enlightenment and are easily capable of speech and critical thinking.

    Versatility:   Each form has a special type of combat or element that helps provide many different solutions to difficult problems.


    Weaknesses:

    -Cannot cast a Full body take over, if a partial for that form is on cool down.

    -Once a full body take over duration is up, all including partial cool downs begin as well.

    -Each form having a specific element, or form of combat they specialize in, also means they will be naturally weak to their opposites.

    -Cannot use different partials from different forms at once.



    Lineage: Dragon's Blood :

    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.

    Ability: User can block any one dragon/dragon slayer attack.

    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.

    Unique Abilities:

    Perpetual Perfection:   Being amazingly disciplined in his journey for strength and mastery over his magic, Mathurin is constantly developing himself physically, and further enhancing himself. Every rank up Mathurin receives a +10% strength and speed passive increase, maxing at +40% at S rank. This buff drops during any Full body take over though.(Ok just a not doing percents of something is a bad idea. on top of that this will have to be tied to a Take over)

    Heightened senses   The beast transformations over time have helped to develop within Mathurin an incredibly acute sense of smell, hearing and sight.(this is a slayer thing and there is a Perk around this, this will also need to have to be tied to a Takeover)

    Guarding the Steps:   During the past countless upon countless millenniums, the heavenly beast have had to defend the gates from an immense variety of demons, devils, and even revolting angels. Because of their countless blood baths with these beings Mathurin receives a +50% durability bonus to all attacks from any source considered a demon,devil, angel, god etc. (not including god/devil slayer magic)(This is way to powerful a ability. Ability's are basically parlor tricks, things that have only minor effect in combat Remove this please.)



    Rank D Spells:
    Edits are in blue PM if you have questions. If you wish to talk with me directly my skype is Ken.Tokimaji


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


    El Diablo

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 263
    Guild : Šåvägε Šküll
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    First Skill: Take over: ۞Diabolic♆Overlord۞
    Second Skill:
    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 11th January 2015, 9:36 am

    B . U . M . P


    _____________________________________________________________________________________



    Mathurin's Primary Magic Iypo5w


    [ Profile  Φ  Magic  Φ  Pet  Φ  Bank]
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    Mathurin's Primary Magic Rsz_1310
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 12th January 2015, 11:06 pm

    Mathurin K'Chard wrote:

    - Take over:  غ Heavenly Beasts  -


    Primary Magic: Take over:  غ Heavenly Beasts
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: After the Gods created the lands and filled it with all of their creations, they watched in glee. Before long, the creations began to rage war against each other, and fight over the most minuscule things. It seemed as if most were young and foolish. However very very few of these creations began to move towards a more pure and harmonic life. Purposely leaving the lives of violence and death behind they moved closer towards their creators. Before long some of these beings were able to reach extreme heights in their spiritual growth. However only the most dedicated and spiritually aware were able to reach enlightenment. These beings were able to reach unto the steps of heaven. Recognizing these beings for their unwavering dedication to the betterment of themselves and the realm, they were bestowed with gifts of unquestionable power. The first 12 to reach the heavens, were known as the Children of Ragnarok. Divided unto groups of 4, separated by their race and strength. There were 4 pillars set up surrounding heaven, one north,west,east and south. Upon Mathurin closing towards heaven, he had to pass by one of the four pillars whom protect the heavens from physical invaders. However Mathurin arrived spiritually, and was therefore welcomed with open arms. He arrived at the West pillar, protected by the group known as "Heavenly Beast". There the 3 guards welcomed him, and began to speak a great deal of knowledge and understanding into him. For on this plane time does not exist, and therefore they trained the young mage until he developed this new and never before used take over.

    Sun Wukong-   Sun wukong is the most feared of all the heavenly beasts. His physical speed, strength and overall prowess in combat is unrivaled by anyone. Specializing in dealing physical damage and avoiding attacks. It doesn't matter if he is in his full take over form, or just a partial, the increase in strength and speed is significant. However, During the full shift, he is able to fully express his mastery in physical combat  by combing  his naturally accumulated ability with his gift from the gods. "Wind" magic. Combining into an incredibly powerful force to be reckoned with. If you combined a thousand hurricanes into one location, it would seem like a silent fart compared to him.

    Sun Wukong:


    Aslan-   Aslan is the most beloved of all the heavenly beasts. He is a benevolent and compassionate being, who only lives for the sake of his loved ones.  He specializes in total defense and support, he is the unmovable object. Aslan strives to end combat and with the blessing from the Gods unto him, "holy light", he always accomplishes his goal. Incredible arsenal, completely set up for foiling enemy plans and keeping allies tip top. His healing and status removing spells are capable of removing nearly every ailments, and keeps his friends alive to see another day. The complete definition of a stumbling block, for the ones who attempt to kill him, simply waste their time. His Durability is unsurpassed by none, he has taken nothing but beating in his life for the sake of his friends.  Nothing can take as powerful of a beating as he can, and it has helped him. Easily taking magic spells of equal rank, and continuously moving forward unworried. He is a complete heal tank, with a constant drive inside him pushing him forward.


    Aslan:


    Fenrir-   Fenrir is the most exalted and formidable of all the heavenly beasts. He is very secretive and silent, spending all of his time meditating when he isn't protecting heaven. Fenrir was awarded the highest position out of all the heavenly beasts, and was awarded the greatest gift of all for his superb combat ability. As the leader of the 12 children, his strength, speed,  and durability are on par with Sun wukong and Aslan, however he has what all other 11 heavenly beings were missing. He had a never before seen level of incredible natural born magic power. It was overflowing out of him like faucet, until the Gods personally taught him the control over his own "Pure"magic. He was the only one that was actually taught by the Gods, as the other 11 was simply given the understanding in meditation. Fenrir's "Pure" magic lacks any element and is mana in its purest form. When he combines his incredible mastery of physical combat, with his powerfully potent magic the results are overwhelming for anyone. His power is so terrifying, that none of the other brilliantly strong 11 beings ever question is right to lead.


    Fenrir:

    Strengths:

    Heavenly Power:  Any of the full body take over's stats will outclass mages in his own rank.

    Intelligent Beasts:  These are not the ordinary out of control baboons. These are all beings who have reached a high level of enlightenment and are easily capable of speech and critical thinking.

    Versatility:   Each form has a special type of combat or element that helps provide many different solutions to difficult problems.


    Weaknesses:

    -Cannot cast a Full body take over, if a partial for that form is on cool down.

    -Once a full body take over duration is up, all including partial cool downs begin as well.

    -Each form having a specific element, or form of combat they specialize in, also means they will be naturally weak to their opposites.

    -Cannot use different partials from different forms at once.



    Lineage: Dragon's Blood :

    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.

    Ability: User can block any one dragon/dragon slayer attack.

    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.


    BSL: Currently at rank D, user can travel up to speeds of 10(9) mph, thanks to difficult physical training.


    Unique Abilities:


    Physical Perfection:  The incredible physical feats by these beast are incomprehensible, and Mathurin gains a percentage of their actual strength. During his rank up, his body increases its physical potency, and is constantly reaching new ehights. Never could it possibly platue on stall. All stats related to physical attacks such as strength,speed,durability,stamina, and reflexes all increase an entire rank during full body transformations. During partial all physical stats increase half a rank. (To powerful. Pick on stat and it will increase by 1/2 your rank)


    Inner Peace:  Because of the Heavenly Beast's countless centuries of non stop meditation, they have gain an incredible mastery over their source of mana. While in a Full Body Transformation,the user will not gain 10% mana every 5 posts. Instead they will gain 11% every 4 posts.(you will gain only 10% MP)


    Magical cloak:  The immense magical pressure inside of the beasts, were far to great to remain on the steps. With all 12 being finally reaching a level of God-hood, so did the magic pressure come to match. The mountains and steps would crumble and shake from the massive amounts of gathered magical energy. The Gods decided to bestow upon them the same magical barrier surrounding their bodies. This barrier concealed the entire amount of magical pressure to be within onces body, and conceals it from their surroundings. While in a Full body transformation the user's magical pressure is completely sealed inside him, and user is unable to be sensed magically. However this doesn't work on Mathurin himself, or during a partial transformation.



    Rank D Spells:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


    El Diablo

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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 13th January 2015, 8:08 am

    B  .  U  .  M  .  P


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    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 14th January 2015, 5:18 pm

    Mathurin K'Chard wrote:

    - Take over:  غ Heavenly Beasts  -


    Primary Magic: Take over:  غ Heavenly Beasts
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: After the Gods created the lands and filled it with all of their creations, they watched in glee. Before long, the creations began to rage war against each other, and fight over the most minuscule things. It seemed as if most were young and foolish. However very very few of these creations began to move towards a more pure and harmonic life. Purposely leaving the lives of violence and death behind they moved closer towards their creators. Before long some of these beings were able to reach extreme heights in their spiritual growth. However only the most dedicated and spiritually aware were able to reach enlightenment. These beings were able to reach unto the steps of heaven. Recognizing these beings for their unwavering dedication to the betterment of themselves and the realm, they were bestowed with gifts of unquestionable power. The first 12 to reach the heavens, were known as the Children of Ragnarok. Divided unto groups of 4, separated by their race and strength. There were 4 pillars set up surrounding heaven, one north,west,east and south. Upon Mathurin closing towards heaven, he had to pass by one of the four pillars whom protect the heavens from physical invaders. However Mathurin arrived spiritually, and was therefore welcomed with open arms. He arrived at the West pillar, protected by the group known as "Heavenly Beast". There the 3 guards welcomed him, and began to speak a great deal of knowledge and understanding into him. For on this plane time does not exist, and therefore they trained the young mage until he developed this new and never before used take over.

    Sun Wukong-   Sun wukong is the most feared of all the heavenly beasts. His physical speed, strength and overall prowess in combat is unrivaled by anyone. Specializing in dealing physical damage and avoiding attacks. It doesn't matter if he is in his full take over form, or just a partial, the increase in strength and speed is significant. However, During the full shift, he is able to fully express his mastery in physical combat  by combing  his naturally accumulated ability with his gift from the gods. "Wind" magic. Combining into an incredibly powerful force to be reckoned with. If you combined a thousand hurricanes into one location, it would seem like a silent fart compared to him.

    Sun Wukong:


    Aslan-   Aslan is the most beloved of all the heavenly beasts. He is a benevolent and compassionate being, who only lives for the sake of his loved ones.  He specializes in total defense and support, he is the unmovable object. Aslan strives to end combat and with the blessing from the Gods unto him, "holy light", he always accomplishes his goal. Incredible arsenal, completely set up for foiling enemy plans and keeping allies tip top. His healing and status removing spells are capable of removing nearly every ailments, and keeps his friends alive to see another day. The complete definition of a stumbling block, for the ones who attempt to kill him, simply waste their time. His Durability is unsurpassed by none, he has taken nothing but beating in his life for the sake of his friends.  Nothing can take as powerful of a beating as he can, and it has helped him. Easily taking magic spells of equal rank, and continuously moving forward unworried. He is a complete heal tank, with a constant drive inside him pushing him forward.


    Aslan:


    Fenrir-   Fenrir is the most exalted and formidable of all the heavenly beasts. He is very secretive and silent, spending all of his time meditating when he isn't protecting heaven. Fenrir was awarded the highest position out of all the heavenly beasts, and was awarded the greatest gift of all for his superb combat ability. As the leader of the 12 children, his strength, speed,  and durability are on par with Sun wukong and Aslan, however he has what all other 11 heavenly beings were missing. He had a never before seen level of incredible natural born magic power. It was overflowing out of him like faucet, until the Gods personally taught him the control over his own "Pure"magic. He was the only one that was actually taught by the Gods, as the other 11 was simply given the understanding in meditation. Fenrir's "Pure" magic lacks any element and is mana in its purest form. When he combines his incredible mastery of physical combat, with his powerfully potent magic the results are overwhelming for anyone. His power is so terrifying, that none of the other brilliantly strong 11 beings ever question is right to lead.


    Fenrir:

    Strengths:

    Heavenly Power:  Any of the full body take over's stats will outclass mages in his own rank.

    Intelligent Beasts:  These are not the ordinary out of control baboons. These are all beings who have reached a high level of enlightenment and are easily capable of speech and critical thinking.

    Versatility:   Each form has a special type of combat or element that helps provide many different solutions to difficult problems.


    Weaknesses:

    -Cannot cast a Full body take over, if a partial for that form is on cool down.

    -Once a full body take over duration is up, all including partial cool downs begin as well.

    -Each form having a specific element, or form of combat they specialize in, also means they will be naturally weak to their opposites.

    -Cannot use different partials from different forms at once.



    Lineage: Dragon's Blood :

    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.

    Ability: User can block any one dragon/dragon slayer attack.

    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.


    BSL: Currently at rank D, user can travel up to speeds of 9 mph, thanks to difficult physical training. Increases with every rank up. (C rank= 18 Mph, Brank = 36 Mph, A rank= 72 mph, S rank= 125 Mph, *SS rank = 150 Mph, *H rank =175 Mph)(Lets be realistic your magic is not designed for speed, it a takeover only add 2 or 3 Mph per ;level. your still human it the takeovers that make you faster)


    Unique Abilities:


    Physical Perfection:  The incredible physical feats by these beast are incomprehensible, and Mathurin gains a percentage of their speed. During all Full Body Transformations, Mathurin gains an increase in speed by 1/2 a rank.


    Inner Peace:  Because of the Heavenly Beast's countless centuries of non stop meditation, they have gain an incredible mastery over their source of mana. While in a Full Body Transformation,the user will not gain 10% mana every 5 posts. Instead they will gain 10% every 4 posts.


    Magical cloak:  The immense magical pressure inside of the beasts, were far to great to remain on the steps. With all 12 being finally reaching a level of God-hood, so did the magic pressure come to match. The mountains and steps would crumble and shake from the massive amounts of gathered magical energy. The Gods decided to bestow upon them the same magical barrier surrounding their bodies. This barrier concealed the entire amount of magical pressure to be within onces body, and conceals it from their surroundings. While in a Full body transformation the user's magical pressure is completely sealed inside him, and user is unable to be sensed magically. However this doesn't work on Mathurin himself, or during a partial transformation.



    Rank D Spells:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


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    First Skill: Take over: ۞Diabolic♆Overlord۞
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    Third Skill:

    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 16th January 2015, 7:15 am

    B . U . M . P


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    Mathurin's Primary Magic Iypo5w


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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 20th January 2015, 8:01 am

    B . U . M . P


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    Kakuma Blackflower
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    Wolf Spirit


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    Completed Re: Mathurin's Primary Magic

    Post by Kakuma Blackflower 20th January 2015, 10:29 am

    Mathurin K'Chard wrote:

    - Take over:  ۞ Beezelbub's ♆ Spawn ۞ -



    Mathurin's Primary Magic Emblem_195x195


    Primary Magic: Take over:  ۞ Beezelbub's ♆ Spawn ۞
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Around five thousand years ago, The legendary king of demons, Beezelbub, was vanquished by an incredibly powerful Arch Angel named Uther. After dethroning Beezelbub, Uther placed his second in command, Gorgwon, in charge of the entire under realm. After many centuries passed, Gorgwon had long forgotten the vows he made as a High Paladin, under Uther. He had grown corrupt from the never ending source of evil and malice energy that permeated from his very home. There wasn't a single being who could live there and not bend to the evil desires. Roughly three thousand years have passed, and Gorgwon had grown comfortable, and increasingly evil with power. However deep in the depths of Hell, away from where his power reigned, a child began to rise in strength. This child is Asmodeus, the only child of Beezelbub. He inherited his father's massive amount of strength and magical pressure,and intently trained every day. He devoured other demons in order to increase himself in power, and did so over the next two thousand years. After Finally causing an uprising in Hell, Asmodeus lead an army against Uther and his forces. Asmodeus' revolutionary demons out numbered Uther 5 to 1, and was increasingly devastating his entire fleet. Uther and all of his ancient warlocks under his control, performed an incredibly powerful magic spell on Asmodeus as he came bursting into the royal chamber. The spell was so powerful, that half the warlocks died during the incantation. However, They were able to strip Asmodeus' soul from his body, and blast him out of Hell. The soul was sent into a random location above, and landed into the vessel of a small child still in the womb, only a week before being born. Having forgot his entire past, he is now trapped in living and learning everything all over again, as a newborn child named Mathurin. Because of specific events in Mathurin's life through emotional and physical pain. Coupled with his uncontrollable hatred for the Magic council, awakened inside of him his incredibly power, and his true nature. It took Asmodeus over 2000 years to gain the level of strength and power he did, and Mathurin is gaining all of it over again, at a fraction of the time.

    Although this is a form of take over magic, Mathurin in his very essence is the demon prince, Asmodeus. He receive a plethora of abilities while transformed into one of his true form


    Form:


    Asmodeus: Mathurin's true form, and his very essence at his soul's core. Asmodeus is a ruthless, maleficent, fearsome, and vengeful being. He embodies all of the evil and darkness of the world into one form. One used to speak legends during his rein, that he rivaled his very father in power, although that was to simply strike fear into his enemies. While he may have never developed into having the amount of magical pressure his father had, he was gifted with his more fearsome spells. The ability to cause horrendous diseases and curses onto his opponents, draining them of their life force to replenish his own. His magical prowess was rivaled only by his physical strength. It is said that with his powerful axe, Abaddōn, he could have devastated the entire demonic realm.



    Asmodeus:

    Strengths:

    Darkness Reign:  Asmodeus is a demonic soul, filled with eternal darkness. All dark based spells deal 50% more damage to all Light based opponents.

    Extended Duration:  This is a unique form of take over magic, specific to Mathurin. He is unable to transform into anything other than Asmodeus. Because of this he had found a way to master the form, and exist inside of it for much longer than usual.

    Demon King:   Asmodeus is the king of darkness,death,decay, and disease. The ruler of Shadows, capable of walking in and out of them.. He is capable of casting powerful disease and curses that drain the user of their health, mana, or both depending on severity and rank of spell. He is a Monster of destruction, having a natural built armor surrounding him made of his own mana and is strong against physical and magical attacks.


    Weaknesses:

    -Majority of the disease and curses cast by Asmodeus require other spells or prerequisites before they can be used.

    -Once a full body take over duration is up, all including partial cool downs begin as well.

    -Light based magic spells deal an additional 50% to Mathurin while in full Asmodeus form.

    -User only has one form of take over.



    Lineage: Dragon's Blood :
    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
    Ability: User can block any one dragon/dragon slayer attack.
    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.

    Unique Abilities:
    Occult Knowledge:   Because the two of these souls are so interwoven together, Mathurin gains an ability to speak ancient languages not known to many in earthland. He can speak a few ancient tongues dating back several thousand years, as well as communicate with any and every demon, and/or devil.

    Abaddōn's Strength:  During a full body transformation, the user is producing enough malicious intent for Abaddōn's liking. If user is wielding Abaddōn, he will gain a boost in physical strength damage by 1/2 a rank.

    Royal Darkness: User receives a +50% reduction in damage, from all darkness based spell of equal or lower rank, and +25% reduction for spells of 1 rank above.(If you going to take this without a transform you will need a weakness to light at all times too)

    Demonic Understanding: Although he doesn't acquire the full magical power of his original form, he does inherit all of the things he long knew. All events that happened for the last 2000 years in hell, he has recorded inside of his soul, as well as mastered all demonic magical concepts of mana he applied himself to. During a Full body take over, Mathurin will receive a 2% reduction in spell cost for all darkness based spells.


    Bsl : User runs at 11.5 mph in human form, because of Mathurin's harsh training in his past. It increases at 2.5 mph per rank up.


    Signature Spell:

    Rank D Spells:

    C Rank Spells:
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 21st January 2015, 8:18 am

    Bump with Edits


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    Mathurin's Primary Magic Iypo5w


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    Tōwa Lazmira
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    Judge and jury


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    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 22nd January 2015, 5:30 am

    Mathurin K'Chard wrote:

    - Take over:  ۞ Beezelbub's ♆ Spawn ۞ -



    Mathurin's Primary Magic Emblem_195x195


    Primary Magic: Take over:  ۞ Beezelbub's ♆ Spawn ۞
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Around five thousand years ago, The legendary king of demons, Beezelbub, was vanquished by an incredibly powerful Arch Angel named Uther. After dethroning Beezelbub, Uther placed his second in command, Gorgwon, in charge of the entire under realm. After many centuries passed, Gorgwon had long forgotten the vows he made as a High Paladin, under Uther. He had grown corrupt from the never ending source of evil and malice energy that permeated from his very home. There wasn't a single being who could live there and not bend to the evil desires. Roughly three thousand years have passed, and Gorgwon had grown comfortable, and increasingly evil with power. However deep in the depths of Hell, away from where his power reigned, a child began to rise in strength. This child is Asmodeus, the only child of Beezelbub. He inherited his father's massive amount of strength and magical pressure,and intently trained every day. He devoured other demons in order to increase himself in power, and did so over the next two thousand years. After Finally causing an uprising in Hell, Asmodeus lead an army against Uther and his forces. Asmodeus' revolutionary demons out numbered Uther 5 to 1, and was increasingly devastating his entire fleet. Uther and all of his ancient warlocks under his control, performed an incredibly powerful magic spell on Asmodeus as he came bursting into the royal chamber. The spell was so powerful, that half the warlocks died during the incantation. However, They were able to strip Asmodeus' soul from his body, and blast him out of Hell. The soul was sent into a random location above, and landed into the vessel of a small child still in the womb, only a week before being born. Having forgot his entire past, he is now trapped in living and learning everything all over again, as a newborn child named Mathurin. Because of specific events in Mathurin's life through emotional and physical pain. Coupled with his uncontrollable hatred for the Magic council, awakened inside of him his incredibly power, and his true nature. It took Asmodeus over 2000 years to gain the level of strength and power he did, and Mathurin is gaining all of it over again, at a fraction of the time.

    Although this is a form of take over magic, Mathurin in his very essence is the demon prince, Asmodeus. He receive a plethora of abilities while transformed into one of his true form


    Form:


    Asmodeus: Mathurin's true form, and his very essence at his soul's core. Asmodeus is a ruthless, maleficent, fearsome, and vengeful being. He embodies all of the evil and darkness of the world into one form. One used to speak legends during his rein, that he rivaled his very father in power, although that was to simply strike fear into his enemies. While he may have never developed into having the amount of magical pressure his father had, he was gifted with his more fearsome spells. The ability to cause horrendous diseases and curses onto his opponents, draining them of their life force to replenish his own. His magical prowess was rivaled only by his physical strength. It is said that with his powerful axe, Abaddōn, he could have devastated the entire demonic realm.



    Asmodeus:

    Strengths:

    Darkness Reign:  Asmodeus is a demonic soul, filled with eternal darkness. All dark based spells deal 50% more damage to all Light based opponents.(Find a new one light magic already takes more damage from Darkness)


    Extended Duration:  This is a unique form of take over magic, specific to Mathurin. He is unable to transform into anything other than Asmodeus. Because of this he had found a way to master the form, and exist inside of it for much longer than usual.

    Demon King:   Asmodeus is the king of darkness,death,decay, and disease. The ruler of Shadows, capable of walking in and out of them. He is capable of casting powerful disease and curses that drain the user of their health, mana, or both depending on severity and rank of spell. He is a Monster of destruction, having a natural built armor surrounding him made of his own mana and is strong against physical and magical attacks.


    Weaknesses:

    -While in Full Asmodeus form, the user is only allowed to have up to 3 curses and/or diseases simultaneously affecting an opponent at once.

    -Once a Full body take over duration is up, all including partial cool downs begin as well.

    -Light based magic spells deal an additional 50% to Mathurin while in full Asmodeus form.

    -User only has one form of take over.



    Lineage: Dragon's Blood :
    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
    Ability: User can block any one dragon/dragon slayer attack.
    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.


    Unique Abilities:

    Occult Knowledge:   Because the two of these souls are so interwoven together, Mathurin gains an ability to speak ancient languages not known to many in earthland. He can speak a few ancient tongues dating back several thousand years, as well as communicate with any and every demon, and/or devil.

    Abaddōn's Strength:  During a full body transformation, the user is producing enough malicious intent for Abaddōn's liking. If user is wielding Abaddōn, he will gain a boost in physical strength damage by 1/2 a rank.(this will need to be worked into a spell)

    Royal Darkness: While in full body transformation, user receives a +50% reduction in damage, from all darkness based spell of equal or lower rank, and +25% reduction for spells of 1 rank above.(Again spell)

    Demonic Understanding: Although he doesn't acquire the full magical power of his original form, he does inherit all of the things he long knew. All events that happened for the last 2000 years in hell, he has recorded inside of his soul, as well as mastered all demonic magical concepts of mana he applied himself to. During a Full body take over, Mathurin will receive a 2% reduction in spell cost for all darkness based spells.


    Bsl : User runs at 11.5 mph in human form, because of Mathurin's harsh training in his past. It increases at 2.5 mph per rank up.


    Signature Spell:

    Rank D Spells:

    C Rank Spells:


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
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    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 23rd January 2015, 12:29 pm

    Bump. Magic has been edited, with all changes you have suggested previously. As well as shifted to accept 2 more full forms and their partials. Magic is officially ready for its next review.


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    Mathurin's Primary Magic Iypo5w


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    El Diablo


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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 27th January 2015, 9:16 am

    Bump once again to place back on first page.
    i also added a C rank spell, for my newly purchased slot.


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    Tōwa Lazmira
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    Judge and jury


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    Completed Re: Mathurin's Primary Magic

    Post by Tōwa Lazmira 29th January 2015, 8:42 am

    I Relinquish your magic please feel free to find another staff member to grade it


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    Completed Re: Mathurin's Primary Magic

    Post by Rosetta Crawford 30th January 2015, 5:11 am

    Mathurin K'Chard wrote:

    - Take over:  ۞  Diabolic  ♆   Overlord   ۞ -



    Mathurin's Primary Magic Emblem_195x195


    Primary Magic: Take over:  ۞  Diabolic  ♆   Overlord   ۞
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Around nine thousand years ago, The legendary king of demons, Beezelbub, was vanquished by an incredibly powerful Arch Angel named Uther. After dethroning Beezelbub, Uther placed his second in command, Wahgorn, in charge of the entire under realm. After many centuries passed, Wahgorn had long forgotten the vows he made as a High Paladin, under Uther. He had grown corrupt from the never ending source of evil and malice energy that permeated from his very home. There wasn't a single being who could live there and not bend to the evil desires. Roughly three thousand years have passed, and Wahgorn had grown comfortable, and increasingly evil with power. However deep in the depths of Hell, away from where his power reigned, a young spawnling demon trained without rest. His name was Diablo, and he was the sole heir to Beezelbub's throne. Safely away from the on going hunt to eradicate all of those with the same cursed demonic blood that Beezelbub had. For demons are as strong as the genetic bloodline from which they came, and this line was more dangerous than any other. Diablo was able to escape persecution to the thanks for two dedicated demons unto his father. The first was his right hand demon, and commanding general of his legion. Named Mephisto, he was ruthlessly powerful and ferocious. Wielding a fierce and deadly black flame. Although it was dark and evil in nature. It was equally as explosive and destructive as fire. The second demon to aid the protection of Diablo, was none other than Baal. The high priest of Hell, and greatest advisor to Beezelbub. Baal is incredibly proficient with his magic, utilizing seals. His ability to boost his allies, as well as decrease the effectiveness of his foes in battle. Out of all of Beezelbub's mighty warriors, they say none were more of a hindrance than Baal. Every day they trained Diablo, forging him to become the ultimate weapon his father, and followers so desperately needed. The thick fire red scales that littered all over his body were stronger than any metal, and his physical strength were at levels unforeseen before in hell. After six thousand long years of waiting and training, the three great warriors of Hell gathered their forces and went to battle Wahgorn's legion. Diablo's army obliterated Wahgorn's forces, as they stood no chance against his might. The three were able to bring Wahgorn to his knees. However Wahgorn had the last laugh, with his dying breath. He performed an incantation sacrificing his life and the lives of his warlock council, to banish Diablo from the lower realm, forcing his soul to go to the upper realm. Without their leader the army with drew and loss the "Battle for Dominion". The two still loyal followers, went up into the upper realm, regardless of the curse placed on them from Uther, prior. Their bodies slowly began to deteriorate, however it bothered them none. They were willing to sacrifice their entire essence, in order to find their lost master. After almost a decade, they found the soul of their master, residing in a human child. Unable to remove the soul of Diablo, for his soul was forever and permanently bound to the child's. They will forever be the same person, Diablo is Mathurin and Mathurin is Diablo. After much explanation, and speculation, the two demons decided to perform an incantation to help free the memories of Diablo, which were locked away from Mathurin at the time. After the ceremony, the seal was broken, and immediately all of Diablo's memories rushed into Mathurin's mind. Forever concreting the two souls for eternity. He doesn't have Diablo in his head talking to him, for they both are one in the same. Mathurin and all of his good natured, loving self. Was now intimately connected with the essence of the most terrifying demon of all time. Mephisto, and Baal were on their last few weeks after finally awakening their master. The three of them then performed a magical ceremony, causing the final remaining essence of the two demons to give their lives, to feed Diablo and Mathurin power. Creating a form of take over, to transform into his loyal servants whenever he needed. At the end of the ceremony, all the stood there was an 13 year old child, still slightly unsure of what exactly was going on in his life.

    Forms:

    Baal: Many claim that Baal is the most intelligent of the demons inside of the royal chamber. It is said that Baal was most adept at pitting demons against each other. The other advisors chafed at his manipulations, but more often than not they complied. It is speculated that this was because Baal provided them with ample opportunities to pursue their ambitions. Perhaps because of this, Baal is seen by some to be a unifier and great tactician. It was Baal's greatest ambition to pit entire societies against each other, to turn brother against brother, to seed discord and distrust wherever he could. Baal viewed hatred as a tool, though one to be wielded with precision. He loathes all, but his greatest hate is reserved for angels. Baal lacks the overall defensive and offensive capabilities of the other two demons, and all demons in particular truthfully. However he more than makes up his incredible ability to cast seals on his foes and allies. These seals can cause a wide array of different effects. From healing, to status removing, or even status causing.

    Baal Full Form:


    Mephisto: The most reckless and brash of the demons in Beezelbub's legion, Mephisto reveled in utter annihilation, not only of the world around him, but those who dwelt in it. On the surface, he appeared to be the most base and easiest to comprehend of the Royal Guards, and many have claimed as such. However many angels oppose this, maintaining that Mephisto was just as cunning and nefarious as the other high ranking demons; quite capable of using strategy and deception to further his goals. He has shown a sadistic side in the murder of his foes. Mephisto frequently indulged in feasts of human flesh and blood with his brothers in battle. Preferring to stand behind the front lines, Mephistois very feared in long range combat, utilizing his incredibly potent hell fire to create very destructive spells.

    Mephisto Full Form:

    Diablo: Amongst all demons known to humankind, he is considered the most powerful due to his ability to instill fear into the hearts of people with his name alone.While his demonic companions, Baal and Mephisto prefer to play power-mongering games from the shadows through scores of minions or destructive long range spells, Diablo seems content to be the pure destructive power behind enemy lines. Diablo is known as the greatest barbarian to ever be spawned in hell, capable of incredible physical feats.

    Diablo Full Form:

    Strengths:

    Hatred:  Baal the lord of Hatred, and nothing gathers his hatred more than those who wish to get in his way. Baal is the ultimate tactician and observer of the battle. Although he lacks offensive and defensive strengths, he was the most powerful Shadow priest in hell. His supportive capabilities are second to none. Capable of utilizing a vast array of effects on his allies, and opponents.

    Destruction:  Mephisto is the lord of Destruction, and lives up to the name thoroughly. He is capable of wielding his hell fire in incredibly potent ways. His hell fire favors the properties of Fire, being very violent in nature. It can cause very harmful burns, explosions, and cause severe damage to an opponent or structure.

    Terror:   Diablo is the lord of Terror, and is feared for good reason. He has the ability to cause the most carnage out of all the children ever born out of Hell. His physical strength and durability goes unmatched throughout the demonic realms. The true strength of the Diablo form, is the fact that it is not a take over, or magical at all, unlike the other two which are. Mathurin is able to transform his physical body into, his other physical body which was Diablo. Unlike the other two, Diablo does not utilize any magic. All of his "spells" are simply using an aura that is all of his evil intentions manifested together. This aura can cause a lot of disabling, and catastrophic effects on the target's soul. This still uses Mp though right


    Weaknesses:
    [color=#33cc33]
    -When a full body form duration is up, the partials begin their cool down as well.

    -User cannot combine a partial from one form, with another.

    -Diablo form is limited to physical strikes only, with very few ranged spells reaching a max of 2 meters.

    -User cannot enter a full body form, if he is already utilizing one. Eh I don't really count this as you could go out of a form then straight into another. I'd prefer something opponents can exploit like 'is vulnerable to light and holy based magics including demon slayer'

    -User is unable to enter a full body TO, if a partial is in Cool down.

    -Baal cannot cast a Seal unto himself, only allies and enemies.

    -Limited amount of seals may be attached to an individual. Amount of seals attached to a person increase per rank up. (D-B =1 seal per ally or foe. A-SS=2 seals per ally or foe. H=3 seals per ally or foe)



    Lineage:
    Dragon's Blood :
    Description: Before the days of the Dragon Slayers, Dragons shared their power with mortals through blood. It did not affect magic back then, but it did affect the body more intensely. These very few mortals and some of their descendants could use their dragon blood to become impervious to a dragon's elemental magic for a very short while. They would grow scales all over the body in an instant and a very strong aura. The colour of the aura would become the colour of the element the scales absorb.
    Ability: User can block any one dragon/dragon slayer attack.
    Usage: Instant, it can block one Dragon Slayer attack completely. The Rank of the attack has to be equal to or lower than the Dragon's Blood user's rank. It cannot block H-Rank attacks. Can only be used 4 times per thread, but has a cool-down of 6 posts between usages.


    Unique Abilities:

    Occult Knowledge:   Because the four of these souls are so interwoven together, Mathurin gains an ability to speak ancient languages not known to many in earth land. He can speak nearly any ancient tongues dating back several thousands of years, as well as communicate with any and every demon, and/or devil. - Add that he can't speak secret languages...as some people have their own secret language known only to their group or something....so...best to not meta game lol

    Energy Conservation:  While user is utilizing a Full body Take over, he can prematurely end it before the duration is up. Doing so will revert him back to Mathurin. The remaining duration, is then subtracted from the amount of Cool Down required to use form again. If 3 posts was left on duration, and cool down is 10 posts. It will now be a Cool Down of 7 until form is ready for use again.

    Hell Core: During a Diablo partial or Full body TO, the user is capable of creating a crack in the very air. This causes a surge of firey light to come emanating out. Within seconds a thick handle will appear through the crack, and user will pull on it. By doing so the user will pull out, Abaddōn, his faithful catastrophic sword. Capable of doing this dimensional pull anywhere, at any time user is in partial or full Diablo form.   Could someone else grab the handle and pull it out?

    Demonic Understanding: Although he doesn't acquire the full magical power of his original forms, he does inherit all of the things he long knew. All events that happened for the last 9000 years in hell, he has recorded inside of his soul, as well as mastered all demonic magical concepts of mana he applied himself to. During a Full body take over, Mathurin will receive a 2% reduction in spell cost. I'm iffy on it but seems fair


    Bsl : User runs at 11.5 mph in human form, because of Mathurin's harsh training in his past. It increases at 2.5 mph per rank up.


    Signature Spell:

    Rank D Spells:

    C Rank Spells:

    Comments are in teal


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    Mathurin's Primary Magic Zack2_by_gramcrackers-d8ker96

    Mathurin's Primary Magic Zack_by_ravenart5-d8j23c0

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    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Mathurin K'Chard
    Mathurin K'Chard

    El Diablo


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    Completed Re: Mathurin's Primary Magic

    Post by Mathurin K'Chard 30th January 2015, 6:18 am

    Bump


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    Mathurin's Primary Magic Iypo5w


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    Rosetta Crawford
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    Completed Re: Mathurin's Primary Magic

    Post by Rosetta Crawford 30th January 2015, 6:26 am

    Looked over this again and it seeems legit now.

    All my edits have been made and nothing seems OP.

    Approved


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    Mathurin's Primary Magic Zack2_by_gramcrackers-d8ker96

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      Current date/time is 21st November 2024, 4:57 pm