Primary magic: Enhanced eye attribute magic
Secondary magic:
None at the moment
Caster or Holder: Holder
Description: These eyes can only be obtained by going through a surgery for eye enhancement that was discontinued because of an accident, this accident caused a very tragic past and resulted in two tear line shaped scars. This has also caused unnatural coloring of the eyes and some of the side effects that come into play. This magic can be emulated in several different ways…such as if a person is able is store light in a separate area they can still use weaker versions of each of the to be said spells, other than the a class and s class spells, which take special alteration and teaching.
Aura type: (locked) His eyes start to generate a trembling aura around him having a half pink half gold light to it.
Strengths:
His/her left eye is very much like a sharingan in a way where he can see how a person is going to hit him and this enables him/her to dodge, this also comes with a magic negation effect, where his/her eyes focuses his magic on a single point in front of his hand, this magic snuffs the opposing magic out and effectively negates the magic.
His/her right eye can generate illusions of himself/herself using light that is gathered beforehand usually, also it can take the negated magic and return the magic power at 1% of magic taken from the person, this can be stored in a separate area and then be given back to him/her when he has stolen enough magic power. This is a very good hand to had combat style magic.
Weaknesses:
The left eye is a relatively energy conserving, until he uses the magic negation which is very expensive for each use.
The right eye needs time, it is not insta-cast and usually takes a post to collect the light needed for the illusions (in daylight).
A side effect that may occur from using the eyes enough is temporary blindness
The hit prediction is not 100% accurate and can cause large problems
He has to rest for fifteen minutes (3 posts) after each fight. Regardless of magic level.
He is also extremely vulnerable to quick succession and extended duration types of magic.
Unique Abilities[b/]:
- Hit prediction
- Magic recharge
- light store
- light store regeneration
[b]Spells: Copy movements/ temporary weapon copy (B), Light save reproduce (S), hypnotism(C),Projection reflection (D), Eyes of truth (A),Eyes of power (B), Magic snuff (C)
D rank magic:
(Magic cannot be used until the characters reach that level)
Spell name: Projection reflection
Originates: Right Eye
Rank: D
Type of spell: supportive
Description: this is a ranged spell that records lights that are seen by the user, the sights are recorded in a specific area near the cones in the eye. This then can be displayed like a 3D image for other people to see. The video is a 3 meter by 3 meter by 3 meter cube.
Strengths:
- You can record messages and fights
- Helps you convict someone if an evil attack has been committed
- Can be replayed as many times as needed
Weaknesses:
- He/she needs a few minutes in broad daylight to use it
- It needs to be in the dark to be seen.
- He can only hold a single record at a time
- After a 24 hour period he loses the ability to project that image
- (Duration/ cool down: 2 posts)
Fused: none
C rank magic:
Spell name: Hypnotism
Originates: Right Eye
Rank: C
Description: He projects an image of a watch into a person’s mind causing them to become hypnotized this then will cause them to answer some of his questions for a period of time. He projects the image by using light that is going into the eye and manipulating it, in a way that the light that is reflected and refracted look like the image of the watch.
Type: Supportive
Type of cast: Range, MAX 1 meter
Strengths:
- He/she can gain crucial information on what may help him on his travels
- The people do not know that the information was taken from them
- It can help people who are afflicted with illnesses, like car sicknesses, by hypnotizing them not to feel the illness.
Weaknesses:
- Once people realize that they are hypnotized the hypnotization is cancelled, which implies that people can keep their mind to a degree but their mental capacity is lowered to the point where it feels like they have been awake for 4 days straight with no rests
- People can feed bad information to the caster and cause the caster to fall in a trap
- He needs a helper to ask the questions because he is concentrating on keeping them hypnotized if they are unwittingly being hypnotized
- He cannot keep the hypnosis consistent if people are distracting him
- Short range spell
- Lasts for 2 posts, cool down 3 posts
Fused: none
Magic name: Magic snuff
Originates: Both eyes
Rank: C
Description: The caster concentrates on a certain area of the body to fortify the person’s protectable area with a large amount of magic that snuffs out other types of magic
Type: Defensive
Cast type: Speed
Strengths:
- Stops magic attacks that are aimed at him
- He can be a literal human shield
- can be combined with other defensive magics
Weaknesses:
- It can't block physical attacks
- It takes more magic power the larger the spell blocked
- If stuck in a consistent beam of damage, magic power goes down quickly
- If caster is distracted the defense will become weaker and break easier
- (cool down 1 post, duration 1 post)
Fused: none
B rank magic:
Magic name: Copy movements/ temporary weapon copy
Originates: Left eye
Rank: B
Description: This lets him weave light to emulate a weapon that looks and feels like the weapon for a temporary amount of time. Also he directly copies the moves of his opponents to a tee. If the opponent uses magic then he uses his available to negate it. This magic increases the ability of hit prediction to a 99% accuracy.
Type: Defensive
Type of cast: speed
Strengths:
- This enables him to effectively counter a person who may be troublesome
- It can work as a delay and distracting technique that keeps his opponents focused on him
- It can enable him to defend a person’s life
- It lets him use magic negation magic with not as much cost
Weaknesses:
- The opponent can lead the caster into a trap
- The caster is vulnerable to anything other than the person he is copying
- He can unwittingly run out of magic power without thinking about it
- He can only use magic negation magic in this state
- He has to keep up the copy for at least 3 posts
- (duration:Minimum 3 posts, cooldown 3 posts)
Fusion: Magic Snuff, and projection reflection, passive ability: hit prediction
Magic name: Eyes of power
Rank: B
Description: He uses his right eye to shoot large beams of stored, concentrated light at the enemy.
Type of magic: Offensive
Originates: right eye
Strengths
- The beams can burn Items that are in its wake
- It can push Items around
- Can also temporarily blind people in a large flash of light
- You can regenerate some of your light reserves when light is released
Weaknesses:
- Large amount of recoil is made
- He can blind himself with his own made light
- His enhanced eye magic is disabled for one post
- He feels fatigue once he uses this magic
- He also needs to regenerate light to use this again
- (3 posts total cool down, 1 post duration)
Fuse: (passive) light store, magic snuff, Projection reflection
A rank magic:
Name: Eyes of Truth
Rank: A
Description: It takes hit prediction to the next level, this makes his eyes see hits coming at a 100% comprehension rate, but instead of magic power the magic spell is fueled by the caster’s physical strength and resistance to fatigue…. This being said if caster is physically inept he/she cannot use this magic. This magic also provides immunity from sight limiting attacks, like fog or dust.
Originates: Both eyes
Type of magic: Supportive
Strength:
- Can see through fog and dust
- You have a 100% idea of where your opponent is going to physically hit
- You can dodge/block very easily
- Hit prediction extends to ranged magic at a 95% chance to predict correctly
Weakness:
- Fatigue will ensue if you use it for too long or cut off early
- After affects involve pain and suffering if used incorrectly or lightly
- Once used the user has to maintain the eyes for 4 posts
- Each post the eyes of truth adds to the fatigue of the user, which compounds until stopped
- Anything overly unexpected causes the user to go into a silent mental turmoil, which freezes the user up (stops the eye’s information from being relayed to the brain causing the body to give up for a short period of time)
Fuse: (passive) Hit prediction, eyes of power
S rank magic:
Name: Light, save, reproduce
Rank: S
Description: The user may store the physical form of light that he/she sees and copy it later at a 150% increase in power. This, depending on the size of the magic, then can be used multiple times before having to be discarded. For example: If the caster were to see a regular bomb go off and chose to memorize it he could emulate it using the light that he stored to emulate it and make it bigger.
Originates: Both eyes
Strengths:
- It can emulate almost anything
- It can be placed anywhere within the casters sight
- It can be used as virtually anything.
Weaknesses:
- If the caster emulates something too large (such as an explosions of an atomic bomb level ((please note that explosions are not the only thing that can be emulated))), After the duration of the spell the caster immediately loses consciousness.
- The caster and his allies can be caught in his own magic
- The caster has to remember every little detail for the magic to be able to function
- It cannot emulate self-enhancing magic, shadow magic, and magic with no color due to the fact that the caster cannot store what he is not able to see the details of.
(cooldown: Small copy 1 post, Larger copy 6 posts)
Fused: all of the above
Signature magic: magic snuff
Secondary magic:
None at the moment
Caster or Holder: Holder
Description: These eyes can only be obtained by going through a surgery for eye enhancement that was discontinued because of an accident, this accident caused a very tragic past and resulted in two tear line shaped scars. This has also caused unnatural coloring of the eyes and some of the side effects that come into play. This magic can be emulated in several different ways…such as if a person is able is store light in a separate area they can still use weaker versions of each of the to be said spells, other than the a class and s class spells, which take special alteration and teaching.
Aura type: (locked) His eyes start to generate a trembling aura around him having a half pink half gold light to it.
Strengths:
His/her left eye is very much like a sharingan in a way where he can see how a person is going to hit him and this enables him/her to dodge, this also comes with a magic negation effect, where his/her eyes focuses his magic on a single point in front of his hand, this magic snuffs the opposing magic out and effectively negates the magic.
His/her right eye can generate illusions of himself/herself using light that is gathered beforehand usually, also it can take the negated magic and return the magic power at 1% of magic taken from the person, this can be stored in a separate area and then be given back to him/her when he has stolen enough magic power. This is a very good hand to had combat style magic.
Weaknesses:
The left eye is a relatively energy conserving, until he uses the magic negation which is very expensive for each use.
The right eye needs time, it is not insta-cast and usually takes a post to collect the light needed for the illusions (in daylight).
A side effect that may occur from using the eyes enough is temporary blindness
The hit prediction is not 100% accurate and can cause large problems
He has to rest for fifteen minutes (3 posts) after each fight. Regardless of magic level.
He is also extremely vulnerable to quick succession and extended duration types of magic.
Unique Abilities[b/]:
- Hit prediction
- Magic recharge
- light store
- light store regeneration
[b]Spells: Copy movements/ temporary weapon copy (B), Light save reproduce (S), hypnotism(C),Projection reflection (D), Eyes of truth (A),Eyes of power (B), Magic snuff (C)
D rank magic:
(Magic cannot be used until the characters reach that level)
Spell name: Projection reflection
Originates: Right Eye
Rank: D
Type of spell: supportive
Description: this is a ranged spell that records lights that are seen by the user, the sights are recorded in a specific area near the cones in the eye. This then can be displayed like a 3D image for other people to see. The video is a 3 meter by 3 meter by 3 meter cube.
Strengths:
- You can record messages and fights
- Helps you convict someone if an evil attack has been committed
- Can be replayed as many times as needed
Weaknesses:
- He/she needs a few minutes in broad daylight to use it
- It needs to be in the dark to be seen.
- He can only hold a single record at a time
- After a 24 hour period he loses the ability to project that image
- (Duration/ cool down: 2 posts)
Fused: none
C rank magic:
Spell name: Hypnotism
Originates: Right Eye
Rank: C
Description: He projects an image of a watch into a person’s mind causing them to become hypnotized this then will cause them to answer some of his questions for a period of time. He projects the image by using light that is going into the eye and manipulating it, in a way that the light that is reflected and refracted look like the image of the watch.
Type: Supportive
Type of cast: Range, MAX 1 meter
Strengths:
- He/she can gain crucial information on what may help him on his travels
- The people do not know that the information was taken from them
- It can help people who are afflicted with illnesses, like car sicknesses, by hypnotizing them not to feel the illness.
Weaknesses:
- Once people realize that they are hypnotized the hypnotization is cancelled, which implies that people can keep their mind to a degree but their mental capacity is lowered to the point where it feels like they have been awake for 4 days straight with no rests
- People can feed bad information to the caster and cause the caster to fall in a trap
- He needs a helper to ask the questions because he is concentrating on keeping them hypnotized if they are unwittingly being hypnotized
- He cannot keep the hypnosis consistent if people are distracting him
- Short range spell
- Lasts for 2 posts, cool down 3 posts
Fused: none
Magic name: Magic snuff
Originates: Both eyes
Rank: C
Description: The caster concentrates on a certain area of the body to fortify the person’s protectable area with a large amount of magic that snuffs out other types of magic
Type: Defensive
Cast type: Speed
Strengths:
- Stops magic attacks that are aimed at him
- He can be a literal human shield
- can be combined with other defensive magics
Weaknesses:
- It can't block physical attacks
- It takes more magic power the larger the spell blocked
- If stuck in a consistent beam of damage, magic power goes down quickly
- If caster is distracted the defense will become weaker and break easier
- (cool down 1 post, duration 1 post)
Fused: none
B rank magic:
Magic name: Copy movements/ temporary weapon copy
Originates: Left eye
Rank: B
Description: This lets him weave light to emulate a weapon that looks and feels like the weapon for a temporary amount of time. Also he directly copies the moves of his opponents to a tee. If the opponent uses magic then he uses his available to negate it. This magic increases the ability of hit prediction to a 99% accuracy.
Type: Defensive
Type of cast: speed
Strengths:
- This enables him to effectively counter a person who may be troublesome
- It can work as a delay and distracting technique that keeps his opponents focused on him
- It can enable him to defend a person’s life
- It lets him use magic negation magic with not as much cost
Weaknesses:
- The opponent can lead the caster into a trap
- The caster is vulnerable to anything other than the person he is copying
- He can unwittingly run out of magic power without thinking about it
- He can only use magic negation magic in this state
- He has to keep up the copy for at least 3 posts
- (duration:Minimum 3 posts, cooldown 3 posts)
Fusion: Magic Snuff, and projection reflection, passive ability: hit prediction
Magic name: Eyes of power
Rank: B
Description: He uses his right eye to shoot large beams of stored, concentrated light at the enemy.
Type of magic: Offensive
Originates: right eye
Strengths
- The beams can burn Items that are in its wake
- It can push Items around
- Can also temporarily blind people in a large flash of light
- You can regenerate some of your light reserves when light is released
Weaknesses:
- Large amount of recoil is made
- He can blind himself with his own made light
- His enhanced eye magic is disabled for one post
- He feels fatigue once he uses this magic
- He also needs to regenerate light to use this again
- (3 posts total cool down, 1 post duration)
Fuse: (passive) light store, magic snuff, Projection reflection
A rank magic:
Name: Eyes of Truth
Rank: A
Description: It takes hit prediction to the next level, this makes his eyes see hits coming at a 100% comprehension rate, but instead of magic power the magic spell is fueled by the caster’s physical strength and resistance to fatigue…. This being said if caster is physically inept he/she cannot use this magic. This magic also provides immunity from sight limiting attacks, like fog or dust.
Originates: Both eyes
Type of magic: Supportive
Strength:
- Can see through fog and dust
- You have a 100% idea of where your opponent is going to physically hit
- You can dodge/block very easily
- Hit prediction extends to ranged magic at a 95% chance to predict correctly
Weakness:
- Fatigue will ensue if you use it for too long or cut off early
- After affects involve pain and suffering if used incorrectly or lightly
- Once used the user has to maintain the eyes for 4 posts
- Each post the eyes of truth adds to the fatigue of the user, which compounds until stopped
- Anything overly unexpected causes the user to go into a silent mental turmoil, which freezes the user up (stops the eye’s information from being relayed to the brain causing the body to give up for a short period of time)
Fuse: (passive) Hit prediction, eyes of power
S rank magic:
Name: Light, save, reproduce
Rank: S
Description: The user may store the physical form of light that he/she sees and copy it later at a 150% increase in power. This, depending on the size of the magic, then can be used multiple times before having to be discarded. For example: If the caster were to see a regular bomb go off and chose to memorize it he could emulate it using the light that he stored to emulate it and make it bigger.
Originates: Both eyes
Strengths:
- It can emulate almost anything
- It can be placed anywhere within the casters sight
- It can be used as virtually anything.
Weaknesses:
- If the caster emulates something too large (such as an explosions of an atomic bomb level ((please note that explosions are not the only thing that can be emulated))), After the duration of the spell the caster immediately loses consciousness.
- The caster and his allies can be caught in his own magic
- The caster has to remember every little detail for the magic to be able to function
- It cannot emulate self-enhancing magic, shadow magic, and magic with no color due to the fact that the caster cannot store what he is not able to see the details of.
(cooldown: Small copy 1 post, Larger copy 6 posts)
Fused: all of the above
Signature magic: magic snuff
Last edited by Jinxed on 14th January 2015, 7:15 pm; edited 5 times in total