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    The Sekki- ReQuip Magic

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    Completed The Sekki- ReQuip Magic

    Post by Guest 19th March 2014, 4:17 pm

    Magic

    Primary Magic: Sekki
    Secondary Magic:
    Caster or Holder: Caster
    Description: A type of magic that allows the user to store and/or withdraw items into a pocket dimension. However, there is a limit as to how many items the user can store and/or withdraw, and this is based on their magic level (or in this case, their rank). At their will, the user can call upon an item in the pocket dimension according to its name, and have it appear in mere moments (speed is dependent on rank). This is normally the case for an average ReQuip Mage, though a ReQuip Mage with the power known as the Sekki tends to use this magic quite differently. These are known as Regalia.

    To properly utilize Regalia, the user must simultaneously, and telepathically call a Regalia soul within him, along with a weapon from his pocket dimension. If performed perfectly, the two powers should combine into a Sekki: the link between a Regalia soul and a weapon. One cannot properly handle a Sekki unless they have a Sekki tattoo magically needled into their body. A Sekki uses both the properties of the weapon and Regalia called to create it. It is recommended that the user uses a single weapon for a single Regalia soul, for certain circumstances can become costly and heavy on the user if two or more Regalia souls are fused into the same weapon. A D-Ranked Mage, such as Kichiro Yukine, can only use basic properties of a Sekki, though after an advancement into a new rank, a Sekki can evolve and take on a more magical form. Finally, the most important part of a Sekki is that, by calling the Regalia soul's name once more, the soul can be released and fuse with the user, taking on yet another new form entirely. This means that each Sekki carries two different effects: one for each circumstance above. The user can willingly call off the effects of a Sekki, and/or store the Sekki in the pocket dimension at any given moment
    Strengths:

    • Single-Targeting: This sort of magic only affects the user, thus it is more focused, concentrated, and effective.
    • Quick: The Sekki is a swift form of ReQuip magic. With the Sekki, the user can easily and rapidly utilize the techniques of ReQuip magic, and transfer them between two different points: the palm of the hand, and the vessel, itself.
    • Efficient: The art of the Sekki is not very costly as it is simply the linking between the user's mindset, and the cooperation of the Regalia inside him. Regalia prove to have the same attributes as their host, meaning there is no difficulty in releasing them. The only difficulty in this process is the fusion and evolution stage (along with timing, of course).


    Weaknesses:

    • Channel Time- Sekki magic requires two sources instead of one, meaning it can take up to double the time of an average ReQuip spell just to reveal Sekki magic, let alone use it in combat.
    • Damaging- A Regalia's willpower is bonded with the user's willpower, meaning they both receive the same amount of pain in certain circumstances. With this being said, hurting a Sekki can damage the user physically, or worst-case scenario, the user receives twice the amount of pain if the Sekki fuses with his vessel.
    • Limitations in Numbers- The user can only withdraw so many weapons and Regalia at once to create Sekki. It is highly recommended that the user only spawn one Sekki to use in combat.
    • Fusion Cost- A Sekki is a Regalia and weapon becoming one. With this being said, a Sekki breaking is the equivalent of a Regalia's death, meaning it can no longer be of any use. Ever.
    • Fire- All Regalia were once human, and while they were human, together, they were all burned to a crisp. This fire became a curse for them later on, and so, even as Regalia, they are all sensitive to fire.

    Abilities/Powers:

    • Call- Whenever Yukine would have an item removed from his grasp, this allows him to instantaneously return that item(s) to his grasp magically. For example, if a sword would be knocked out of his hands, this ability would bring the sword itself into his hand.
    • World of Regalia- Outside of battle only, Yukine can enter a secret dimension only home to his own Regalia and converse with them under their true, human forms in their ideal universe.
    • Extreme Speed- The unison of many spirits in one soul generally boosts the owner of that soul. As the owner of spirits who prefer to focus on speed, this unison allows that owner to gain a 20% increase in that stat.





    D-Ranked Spells:


    Last edited by Kichiro Yukine on 4th March 2015, 8:18 pm; edited 24 times in total (Reason for editing : Added Passive Abilities Available for My Rank and Added Extra Weaknesses)
    Grizzly
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    Planeswalker


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    Completed Re: The Sekki- ReQuip Magic

    Post by Grizzly 25th March 2014, 2:00 pm

    I think I've understood this correctly o.o Let's see what you make of it in the future. Approved!


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    Lyserg - Grizz - Sinbad

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    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

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    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
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    Completed Re: The Sekki- ReQuip Magic

    Post by Grizzly 25th March 2014, 2:07 pm

    I pull back my approved and will summarize my words with this:

    Yato can give you 50% increase whilst sealed and 100% increase when unified.

    Hiyori can be used until it breaks and can also take a C Rank spell.

    The rest is fine.


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    Lyserg - Grizz - Sinbad

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    Completed Re: The Sekki- ReQuip Magic

    Post by Guest 15th April 2014, 8:27 pm

    It states above that the effects of Yato's physical form are off once it unifies with Yukine, so again , it's only 50%

    Also stated in her description, Hiyori is rendered useless once it endures two D-Rank spells, also meaning it'll break after another hit.

    I don't see a problem here. Please tell me if you see one.
    Chaotic Rumble
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    Completed Re: The Sekki- ReQuip Magic

    Post by Chaotic Rumble 16th April 2014, 9:44 am

    Yukine has asked me to look over the application, so I shall.

    The changes Adele-san have asked for have been made, and quite frankly, it looks alright to me as well.

    'Tis approved! However, Adele-san does have the option to revoke my approval should she desire to do so.


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    Completed Re: The Sekki- ReQuip Magic

    Post by Chaotic Rumble 19th April 2014, 11:43 am

    C-Rank additions ready to be made!


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    The Sekki- ReQuip Magic V4W5D0r


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    Seru's Main Theme

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    Completed Re: The Sekki- ReQuip Magic

    Post by Chaotic Rumble 19th April 2014, 11:49 am

    C-Rank spells are approved!


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    The Sekki- ReQuip Magic V4W5D0r


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    Completed Re: The Sekki- ReQuip Magic

    Post by Guest 20th May 2014, 3:32 pm

    Added B-Rank spells
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    Completed Re: The Sekki- ReQuip Magic

    Post by Chaotic Rumble 21st May 2014, 3:01 pm

    B-Rank spells are impressive and look good!

    'Tis approved!


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    Aliannah
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    Completed Re: The Sekki- ReQuip Magic

    Post by Aliannah 3rd March 2015, 2:36 pm

    Unlocked for edits.


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    Completed Re: The Sekki- ReQuip Magic

    Post by Guest 4th March 2015, 11:39 am

    Edits have been made (the extra weakness for each spell due to the update that occurred a while ago)

    Also due to the reset, all C-Rank spells and higher have strikes. Extra spell slot has been deleted.
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    Completed Re: The Sekki- ReQuip Magic

    Post by Aliannah 5th March 2015, 7:15 am

    Alright cool. I see no problem with it. ^^ Approved.


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