Magic
Primary Magic: Crash Magic
Caster or Holder: Caster Magic
Description: So the Magic Gilbert use is Crash magic which is highly destructive magic that can cause incredible amounts of destruction as it able to destroy some of the strongest magic and structures out there chaos but the trick with Crash is even with this amount of power it can release the hardest part is to contain it as it requires immense mental control to use this magic without blow everything they touch to pieces but even if you control it and are able to contain the magic it can still lead to some random moments where you accidently blow things to pieces without knowing it also one of the drawbacks for this magic it has to have physical contact to make actual damage yet even if your able to touch the person unless your able to bring out all of the magic full power you go to do hardly any damage to the opponent.
But for Gilbert he uses this magic differently then other users of the magic instead of channelling his crash magic through his hands to make physical contact Gilbert instead use a old harden wooden sword that he channels his magic through as a focus point of him to control it through but when Gilbert has no other choices he can channel his Crash magic through his body as well but it not as well controlled as it is when focus into his sword as all that immense magic is pour out every direction of his body make it hand for him to contain and focus it through certain parts of his body so that why he uses his sword to him better control.
Strengths:
Weaknesses:
Lineage:
Crash Weapons: Gilbert is able to channel his crash magic through different weapons allowing him to cast his spells through those weapons
Destructive Aura: Gilbert is able to produce a intense aura sliver aura filled of Crash magic over all Gilbert body be able to use this aura to give himself 15% damage resistances to magic attacks but he also able to destroy different parts of the environment and if he gets close to person while this aura is pouring out Gilbert is able to knock the person flying if he lower then his rank.
Enhance Speed: Gilbert has always been able to move faster when he touch's the ground as if he able to make his crash magic give him burst of speed when touch the ground 25% more speed when running on ground.
Enhance strength: Gains 30% more strength when face off against mages at his rank.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Crash Magic
Caster or Holder: Caster Magic
Description: So the Magic Gilbert use is Crash magic which is highly destructive magic that can cause incredible amounts of destruction as it able to destroy some of the strongest magic and structures out there chaos but the trick with Crash is even with this amount of power it can release the hardest part is to contain it as it requires immense mental control to use this magic without blow everything they touch to pieces but even if you control it and are able to contain the magic it can still lead to some random moments where you accidently blow things to pieces without knowing it also one of the drawbacks for this magic it has to have physical contact to make actual damage yet even if your able to touch the person unless your able to bring out all of the magic full power you go to do hardly any damage to the opponent.
But for Gilbert he uses this magic differently then other users of the magic instead of channelling his crash magic through his hands to make physical contact Gilbert instead use a old harden wooden sword that he channels his magic through as a focus point of him to control it through but when Gilbert has no other choices he can channel his Crash magic through his body as well but it not as well controlled as it is when focus into his sword as all that immense magic is pour out every direction of his body make it hand for him to contain and focus it through certain parts of his body so that why he uses his sword to him better control.
Strengths:
- Destructive power: Gilbert able to deal 25% more damage against metal or earth buildings and he can also deal 10% more damage against Earth and metal mages
Overwhelming power: Able to merge crash magic into normal basic damage to cause Crash damage as well to people
Best offensive is the best defence: The user is able to weaken certain magic's that Gilbert can make physical contact on but if the person uses the spell before Gilbert can react to they are able to damage him.
Weaknesses:
- Mental restrictions: Does 50% less damage as Gilbert is afraid of use his full power on people so he doesn't kill them
Uncontrollable burst of power: Gilbert hasn't been able to truly master crash yet so he sometimes accidently cause damage to the things he touch's
Destructive Nature: Somehow the destructive nature of crush had wrap gilbert mind into create a more darker side of him.
Physical contact: Crash magic most time is needed for it to make physical contact to activate the spell.
Drains quickly: Crash magic forces the user to use up massive amount of magical power to use it spells.
Instense concentration:When Gilbert goes below 10% hp he is unable to use his crash magic as if he does then he can potentially cause damage to him and his allies around him
Lineage:
- Lineage:
- Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.
Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
Crash Weapons: Gilbert is able to channel his crash magic through different weapons allowing him to cast his spells through those weapons
Destructive Aura: Gilbert is able to produce a intense aura sliver aura filled of Crash magic over all Gilbert body be able to use this aura to give himself 15% damage resistances to magic attacks but he also able to destroy different parts of the environment and if he gets close to person while this aura is pouring out Gilbert is able to knock the person flying if he lower then his rank.
Enhance Speed: Gilbert has always been able to move faster when he touch's the ground as if he able to make his crash magic give him burst of speed when touch the ground 25% more speed when running on ground.
Enhance strength: Gains 30% more strength when face off against mages at his rank.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: