Job Title: Champion of Kings
Rank: 10 Year
Player Requirements: Two mages maximum. Can only be taken by S-Ranked mages unless the A-Rank is accompanied by an S-Rank. Must have won “King of Fighters” prior to applying for this mission.
Job Requirements: To get a reward, the people must at least make it to the quarter finals and must win to get the full reward. The word count is dependent on the number of posts. 65 posts total: 350 words, 55 posts total: 415 words, 45 post total: 506 words, 35 posts total: 650 words, 25 posts total: 910 words
Job Location: Anywhere
Job Description: After winning the first king of fighters tournament whispers grow of a harder tournament, one which no-one has won in ten years, three weeks after winning you receive a parcel containing a lacrima. This lacrima is your invitation and transportation to the event. It will teleport you to a pocket dimension containing the arena as soon as it’s activated, so make sure you are ready when you choose to do it. Although it was said that the final ‘boss’ of the king of fighters tournament hadn’t been defeated in 10 years, that was only half true. Mid-tournament over the course of the time it has gone on, whenever someone was deemed too powerful, they were asked to resign to keep the idea that the main man was unbeatable, that was, until you came along. When you came along, the genius in charge of judging fighters strength seemed to have underestimated you and thought you would lose in the first few rounds. Little did he know that not only would you make it past the first few rounds, you would defeat the man who was believed to be invincible. So welcome to the second round, the second tournament. Good luck, you’re going to need it. This tournament is on a whole other level than the last one, as every single enemy is as strong as the boss you fought in the final round of the last. There are no “weak” enemies in this tournament, only strong and stronger. I hope you’re ready for round two, because this one is going to be a real doozy.
Like the previous job, enemies will not have a hit amount and you are trusted to be reasonable. Dice rolls will determine the monster type and the level, but that’s not all. (You will also fight two enemies a round until you get to the bosses if you are with a partner). Since the last competition, additions have been made to the arena. For every round, you must roll four six sided die and in this order, the effects will follow. The first dice roll will determine if the enemy is normal or strong. If the dice lands on an even number, the enemy will be normal, if an odd, strong. The second dice roll will determine level of enemy, quite straightforward. The third dice roll will determine the terrain. 1-2 will be an icy, very slippery and cold terrain with patches of ice everywhere and a temperature that would freeze water, 3-4 will be a rocky terrain with pillars to hide behind and spikes pointing out of the ground to potentially impale people, and 5-6 will be a regular, flat arena terrain. The final dice roll will determine what status effect gets put on you. 1-2 will be a sort of status that acts as a limiter, reducing your spell casting capabilities by a rank including passives, 3-4 will be a hallucinogenic that confuses and astounds, but lasts four posts, 5-6 will be a limiter on your enemy that will limit the spell casting power by a rank and reduce their strength by 50%.
Beginning after you beat round three, round four until the semi-finals will be boss level monsters and you will face them in order, so only roll for terrain and status effects.
Enemies:
Rewards
Round 1 Victory: 6,000 exp
Round 2 Victory: 6,000 exp
Round 3 Victory: 6,000 exp
Round 4 Victory: 12,000 exp
Round 5 Victory: 12,000 exp
Round 6 Victory: 12,000 exp
Round 7 Victory: 12,000 exp
Quarter-Final Victory: 12,000 exp / 100k Jewels
Semi-Final Victory: 12,000 exp / 100k Jewels
Finals Victory: 30,000 exp / 200k Jewels
Total Prize Possible: 120,000 exp / 400k Jewels & Jewelry of the Grand Fighter
(Can only be done once per person)
Rank: 10 Year
Player Requirements: Two mages maximum. Can only be taken by S-Ranked mages unless the A-Rank is accompanied by an S-Rank. Must have won “King of Fighters” prior to applying for this mission.
Job Requirements: To get a reward, the people must at least make it to the quarter finals and must win to get the full reward. The word count is dependent on the number of posts. 65 posts total: 350 words, 55 posts total: 415 words, 45 post total: 506 words, 35 posts total: 650 words, 25 posts total: 910 words
Job Location: Anywhere
Job Description: After winning the first king of fighters tournament whispers grow of a harder tournament, one which no-one has won in ten years, three weeks after winning you receive a parcel containing a lacrima. This lacrima is your invitation and transportation to the event. It will teleport you to a pocket dimension containing the arena as soon as it’s activated, so make sure you are ready when you choose to do it. Although it was said that the final ‘boss’ of the king of fighters tournament hadn’t been defeated in 10 years, that was only half true. Mid-tournament over the course of the time it has gone on, whenever someone was deemed too powerful, they were asked to resign to keep the idea that the main man was unbeatable, that was, until you came along. When you came along, the genius in charge of judging fighters strength seemed to have underestimated you and thought you would lose in the first few rounds. Little did he know that not only would you make it past the first few rounds, you would defeat the man who was believed to be invincible. So welcome to the second round, the second tournament. Good luck, you’re going to need it. This tournament is on a whole other level than the last one, as every single enemy is as strong as the boss you fought in the final round of the last. There are no “weak” enemies in this tournament, only strong and stronger. I hope you’re ready for round two, because this one is going to be a real doozy.
Like the previous job, enemies will not have a hit amount and you are trusted to be reasonable. Dice rolls will determine the monster type and the level, but that’s not all. (You will also fight two enemies a round until you get to the bosses if you are with a partner). Since the last competition, additions have been made to the arena. For every round, you must roll four six sided die and in this order, the effects will follow. The first dice roll will determine if the enemy is normal or strong. If the dice lands on an even number, the enemy will be normal, if an odd, strong. The second dice roll will determine level of enemy, quite straightforward. The third dice roll will determine the terrain. 1-2 will be an icy, very slippery and cold terrain with patches of ice everywhere and a temperature that would freeze water, 3-4 will be a rocky terrain with pillars to hide behind and spikes pointing out of the ground to potentially impale people, and 5-6 will be a regular, flat arena terrain. The final dice roll will determine what status effect gets put on you. 1-2 will be a sort of status that acts as a limiter, reducing your spell casting capabilities by a rank including passives, 3-4 will be a hallucinogenic that confuses and astounds, but lasts four posts, 5-6 will be a limiter on your enemy that will limit the spell casting power by a rank and reduce their strength by 50%.
Beginning after you beat round three, round four until the semi-finals will be boss level monsters and you will face them in order, so only roll for terrain and status effects.
Enemies:
- Normal Opponents – Kingly Fighters:
This is the name given to fighters allowed to move on passed the boss of the previous tournament. They are only a little stronger than he is, but still, even the Godly Fighters couldn’t surpass his strength. Each are very powerful, be careful or you could very well lose your life.- 1:
- 2:
- 3:
- 4:
- 5:
- 6:
- Strong Opponents – Legendary Fighters:
Legendary fighters are even stronger than their kingly predecessors. People revere these fighters as near gods, as they have found countless beasts that have seemed to be invincible and have still come out on top. These are great heroes and great villains of their own world and are capable of great feats. One slip up and you will be mortally wounded, one blunder, and you will die.- 1:
- 2:
- 3:
- 4:
- 5:
- 6:
- Boss Opponents – Immortals:
Immortals are one step above the heroism or villianism of the previous tier of opponents. These enemies are one step away from truly being immortal, though they are called that because no one is able to defeat them except the strongest immortal of among them, the boss whom they only refer to as ‘The Champion’. They will not let you pass unless you are deemed worthy by defeating three of them in Round 4, Round 5, Round 6, Round 7, the Quarter Finals, and the Semi Finals. Do you have what it takes or will you slink away with the prize money you have?- 1:
- 2:
- 3:
- 4:
- 5:
- 6:
- Final Boss – The Ultimate Immortal:
You have made it this far. Congratulations. You have reached the final battle, with the strongest of the immortals. Upon winning the Semi Final round, a mirror will be placed in the arena and out of the mirror will come your reflection. You ARE the strongest immortal after having defeated all of them of them, but now you must do the impossible. You must defeat the one person who knows you as well as you know yourself, all your tricks, all your move, everything. You must defeat yourself.- You:
You have all your primary spells, your secondary spells, and even your guild spells if you have them. You need to defeat yourself in order to win the tournament and the honor of being given the title Grand Fighter and inducted into the Tournament's Hall of Fame.
Rewards
Round 1 Victory: 6,000 exp
Round 2 Victory: 6,000 exp
Round 3 Victory: 6,000 exp
Round 4 Victory: 12,000 exp
Round 5 Victory: 12,000 exp
Round 6 Victory: 12,000 exp
Round 7 Victory: 12,000 exp
Quarter-Final Victory: 12,000 exp / 100k Jewels
Semi-Final Victory: 12,000 exp / 100k Jewels
Finals Victory: 30,000 exp / 200k Jewels
Total Prize Possible: 120,000 exp / 400k Jewels & Jewelry of the Grand Fighter
- Jewelry of the Grand Fighter:
The Jewelry of the Grand Fighter is a piece of jewelry that takes its form depending on the will of the user. For some it's a ring, for others an earring, and for some it's even a monocle. The possibilities range and vary greatly. The effects of this piece of jewelry are a 50% increase to all stats, physical or otherwise as well as 10% magic power regeneration per post. This ability, upon activation, will do just that for 7 posts but will go on cooldown the rest of the thread. It will also deactivate the passive while it's on cooldown, which is a 20% increase in physical stats.
(Can only be done once per person)