All spells are starters, just so you know.
Magic
Primary Magic: Venom God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Magic: Venom God Slayer uses the power of bodily made venom, as well as outside sources of venom and poisonous variations in order to form spells both offensively and defensively. The magic in itself is able to invade the blood stream and add various effects based by spells in order to gain disadvantages against the user if the target is afflicted by some form of way. This may include intense pain, blurring or temporary blindness, loss of strength, speed, endurance, or even completely paralyze a body part or the entire body for a certain amount of time. The user of this magic is also able to conform her body to complete venom, making herself into a pool of it or even a remake of water body of sorts. The venom can sink into the flesh and the bloodstream as well and can and will cause these ailments when afflicted, though certain spells may only affect certain things via certain point of entry.
Usage: When it comes to normal uses, there isn’t very much a person can do with a poisonous type of magic like this. However, there are some practical uses that can be used by the user. Firstly, there is the main use that the user can contort their body like that of a snake or an Olympic gymnast.. maybe both. Secondly, a user of this magic is able to consume venom or poison of any kind except for Devil Slayer type of poison or venom to be able to replenish their strength. Lastly, the mage whom uses this magic can become a rather universally good ally, providing debuffs to the opponents or just as another mage to whom can do sorts of damage.
Strengths:
Magic
Primary Magic: Venom God Slayer
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Magic: Venom God Slayer uses the power of bodily made venom, as well as outside sources of venom and poisonous variations in order to form spells both offensively and defensively. The magic in itself is able to invade the blood stream and add various effects based by spells in order to gain disadvantages against the user if the target is afflicted by some form of way. This may include intense pain, blurring or temporary blindness, loss of strength, speed, endurance, or even completely paralyze a body part or the entire body for a certain amount of time. The user of this magic is also able to conform her body to complete venom, making herself into a pool of it or even a remake of water body of sorts. The venom can sink into the flesh and the bloodstream as well and can and will cause these ailments when afflicted, though certain spells may only affect certain things via certain point of entry.
Usage: When it comes to normal uses, there isn’t very much a person can do with a poisonous type of magic like this. However, there are some practical uses that can be used by the user. Firstly, there is the main use that the user can contort their body like that of a snake or an Olympic gymnast.. maybe both. Secondly, a user of this magic is able to consume venom or poison of any kind except for Devil Slayer type of poison or venom to be able to replenish their strength. Lastly, the mage whom uses this magic can become a rather universally good ally, providing debuffs to the opponents or just as another mage to whom can do sorts of damage.
Strengths:
- The main strength of this magic is its’ dual ability to damage and cause debuffs to a person hit with a spells effect of this magic.
- Another big key point in strengths is it’s rather flexible use to both be very keen to a single target, but also to be able to target those in greater number as well.
- Next is the ability in which have a variety of uses to which the caster can attack with being that venom is a liquid state, could also mimic it’s forms; tsunami, a pool/puddle, etc.
- This magic does do well against fire, earth, and lightning/thunder magics. Fire because of its liquid composition. Earth for the use of corrosion through the venoms acidic nature, it is able to burn through it’s solid surface quickly. Lightning/thunder magics due to the lack of normal conducting molecules in which water has that would make the venom conduct like water.
- On top of the other strengths, Venom God slayers are immune to all types of Poisonous magics aside from the power of a Venom Devil Slayer. They can then consume anything aside from that one form of magic in intervals of time, as not to consume TOO much.
Weaknesses: - One of the biggest weakness to this type of magic is it’s uncommon ease of obtaining. In other words, the ease of being able to find and use venom in short excess is slim, almost none at all varying on the habitat in which the caster is in.
- Another weak point to this magic is that it is more susceptible to ice and cold related magics quickly.
- Next up in the weaknesses area, the user of this magic cannot consume Venon/Poison Devil Slayer magic, and as well the said slayer can consume the magic of the user of THIS particular magic.
Abilities/Powers: - The user of this magic can every once in a while freely pop their joints out of their socket and bend them free of pain entirely, and pop them back in just as easily.
- The Venom God Slayer is able to be unaffected by natural poisons, such as venomous snake bites, poison Ivy, Poison Oak, and other chemical like poisons.
- D ranks:
- Name: Venom Gods Sludge
Rank: D
Type: Venom
Description: This spell is formed by the caster gathering venom into a plasma like state in their mouth. They will then spit it from their mouth at roughly 20 mph and will expand to a diameter of 10 feet. This spell reaches up to 30 feet in distance from the point it is shot from and if hit can cause the corrosion of environments, but will cause basic D rank damage if hit by this.
Duration: instant
Cooldown: 3 posts
Strengths:- Easy to make
- Can be used close, mid, and long range
- Versatile in use in and out of combat
Weaknesses: - This spell is fired in a single direction and cannot be changed in direction through any form of magical manipulation of the caster
- Causes blunt force types of damage
- The caster cannot speak while the venom is still in their mouth
- Easily dodged or blocked by a shield
Name: Venom Gods Blight (ver. V)
Rank: D
Type: Venom
Description: The caster can use this spell if another spell the caster has used prior to this one has inflicted an open wound on an opponent and venom reaches the blood stream via contact with said open wound. If so, the user will have to make contact with the afflicted person and once done the target will begin to lose some vision for a period of time. This also includes the loss of reaction time as well, but only as effective as the vision is. When loss of vision is applied, the sight within 30 feet becomes more blurred. They begin to lose sight of what they had formerly been able to see.
Duration: 2 posts
Cooldown: 3 posts
Strengths: - Gives the user an advantage over their opponent
- Easy activation of spell
- Can be used at any point after a spell of the users has infected an open wound
- This spell is not restricted from stacking other debuffs to it of another spell.
Weaknesses: - Must make physical contact to use this spell
- Spell cannot be used unless the user has used THEIR OWN SPELL to inflict a wound or venom infects the wound
- Spell can be canceled by absorbing the venom inside the body (Venom DevS) or by healing magics specifically targeting blights
- D ranks lose 50% of vision, C ranks 25%, and B ranks and u 0% of vision for the duration.
- Can only affect 1 person at a time
Name: Venom God's Blight (ver. N)
Rank: D
Type: Venom
Description: The caster can use this spell if another spell the caster has used prior to this one has inflicted an open wound on an opponent and venom reaches the blood stream via contact with said open wound. If so, the user will have to make contact with the afflicted person and once done the target will begin to lose some feeling in a limb or section of the body in the afflicted area for a period of time. The area always varies based on an open wound, but can still be just as effective. This spell acts differently as the venom attacks the nervous system to cause it's disruption.
Duration: 2 posts
Cooldown: 4 posts
Strengths: - May weaken Strength by 50% for D, 25% for C, 0% B and above mages no matter the location of the affected area.
- Can affect any open part of the body with ease to give the caster an advantage over an opponent
- Can be activated at any point an open wound is infected with venom
Weaknesses: - Must make physical contact to use this spell
- Spell cannot be used unless the user has used THEIR OWN SPELL to inflict a wound or venom infects the wound
- Spell can be canceled by absorbing the venom inside the body (Venom DevS) or by healing magics specifically targeting blights
- Can only target one person at a time with this spell
Name: Venom God's Fist
Rank: D
Type: Venom
Description: The caster uses venom and liquefied poisonous substances nearby (such as the oils of a poison Ivy, Oak, or Sumac plant) and forms them into a plasma like state around their hand. The venomous fist will need to make physical contact to work. This spell does the basic D rank damage added to the normal strength of the caster. The fist does blunt based damage if it hits anyone
Duration: 2 posts
Cooldown: 3 posts
Strengths: - Easily usable in any situation in combat
- Better used in a close quarters fight
- This spell is able to break through shields of equal rank made of earth or water with ease
Weaknesses: - This spell is practically useless in a ranged fight
- This spell can be blocked by a shield of equal rank with the exception of water and earth
- The fist does not affect a venom DvS
- Venom God's Fist is easy to stop from hitting someone, aside from being blocked or dodged. For example, the impairing the arms movements or anything along those lines would stop the spell from making contact.
- Easy to make
- C ranks:
- Name: Venom God's Crushing Fangs
Rank: C
Type: Venom
Description: The caster molds venom into their hands and attacks an opponent in one of two ways; Either they can launch the venom in the shape of snake fangs in a size of 30 feet and a width of 5 feet up to 50 feet away with a speed of 30 mph. The fangs crushing grip causes C rank damage to anyone hit, and can hit several people at one time IF the situation presents itself to do so. The other way can be close range, using both hands in one shot to hit an opponent and cause C rank damage to a single person
Duration: instant
Cooldown: 4 posts
Strengths:- Can be used long range or close range
- Can hit multiple targets if used long range
- Versatile in various situations to be used usefully.
Weaknesses:- This spell in a melee fashion must use both hands only to work
- This spells ranged fashion must also use both hands, and cannot use a single hand
- Spell can only be used one of the two ways per usage of it
- Can be consumed by a DevS, blocked by a shield, or dodged as well
Name: Venom Gods Hiss
Rank: C
Type: Venom
Description: The caster gathers venom into their mouth and much like a Dragon Slayers roar, the caster makes a cylindrical blast from their mouth with the echoing sound of a snakes hissing as the spell is used. The spell is 40 feet in diameter, travels at 30 mph up to 50 feet away from their standing point, causing C rank damage on contact with someone.
Duration: instant
Cooldown: 4 posts
Strengths:- The caster can cast this close, mid, or long ranged
- The caster is able to hit several people at one time with this spell
- This spell is stronger against earth and water magics
Weaknesses:- Can be consumed by a DevS
- Can be blocked by a shield or dodged
- This spell can be countered by another C rank spell or higher
- This spell is weaker against ice and sand magics
Name: Venom God's Poison Tail
Rank: C
Type: Venom
Description: The caster veils venom along their left arm thick enough to hide their arm. They then can swing their arm and send a 60 foot long, 1 foot diameter tail in the shape of the body of a snake along one direction. It moves at a speed of 30 mph.
Duration: instant
Cooldown: 4 posts
Strengths:- This spell is multi directional in choices of how to use this spell
- Best used mid to long rage in combat
- Can be used against multiple people at one time or against a single target
Weaknesses:- The more things hit by this spell weighs it down for the caster, making it harder to use this spell full through in heavily cluttered areas.
- Can be blocked by shields or dodged easily
- Can be consumed by a DevS
- Cannot be used close ranged as it has no way to strike anyone
- Can be used long range or close range
Last edited by Aoi on 20th January 2015, 12:56 pm; edited 4 times in total