- Spoiler:
Job Title: Liberation of Slaves
Rank:C-rank
Player Requirements: 1 C-Rank mage or 2 D-Rank mages minimum. Must kill/capture/arrest the 2 heads of the Slaver operation. Minimum 30 posts with 250 word minimum requirement. Must also roll 5 monster dice minimum to summon the boss.
Job Location: Hargeon Town
Job Description: Lately there have been slaver's running an operation to kidnap women to be sold to other countries for a tidy profit. This operation must be stopped and the Rune Knights are offering a tidy sum of jewels to anybody that will stop the latest shipment of slaves to leave Fiore. Not only must not a single slave be harmed, but the leaders must be made never to be allowed to escape or this will happen again. The Bounty is for them Dead or Alive, but the Council prefers them alive and will double the bounty if done so.
We also know the individuals are extremely tough and stealth may be required...
Enemies:
Weak:Slaver Initiates x5- These are the fresh new recruits of the slaver operation and each deal individually D-rank worth of damage with their non-magical cutlasses. The will attempt to surround and use their numbers to overwhelm the enemy. The Slavers will run or surrender at displays of B-rank spells knowing they are out of their leagues.
Normal:
Slavers x2- These are experienced sword and gun users with a weapon in each hand. The sword and gun deals C-rank damage each. They will fire the gun 3 times a post and ignore D-rank armors and barriers of whoever they are shooting. They will fire at whoever is dealing the most damage and the bullets do travel at 900 MPH making them hard to dodge. They require 1 C-rank of damage to beat, making them a bit of glass cannons.
Strong:
Veteran Slaver- They have been doing their job for so long that thThey have earned the jewels to buy themselves Lacrima to use water magic. They also use cutlasses imbued with the same magic, but this magic is not eatable by Water Dragon Slayers due to having salt mixed in all their spells and Abilities, thus making them instead LOSE the magic they were supposed to gain. The water magic itself deals C rank damages and is very malleable to users will. The Blade however deals C-rank damage and continuous D-rank bleeding per post. Requires 3-Crank of damage to beat them.
Boss:
Captain Scarlet and First Mate Carver- Captain of the slaver ship the 2 are notorious individuals that have no value of human life. They fight mercilessly and will fight to the death since they know that a hangman's noose awaits them if captured.
First mate carver is a speed based mage with a pair of cutlasses that look worn after many use and stained with blood of those that opposed him. He will immediately charge at the strongest looking mage at 100 miles per hour and lock the person in melee combat with his blades. Using his magic it allows him to strike multiple times for B-rank damage due to speed and momentum of his blades. It is very tricky to hit him, but he is ultimate Glass cannon as well due to his speed and a Solid C-rank blow at his high speeds will cause major damage.
Captain Scarlet uses a pair of guns that deal C-rank damage each and is fired 6 times per post and ignores C-rank Barriers and armor. Her shots also explode on contact causing people hit to be blown away from her and causing AoE damage. Living the life at sea made her tough and requires 4 C-ranks to beat her. When knocked down to 3 C-ranks of damage she will attempt to shoot herself in head rather than humiliation of the hangmans noose.
Reward: 15k jewels and double exp. If both bosses are captured alive then the jewel increases by 30k.
Kiersa rolled her shoulders a little, her waist still feeling the aches from the tight corset she'd been wearing the last couple of days... although in the end of it all she had come to like the clothing. She just wondered if that was due to her Celestial Spirits influence, along with Aayla's or her own decision. The nun sighed before she set her way down to the docks, checking her next job. Apparently some slavers had been reported working in the area, and the Rune Knights were offering a reward to stop them.
The blonde nun idly wondered if Mary was working this job as well, or if her duties with the Knights were keeping her busy. She stopped as she got to wondering how exactly she was going to handle this job. Slavery was a horrendous crime, and utterly abohorent... and it seemed like any that would undertake such a life... must be either truly desperate, or downright despicable. "Maybe they'd be open to negotiation and repentance?" she mused briefly before she continued on her way down to the docks. What the nun was not aware of however, was that she was being followed...
When Kiersa got to the harbour, she looked out across the sea and ships, finding herself with a new puzzling dilemma. "...Which one's the ship I'm looking for..." she said to herself with a sigh as she truly got to grips with the task she was undertaking. "Ye lookin' for a ship sistah? Happens I knows one ye can get aboard... free o' charge." came a voice from behind her. Before she could turn around and look at the person in confusion, a strong grip suddenly held her and stuffed a strange smelling rag to her face. Kiersa's world soon turned into darkness and silence, with only a sickening laugh in her ears.