Primary Magic: Divine Tarot summoning
Secondary Magic:N/A
Caster or Holder: Holder
Description: Another case of summoning beings from a different plane of existence,come the spirits of the Divine Tarot. These spirits are neither saviors like the Celestial Spirits of light, nor destroyers like those of the dark. While where they stand on the battle of good versus evil is unknown, they have been regarded as many things. Observers, omens, harbringers, etc, only one thing is known; they regard those gifted in sight beyond sight as sacred things...Some have rumored that they are all apart of one seer-worshiping cult in the Spirit World.Secondary Magic:N/A
Caster or Holder: Holder
Divine Tarot is another branch in the tree of Celestial Spirit Magic, though the workings are a bit different. One key factor being they're picky about who they choose as master, more so than any other spirits. They're only willing to form a contract with two masters; Seers, and by those who kill their masters, as always. The most notable thing, however, is their lack of keys. Instead, they have paper cards, which are obviously harder to take care of than sturdy metal
When talking about strength, there are two categories for the Divine Tarot; Major Arcana, and Minor Arcana. The Minor Arcana all have nothing but solid black on the back of their cards, while the major are honored with a rosy colored pentagram as a mark of their power.
Strengths
1. Most, if not all Divine Tarot Spirits increase the power of their master's skills in predicting the future, in one way or another.
2. A wide variety of cards means a wide variety of elements, meaning countering an enemy becomes much easier.
3. Donore can stay out of harm's way as his spirits draw focus onto themselves.
Weaknesses
1. Must be holding the spirit's card both during and after it's summoning.
2. Slips of paper are much less sturdy than metal keys... The slightest crease or bend in a card could prevent the spirit from being summoned properly, or at all for that matter, and would take an exhausting amount of time and resources to repair. So during a fight where wizards are aiming giant blasts at fire at you...That won't be too fun.
3. At D Rank, can only summon 3 spirits per thread.
4. Donore isn't the best when it comes to fighting by himself. Add that fact to the magical energy exhausted while summoning a spirit, and you're bound not to have a good time when it goes down for the count.
Abilities/Powers
- Donore is a seer,and thus has the ability to capture a fleeting glimpse into a possible future. Keyword being possible. It's never 100% what Donore sees will come to be, and relying on it too much could become his downfall.
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- D Rank Spells/Summons:
- XIV - Temperance:
- Name: XIV - Temperance
Rank: D
Type: Light, Supportive, Offensive
Description: Donore draws the card from his deck, and calls out Temperance's name and number. A large white circle, inscribed with ancient runes, appears, and a figure coated with light emerges. The glow dissipates, revealing a gray skinned Nun, looking like a mannequin with no features whatsoever upon her face. Number 14, Temperance, represents virtue and holiness.
Temperance was Donore's first contract,and perhaps his most trusted spirit yet. The two agreed to work together on very simple terms; Donore would help her cleanse the world of sin,spreading the light of virtue wherever he went.Strengths1. Temperance can bend and shift light into powerful attacks. Not only that, but she can shape it into things like weapons or armor, sort of like a pseudo-lightmake magic.
2. 50% damage boost to Dark magic
3. Temperance knows healing magic,and can heal wounds or cure illnesses.Weaknesses
1. Can be used once per thread,up to 6 posts.
2. In a way,Temperance can be considered very full of herself, prideful,and self righteous. Unfortunately, this is true. So true to the point where she will refuse to follow orders.
3. Weak to God-Slayer magic, as it was made to destroy holy and celestial beings like herself.
4. Weak to corrupt magics in general.
- Page of Wands:
- Name: Page of Wands
Rank: D
Type: Fire, Offensive
Description: Donore draws the card from his deck, and holds it up. He calls out the name of the spirit, and a large,red, archaic circle appears. Coming forth out of it appears to be a child sized figure, bathed in fire. The flames dissipate, and a young boy appears. He's dressed in a painfully bright orange shirt, a scarlet vest, and dark blue jeans. He has bright orange yes as well, and freckles pasted all over his skin. On top of his head, his hair stands straight up, and looks like an actual fire as it starts off yellow, than red, than orange at the top. He always has a box of matches clenched in his right hand.
If you look up the words 'childish,' or 'brat' in the dictionary,there's a good chance you'd see a picture of the Page of Wands. Like most five or six year olds,The Page likes to go about and cause mischief where ever he goes. On the plus side,most five or six year olds have boundless imaginations and creativity,and these traits were something Donore enjoyed very much,so he jumped at the chance to form a contract with this spirit. In return,Donore takes the Page to paint the blank canvases of the world with his brushes of flame. The suit of Wands represent childish innocence and creativity.Strengths
1. As a spirit of flame and creativity,Page's fighting style is often unpredictable and full of surprises.
2. Page's flames can't be put out by regular means,and require either another source of magic or his will for them to disperse.
3. +25% resistance from fire attacks.Weaknesses
1. Can be summoned once per thread,lasts for five posts.
2. +50% Damage from water or wind magic.
3. As mentioned multiple times, Page is extremely childish,making him easily vulnerable to mind games and advanced strategies.
4. Fire spreads,and if not careful,can cause needless damage to allies or even his own master.
- Queen of Swords:
- Name: Queen of Swords
Rank: D
Type: Air,Offensive,Minor Arcana
Description:
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Spells:
Spell Template
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