Primary Magic: Plant magic
Secondary Magic: None
Caster or Holder: Caster
Description:
Is a form of magic that utilizes plants to do the casters bidding. It allows the caster to manipulate plants already existing plants in the vicinity or to accelerate the growth of the plants that she for a specific purpose. She can alter the molecular strength of the plants that she manipulates, making them tougher and deadlier. The plants can be used in a lot of ways. It can be used offensively, defensively or for support purposes.
Strengths: Because of its flexibility, it can be quite useful on a lot of scenarios. Quite effective against any mage regardless of rank as long as used wisely.
Weaknesses: This type of magic is generally weak against fire and ice type magic. Generally fire mages and ice mages have an upper hand in one on one battles.
Abilities/Powers:
*Plant manipulation - ability to manipulate plants.
*Plant communication - ability to communicate with plants.
*Bark of ages - Has increase defense and toughness.
*Rejuvenation - Regains stamina and health faster.
Name: Dance of the Wood Nymph
Rank: D
Type: Plant
Description: The caster summons a magic above the skies and a rain for different flower petal ensues. A sweet aroma permeates the air making anyone within the affected vicinity fall under a delightful illusion. They are so engrossed in the illusion that they are sucked into a nirvana like state for 1 post. In this state they cant move or attack.
Strengths: Victims to this spell are unable to move. Useful on one on one duels.
Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Can be countered by fire or wind magic.
Duration: 4 posts.
Cooldown: 3 posts.
Name: Holly Green Barrier
Rank: D
Type: Plant
Description: The caster summons roots from the ground to form a magic protective circle. It blocks both physical and magical attacks. It can withstand a couple of attacks before the roots dries up and shatters, firing wooden stakes all around.
Strengths: A defensive spell that can enclose the caster and her party in a protective wall of about 5 meters in diameter.
Weaknesses: Usually takes 4 D rank attacks , but depending on the force and rank of the attack, the barrier may break even faster. Takes 2 for rank C, and 1 for rank B and above. Weak against fire or ice magic and attacks taken from said magic decreases the barriers defense, hastening its duration.
Duration: 5 posts
Cooldown: 3 posts
Name: Natures Wrath
Rank: D
Type: Plant
Description: The caster summons an explosion of plants and trees in an area of 20 meters around her. The growth of the plants and trees are so abrupt that it causes multiple blunt damage to those caught inside the explosion. Explosion goes on for 3 posts. When it stops the forest created from it remains.
Strengths: Causes multiple blunt attack damage and also creates a mini forest where she can hide and have additional plant help.
Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Weak against fire magic, mini forest can be set ablaze by strong fire magic(B and above).
Duration: 3 posts
Cooldown: 3 posts
Name: Gift of the Forest
Rank: D
Type: Plant
Description: The caster summons a magic circle on the ground and a variety of wild flower grows, like a flower carpet. Those in the flower carpet are healed of their aches and pains. Minor wounds are also healed. Healing effect lasts for 5 posts.
Strengths: Great support ability that heals and restores vigor.
Weaknesses: Range is limited to 5 meters around the caster. Has no combat ability. Weak against fire or ice magic.
Duration: 5 posts
Cooldown: 3 posts
Name: Plant manipulation
Rank: D
Type: Plant
Description: An ability that allows the user to control plant life within 20 meters around her. She can move them like they are part of her body. She can also make them extend or retract.
Strengths: Flexible magic that allows her do multiple things at once.
Weaknesses: Range is limited to 20 meters around the caster. And plants are are weak to fire and ice attacks and can be hacked off easily by strong sharp weapons. Weak against fire or ice magic.
Duration: 8 posts
Cooldown: 5 posts
Secondary Magic: None
Caster or Holder: Caster
Description:
Is a form of magic that utilizes plants to do the casters bidding. It allows the caster to manipulate plants already existing plants in the vicinity or to accelerate the growth of the plants that she for a specific purpose. She can alter the molecular strength of the plants that she manipulates, making them tougher and deadlier. The plants can be used in a lot of ways. It can be used offensively, defensively or for support purposes.
Strengths: Because of its flexibility, it can be quite useful on a lot of scenarios. Quite effective against any mage regardless of rank as long as used wisely.
Weaknesses: This type of magic is generally weak against fire and ice type magic. Generally fire mages and ice mages have an upper hand in one on one battles.
Abilities/Powers:
*Plant manipulation - ability to manipulate plants.
*Plant communication - ability to communicate with plants.
*Bark of ages - Has increase defense and toughness.
*Rejuvenation - Regains stamina and health faster.
Name: Dance of the Wood Nymph
Rank: D
Type: Plant
Description: The caster summons a magic above the skies and a rain for different flower petal ensues. A sweet aroma permeates the air making anyone within the affected vicinity fall under a delightful illusion. They are so engrossed in the illusion that they are sucked into a nirvana like state for 1 post. In this state they cant move or attack.
Strengths: Victims to this spell are unable to move. Useful on one on one duels.
Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Can be countered by fire or wind magic.
Duration: 4 posts.
Cooldown: 3 posts.
Name: Holly Green Barrier
Rank: D
Type: Plant
Description: The caster summons roots from the ground to form a magic protective circle. It blocks both physical and magical attacks. It can withstand a couple of attacks before the roots dries up and shatters, firing wooden stakes all around.
Strengths: A defensive spell that can enclose the caster and her party in a protective wall of about 5 meters in diameter.
Weaknesses: Usually takes 4 D rank attacks , but depending on the force and rank of the attack, the barrier may break even faster. Takes 2 for rank C, and 1 for rank B and above. Weak against fire or ice magic and attacks taken from said magic decreases the barriers defense, hastening its duration.
Duration: 5 posts
Cooldown: 3 posts
Name: Natures Wrath
Rank: D
Type: Plant
Description: The caster summons an explosion of plants and trees in an area of 20 meters around her. The growth of the plants and trees are so abrupt that it causes multiple blunt damage to those caught inside the explosion. Explosion goes on for 3 posts. When it stops the forest created from it remains.
Strengths: Causes multiple blunt attack damage and also creates a mini forest where she can hide and have additional plant help.
Weaknesses: Range is limited to 15 meters around the caster. Usually it is used to get away from mobs. Weak against fire magic, mini forest can be set ablaze by strong fire magic(B and above).
Duration: 3 posts
Cooldown: 3 posts
Name: Gift of the Forest
Rank: D
Type: Plant
Description: The caster summons a magic circle on the ground and a variety of wild flower grows, like a flower carpet. Those in the flower carpet are healed of their aches and pains. Minor wounds are also healed. Healing effect lasts for 5 posts.
Strengths: Great support ability that heals and restores vigor.
Weaknesses: Range is limited to 5 meters around the caster. Has no combat ability. Weak against fire or ice magic.
Duration: 5 posts
Cooldown: 3 posts
Name: Plant manipulation
Rank: D
Type: Plant
Description: An ability that allows the user to control plant life within 20 meters around her. She can move them like they are part of her body. She can also make them extend or retract.
Strengths: Flexible magic that allows her do multiple things at once.
Weaknesses: Range is limited to 20 meters around the caster. And plants are are weak to fire and ice attacks and can be hacked off easily by strong sharp weapons. Weak against fire or ice magic.
Duration: 8 posts
Cooldown: 5 posts
Last edited by Asuna on 3rd October 2012, 10:13 am; edited 2 times in total