Magic
Primary Magic: Nature Magic
Secondary Magic:
Caster or Holder: Caster
Description:
Nature magic as a concept:
Nature Magic is the use of all forms of magic related to nature. This means the caster can actually use multiple types of elements. However, since the nature user isn't a master of an element, she uses many and tends to use them in the way they tend to lean towards. Nature magic tends to use lightning, water, wind, earth, and fire mostly, as many of the other elements tend to be far too specific in their use and control that only in extreme circumstances can they be used by a nature user.
Nessa and her Nature magic:
Nessa's use of nature magic isn't that far off from it's intended use. The only thing that makes her's any different is that she specializes in using it exclusively in combat as she is very frail. She also uses a group of buffs that she taught herself and are not part of the normal nature magic. Nessa relies on her magic greatly as she avoids all forms of physical combat, but has learned to better user her magic as to make up for it.
Strengths:
* Versatility - Nessa's magic heals, fortifies, hurts, buffs, etc... the is useful in any situation.
* Survival Based - Nessa's magic is based in survival with a combination of heal spells, defense spells
* Multiple Elements - Nessa inst bound to use one element like most people.
Weaknesses:
* Master of None - because Nessa doesn't on one element or type of magic she cant master any one type.
* Limited Elements - Even though Nessa can cast from multiple elements, she is still limited to elements that are tied to nature.
* Element clique - Most elements lend them selves to a type and since Nessa cant master any one type she is forced to use the elements in the most basic ways.
* MP Reliant - Because Nessa is a druid, they are taught from a young age to rely on the nature and magic, and therefor as a heavy caster type she relys on her magic a lot so she eats away her MP quick.
Lineage: Roger's Decedent:
Description: A pirate who's cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
Ability: Greatly heightened intelligence, fast reflexes. Requires 3 people less to run a ship.
Usage:Passive.
Primary Magic: Nature Magic
Secondary Magic:
Caster or Holder: Caster
Description:
Nature magic as a concept:
Nature Magic is the use of all forms of magic related to nature. This means the caster can actually use multiple types of elements. However, since the nature user isn't a master of an element, she uses many and tends to use them in the way they tend to lean towards. Nature magic tends to use lightning, water, wind, earth, and fire mostly, as many of the other elements tend to be far too specific in their use and control that only in extreme circumstances can they be used by a nature user.
Nessa and her Nature magic:
Nessa's use of nature magic isn't that far off from it's intended use. The only thing that makes her's any different is that she specializes in using it exclusively in combat as she is very frail. She also uses a group of buffs that she taught herself and are not part of the normal nature magic. Nessa relies on her magic greatly as she avoids all forms of physical combat, but has learned to better user her magic as to make up for it.
Strengths:
* Versatility - Nessa's magic heals, fortifies, hurts, buffs, etc... the is useful in any situation.
* Survival Based - Nessa's magic is based in survival with a combination of heal spells, defense spells
* Multiple Elements - Nessa inst bound to use one element like most people.
Weaknesses:
* Master of None - because Nessa doesn't on one element or type of magic she cant master any one type.
* Limited Elements - Even though Nessa can cast from multiple elements, she is still limited to elements that are tied to nature.
* Element clique - Most elements lend them selves to a type and since Nessa cant master any one type she is forced to use the elements in the most basic ways.
* MP Reliant - Because Nessa is a druid, they are taught from a young age to rely on the nature and magic, and therefor as a heavy caster type she relys on her magic a lot so she eats away her MP quick.
Lineage: Roger's Decedent:
Description: A pirate who's cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
Ability: Greatly heightened intelligence, fast reflexes. Requires 3 people less to run a ship.
Usage:Passive.
- Unique Abilities:
Unique Abilities- Nature's Sense:
- Nature's Sense:
Do to her use of nature magic, and her natural talent for it, Nessa has actually been able to tap into a ability thought to be lost to the Druids as a whole, Nature Sense. All druids have some aspect of this power based on controlling the basic elements of nature; however, none have seen it on Nessa's level in current times. It has actually granted her a new form of sight and even made her body more connected to the flow of nature and magic around her,a nd allows her to absorb it. Her magically attuned senses are connected to the elements them selves, as she uses the vapors of water in the air, the wind, the sense of the ground, and the heat of living things to actually see everything around her in a magic sight. This even allows her to see targets behind walls and rocks.
(Effect - Nessa has sight as good as any normal person, but misses some of the tiny details like wrinkles in a face or something like that, However she can sense and see people hiding behind things and tell beings from things like trees and plants. This also makes it near impossible to set a trap or ambush for Nessa)
Current Regen -
HP - 1%
MP - 1%
(HP regen - This starts at 1% and increases by 1% for each rank Nessa gains
MP regen - this starts at 1% and goes up 1% each rank Nessa gains
(With a max regen of 15%/25% HP)
- Elemental Prodigy:
- Elemental Prodigy:
Nessa is a prodigy for nature magic and from the second she tried to pick it up it has bent to her will like it was an extension of herself. As such, the magical aspect of the nature sensed her weakness of body and compensated by overloading her with pure magic power. This resulted in her actually having a larger then normal pool of magical energy. It also allows her better control of how much magic energy she uses with a spell, and grants her the ability to actually channel extra magical energy into a spell to incease the effects, duration, and damage of spells she casts.
(Effect - Nessa has a max HP base of 80% but has a max MP base of 120%)
(effect - Nessa can spend extra magic in her spells to increase the effects and damage of spells she casts. with a max of 10% per spell.
For every 2% extra spent it can increase the damage of a spell by 10% (to a max of +50% on one spell)
(This effect only alters the the spell equal to the spells Rank. So if used on a spell that is a lower rank than the caster, the bonus are based on the rank of the spell, not the caster.
- Druid's Pact:
- Druid's Pact:
As a Druid of the circle Nessa was required like all those before her to make her pact with the forest, nature, and the beast within it. However, this pact is not a one sided deal. Not only did she gain the ability to cast nature magic, and mold more then one element, it also gained her a pact with the animals in nature itself. This allows her to transform into some of the animals of nature. As she is a low rank mage, and a fairly new druid she can only take the forms of a black bear and a hawk right now. Both offer her some advantage in a tight pinch. However, after the first post as the animal Nessa starts to have to act out the more primal nature of her animal, and if someone would distract the animal it starts to distract her.
Black Bear Form:
+40% HP, -40%MP
35% armor, -20% speed. Otherwise for all intents and purposes, she is a black bear
Hawk Form:
- 20% MP, Gains the ability to fly
increased speed 30%, increased reflects 30%, Otherwise for all intents and purposes, she is a hawk
This last for 4 posts in either form, and has a cool-down of 5 posts
*Can still cast magic - Nessa can still cast magic in her animal forms.
*great survival techniques - These transformation can be used in a pinch if Nessa is really hurt of needs to runaway.
*can be used to hide - if in the middle of the forest, or in a group of other animals Nessa could blend in well and hide among them.
*Consumes MP - Even though this isnt a spell, both forms consume MP and a decent amount of it.
*Limited Forms - Nessa only has the two forms right now, so has limited choices to turn into
* Easy Target - In Nessa's bear form, she is an easy target, as she is big and bulky
* Primal Instinct - After the first post as the animal, Nessa starts acting out more like the animal and their interest become her own.
Last edited by Nessa Ferinus on 28th August 2015, 5:44 pm; edited 6 times in total