Primary Magic: Holy Gunkata Magic
Secondary Magic:
Caster or Holder: Holder
Description: The Holy Gunkata magic is a magic in which the practitioner uses stylized moves using firearms with the conclusion of the battle involving clashing the hammers together. The user channels their magic into their weapons and combines it with their physical capabilities to perform their spells. In Animo’s case, he uses his dual gunblade’s made for him by his late father to channel his Light magic into more powerful techniques.
Strengths: One of Holy Gunkata Magic’s strengths is it’s flexibility in terms of range. Spells can be anywhere from inches to miles in effective capabilities. Animo’s is especially effective due to his weapons being gunblade’s instead of traditional fire arms.
The magic is also adaptable to different situations by the user “buffing” themselves with different kinds of bullets such as armor piercing rounds.
Animo’s Gunkata does Light damage normally, making it excellent against Dark magic.
Weaknesses: While Holy Gunkata is extremely effective to most situations, it is limited by how many “buff” bullets Animo can carry around with him. The max amount is 30 and he keeps 6 of each of the 5 with him at all times, one for each gunblade.
Since it also does Light damage, this gives any opponent using shadow based magic more effectiveness to attack him.
This magic is also entirely dependent upon Animo having his gunblade’s in hand.
Abilities/Powers: Light damage
Effective close, mid, and long range
Adaptable to several situations
D Rank:
Secondary Magic:
Caster or Holder: Holder
Description: The Holy Gunkata magic is a magic in which the practitioner uses stylized moves using firearms with the conclusion of the battle involving clashing the hammers together. The user channels their magic into their weapons and combines it with their physical capabilities to perform their spells. In Animo’s case, he uses his dual gunblade’s made for him by his late father to channel his Light magic into more powerful techniques.
Strengths: One of Holy Gunkata Magic’s strengths is it’s flexibility in terms of range. Spells can be anywhere from inches to miles in effective capabilities. Animo’s is especially effective due to his weapons being gunblade’s instead of traditional fire arms.
The magic is also adaptable to different situations by the user “buffing” themselves with different kinds of bullets such as armor piercing rounds.
Animo’s Gunkata does Light damage normally, making it excellent against Dark magic.
Weaknesses: While Holy Gunkata is extremely effective to most situations, it is limited by how many “buff” bullets Animo can carry around with him. The max amount is 30 and he keeps 6 of each of the 5 with him at all times, one for each gunblade.
Since it also does Light damage, this gives any opponent using shadow based magic more effectiveness to attack him.
This magic is also entirely dependent upon Animo having his gunblade’s in hand.
Abilities/Powers: Light damage
Effective close, mid, and long range
Adaptable to several situations
D Rank:
- Spoiler:
Name: Revolver Shield
Rank: D
Type: Light
Description: Animo fill’s his gunblade’s with his light magic, then rapidly places them in key positions 360 degrees lateral and longitude around himself while pulling the triggers. The shells then explode with light magic, surrounding Animo with a shield of light. He does this exactly 64 times in rapid succession for as much defensive coverage as possible. This spell will also deal explosive light damage to the enemy if they are within melee range of Animo. This spell can also be used in the air.
Strengths: Can block one D rank spell
Good for getting the enemy off him at close range
Weaknesses: Cannot block C rank or higher spells
When used on the ground, any attack that comes from below the ground will still be able to harm Animo
2 post cooldown
Name: Optic Barrel
Rank: D
Type: Light
Description: Animo’s most basic spell, pointing his gunblade’s at the opponent and firing. Once the rounds reach their maximum distance, they explode with an effective radius of 4 feet. The specialty of this is that Animo can choose to fire between close range with an effective range of 5 feet, mid range with an effective range of up to 15 feet, and long range effective up to 30 feet.
Strengths: Deals explosive light damage
Good range
Will explode an enemies D rank defense using close range variation. Will not with any other variation
Weaknesses: 1 post cooldown
Close range is more powerful but has less effective range
Mid range is balanced damage with range
Long range travels farther but deals less damage as a result
Name: Flash Shells
Rank: D
Type: Light
Description: Animo loads a Flash Shell into his gunblade’s. This grants Animo’s spells flash properties, allowing him to temporarily blind his opponent.
Strengths: Makes Animo’s spells blind the opponent for 1 post
Weaknesses: The shells only last for 2 spells
Animo only has 6, so he can only load 6 spells with flash properties every thread.
Name: Boomerang Revolver
Rank: D
Type: Light
Description:Animo charges up one of his gunblade’s before throwing it at the opponent like a boomerang. As it flies through the air, the gun is constantly firing rounds that do small 1 foot radius explosions around. Once it reaches its maximum distance or Animo’s opponent, it will spin in place for two seconds before retracting back to Animo’s position. It still fires while it is coming back to him.
Strengths: Effective range of 25 feet
Deals explosive damage and the blade of the gunblade will hit the opponent as it is spinning
Weaknesses: The opponent can knock this spell away with a D rank or higher spell
2 post cooldown
Last edited by DragonPantsu on 9th October 2012, 1:09 pm; edited 1 time in total