The Turn; Hell's Spawn
Primary Magic: The Turn, Hell's SpawnSecondary Magic: N/A atm; Will be Flames of Hell
Caster or Holder: Caster
Description: So what exactly is this "magic" and how does it affect Elizabeth? Elizabeth was turned into something resembling a dhampir by a bite from a rouge vampire. The vampiric infection spread through her body until her hunter immune system combatted it. Her immune system was somewhat successful in combatting it although traces of vampiric infection remained. The remains of the infection began to change Elizabeth and, consequently, began to merge together with her genetic code thus making her a half blood. This "magic" is purely genetic, making it weird twist of magique and skills, due to the mixing of vampiric DNA merging with that of a hunter DNA. It is therefore unique and it would be near impossible to have magic similar to this or copy it, in that sense, unless her blood is obtained. Being a half blood/daywalker gives Elizabeth an advantage over humans and vampires. Not only can this not be rendered void, but she also possesses superhuman strength, stamina, speed, agility, heightened senses, and a rapid healing factor. This is not magic, but rather skills and traits brought by the merging of supernatural DNA. Therefore most all of the vampiric weakness do not affect Elizabeth whatsoever. However, the only "real" vampire weakness that would affect her would be holy magic and blood thrist.
Strengths:
1. Elizabeth deals more damage during the night, especially moreso in the night of the full moon.
2. Elizabeth has a strong resistance to any type of illusion magic, blood magic, and dark magic
3. Elizabeth has a heightened senses and characterisics such as strength, agility, and dexterity.
4. Elizabeth doesn't suffer usual vampiric weaknesses such as sunlight.
5. If a spell is only used for a short time and duration still remains, she can tap into it at any time until duration is up.
Weaknesses:
1. Weakness to holy magic.
2. Blood thirst. After using spells, Elizabeth will crave blood. The stronger the 'spell,' the bigger her bloodthirst will be.
3. If Elizabeth has not consumed blood within the time span of seven days, she will be weak and her spells deal less damage.
4. Unlike most vampires, Elizabeth cannot turn into a respective animal to escape, i.e. bats by any means.
5. Elizabeth may only consume fresh and or preserved blood. If she drinks unfresh blood, she will temporary loose her skills/powers for two posts.
6. Weaker forms of this magic is mostly for close combat
Abilities/Powers:
1. Biokinesis. When healing, Elizabeth heals about an additional 20MP and 15HP per post. This is due to her enhanced physiology.
2. Aura Perception. Elizabeth has a sixth sense that enable her to tell when people are nearby and, if they are not human, what they are.
3. Presentience/Precognition. Is able to sense or, at times, see events before they happen.
- Spell: D ranks:
Name: Hunter's Fury
Rank: D
Type: Offensive
Description: Tapping into her hunter nature, Elizabeth can submit into its desire to track, attack and destroy. Even so, she has control over it. This skill enhances her strength and senses to cause D rank damage to her opponents.
Strengths:
1. Per every hit, opponent recieves a total of two D rank damages.
2. Works perfectly in close range combat
3. Able to withstand damage of equal rank
Weaknesses:
1. As this is close range combat, she may not be able to move from hits as quickly.
2. Total duration is three posts and cooldown is four posts.
3. Cannot be used for mid range to long range combat
4. Must hit someone to deal damage (contact)
Name: Midnight's Escape
Rank: D
Type: Evasive
Description: Elizabeth, due to her vampiric nature, can phase through objects for a limited time. During this time, she becomes intangible as a ghost. Her body begins to fade away almost to "mist."
Strengths:
1. Able to get out of tight situations
2. Able to 'disappear' for a limited time
3. Caster sustains no damage from hits of equal rank
Weaknesses:
1. Purely evasive.
2. Causes no damage to opponents
3. Total duration is three post while cooldown is four
4. Although almost invisible, those of heightened senses can easily spot her faster than those who do not.
Name: Vampire's Bite
Rank: D
Type: Supportive
Description: Elizabeth can "mesmorize" people to do her bidding. She can have them fight for her or simply do her chores.
Strengths:
1. Elizabeth can summon up to three NPCs
2. Each NPC deals two D ranks of damage
3. NPCs follow Elizabeth's orders
Weaknesses:
1. She cannot have the NPCs harm themselves
2. The NPCs must be of equal or lower rank
3. Each NPC can be downed by two D ranks of damage each
4. Can only control NPCs
5. Duration is of 4 posts while duration is 6
Name: Hunter's Gift
Rank: D
Type: Supportive
Description: Even if a half blood, Elizabeth still has the ability to tap into her hunter's aura to heal allies in battle. When healing, she must be in contact with person she is healing. A soft glow washes of the person momentairly, healing them from D rank wounds.
Strengths:
1. Heals allies from D rank damage
2. Heals up to two mages of equal rank or one mage of higher rank from D rank damages
3. Can heal people
Weaknesses:
1. Can only heal D rank damage
2. Must be in contact with them in some way, shape, or form
3. Although it is brief, the soft glow can give away her position
4. Does not deal damage in any way