Primary Magic:Take-Over Magic
Secondary Magic:
Caster or Holder: Caster
Description: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'.
Strengths:
1.Distribute Damage: Cassius can block damage with the take-over of others, which doesn't harm him.
2.Versatile: Can switch take-overs to better suit his need.
3.Inherent bonuses: The take-overs tend to be stronger, faster, or more capable than the average human.
4.Potential to combo take-overs together.
5.Doesn't use spells, so doesn't have to worry about counter-spells and such.
Weaknesses:
1.Physically straining
2.Doesn't have spells.
3.Can only use a couple takeovers at once.
4.Take overs can be individually exhausted or wounded, blocking them from use.
5.No capacity for Unison Raids.
Abilities/Powers:
Elemental Mastery: Cassius specializes in Elemental Takeovers, which has given him a keen insight on the abilities of elemental spells. Spells used against Cassius that share a type with one of the Elementals he can takeover count as one rank lower for their effects, with a minimum of D rank, of course.
Spells:
Name: Earth Elemental: Arms
Rank: D
Type: Earth, Offensive
Description: Cassius grows Earth Elemental arms. Earth Elementals are the embodiment of the earth element, they are very strong and resilient to damage. Earth elementals are made of rock. Cassius' arms become those of an Earth elementals, i.e. arms made of rock.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Enhances physical strength and hardens the striking area.
2. Can withstand blows from D rank weapons and spells.
Weaknesses:
1. Slower punches
2. Weighs Cassius down in water.
Name: Iron Elemental Body
Rank: D
Type: Iron, Defensive
Description: Cassius gains the chest of an iron Elemental. Iron Elementals are the embodiment of iron, and are very durable, like a suit of iron. Iron Elementals are made of iron. Cassius' torso becomes that of an Iron Elemental, i.e. chest of iron.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. can withstand blows from D rank Spells and Weapons.
Weaknesses:
1. Can't swim while this is active.
Name: Air Elemental Legs
Rank: D
Type: Air, Offensive
Description: Cassius gains the legs of an Air Elemental. Air Elementals are the embodiment of air, they are very fast, but not that strong. Air Elementals are made of flurries of wind. Cassius' legs become those of an air elemental, i.e. his legs become a flurry of wind.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Fly short distances
2. Increases speed and mobility.
3. Can travel silently
Weaknesses:
1. Wind magic can completely negate the ability.
2. pulls projectiles towards Cassius
3. Cant support the weight of 2 heavy take-overs.
Name: Lightning Elemental Arms
Rank: D
Type: Lightning, Offensive
Description: Cassius gains the Arms of a Lightning Elemental. Lightning Elementals are the embodiment of electricity, they deliver powerful shocks at a touch. Lightning Elementals are made of electricity. Cassisu gains Lignthing Elemental arms, i.e. arms made of electricity.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Delivers powerful shocks when the user touches something.
2. Enhanced manual dexterity.
Weaknesses:
1. Water splashed on these arms instantly reverts them back.
2. Can't touch allies without shocking them either.
Secondary Magic:
Caster or Holder: Caster
Description: Allows the user to take over the power of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill such as flying or swimming. It can only take over the power of beings that the user truly 'knows'.
Strengths:
1.Distribute Damage: Cassius can block damage with the take-over of others, which doesn't harm him.
2.Versatile: Can switch take-overs to better suit his need.
3.Inherent bonuses: The take-overs tend to be stronger, faster, or more capable than the average human.
4.Potential to combo take-overs together.
5.Doesn't use spells, so doesn't have to worry about counter-spells and such.
Weaknesses:
1.Physically straining
2.Doesn't have spells.
3.Can only use a couple takeovers at once.
4.Take overs can be individually exhausted or wounded, blocking them from use.
5.No capacity for Unison Raids.
Abilities/Powers:
Elemental Mastery: Cassius specializes in Elemental Takeovers, which has given him a keen insight on the abilities of elemental spells. Spells used against Cassius that share a type with one of the Elementals he can takeover count as one rank lower for their effects, with a minimum of D rank, of course.
Spells:
Name: Earth Elemental: Arms
Rank: D
Type: Earth, Offensive
Description: Cassius grows Earth Elemental arms. Earth Elementals are the embodiment of the earth element, they are very strong and resilient to damage. Earth elementals are made of rock. Cassius' arms become those of an Earth elementals, i.e. arms made of rock.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Enhances physical strength and hardens the striking area.
2. Can withstand blows from D rank weapons and spells.
Weaknesses:
1. Slower punches
2. Weighs Cassius down in water.
Name: Iron Elemental Body
Rank: D
Type: Iron, Defensive
Description: Cassius gains the chest of an iron Elemental. Iron Elementals are the embodiment of iron, and are very durable, like a suit of iron. Iron Elementals are made of iron. Cassius' torso becomes that of an Iron Elemental, i.e. chest of iron.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. can withstand blows from D rank Spells and Weapons.
Weaknesses:
1. Can't swim while this is active.
Name: Air Elemental Legs
Rank: D
Type: Air, Offensive
Description: Cassius gains the legs of an Air Elemental. Air Elementals are the embodiment of air, they are very fast, but not that strong. Air Elementals are made of flurries of wind. Cassius' legs become those of an air elemental, i.e. his legs become a flurry of wind.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Fly short distances
2. Increases speed and mobility.
3. Can travel silently
Weaknesses:
1. Wind magic can completely negate the ability.
2. pulls projectiles towards Cassius
3. Cant support the weight of 2 heavy take-overs.
Name: Lightning Elemental Arms
Rank: D
Type: Lightning, Offensive
Description: Cassius gains the Arms of a Lightning Elemental. Lightning Elementals are the embodiment of electricity, they deliver powerful shocks at a touch. Lightning Elementals are made of electricity. Cassisu gains Lignthing Elemental arms, i.e. arms made of electricity.
Duration: 5 posts
Cooldown: 3 posts
Strengths:
1. Delivers powerful shocks when the user touches something.
2. Enhanced manual dexterity.
Weaknesses:
1. Water splashed on these arms instantly reverts them back.
2. Can't touch allies without shocking them either.
Last edited by Furikuri on 25th November 2012, 4:15 pm; edited 12 times in total