Primary Magic: Gravity
Secondary Magic: N/A
Caster or Holder: Caster
Description: Utilizing this Magic, the user can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed, or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when the user's arms are crossed.
Gravity Magic has a large range of offensive and defensive properties. The user can freely increase or decrease the gravity of anything around them. This Magic is strong enough to easily crush solid earth, and can even be used to repel other Magics if need be. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around the user, such as rain.
Strengths: -Is able to Increase Gravity: The increase in gravity allows you to easily pin opponents who cant resist the increased gravity field
-Is able to Decrease gravity: The Decreased gravity can throw off a enemies normal movement patterns or boost your allies
-Can outright reverse gravity: The reversal of gravity can literally throw someone for a loop
Weaknesses: -Opponents are able to use gravitational changes to their advantage if they are used to gravitational changes.
-Can cause unforeseen damage to the surroundings.
-Can be ineffective against mages whose magic doesn't require them to move, or that can resist changes in gravity.
-Limited defense options.
Lineage:
- Spoiler:
- Roger's Decedent:
Description: A pirate who's cruelty and wit makes him the most feared and respected buccaneer of all time; all the while keeping this image hidden from the world, and only being known as a high class citizen. The Pirate King had no heart for his fellow comrades once their usefulness was over, or if he had to save his own skin. The Pirate King has the ability to be an Admiral in a navy, and the leader of all pirates at the same time. Those who carry his blood, carry the tactical mind of a cruel and devious genius thief.
Ability: Greatly heightened intelligence, fast reflexes. Requires 3 people less to run a ship.
Usage:Passive.
Unique Abilities:
-Can allow the user to float.
Spells:
- D Rank Spells:
- Condensed Sphere:
- Name: Condensed Sphere
Rank: D
Type: Gravity | Offensive
Duration: Instant
Cooldown: 3 Posts
Description: This spell is cast when the caster extends his palm towards his target, shooting out a baseball sized orb of condensed gravity. The speed the orb travels twenty five feet per second.
Strengths:
-Causes blunt damage on anything it comes into contact with.
-May be controlled slightly, allowing the orb to curve slightly.
-May ricochet off certain materials, such as stones and metals.
Weaknesses:
-Full range of the spell is roughly twenty feet from the caster.
-Needs to actively maintain the spell.
-While ricocheting, orb may hit caster or allies.
-Cannot harm Barriers any Rank above D.
------- Manipulation:
- Name: Manipulation
Rank: D
Type: Gravity | Supportive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Allows the caster to make up to two allies roughly 50% lighter or heavier. This spell also allows caster to target themselves to count as one of the two targets. The spell takes a few seconds to cast.
Strengths:
-Allows allies to move faster and jump higher with lowered gravity, up to 1.5x their normal speed and jump height.
-Allows allies to hit harder with increased gravity, up to 1.5x their base damage.
-Quick casting time.
Weaknesses:
-When ones Gravity is decreased, they suffer a reduction in physical attack by 25%.
-When ones Gravity is increased, they suffer a reduction in movement speed by 25%.
-May put strain on an ally's body, due to the ally needing to exert their body.
-May be used to sabotage an Ally.
-May cause Allies to overestimate their ability with their gravity manipulated, effecting up to only C rank mages.
-Can strain the users body if used too often.
------- Flatten:
- Name: Flatten
Rank: D
Type: Gravity | Offensive
Duration: 1 Post
Cooldown: 4 Posts
Description: A quick burst of increased gravity to effect mages of the ranks of D and C differently. This spell effects any shape the caster wishes up to ten feet in diameter, though it takes a few seconds to fully initiate, can only be cast up to one hundred feet away from the caster.
Strengths:
-Attempts to knock opponent off their feet.
-Quickly Casted.
-Up to D rank the mages will be immobilized, while C rank is only slowed down by the spell.
-Deals D rank damage against whoever is caught by the spell at its casting.
Weaknesses:
-Ineffective against targeting people who enter the gravity field after originally cast.
-Must actively maintain the spell.
-Causes damage to environment.
-May only effect Mages up to C rank.
-Deals no damage towards anyone who enters the spell radius after its casting.
------- Gravity Barrier:
- Name: Gravity Barrier
Rank: D
Type: Gravity | Defensive
Duration: 2 Posts
Cooldown: 4 Posts
Description: Allows the caster to create a barrier of dense gravity in a ten foot radius, as a dome shape. The spell takes a few second to cast. Has a faint lavender color to it. The moment the barrier is casted, it starts to pull tough objects around it, adding them to the barrier itself.
Strengths:
-Can block up to two D rank spells, or two hits from a weak weapon.
-Can prevent AoE based spells from affecting areas past the spell.
-Capable of protecting others within the barrier.
-Objects pulled to the barrier only strengthen the Physical blocking.
Weaknesses:
-Vulnerable from below.
-Is weak against Light, Darkness, and Gravity based magic.
-Cannot withstand any hits from C Rank spells.
-Instantly breaks if any spells would bypass a Barrier.
-Objects gathered by barrier offer no extra defense against magic.
------- Gravitational Push:
- Name: Gravitational Push
Rank: D
Type: Gravity | Offensive/Defensive
Duration: Instant
Cooldown: 4 Posts
Description: This spell allows the caster to cause a wave of dense gravity form around their body and quickly expand around their body, deflecting incoming spells and hitting anyone within the radius, outside of the initial bubble. This spell has an instant cast. Has a faint lavender color to it. The max range of the bubble is roughly fifteen feet with the caster acting as the direct center.
Strengths:
-Can cause up to 2 D rank spells to be ricocheted off of it, preventing a direct hit.
-Potential to hit multiple foes.
-Doubles as Offensive and Defensive.
Weaknesses:
-Causes enviromental damage.
-Can harm allies.
-Short Range.
-During the Casting time, the Caster can be harmed.
-Does not block or negate spells.
-Takes 3 seconds to reach max range.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Daiki on 15th January 2015, 4:59 pm; edited 7 times in total