Magic
Primary Magic: Solid Script
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: It's a Caster magic and also a type of Letter magic. This magic allows one to have words they write become a reality. Each word is a spell. These words are not only visible for all those that can see but they also take on the traits of the actual object the word is. Such as writing the word fire in the air becomes fire. One can even use solid script to mark certain objects using symbols, however that's all they can do with symbols. One can not use a symbol to attack, heal or defend. All the words written using in solid script can only be written in English. One can not write: 木 or き. Then make a tree. At lower levels one can only make words that are the names of real world objects, that one can see outside frequently such as flower, water, fire or steel. At higher levels one can make words that aren't really seen in the real world and are more abstract in a sense such as guard, poison or heal. All the words written eventually fade away.
When one produces words they can throw it at the enemies, heal allies, shield the caster or even encase the caster in something. This magic can also be used to counter the effects of other Letter magic types. Such as rewriting runes using a magical pen as a medium for Solid Script. However, whether one can throw, heal, shield or encase depends on the word written. Writing a word like fire can be used to damage enemies, earth can be used for shielding, heal for healing, air for encasing and many other different words. One can even write multiple words seconds after each other.
Strengths:
-Attack multiple enemies
-Versatile due to being able to take the same form as the word. (Fire becomes Fire)
-Allows one to be very creative in their usage of it
-Can feed Slayers
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
Weaknesses:
-Requires concentration
-Hands to write the magic, so if the hands are bound or stuck together one can not write.
-Knowing what the meaning of the word actually is
-Able to spell the word properly, if it's mispelled the spell will NOT work.
-Enough time for it to be written clearly
-Space for a word to be written
-Letters of the word can NOT be overlapping on each other
-Can not be written backwards
(What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Solid Script
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: It's a Caster magic and also a type of Letter magic. This magic allows one to have words they write become a reality. Each word is a spell. These words are not only visible for all those that can see but they also take on the traits of the actual object the word is. Such as writing the word fire in the air becomes fire. One can even use solid script to mark certain objects using symbols, however that's all they can do with symbols. One can not use a symbol to attack, heal or defend. All the words written using in solid script can only be written in English. One can not write: 木 or き. Then make a tree. At lower levels one can only make words that are the names of real world objects, that one can see outside frequently such as flower, water, fire or steel. At higher levels one can make words that aren't really seen in the real world and are more abstract in a sense such as guard, poison or heal. All the words written eventually fade away.
When one produces words they can throw it at the enemies, heal allies, shield the caster or even encase the caster in something. This magic can also be used to counter the effects of other Letter magic types. Such as rewriting runes using a magical pen as a medium for Solid Script. However, whether one can throw, heal, shield or encase depends on the word written. Writing a word like fire can be used to damage enemies, earth can be used for shielding, heal for healing, air for encasing and many other different words. One can even write multiple words seconds after each other.
Strengths:
-Attack multiple enemies
-Versatile due to being able to take the same form as the word. (Fire becomes Fire)
-Allows one to be very creative in their usage of it
-Can feed Slayers
(What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. You must have at least three strengths. Remember to separate each individually and bullet point them!)
Weaknesses:
-Requires concentration
-Hands to write the magic, so if the hands are bound or stuck together one can not write.
-Knowing what the meaning of the word actually is
-Able to spell the word properly, if it's mispelled the spell will NOT work.
-Enough time for it to be written clearly
-Space for a word to be written
-Letters of the word can NOT be overlapping on each other
-Can not be written backwards
(What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Lineage:
- To save space, so no endless scrolling:
https://www.fairytail-rp.com/t4006-volume-iv-the-being
Magician's Spirit:
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omni-potent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to magical power, ability to identify the enemies magic. Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain a large increase of magical power, as well as have the old Sage share their body for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for 10 posts.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius with an explosion of fifteen meter radius.
https://www.fairytail-rp.com/t4006-volume-iv-the-being
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)