|| Sky Dragon Slayer Magic (天の滅竜魔法 Ten no Metsuryū Mahō) ||
Primary Magic:
Sky Dragon Slayer Magic (天の滅竜魔法 Ten no Metsuryū Mahō)
Secondary Magic:
None
Caster or Holder:
Caster
Description:
Sky Dragon Slayer magic is a form of Dragon Slayer Magic which is a type of Lost Magic in-which allows its users to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element, utilizing both offensive and defensive styles.
Though, Sky Dragon Slayers contains magic for supportive and healing magic, which makes it a bit more different than the other types. Users of this magic have the ability to consume air and wind, which is virtually the same thing. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore.
Strengths:
• Can support Allies
• High Speeds
• Can consume air -Pretty much unlimited you could say-
Weaknesses:
• Cannot consume their own wind
• Cannot consume God/Demon slayer wind/air, but the casters can be consumed by them
• Cannot Heal themselves
• Harder to use inside enclosed areas
• Can harm Allies
Primary Magic:
Sky Dragon Slayer Magic (天の滅竜魔法 Ten no Metsuryū Mahō)
Secondary Magic:
None
Caster or Holder:
Caster
Description:
Sky Dragon Slayer magic is a form of Dragon Slayer Magic which is a type of Lost Magic in-which allows its users to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element, utilizing both offensive and defensive styles.
Though, Sky Dragon Slayers contains magic for supportive and healing magic, which makes it a bit more different than the other types. Users of this magic have the ability to consume air and wind, which is virtually the same thing. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing Magic is long-lost, and believed to be nonexistent anymore.
Strengths:
• Can support Allies
• High Speeds
• Can consume air -Pretty much unlimited you could say-
Weaknesses:
• Cannot consume their own wind
• Cannot consume God/Demon slayer wind/air, but the casters can be consumed by them
• Cannot Heal themselves
• Harder to use inside enclosed areas
• Can harm Allies
- Lineage:
- Lineage:
Description: Lucifer himself cursed a monk with the ability to seal away any object into an endless pit on the palm of his hand and spit out the objects at will. Only blood carried down from the great monk can utilize this seal.
Ability: A small black hole is created at the palm of the user’s hand causing any object to be sucked in. The pit is endless and can store any object.
Usage: The seal only lasts one post and counts as an attack even if the user is absorbing/storing an object. Can only affect NPC living creatures. This lineage is considered to be a "finisher" move, whereas it does maximum damage to weakened opponents. If one wants to use this lineage against a fully powered opponent, they will take backlash damage that is the equivalent of the rank of the target being sucked up. Has a maximum range of 15 meters. The lineage ability can only be used a maximum of seven times per a thread.
- Unique Abilities:
- Unique Abilities:
➣ Enhanced Senses:
As a Dragon Slayer, the casters senses are enhanced considerably.
➣ Consume:
The caster can consume Wind to increase their magic power. This is also translated into consuming air. It increases 10% MP. The caster can only consume air 3 times per thread
➣ Resistance:
The caster has a high resistance to Wind/Air magic. 25% resistance to spells of a lower or equal rank to her own. S/SS would be considered equal to Hrank if the caster was of the Hrank.
- D Rank:
- Sky Dragon's Roar:
- Name: Sky Dragon's Roar (天竜の咆哮 Tenryū no Hōkō)
Rank: D
Type: Offensive, Wind
Duration: 1 Post
Cooldown: 3 Posts
Description: The user inhales a large quantity of air before releasing it in an extremely powerful blast that resembles a tornado coming from the users mouth.
Strengths:
➣ Strong Finisher
➣ Strong enough to knock someone back about 3 meters if directly hit.
➣ Is about 5 meters in width at the end of the tornado
Weaknesses:
➣ Avoidable
➣ Range is about 7 meters so it is a fairly short range
➣ Weaker against Earth Slayer/Magic
➣ Has a paragraph wind up time, so opponents can easily interrupt
- “Arms:
- Name: Arms (剛腕, アームズ, Āmuzu)
Rank: D
Type: Supportive, Wind
Duration: 2 Posts
Cooldown: 4 Posts
Description: The user holds their arms out, repeating a chant, before a glow appears around the body of the person the spell is casted upon, causing the certain ability(strength) to be increased.
Strengths:
➣ Can be used on multiple allies
➣ Can be doubled with other supportive spells such as ‘Verneir'
➣ Increases Physical/Magical Offensive attacks by 25%
Weaknesses:
➣ Can only be casted on up to 3 people at once
➣ Cannot be cast on themselves
➣ Cannot be used with more than 1 other supportive spell
➣ Can be canceled out if a different person casts a supportive spell on the same ally with Arms
- Vernier:
- Name: Vernier (瞬足, バニーア, Banīa)
Rank: D
Type: Supportive, Wind
Duration: 2 Posts
Cooldown: 4 Posts
Description: The user holds their arms out, repeating a chant, before a glow appears around the body of the person the spell is casted upon, causing the certain ability(speed) to be increased.
Strengths:
➣ Increases speed on Magical/Physical attacks and just speed in general by 25%
➣ Can be cast on multiple allies
➣ Can be doubled with other supportive spells such as ‘Arms'
Weaknesses:
➣ Can be casted on up to 3 people
➣ Cannot be cast on themselves
➣ Cannot be used with more than 1 other supportive spell
➣ Can be canceled out if a different person casts a supportive spell on the same ally with Vernier
- Sky Dragon's Claw:
- Name: Sky Dragon's Claw (天竜の鉤爪 Tenryū no Kagizume)
Rank: D
Type: Offensive, Wind
Duration: 1 Post
Cooldown: 3 Posts
Description: The user swings their leg down at their opponent, generating large winds from it before tossing it at the opponent.
Strengths:
➣ Has a 5 meter range
➣ Is strong enough to cut through metal/rock -If a spell, must be an equal or lesser rank-
➣ Strong in Long Range Combat
Weaknesses:
➣ Weak in Close Range Combat
➣ Can be avoided
➣ Can hit allies
➣ Weak against Earth Magic
Last edited by Alex on 5th April 2015, 9:21 pm; edited 22 times in total