Magic
Primary Magic: Storm Force Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Storm Force magic is a very powerful caster magic that involves the creation and manipulation of storms. This is any storm, including ice storms, snow storms, fire storms and sand storms. It is essentially a Maker magic revolving around storms, but it also includes the ability to become a storm and to manipulate natural storms or storms created by other magic.
Kodai uses this magic to great effect, fighting fluidly with it's various effects.
Abilities:
Aura Type:
Strengths:
Weaknesses:
Lineage:
List of Spell Fusions:
Primary Magic: Storm Force Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Storm Force magic is a very powerful caster magic that involves the creation and manipulation of storms. This is any storm, including ice storms, snow storms, fire storms and sand storms. It is essentially a Maker magic revolving around storms, but it also includes the ability to become a storm and to manipulate natural storms or storms created by other magic.
Kodai uses this magic to great effect, fighting fluidly with it's various effects.
Abilities:
- Storm Runner: The ability to freely manipulate any type of storm, even magically produced storms, or the elements that make up storms (Lightning, water, wind, etc.) within a ten meter range. This costs 5% MP every time it's used.
- Thunderous Voice: The ability to magically amplify the user's voice to very high decibel levels. The maximum it can amplify the voice to is 120 decibels, the level of a thunderclap.
Aura Type:
- Locked until B rank:
- (Here put in a minor effect your Aura will Generate alongside the Default Aura Burst Effects, These Have to be related to your magic in some form, and cannot be heavily powerful. Also Scales with Rank)(Perks Can be found Here
Strengths:
- Very versatile, with a wide variety of effects
- Hard to hit the user with certain elements
- Strong against a wide variety of elements. For instance, lightning is strong against metal, ice is strong against water, water is strong against fire
Weaknesses:
- Can be consumed by a great many Slayers
- Weak to a great many elements. For instance, water is strong against fire, lightning is strong against water, etc.
- The manipulation of elements is limited to spells of the user's rank or below. With natural storms, the area of the storm is limited to the range of the ability
- Most of the spells don't have a very long range
Lineage:
- Will eventually re-roll for this. Until then, I'm never using my lineage.:
- This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic!)
- D-rank spells:
- Thunderclap:
Name: Thunderclap
Rank: D
Type: Offensive
Description: The user claps his hands together and magically amplifies the sound produced to the decibel level of a thunderclap (120 dB). The result disorients the enemy, and can even cause loss of balance due to damage to the inner ear. The disorientation lasts for the spell's cooldown, four posts.
Range:Ten meters
Duration:Instant
Cooldown:Four posts
Strengths:- Good against a large crowd of enemies
- Non-lethal, good for capturing people without damaging them
- Good for getting a break during a battle
Weaknesses:- Attracts attention - if enemies don't know where you are, they definitely will after this spell
- Only affects mages equal to the spell's rank
- Doesn't damage enemies - doesn't work well against enemies trying to kill you
- Good against a large crowd of enemies
- Storm Fist:
Name: Storm Fist
Rank: D
Type: Offensive
Description: The user envelops his fist in a storm element of his choice, then punches his target. The element the user chooses has a different effect from all the others.
Lightning - Two post paralyzation on the target + D-rank damage
Water - Enhanced knockback of five meters
Ice - Freezes the target for two posts + D-rank damage
Wind - Traps the target in a tornado that deals another D-rank damage to them in the next post if they don't escape + D-rank damage the first post
Fire - Deals an extra D-rank damage
Sand - Extra knockback of four meters + D-rank damage
Thunder - Incapacitates the enemy (Like Thunderclap) four two posts + D-rank damage
Range:Close
Duration:Varies between instant and two posts
CooldownFour posts
Strengths:- Variety of effects
- Strong against a lot of elements
- Very versatile
Weaknesses:- Vulnerable to a great many elements
- Vulnerable to a great many Slayers
- Often leaves the user open to counterattack
- No range to it
- Variety of effects
- Stormy Halberd:
Name: Stormy Halberd
Rank: D
Type: Offensive
Description: The user places their hands together and focuses their magic, creating a halberd out of a storm element. Each element has a different effect. The halberd can only take three D-rank hits before it is dispelled. Some elements cause the weapon to break faster, in two D-rank hits.- Elemental Strengths:
Lightning - Two post paralyzation on the target + C-rank damage
Water - Enhanced knockback of five meters
Ice - Freezes the target for two posts + C-rank damage
Wind - Traps the target in a tornado that deals another C-rank damage to them in the next post if they don't escape + C-rank damage the first post
Fire - Deals an extra C-rank damage
Sand - Extra knockback of four meters + C-rank damage
Thunder - Incapacitates the enemy (Like Thunderclap) four two posts + C-rank damage
- Extra damage list:
Lightning is weak to earth
Water is weak to lightning
Ice is weak to fire
Wind is weak to earth
Fire is weak to wind and water
Sand is weak to wind
Thunder is weak to earth and wind
Duration:Three posts
CooldownFour posts
Strengths:- Very Versatile
- Good for mid-range combat
- Variety of effects
Weaknesses:- Not good for close-range, too long to maneuver quickly
- Vulnerable to a great many elements
- Can be easily eaten by a great many Slayers
- No range beyond two meters
- Storm Lancer:
Name: Storm Lancer
Rank: D
Type: Offensive
Description: The user places their hands together, focuses his magic, then creates a number of spears to fly at the enemy. The maximum number of lances the user can make is ten. Each element has a different effect on the enemy.- Elemental Strengths:
Lightning - Two post paralyzation on the target + C-rank damage
Water - Enhanced knockback of five meters
Ice - Freezes the target for two posts + C-rank damage
Wind - Traps the target in a tornado that deals another C-rank damage to them in the next post if they don't escape + C-rank damage the first post
Fire - Deals an extra C-rank damage
Sand - Extra knockback of four meters + C-rank damage
Thunder - Incapacitates the enemy (Like Thunderclap) four two posts + C-rank damage
Duration:Instant
CooldownFour posts
Strengths:- Longest range of Kodai's D-rank spells
- Versatile
- Variety of effects
Weaknesses:- Can be eaten by a great many Slayers
- No range under five meters, as such doesn't work against an enemy closer than that
- Can only hit one target at one time
- Can only be made out of one element at a time
- C-rank spells:
- Storm Wall:
Name: Storm Wall
Rank: C
Type: Defensive
Description: The user plants his hands on the ground, then straightens up and throws his hands wide. He focuses his magic and creates a large wall out of a storm element. Which element is used determines much about the dimensions of the wall. If the wall is made of solid ice, the wall is five feet wide and can take four D-rank hits. If the wall is made out of any other element, the wall stretches to ten feet wide, but can only take three D-rank hits. Of course, each element has it's own weaknesses. If any element that the wall is weak is used against the wall, it's damage threshold is lowered.- Weakness list:
Lightning is weak to earth
Water is weak to lightning
Ice is weak to fire
Wind is weak to earth
Fire is weak to wind and water
Sand is weak to wind
Thunder is weak to earth and wind
Range:No more than two meters in front of the caster
Duration:Five posts
CooldownSix posts
Strengths:- Great defense
- Can extend to other people
- Strong against a lot of elemental magics
Weaknesses:- Can be eaten by Slayers
- Weak against a lot of elemental magics
- Caster is vulnerable while casting
- Most elements do not block physical attacks, just magical
- Stormy Blade:
Name: Stormy Blade
Rank: C
Type: Offensive
Description: The caster places his hands together and focuses his magic, making a longsword. The longsword is a meter long, and can me made out of any storm element. The element it is created out of determines what effect it has on the target.- Elemental Strengths:
Lightning - Two post paralyzation on the target + C-rank damage
Water - Enhanced knockback of five meters
Ice - Freezes the target for two posts + C-rank damage
Wind - Traps the target in a tornado that deals another C-rank damage to them in the next post if they don't escape + C-rank damage the first post
Fire - Deals an extra C-rank damage
Sand - Extra knockback of four meters + C-rank damage
Thunder - Incapacitates the enemy (Like Thunderclap) four two posts + C-rank damage
Range:One meter (Length of the sword)
Duration:Four posts
CooldownFive posts
Strengths:- Versatile
- Variety of effects
- Can adapt to very many fighting styles
Weaknesses:- Weak to a great many elements
- Elemental Weaknesses:
Lightning is weak to earth
Water is weak to lightning
Ice is weak to fire
Wind is weak to earth
Fire is weak to wind and water
Sand is weak to wind
Thunder is weak to earth and wind
- Can be eaten by Slayers
- No range beyond one meter
- Different elements make the blade heavier
Ice is the heaviest (25% reduction in speed]
Thunder is the lightest (Being nothing but sound, it weighs nothing)
- Perfect Storm:
Name: Perfect Storm
Rank: C
Type: Variable
Description: The caster chants an incantation that goes as follows: Conjuro ultimum vas interitus. Sit custodire mandata mea non deficiet. Perfect Storm! They then hold their arms straight out in front of them, middle fingers and thumbs in a snapping position and index fingers pointing downwards, then twists their hands to point outward, snapping their fingers at the same time. The index fingers are left pointing straight forward, thumbs making it a gun shape. This motion triggers the caster's magic, which flows upward twenty meters and creates a large, stormy gray magic seal that spans ten meters. Underneath this magic seal forms a storm cloud that stretches to the edges of the magic seal. The caster can cause the storm to generate any storm element, according to verbal commands. This can stretch from commanding lightning to fall like rain to commanding ice to form walls around people.
Range:Twenty meters
Area of Effect:Ten meters
Duration:Four posts
CooldownFive posts
Strengths:- Very very versatile
- Adaptable to any situation
- The caster does not need to be under the circle
Weaknesses:- Slayers of the storm elements are not affected
- Can affect allies just as much as enemies
- Has the potential to be very destructive
- Wind magic can simply blow away the cloud
- Very very versatile
- Signature spell - Storm Body:
Name: Storm Body
Rank: Signature
Type: Defensive
Description: The caster snaps his fingers, and magically transforms his body into a storm cloud. The storm cloud happens to look exactly like the caster's normal body, but gray and.. cloudy. This gives the caster intangibility, as well as the ability to cause his storm body act like an actual storm - I.E., cause lightning to flash in his cloud form, hail and rain to fall from it, things like that. The caster maneuvers around by causing breezes to blow his cloudy body wherever he wants. The cloud form naturally hovers half a foot above the ground. The caster also has the ability to cancel the spell whenever he wants by simply snapping his fingers again.
Range:None
Duration:Five posts
CooldownSix posts
Strengths:- Intangible to attacks his rank and below
- No MP cost
- Manipulation of the storm body
Weaknesses:- Can be eaten by storm Slayers
- Can be blown around by wind magic
- Cannot interact with anything physical
- Any attack above the caster's rank causes the caster to return to his human form.
- Intangible to attacks his rank and below
List of Spell Fusions:
- Locked until B rank:
- (List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Last edited by Kodai Venator on 14th December 2014, 11:47 am; edited 1 time in total