Magic
Primary Magic: Divine Fire
Secondary Magic: N/A
Caster or Holder: Caster
Description: Divine Fire works just like nullification magic but with fire. Is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from.
This Magic can be utilized by simply waving the assault away, or using his limbs, such as his elbow, to nullify a spell.
The user has the power of nullification against magic; the user is able to destroy lower ranked spells. The user can only destroy lower ranked spells, and is able to destroy three per thread.
Note: Hazme's Fire is purple.
Strengths:
- The user has the ability to destroy other's magic easily.
- The user gains a very high power against lower ranked mages. This magic has a very high defensive power against same ranked mages.
- The mage is able to nullify same and lower ranked spells.
Weaknesses:
- This is a close rage magic, the user can only nullify close magic, meaning that he can't nullify illusions made from a long distance, or any attack that causes something in the target's body or mind from a long distance.
- The caster's magic is useless against higher ranked mages. This because its made to nullify magic, but the caster can't nullify higher ranked mages.
- This magic has no supportive spells, only protective spells that could be also offensive spells.
- The user's offensive power is the opponents offensive power as well, this magic needs magic power from other persons to use his own spells.
Abilities/Powers:
-Spell Nullification: By doing nothing, the user is able to nullify lower ranked Spells by using his own mp. He can nullify two spells each page. This are not accumulative. The nullified spells have to be offensive spells or supportive spells.
10 Mp: B Rank Spell.
5 Mp: C rank Spell.
2 Mp: D rank Spell.
-Magic Nullification: By sacrificing his own Mp, the user can take away it's opponent's mp two times per page. The user has to have physical contact with his opponent to take Mp away by burning his body. When the user takes mp away from the opponent, he is able to take away any amount of Mp below 5%, but the Mp spent will be 2 times the Mp nullified unless his opponent is two ranks below the user, if that happens, the user will sacrifice the same amount of Mp nullified.
Primary Magic: Divine Fire
Secondary Magic: N/A
Caster or Holder: Caster
Description: Divine Fire works just like nullification magic but with fire. Is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from.
This Magic can be utilized by simply waving the assault away, or using his limbs, such as his elbow, to nullify a spell.
The user has the power of nullification against magic; the user is able to destroy lower ranked spells. The user can only destroy lower ranked spells, and is able to destroy three per thread.
Note: Hazme's Fire is purple.
Strengths:
- The user has the ability to destroy other's magic easily.
- The user gains a very high power against lower ranked mages. This magic has a very high defensive power against same ranked mages.
- The mage is able to nullify same and lower ranked spells.
Weaknesses:
- This is a close rage magic, the user can only nullify close magic, meaning that he can't nullify illusions made from a long distance, or any attack that causes something in the target's body or mind from a long distance.
- The caster's magic is useless against higher ranked mages. This because its made to nullify magic, but the caster can't nullify higher ranked mages.
- This magic has no supportive spells, only protective spells that could be also offensive spells.
- The user's offensive power is the opponents offensive power as well, this magic needs magic power from other persons to use his own spells.
Abilities/Powers:
-Spell Nullification: By doing nothing, the user is able to nullify lower ranked Spells by using his own mp. He can nullify two spells each page. This are not accumulative. The nullified spells have to be offensive spells or supportive spells.
10 Mp: B Rank Spell.
5 Mp: C rank Spell.
2 Mp: D rank Spell.
-Magic Nullification: By sacrificing his own Mp, the user can take away it's opponent's mp two times per page. The user has to have physical contact with his opponent to take Mp away by burning his body. When the user takes mp away from the opponent, he is able to take away any amount of Mp below 5%, but the Mp spent will be 2 times the Mp nullified unless his opponent is two ranks below the user, if that happens, the user will sacrifice the same amount of Mp nullified.
- Spells:
- A Rank Spells:
- Divine Wall:
- Name: Divine Wall
Rank: A
Type: Defensive/Offensive/Fire
Duration: Instant
Cooldown: 10 Posts
Description: The user without moving creates a purple bright wall anywhere around him that will absorb magic power that strikes against it, and will then disappear.
The wall has the form of a 20 m tall square, it can be created in an area of 15 meters radius around the user. In case of hitting a close range spell, the magic power will be burned and then the caster will be moved back with a strong force,being thrown by a big explosion 10 meters back, and dealing A rank damage to it, Example: If Hazme uses fire punch against Yukino and Yukino uses the wall, the hand will strike the wall and the fire around the hand will disappear, the wall will then send a force that will move Hazme 10 meters back and will deal A rank damage.
In case of long rage spells (2 meters or longer) the wall will burn the magic and then disappear with out dealing any damage to the enemy.
The wall can only take an amount of 1 A rank spell, it will be broken with one A rank spell
Strengths:
- The wall will protect the user and attack the enemy, working as an offensive and defensive spell. Only if the attack was a close range attack.
- The wall can be created to protect someone else, not only to protect Hazme.
- The wall will only stop 1 A rank spell.
Weaknesses:
- It will only work with A ranked spells, if a higher rank spell strikes the wall, the wall will be destroyed and will attack Hazme. The wall only resists 1 A rank spell, it will then be destroyed.
- The wall is not able to destroy illusion spells, or any type of spells used from a long range or than directly hit the opponent (Rapture, Dark Scripture:Pain...)
- The wall works with both directions, making the caster not able to use spells if the wall is in front of him. This affects partners as well.
- The wall won't deal any damage if the spell stopped was a long rage attack. Long rage means that the opponent was at least 2 meters away from Hazme.
- Fire slayers are able to eat the fire, they will lose 1% Mp but will be able to eat it anyway.
- Divine Rain:
- Name: Divine Rain
Rank: A
Type: Offensive/Fire
Duration: 1 Post
Cooldown: 10 Posts
Description: The user shouts, he places both hands together and a magic circle appears on top of him, then, 40 arrows made of fire fall from the circle at a very high speed, attacking anyone in a 20 meters radius around the user, the arrows will deal A rank damage, but any opponent can only receive a maximum of 1 arrow damaging him. The arrows will nullify any person's mp, taking away there ability to cast spells during the next post unless they use 2% mp extra.
Strengths:
- The spell will damage more than one person.
- It has the ability to increase the target's spell cost during his next post.
- The spell won't damage the user.
Weaknesses:
- The spell cost increase ability will only work against A rank mages.
- Any arrow can be broken by A rank or higher spells.
- The spell will damage partners and friends as well, causing a spell cost increase.
- The spell won't deal more than one A rank damage to each person.
- The arrows can be eaten by fire slayer, in case this happen, they will lose 1% Mp.
- Mirror:
- Name: Mirror
Rank: A
Type: Defensive/Offensive/Fire
Duration: Instant
Cooldown: 10 Posts.
Description: The user moves his hand against any target, then, a small sphere of fire appears in front of the user's hand, that will absorb one A rank spell close to it (It reaches a 1/2 meters radius). After absorbing it, a bright purple wave of magic strikes the enemy, dealing A rank damage and moving the target 3 meters back. The wave will have a figure of 2x2 meters in the shape of a cone.
Strengths:
- The spell works as a defensive and offensive spell, it stops the opponents attack and it then attacks the opponent with the same magical power.
- The wave reaches a zone of 2x2 meters in a shape of cone.
- The wave can attack more than one person.
Weaknesses:
- The spell will only work if any other spell is being used.
- The Spell will only absorb A rank and lower spells.
- The purple wave will not appear if the sphere didn't absorb any other spell.
- The wave can only appear in front of the user's hand, making any person next to him or behind him unable to be hit by the wave.
- The sphere can be eaten by fire slayer, if this happens, they will lose 1% of their mp.
- B Rank Spells:
- Divine Aura:
- Name: Flaming Aura
Rank: B
Type: Offensive/Fire
Duration: Instant.
Cooldown: 6 Posts.
Description: The user places both palms together, creating a big magical aura around him full of flames. this aura will create a sphere around the user and will then explode, creating a big wave around him strong enough to destroy an entire battleship and burn any object around, even water. The wave reaches a 10 meters radius around the user and a speed of 5 meters per second. Anyone hit by the explosion will receive B rank damage and will only be able to use magic during his next post by using 1% extra mp. The spell will nullify any spell crashing with the wave, if the spell is an B Rank spell, the aura will nullify it and then disappear, if it's any lower rank spell, the aura will nullify it without losing any speed or power.
Strengths:
- It has the ability to increase the target's spell cost during his next post.
- The spell can damage more than one person.
- The explosion won't damage the user.
Weaknesses:
- The spell cost increase ability will only work against B rank mages.
- The spell can damage partners as well and increase their spell cost during the next post.
- The aura can be destroyed with any A rank or higher spell and the spell will hit the user.
- The aura will only resist one B rank spell or equals.
- Divine Arrow:
- Name: Divine Arrow
Rank: B
Type: Offensive/Fire
Duration: Instant.
Cooldown: 6 Post
Description: The user creates a large arrow with a purple-colored glowing fire and swings an arm, as if throwing an object, to attack the target destroying and burning the certain surrounding area in its range. This attack causes all magic in the victim to be temporarily disabled. The arrow will deal B rank damage, and anyone hit by the arrow will only be able to use magic during his next post by using 1% extra mp. The arrow will reach a distance of 20 meters straight, and reaches a speed of 10 meters per second.
The arrow will explode after reaching the enemy, the explosion reaches a 1 meter in diameter with in the targeted area.
Strengths:
- It has the ability to increase the target's spell cost during his next post.
- If the arrow strikes the enemy, an explosion will appear, able to deal damage more than one person.
- The arrow will have a high speed, reaching his limit to seconds after it was created.
Weaknesses:
- The spell cost increase ability will only work against B rank mages.
- The spell can damage partners as well and increase their spell cost during the next post.
- The spell can be sopped with a higher ranked weapon.
- The arrow can be stop with a A rank spell, both will crash and the arrow will nullify the spell and then disappear. This only works with A rank spells, in case of crashing with a S rank spell, the arrow won't be able to nullify its power and will be destroyed.
- Divine Fire:
- Name: Divine Fire
Rank: B
Type: Offensive
Duration: 4 Posts
Cooldown: 10 posts.
Description: The user places both palms against the floor, creating a big circle around him made of fire. The circle reaches a 10 meters radius and it will only have fire in it's perimeter. The flames will reach a height of 4 meters tall, and the flames will nullify any C rank or lower spell having contact with it. The fire will increase the cool down of any spell crashing with it, and anyone touching the fire will need to use 1% mp extra to cast it's spell during the next post.
Strengths:
- The fire is a strong protection against lower rank mages.
- If a slayer eats the fire, he won't be able to cast spells during the next post unless he uses 2% mp extra to cast it.
- The fire won't damage Hazme, it will only nullify his spells.
Weaknesses:
- The fire can be eaten by fire slayers.
- The fire can be nullified with water. (B rank water based spells or higher)
- The fire won't nullify A rank spells or higher.
- The fire will damage partners and friends as well.
- The fire will affect Hazme's spells too.
- C Rank Spells:
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Type:
Duration:
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Rank:
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- D Rank Spells:
- Divine Body:
- Name: Devine Body
Rank: D
Type: Supportive/Fire
Duration: 4 Posts.
Cooldown: 6 Posts.
Description: Hazme snaps his fingers, then, his body turns into fire, being able to burn anything around him and drain mp from anyone who touches (1% Mp for each punch, 3% Mp max per post).
Strengths:
-The user will be able to burn anything by just touching it.
-The user is able to drain mp by touching mages. (This won't increase his own mp)
-The user will gain an immunity against physical noon magical attacks.
Weaknesses:
-Any water spell will cancel the transformation.
-The user can only drain 3Mp maximum per post.
-The user will receive double damage against any water spell while being in the transformation.
-Haze cannot cancel the spell by his own.
- Divine Palm 3:
Name: Devine Palm 3
Rank: D
Type: Offensive
Duration: Instant.
Cooldown: 4 Posts.
Description: By taking his strength to the limit, Hazme jumps agains the opponent at an amazing speed (5 meters per second). He then hits the opponent with his palm, leaving a red mark on the target. This red mark won't disappear unless the user sacrifices 5% of his mp. This spell won't deal any damage but the red mark will increase any draining effect by 1% Mp. If the user uses a spell that increases the other's mp spell cost, then the mark will increase the cost by 1% Mp.
Strengths:
-The mark will burn Mp extra, each time the user takes mp away from someone the mark will take more.
-The mark will affect the opponent even if the one who drains the magic is the user's partner or anyone else.
-The mark won't disappear with time.
Weaknesses:
-Any person can have only ONE mark at the time, not more.
-This spell won't deal any damage.
-This spell will be useless against armor or weapons since it does no damage and it has to have contact with the users body.
-The mark can be cancelled by using 5% of Mp.
- Divine Palm 2:
- Name: Devine Palm 2
Rank: D
Type: Offensive
Duration: Instant.
Cooldown: 4 Posts.
Description: By taking his strength to the limit, Hazme jumps agains the opponent at an amazing speed (5 meters per second). He then hits the opponent with his palm, leaving a red mark on the target. This red mark won't disappear unless the user sacrifices 5% of his mp. This spell won't deal any damage but the red mark will increase any draining effect by 1% Mp. If the user uses a spell that increases the other's mp spell cost, then the mark will increase the cost by 1% Mp.
Strengths:
-The mark will burn Mp extra, each time the user takes mp away from someone the mark will take more.
-The mark will affect the opponent even if the one who drains the magic is the user's partner or anyone else.
-The mark won't disappear with time.
Weaknesses:
-Any person can have only ONE mark at the time, not more.
-This spell won't deal any damage.
-This spell will be useless against armor or weapons since it does no damage and it has to have contact with the users body.
-The mark can be cancelled by using 5% of Mp.
- Devine Palm 1:
- Name: Devine Palm 1
Rank: D
Type: Offensive
Duration: Instant.
Cooldown: 4 Posts.
Description: By taking his strength to the limit, Hazme jumps agains the opponent at an amazing speed (5 meters per second). He then hits the opponent with his palm, leaving a red mark on the target. This red mark won't disappear unless the user sacrifices 5% of his mp. This spell won't deal any damage but the red mark will increase any draining effect by 1% Mp. If the user uses a spell that increases the other's mp spell cost, then the mark will increase the cost by 1% Mp.
Strengths:
-The mark will burn Mp extra, each time the user takes mp away from someone the mark will take more.
-The mark will affect the opponent even if the one who drains the magic is the user's partner or anyone else.
-The mark won't disappear with time.
Weaknesses:
-Any person can have only ONE mark at the time, not more.
-This spell won't deal any damage.
-This spell will be useless against armor or weapons since it does no damage and it has to have contact with the users body.
-The mark can be cancelled by using 5% of Mp.
- Signature Spell:
- Name: Flames of Judgement.
Rank: A
Type: Offensive Fire
Duration: Instant
Cooldown: 8 Post Cool Down.
Description: The user takes a heavy breathing, he then placed one hand against his target, by just staring at him, a purple flame will fall from the sky as a thunder, if this hits the target, another one will fall against anyone near, if this one hits again, another thunder will appear, and each time a thunder hits an enemy, another one will appear. Each thunder deals A rank damage and anyone who was hit by the thunder once can't be hit again. The thunder will only hit another person if that person is in a 5 meters radius zone. Only 5 thunders will appear, no more.
To throw the thunder to someone, the user has to be at least 10 meters close from the target.
Strengths:
-This spell can attack more than one person.
-The fire will burn any object it touches, even water.
-The fire won't be easy to evade, this because it comes from the clouds, the opponent won't be able to see it.
Weaknesses:
-The thunders can be eaten by fire slayers.
-The thunders will damage friends and any partner as well.
-The spell can be sopped with a higher ranked weapon.
-The thunders won't crash against magical weapons, only against living creature, so if anyone is covered by a same ranked magical weapon, the thunder won't attack him.
- Lineage's Spells:
- Oblivion's Might Description:
- Oblivion's Might
Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the kings consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion, while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells up to B-Rank, but must be the appropriate rank. The users abilities are increased, but for the sake of gaining power they lose their consciousness and attack anything in their paths.
Usage: The user passively gains a 50% strength boost that cannot be reverted. The transformation lasts for 3 posts and has a 8 post cool-down, and while the user is in the transformation they lose consciousness and attack anything they see. While in the transformation, the user also has access to three fire spells up to B-Rank, but must be the appropriate rank to use them. Though they do not take a spell slot, they must be added to the users magic app. They have access to 1 D-Rank, 1 C-Rank and 1 B-Rank fire spell. The ability may only be used up to two times per thread.
- Red Tower:
- Name: Red Tower
Rank: D
Type: Fire
Description: The user punches the ground with his hand, and a big wave of fire strikes around him with the form of a tower, dealing D rank damage to anyone around him hit by the stream of fire. The tower will reach 5 meters radio around the user, and will reach a total of 10 meters tall. The fire will be able to burn magic, and will burn any physical object. If someone is reached by the fire, it won't be able to go out of the fire, it will be stuck and will receive half D rank damage extra. This will only work if its complete body is inside the fire.
Strengths:
- The fire will burn away D rank spells.
- The fire will burn any object in the place, leaving at the end of the spell a big zone of solitary ground.
- Any D rank mage won't be able to go out from the flames if all his body is inside them. (This won't work against C rank and higher mages)
Weaknesses: Duration: 1 post. Cool Down 4 Posts.
- The fire won't be able to burn C rank or higher spells.
- The fire won't burn magical objects, they will receive D rank damage only.
- This spell will damage partners as well.
- C ranked and higher mages will be able to go out of the fire.
- Will of Fire:
- Name: Will of Fire
Rank: C
Type: Supportive
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
- Hell's Might:
- Name: Hell's Might
Rank: B
Type: Offensive
Duration:
Cooldown:
Description:
Strengths:
Weaknesses:
Last edited by Hazme Yukino on 30th March 2015, 11:05 am; edited 26 times in total