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    Weak Weapons

    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Weak Weapons Empty Weak Weapons

    Post by Vox Nihili 18th November 2014, 12:00 pm

    Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    It’s straight blade is 90cm long, and similar to some late medieval cut-and-thrust longswords, with its narrow fuller and elegant taper. The grip is made of beech wood, covered with leather, with thin cords under the leather creating the curving designs. It is a two handed grip; the foregrip is barrel shaped to give a strong gripping surface, while the waisted shape of the upper grip encourages the second hand to nestle into the inside curves of the pommel.

    Strengths:

    • Does the mage's rank+strength in damage
    • Deals Slashing damage
    • Deals Piercing Damage

    Weaknesses:

    • Melee range
    • Weak Durability
    • Difficulty breaking through higher tier equipment
    • Can't deflect magic with no physical form by itself.

    Abilities: None.

    Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    Blade length: 17.00 in.
    Total length: 22.50 in.
    Blade width: 1.17 in.
    Blade thickness: 0.12 in.
    Item weight: 16.30 oz.
    Handle: Ivory with mosaic pins
    Sheath: Black cord wrapped steel with secure "click" when the sword is stored

    Strengths:

    • Does the mage's rank+strength in damage
    • Deals Slashing damage
    • Deals Piercing Damage

    Weaknesses:

    • Melee range
    • Weak Durability
    • Difficulty breaking through higher tier equipment
    • Can't deflect magic with no physical form by itself.



    Abilities: None.
    Name: Handgun
    Rank:Weak
    Type: Handgun
    Description:
    Spoiler:
    Strengths:

    • Bullets can travel up to 30m at a speed of 21m/s and can be fired one to two times per post.
    • Comes with a quick reloader, allowing fast reloading once before having to be filled again.
    • Starts off and can have up to 6 bullets at a time.

    Weaknesses:

    • Melee range
    • Long range
    • The ammunition can run out quickly if the gun is in constant use, forcing it to be more reserved rather than a main method of attack.
    • Bullets are relatively easy to dodge the longer distance they have to travel.

    Abilities:


    Name: Dagger x3
    Rank:Weak
    Type: Dagger x3
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes.
    • Can be hidden within boots and other small spaces.
    • Can be thrown up to 10m for rank+strength in damage

    Weaknesses:

    • Generally out ranged by everything but fists.
    • Low durability
    • once thrown has to be retrieved
    • Puts the user in greater danger against other opponents with weapons.

    Abilities: None.


    Name: Throwing Knife x6
    Rank:Weak
    Type: Dagger x6
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes for emergencies
    • Can be hidden within boots and other small spaces due to their thin blades, allowing multiple in a single sheath.
    • Effective throwing knife that adds rank + strength to damage thrown and can travel up to 10m for every 100 power behind the attack.

    Weaknesses:

    • Generally out ranged by everything but fists unless one wishes to throw it.
    • Its blade is not meant for heavy duty combat, so it is weaker than even a normal weak weapon durability wise. Making it incapable of being used as a melee slashing weapon against hard substances without breaking in the process
    • Can't pierce high quality equipment
    • must be retreived for usage in the same fight.

    Abilities: None.

    Name: Iron Cross
    Rank:Weak (D)
    Type: Magic Item
    Description:
    Spoiler:
    Strengths:

    • Increases reaction time passively so long as it is on their person

    Weaknesses:

    • Only those wearing it in some fashion or holding it gains the buff.
    • Might not always have it on or can be taken.

    Abilities: Passively buffs the wear’s reaction time by 5%

    Name: Whip
    Rank:Weak
    Type: Whip
    Description:
    Spoiler:

    Strengths:

    • Close-Medium range weapon
    • Has a reach of 3.1m and deals slashing/piercing damage.
    • Can be used to latch onto objects.

    Weaknesses:

    • Ineffective at melee range
    • Can be destroyed with a D rank spell
    • Isn't as lethal as a weapon as others.
    • If the wielder is weaker, its attacks can be caught and stolen by skilled enemies.

    Abilities: None.


    Last edited by Dederik on 25th November 2014, 7:44 pm; edited 4 times in total
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Weak Weapons Empty Re: Weak Weapons

    Post by Tōwa Lazmira 20th November 2014, 7:17 pm

    Dederik wrote:Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    It’s straight blade is 90cm long, and similar to some late medieval cut-and-thrust longswords, with its narrow fuller and elegant taper. The grip is made of beech wood, covered with leather, with thin cords under the leather creating the curving designs. It is a two handed grip; the foregrip is barrel shaped to give a strong gripping surface, while the waisted shape of the upper grip encourages the second hand to nestle into the inside curves of the pommel.

    Strengths:

    • Effective melee weapons that allow for slashing or piercing strikes.

    Weaknesses:

    • Lacks long ranges.

    Abilities: None.

    Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    Blade length: 17.00 in.
    Total length: 22.50 in.
    Blade width: 1.17 in.
    Blade thickness: 0.12 in.
    Item weight: 16.30 oz.
    Handle: Ivory with mosaic pins
    Sheath: Black cord wrapped steel with secure "click" when the sword is stored

    Strengths:

    • Effective melee weapons that allow for slashing or piercing strikes.
    • Shorter blade makes it easier to wield in tight quarters.
    • Sheath can be used as a bludgeon device or to block weak weapon attacks.

    Weaknesses:

    • Lacks long ranges.
    • Shorter range than some other swords.



    Abilities: None.
    Name: Handgun
    Rank:Weak
    Type: Handgun
    Description:
    Spoiler:
    Strengths:

    • Medium to close range
    • Bullets automatically form within the gun, one every two posts up to a total of 6

    Weaknesses:

    • Melee range
    • Long range
    • The ammunition can run out quickly if the gun is in constant use, forcing it to be more reserved rather than a main method of attack.

    Abilities: Bullets can travel up to 30m at a speed of 21m/s and can be fired one to two times per post.


    Name: Dagger x3
    Rank:Weak
    Type: Dagger x3
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes.
    • Can be hidden within boots and other small spaces.

    Weaknesses:

    • Generally out ranged by everything but fists.

    Abilities: None.


    Name: Throwing Knife x6
    Rank:Weak
    Type: Dagger x6
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes.
    • Can be hidden within boots and other small spaces due to their thin blades, allowing multiple in a single sheath.
    • Effective throwing knife.

    Weaknesses:

    • Generally out ranged by everything but fists unless one wishes to throw one.
    • Its blade is not meant for heavy duty combat, so it is weaker than even a normal weak weapon durability wise.

    Abilities: None.

    Name: Iron Cross
    Rank:Weak (D)
    Type: Magic Item
    Description:
    Spoiler:
    Strengths:

    • Increases reaction time passively so long as it is on their person

    Weaknesses:

    • Only those wearing it in some fashion or holding it gains the buff.
    • Might not always have it on or can be taken.

    Abilities: Passively buffs the wear’s reaction time by 25%

    Name: Whip
    Rank:Weak
    Type: Whip
    Description:
    Spoiler:

    Strengths:

    • Close-Medium range weapon
    • Has a reach of 3.1m and deals slashing/piercing damage.
    • Can be used to latch onto objects.

    Weaknesses:

    • Ineffective at melee range
    • Can be destroyed with a D rank spell

    Abilities: None.

    All weapons need to have 3 strengths and 4 weaknesses please fix this.
    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Weak Weapons Empty Re: Weak Weapons

    Post by Vox Nihili 20th November 2014, 7:43 pm

    Bump, also you might want to add that rule in the weapon/armor template.


    _____________________________________________________________________________________

    Weak Weapons 36626_s
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Weak Weapons Empty Re: Weak Weapons

    Post by Tōwa Lazmira 20th November 2014, 7:51 pm

    Dederik wrote:Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    It’s straight blade is 90cm long, and similar to some late medieval cut-and-thrust longswords, with its narrow fuller and elegant taper. The grip is made of beech wood, covered with leather, with thin cords under the leather creating the curving designs. It is a two handed grip; the foregrip is barrel shaped to give a strong gripping surface, while the waisted shape of the upper grip encourages the second hand to nestle into the inside curves of the pommel.

    Strengths:

    • Does the mage's rank+strength in damage
    • Deals Slashing damage
    • Deals Piercing Damage

    Weaknesses:

    • Melee range
    • Weak Durability
    • Difficulty breaking through higher tier equipment
    • Can't deflect magic with no physical form by itself.

    Abilities: None.

    Name: Longsword
    Rank:Weak
    Type: Longsword
    Description:
    Picture:
    Blade length: 17.00 in.
    Total length: 22.50 in.
    Blade width: 1.17 in.
    Blade thickness: 0.12 in.
    Item weight: 16.30 oz.
    Handle: Ivory with mosaic pins
    Sheath: Black cord wrapped steel with secure "click" when the sword is stored

    Strengths:

    • Does the mage's rank+strength in damage
    • Deals Slashing damage
    • Deals Piercing Damage

    Weaknesses:

    • Melee range
    • Weak Durability
    • Difficulty breaking through higher tier equipment
    • Can't deflect magic with no physical form by itself.



    Abilities: None.
    Name: Handgun
    Rank:Weak
    Type: Handgun
    Description:
    Spoiler:
    Strengths:

    • Medium to close range(need to specify range)
    • Bullets automatically form within the gun at a rate of one for every two posts(this need to be a ability)
    • Starts off and can have up to 6 bullets at a time.

    Weaknesses:

    • Melee range
    • Long range
    • The ammunition can run out quickly if the gun is in constant use, forcing it to be more reserved rather than a main method of attack.
    • Bullets are relatively easy to dodge the longer distance they have to travel.

    Abilities: Bullets can travel up to 30m at a speed of 21m/s and can be fired one to two times per post.(this is not a ability this is basic usage info)


    Name: Dagger x3
    Rank:Weak
    Type: Dagger x3
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes.
    • Can be hidden within boots and other small spaces.
    • Can be thrown up to 10m for rank+strength in damage

    Weaknesses:

    • Generally out ranged by everything but fists.
    • Low durability
    • once thrown has to be retrieved
    • Puts the user in greater danger against other opponents with weapons.

    Abilities: None.


    Name: Throwing Knife x6
    Rank:Weak
    Type: Dagger x6
    Description:
    Spoiler:

    Strengths:

    • melee weapon that allow for slashing or piercing strikes for emergencies
    • Can be hidden within boots and other small spaces due to their thin blades, allowing multiple in a single sheath.
    • Effective throwing knife that adds rank + strength to damage thrown and can travel up to 1.5m for every 100 power behind the attack.

    Weaknesses:

    • Generally out ranged by everything but fists unless one wishes to throw it.
    • Its blade is not meant for heavy duty combat, so it is weaker than even a normal weak weapon durability wise. Making it incapable of being used as a melee slashing weapon against hard substances without breaking in the process
    • Can't pierce high quality equipment
    • must be retreived for usage in the same fight.

    Abilities: None.

    Name: Iron Cross
    Rank:Weak (D)
    Type: Magic Item
    Description:
    Spoiler:
    Strengths:

    • Increases reaction time passively so long as it is on their person

    Weaknesses:

    • Only those wearing it in some fashion or holding it gains the buff.
    • Might not always have it on or can be taken.

    Abilities: Passively buffs the wear’s reaction time by 25%

    Name: Whip
    Rank:Weak
    Type: Whip
    Description:
    Spoiler:

    Strengths:

    • Close-Medium range weapon
    • Has a reach of 3.1m and deals slashing/piercing damage.
    • Can be used to latch onto objects.

    Weaknesses:

    • Ineffective at melee range
    • Can be destroyed with a D rank spell
    • Isn't as lethal as a weapon as others.
    • If the wielder is weaker, its attacks can be caught and stolen by skilled enemies.

    Abilities: None.


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Vox Nihili
    Vox Nihili

    The forgotten


    The forgotten

    Player 
    Lineage : Ex Nihilo
    Position : None
    Posts : 251
    Cosmic Coins : 36
    Dungeon Tokens : 0
    Experience : 762.5

    Weak Weapons Empty Re: Weak Weapons

    Post by Vox Nihili 20th November 2014, 8:18 pm

    Bump- throwing knives range changed
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
    Lineage : Godchild
    Position : None
    Posts : 782
    Guild : Rune Knights
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Weak Weapons Empty Re: Weak Weapons

    Post by Tōwa Lazmira 25th November 2014, 7:55 pm

    NOT APPROVED... JK


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.

      Current date/time is 5th November 2024, 9:41 am