A test for a spell.
Ghosts app posts
Ghosts-
Lineage : Warrior's Heart
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Re: Ghosts app posts
NPC- Posts : 23971
Mentor : Admin
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Re: Ghosts app posts
The member 'Ghosts' has done the following action : Dice Rolls
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'Normal Dice' :
Tuna- - - - -
Lineage : Armored Beast
Position : None
Posts : 631
Guild : Tartarus
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 300
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First Skill: Hihiirogane (日色金) - Sun-Colored Metal
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- Post n°3
Re: Ghosts app posts
First off, I LOVE the magic. You should be my apprentice. Or something. Love the character, and the magic. And it would incredibly entertaining to see Lyserg interact with something that defies its appearance as much as your character does : D
- Edits.:
- Ghosts wrote:Primary Magic: Fallen Trickster's Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Fallen Trickster's Magic is the leftover remnants of a Trickster God's power. It uses rule bending to accomplish pranks and tricks that that can be anything from small and harmless to large and potentially fatal. This magic's abilities are many and varied but always based on manipulation and subterfuge.All spells within its purview are cast in the same manner, by focusing on the user's intent and drawing from the reserve of magic that each and every mage holds within them to bend the laws of reality.
Aoki uses his magic in a far more efficient and calculating way then most tricksters in an effort to get the most bang for his buck.Having said that, he is a former trickster god and if he feels someone is being too uptight or annoying then he won't hesitate to try to mess with them.This sometimes causes Aoki to use up his magical power frivolously and has been the cause of more than one setback on his part.
Innate Abilities:
-Trickster's Grace:Users of this type of magic are blessed with great charisma and agility.
-Trickster's Sight:Users of this magic can see in total darkness and through illusions, smoke, and fog. <<< Remember that this only applies to the stuff of your own rank. And magic-based illusions that directly affect your mind in some way or form, will not be able to be seen through. Can't have ya countering an Illusion Mage with one simple ability. But you could e.g. see through clones and all of that
-Tracker's Bane:A trickster leaves no tracks, even in snow, and can change their scent at will.
Aura Type:
N/A
Strengths:
-Capable of Quick Travel:Users are capable of long range Teleportation via portals.
-Superb Support Capability:Illusion and Teleportation are both quite handy for supporting a group.
-Quick Cast Times:This type of magic requires no fancy words or gestures as it is the expression of the user's will. This makes casting as simple as focusing on their intent and supplying the energy.
Weaknesses:
-Weak Against God Slayers:As it draws its power from the same source as a full trickster deity, god slayers can overcome this magic easier than normal.
-High Mp Costs:To a mortal creature the magical cost for using a even a little trickster spell is usually half again whatever a spell of that rank costs. <<< While I think that this is an extremely valid weakness, I believe that it is a bit too dominant. You can say that you need to pay an additional:
1/2/3/4/5/6 % MP for spells of D/C/B/A/S/H rank. That would suffice and balance up into the ranks. And if you apply that on sig spells, making them have a small cost, that would mean you could get away with some pretty strong stuff. But that's in the future. You can change it to my list for now, or to some other idea you have.
-Alerting Bigger Fish: Because of it's similarity to other deities magics, users might draw the attention of local spirits or minor gods if the magic is regularly employed in a given thread.(At least 30% Mp used) <<< What is the point of this weakness? How does this affect the user?
-Friendly Doubt: Some people find it hard to trust someone who uses this brand of magic once they have seen them work.
Lineage:
Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his pro genies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commanders Presence and The strategist. Commanders Presence increases the morale and fighting spirit of his allies while The strategist boosts the user ability to make sound and well devised tactics.
Usage: Commanders presence can be activated twice per thread and lasts for 3 posts and has a cool-down of 5 posts. The strategist is an active ability that lets the user make sharp and accurate decisions that will benefit his allies(2 dice rolls per attack). Same cool-down and can only be used twice per thread as well. (Both works only when in a team)
Spells:- Spoiler:
- Name: Trickster's Jaunt
Rank:D
Type: Illusion,Spatial,Defensive,Utility/Supportive
Description:
People have wondered for hundreds of years how malicious sprites and devils were able to get into locked rooms or were able to harry their intended prey for miles and this spell is just the thing responsible. Trickster's Jaunt creates a set of illusion hidden portals that connect one space to another.The portals themselves can be any size of up to 10ft x 10ft and both exits appear as the user wishes them too at the time of casting. The user may only have one set of portals in existence at any one time, the duration is up to 2 posts long, and the range is limited to anywhere the user has either been to or seen in great detail.(A viewable listing of known places will be kept if necessary.)
Strengths:
-Able to cover Distances:Can be used to get to get to any location the user has seen in detail.
-Quick Withdraw:Able to go back to get items that may have been forgotten before a mission.(Aoki has no means of carrying things with him so this is how he makes do)
-Tactical Reposition:Can be used by allies to get to hard to reach positions or to escape if things get hairy.
Weaknesses:
-Enemy Access: Anyone who steps through the portal can use it, including enemies.
-High Mp Cost:Like most trickster spells its cost is +50% what a spell of the same rank would cost.
-Bad Illusion:Because both portal exits appear as the user wishes at the time of casting, changes in either terminus location can make the portal easy to spot.
-Timed Out:If a portal closes with someone passing through it they are violently thrown back the way they came and take damage equivalent to a D-Rank spell.
Cooldown:4 posts
Duration:Up to 2 posts (Can be cancelled early by the caster)
Cast Time:Instant <<< The portals will need a short time to form. I know Quick Casting is supposed to be a thing, but teleportation is always restricted.
Cast Range:Special(See Description) <<< This needs to be limited during combat. Only use this ability to get into places and such as a plot device. Don't do this randomly. You won't be able to just port out of any given battle or duel with this. It will require you extreme concentration to port over distances you can't see. Make it a 20 meter range during combat.
Name: Bubble of Lies
Rank: D
Type: Offensive,Utility/Defensive, Illusion
Description:
The user creates a rippling silver bubble of illusion around a target's head, allowing them to see and hear only what is displayed for them on the inside of the bubble by the caster for the duration. This spell cannot cause harm to a target directly but the fake sights and sounds displayed can cause someone to hurt themselves or allies by mistake.The bubble can fit any size head of up to 5ft x 5ft, lasts for 3 posts, and has a cast range of 200ft. <<< This bubble will be able to be destroyed by D Rank damage.
Strengths:
-Sneaky Sneaky:Because of a target's inability to see or hear for the duration, sneaking past someone or otherwise distracting them is easily doable.
-Granted vision/hearing:Placing the same bubble on the head of an ally, the caster can display things they are currently seeing and hearing allowing for coordinated efforts and planning in real time.
-Protected senses:The bubble can be placed on one's own or an ally's head and used to protect against gaze and hearing reliant attacks.
Weaknesses:
-Limited Use:Only one Bubble of Lies can be in use at a time for each guild rank the user possesses.(D=1,C=2,etc.)
-Needs a head:Creatures without a head or with no sense of sight or sound are unaffected.
-High Mp Cost:Like most trickster spells its cost is +50% what a spell of the same rank would cost.
-Large Targets: Targets with a head larger then the area can not be affected.
Cooldown:4 posts
Duration:Up to 3 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:200ft <<< This needs to be a lot lower. Make it up to 15 feet.
Name: Basic Illusion
Rank: D
Type: Offensive, Defensive/Supportive,Illusion
Description:
The bread and butter of any trickster's arsenal. Basic Illusion creates an exact illusionary copy of one creature, object, or person the user has seen before on a target or at a specified location. The illusion perfectly mimics not only the form but also such things as sounds and smells but is confined to the location or person it was cast upon. Basic Illusions have a duration of 4 posts and a cast range of 200ft.
Strengths:
-Perfect Copy:Any illusions duplicate form, smell, and sound perfectly.
-Easy Disguise:Placing an illusion on a creature or person can work effectively as a means of disguise.
-Belief Proof:Lack of belief in an illusion does not cause it to suddenly disappear.
Weaknesses:
-Damageless:Illusions do no damage in and of themselves.
-Sight Unseen:Illusion magic users of the same rank or higher can see through illusions produced by this spell.
-High Mp Cost:Like most trickster spells its cost is +50% what a spell of the same rank would cost.
-ESP:People who rely on senses other than sight,smell,and sound are unaffected.
Cooldown:2 posts
Duration:Up to 4 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:200ft <<< Range will need to be a lot lower again. Make it up to 60 feet
Name: Trickster's Form I
Rank: D
Type: Offensive,Defensive/Supportive,Self Buff
Description:
Drawing on a large portion of a mage's internal power the fallen trickster can regain the barest hint of their godly form for a short duration. While in stage one the user's body takes on a "Cartoonish" appearance and their speed,constitution,and charisma are greatly increased as a result. (Doubling speed,improving npc reactions towards the user, and adding 20% extra health for the duration) <<< Are you ipmlying 20% increase to your max health or you heal for 20%? The prior would work, the latter would need to be a lot weaker for a D Rank spell.
Strengths:
-Hard to Kill:The cartoon like resilience of the form make the user tough to take down. <<< I get the cartoon-like resilience and where you're trying to go with that. But elaborate more on it, and give examples. Such as "Similar to cartoons like Tom and Jerry, Speedy Gonzales and Bugs Bunny, the damage received by the user will proceed to hurt him less and less" etc. etc.
-Cutest Evil:Every step towards full god form makes the user cuter and more charismatic.
-Get Back Here!:The speed gained from transforming makes the user nigh uncatchable by standard folk.(About 90mph for Aoki but he is a cat.)
Weaknesses:
-Huge MP Cost:Requires 25% MP to be cast by a D Rank mage. <<< You can make it 25/20/15/10/5/2 % MP for D/C/B/A/S/H Rank, unless you're of course planning to upgrade this one. Which is my guess xD But just in case, you can what I mentioned.
-Weak Against God Slayers:God slayers deal 50% more damage per hit to the user while in this form.
-Spiritual Beacon:While in this form spirits and gods can easily find the user as they appear as a great white light to their otherworldly sight.
-Emotional Overflow:While transformed the mischief in the users blood takes hold and they will feel the unquenchable need to fool or trick someone.
Cooldown:5 posts
Duration:Up to 3 posts (Can be cancelled early by the caster)
Cast Time:Instant
Cast Range:Self
Ghosts-
Lineage : Warrior's Heart
Position : None
Posts : 110
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°4
Re: Ghosts app posts
Completed changes Bump
Tuna- - - - -
Lineage : Armored Beast
Position : None
Posts : 631
Guild : Tartarus
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 300
Character Sheet
First Skill: Hihiirogane (日色金) - Sun-Colored Metal
Second Skill:
Third Skill:
- Post n°5
Re: Ghosts app posts
After checking over your magic several times, I gotta say nice work. Once last thing though. A minor regulatory issue. The speed that a D Rank spell allows you to go is a speed that will simply allow you to outspeed those of your own character rank. Of course, the higher rank you are, as well as the higher in rank the spell is, the more effective the speed boost can be. It'll all come with your rank.
Ghosts-
Lineage : Warrior's Heart
Position : None
Posts : 110
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
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- Post n°6
Re: Ghosts app posts
Fixed Bump
Tuna- - - - -
Lineage : Armored Beast
Position : None
Posts : 631
Guild : Tartarus
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 28
Experience : 300
Character Sheet
First Skill: Hihiirogane (日色金) - Sun-Colored Metal
Second Skill:
Third Skill:
- Post n°7
Re: Ghosts app posts
I think it didn't save xD I was referring to the 90 mph from your Fallen Trickster spell. You would simply be able to outspeed unbuffed players of your character's rank.
Ghosts-
Lineage : Warrior's Heart
Position : None
Posts : 110
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°8
Ghosts app posts
Sorry about that. Bump