Requip The Huntress
Primary Magic: Requip The Huntress
Secondary Magic:
Lineage: Soldier of Chaos:
Description: There was once a general who's skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is dramatically increased, as well as his endurance and speed. They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon. 5 meter range.
Usage: The user can only buff themselves once per thread, and it lasts five posts. While under the effects of the buff, they receive a debuff, where they will turn on everything near them, including allies until the buff has ended. If used too much, the side effects increase in duration until the person is completely corrupted by the desire.
Caster or Holder: Caster
Description:
This Magic allows the users to store items (weapons and armor) in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. Huntress Requip magic was created to awaken the soul of a true hunter lost within ones body.
Strengths:
* The user has access to a large arsenal of weapons without having to physically carry them.
* Multiple: Amara is capable of summoning multiple spell weapons at a time and having them active for her to use (Limit is the number of hands she has.) The user can also swap weapons provided they have magic power, making her very versatile.
*Various different armors and weapons for different opponents and situations.
Weaknesses:
*Broken- If one of her spell weapons is broken she will be unable to use it for the remainder of the thread so it can repair itself.
*Specialized and situational- If facing an opponent who uses a different magic than hers, armors and weapons are designed against, it won't be as effective, dealing only the based rank damage of that weapon is ranked at.
*Not so great in multiple enemies coming at him at once for the most part, because most of her weapons are long ranged.
*Able to hit allies and damage them
Abilities/Powers:
*Spell weapons and armor: The user has access to spell weapons and armor that they do not have to purchase, but rather take up spell slots.
*Ability: Weapons can be recalled to the user if disarmed or thrown or taken by calling out the weapons name. Costs 2% Magic Power to do so.
*Each weapon and armor has their own passive and activated abilities, which will be listed in their own spell portions.
Primary Magic: Requip The Huntress
Secondary Magic:
Lineage: Soldier of Chaos:
Description: There was once a general who's skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is dramatically increased, as well as his endurance and speed. They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon. 5 meter range.
Usage: The user can only buff themselves once per thread, and it lasts five posts. While under the effects of the buff, they receive a debuff, where they will turn on everything near them, including allies until the buff has ended. If used too much, the side effects increase in duration until the person is completely corrupted by the desire.
Caster or Holder: Caster
Description:
This Magic allows the users to store items (weapons and armor) in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. Huntress Requip magic was created to awaken the soul of a true hunter lost within ones body.
Strengths:
* The user has access to a large arsenal of weapons without having to physically carry them.
* Multiple: Amara is capable of summoning multiple spell weapons at a time and having them active for her to use (Limit is the number of hands she has.) The user can also swap weapons provided they have magic power, making her very versatile.
*Various different armors and weapons for different opponents and situations.
Weaknesses:
*Broken- If one of her spell weapons is broken she will be unable to use it for the remainder of the thread so it can repair itself.
*Specialized and situational- If facing an opponent who uses a different magic than hers, armors and weapons are designed against, it won't be as effective, dealing only the based rank damage of that weapon is ranked at.
*Not so great in multiple enemies coming at him at once for the most part, because most of her weapons are long ranged.
*Able to hit allies and damage them
Abilities/Powers:
*Spell weapons and armor: The user has access to spell weapons and armor that they do not have to purchase, but rather take up spell slots.
*Ability: Weapons can be recalled to the user if disarmed or thrown or taken by calling out the weapons name. Costs 2% Magic Power to do so.
*Each weapon and armor has their own passive and activated abilities, which will be listed in their own spell portions.
- D-rank Spells:
- Pheonix Shuriken:
- Name: Pheonix Shuriken
Rank: D
Type: Weapon,fire, offensive
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Four differently shaped shuriken which were forged from the ashed remains of a pheonix, therefor giving them a fire aspect. Range of a 15 meter radius. Only affects the person who is hit by the shuriken and will burn the skin where it hits. Can affect up to four people (four shurikens= one to each person). Each shuriken inflicts 1/3 of D-rank damage. This is an instant spell which means she can summon them and use them straight away.
Ability: When thrown and the words 'Pheonix fire' are spoken, the shurikens set on fire, leaving a trail of fire in the air where they have travelled. When they hit the target they burn red hot and sear the targets skin, either leaving small burn marks or severe burns depending on the rank of the opponent
Strengths:
*Even when thrown the shurikens will return to Amara without it using up any of her magical power unlike other weapons
*When the user is wearing 50 percent fire resistant armour and using the shuriken they become 100 percent immune to fire based attacks
*Flames can be consumed by slayers of the fire element if needed.
Weaknesses:
*Duration of one post only
*Cooldown of three posts
*Attack is weak when against water based magic
*Flames are almost unaffective- Shuriken Image:
Rank: D
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Name: ( Name of the Spell )
Rank: D
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
- C-rank Spells:
- Name: ( Name of the Spell )
Rank: C
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Name: ( Name of the Spell )
Rank: C
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
Name: ( Name of the Spell )
Rank: C
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply.)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them.)
Weaknesses: ( List all the negative aspects of the spell + THE DURATION AND COOLDOWN list all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)