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    Slaine's Scepter of Control DONE

    Jett
    Jett

    S-Rank- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 45
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Slaine's Scepter of Control DONE Empty Slaine's Scepter of Control DONE

    Post by Jett 7th September 2012, 4:19 am

    You can take the required amount of money to make this an Artifact from Zeno's bank, he owes me the jewels. Feel free to ask him first.

    Name: Satanel
    Type: Scepter
    Rank: Artifact
    Description:
    Spoiler:
    Strengths: The scepter can only be used by Slaine. He can put his magical signature on matter with the scepter and his magic can be channeled through the scepter as well. There are sharp 50 cm blades on the top of Satanel holding a piece of the Philosopher's Stone in place that charges the weapon. It can resist A Rank Spells. The stone enhances Slaine's magic and extends Slaine's reach with Aura Control by 10 meters.
    Weaknesses: It cannot resist S Rank Spells. The Philosopher's Stone taps Slaine's magical energy continuously when used. After being used for 10 posts Slaine will not be able to use S Rank Spells until the the weapon has been sheathed for at least 2 posts.
    Abilities:
    - Can only be used by Slaine, as it carries his magical signature.
    - Channels and greatly enhances Slaine's magic.
    - Extends Slaine's reach with Alchemage Aura Control by 10 meters.
    - Philospher's Stone fragment allows Slaine to use the following Techniques:

    Name of Technique : Signature Blast
    Rank: C
    Description: Slaine thrusts Satanel forward and releases a blue shockwave that would send anything of C Rank or lower flying backwards. Slaine's magical signature would be placed on anything hit by the shockwave within a radius of 15 meters.
    Strengths:
    - Slaine can manipulate all matter carrying his magical signature within a 15 meters radius.
    - Can push back anything of C Rank or lower.
    Weaknesses:
    - Instant cast
    - Cooldown: 3 posts
    - Anything B Rank or higher will not be pushed backwards by the shockwave.

    Name of Technique : Signature Implosion
    Rank: B
    Description: Everything within a 15 meters radius that carries Slaine's magical signature is disintegrated as if it would be through his Subatomic Microwave ability. Then, the energy of the disintegrated matter flies together to a single point that Slaine aims at with Satanel and it creates an accurate and damaging implosion.
    Strengths:
    - It disintegrates all surface matter carrying Slaine's magical signature within a 15 meters radius.
    - The implosion destroys anything that is C Rank or less.
    - The implosion damages anything that is B Rank.
    Weaknesses:
    - Duration: instant
    - Cooldown 4 posts
    - Everything of A Rank and above is still fully intact after the implosion.
    - Since it is an implosion the damage is only significant at that one point, there is only a small 2 meter splash damage radius around the implosion. Everything outside the 2 meter radius will not be affected by the implosion.


    Last edited by Slaine on 17th September 2012, 4:47 am; edited 1 time in total
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Slaine's Scepter of Control DONE Empty Re: Slaine's Scepter of Control DONE

    Post by Alleria 17th September 2012, 4:02 am

    Fix image.
    Also can you reduce radius to 15 meters?
    Sorry i have trauma when reading the word disintegrate, somebody used that a lot.
    Disintegrate is a bit too strong, it would be ok as long as there are certain things that it cant disintegrate like living flesh or magical imbued items.


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    Spoiler:

    Battle Theme:
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    Jett
    Jett

    S-Rank- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 45
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Slaine's Scepter of Control DONE Empty Re: Slaine's Scepter of Control DONE

    Post by Jett 17th September 2012, 4:46 am

    "Disintegrate is a bit too strong, it would be ok as long as there are certain things that it cant disintegrate like living flesh or magical imbued items." Yeah that's the way Slaine's magic works. He can only manipulate matter that carries his own magical signature, once it has been affected by another mage and carries that mage's signature he cannot overwrite it with his own nor manipulate it. And of course living beings are out of the question.

    Und I shall change it to 15 meters. :)

    I'd like to keep the image as a link though. To credit the artist. ( it is also too big to fit the width of the forum. )
    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Slaine's Scepter of Control DONE Empty Re: Slaine's Scepter of Control DONE

    Post by Alleria 17th September 2012, 4:55 am

    Alright.
    Approved.


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    Entrance Theme:
    Spoiler:

    Battle Theme:
    Spoiler:

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