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    The Mad Mystic's Magic

    Psychosis
    Psychosis

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 88
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    Experience : 493.75

    The Mad Mystic's Magic Empty The Mad Mystic's Magic

    Post by Psychosis 13th July 2014, 1:56 am

    Magic
    Primary Magic: Excussum
    Secondary Magic:
    Caster or Holder: Caster
    Description: Excussum is a special form of electrical manipulation through magic. Quite simply, this uses the entire spectrum of what lightning could be capable of, rather than dealing with just the sheer power of lightning. This specific branch of magic encompasses the full range of abilities possible when one can manipulate electricity to their will. As with anything so wide spread, it takes both immense control and power to fully master, rather than the single side that most things require.

    The actual requirements of this are for the user to move when gathering the magic. The reason is because the user actually draws in potential energy from the air. Furthermore, the user's movements direct and control the electricity directly, rather than words, or conduits. Excussum gives one both precise control over electricity and incredible power with it.
    Strengths:

    • Unlike most branches of magic, Excussum is capable of both subtle and overt techniques, along with its natural adaptability, this makes Excussum one of the more flexible branches of magic.
    • Electricity has many powerful abilities, allowing one to do anything from simply taze an opponent, to subtly manipulate magnetic fields, if one is skilled enough.
    • Due to the natural energy absorption that feeds this magic, electrical magic will affect the user far less than it would someone else.

    Weaknesses:

    • Due to the ridiculous difficulty of Excussum, it takes a very skilled user to master or even use it effectively.
    • Electricity can easily backfire on the user with the introduction of water.
    • Obviously, electricity cannot affect that which does not conduct, such as rubber.
    • Due to the natural energy absorption that feeds this magic, heat and kinetic energy will affect the user more than a normal person.

    Abilities/Powers:
    Passive:


    Spells

    Lineage Spells - Monkey King's Descent:

    D Rank Spells:

    C Rank Spells:


    Last edited by Psychosis on 8th November 2014, 5:11 pm; edited 10 times in total
    avatar
    Sumdumguy

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Novice [250]- Player 
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    Mentor : Melody Lorelei (Supposedly Deceased)
    Experience : 1491

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    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Sumdumguy 13th July 2014, 7:52 pm

    Right, so here's how this works. You should come up with at least 3 more D-Rank spells, so you aren't so limited in combat. I know your Shame spell has its variety of uses but one spell isn't enough, seeing as cooldowns and durations and what not are a thing. The starting limit of D-Rank spells you can have is 4, and you can buy more via jewels, albeit a limited amount (you can check in the magic rules to see the specific number).

    Second thing to note is that all spells need cooldowns and durations. Instant counts as a duration, I would say, so if your spell's effect happens instantly (upon using the spell) then you would call it an instant spell. If you have something that is like a lightning beam, you could say that lasts for two or three posts (two as a D-Rank spell (two of your posts, the spell it's cast then the next post, so you don't count the other person's posts)) and then be done with it. Cooldown is always longer than the duration. For your Shame spell, it's fine as is except for the fact it doesn't have a cooldown. If it is casted instantly, I'll let you have a 2 post cooldown, but if it has a multi-post duration, please give it one more post cooldown for how long it lasts (2 post duration means it gets a 3 post cooldown, or 3 post duration means it gets a 4 post cooldown)

    You can count cooldown as one of the weaknesses, just so you know. Some people don't know that and have trouble thinking of 3-4 weaknesses for their spells XD
    Psychosis
    Psychosis

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 88
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 493.75

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Psychosis 13th July 2014, 9:08 pm

    Alright, I edited everything. Wasnt worried about the other spells, but they are made anyway.


    _____________________________________________________________________________________

    The Mad Mystic's Magic Tumblr_lud6w9ONLh1qj17kx_zpsn33e0cfh
    avatar
    Sumdumguy

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Novice [250]- Player 
    Lineage : Dragon's Spirit
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    Posts : 419
    Guild : None, cause she's smart like that
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Melody Lorelei (Supposedly Deceased)
    Experience : 1491

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Sumdumguy 14th July 2014, 2:31 pm

    Approved, have fun with your magic :3
    Cirven
    Cirven

    Devil's Advocate


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    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Cirven 5th November 2014, 7:56 pm

    Hey Psychosis, I'll be looking this over for you. Edits are in THIS color. Bump after you are finished.

    Psychosis wrote:
    Magic
    Primary Magic: Excussum
    Secondary Magic:
    Caster or Holder: Caster
    Description: Excussum is a special form of electrical manipulation through magic. Quite simply, this uses the entire spectrum of what lightning could be capable of, rather than dealing with just the sheer power of lightning. This specific branch of magic encompasses the full range of abilities possible when one can manipulate electricity to their will. As with anything so wide spread, it takes both immense control and power to fully master, rather than the single side that most things require.

    The actual requirements of this are for the user to move when gathering the magic. The reason is because the user actually draws in potential energy from the air. Furthermore, the user's movements direct and control the electricity directly, rather than words, or conduits. Excussum gives one both precise control over electricity and incredible power with it.
    Strengths:

    • Unlike most branches of magic, Excussum is capable of both subtle and overt techniques, along with its natural adaptability, this makes Excussum one of the more flexible branches of magic.
    • Electricity has many powerful abilities, allowing one to do anything from simply taze an opponent, to subtly manipulate magnetic fields, if one is skilled enough.
    • Due to the natural energy absorption that feeds this magic, electrical magic will affect the user far less than it would someone else.

    Weaknesses:

    • Due to the ridiculous difficulty of Excussum, it takes a very skilled user to master or even use it effectively.
    • Electricity can easily backfire on the user with the introduction of water.
    • Obviously, electricity cannot affect that which does not conduct, such as rubber.
    • Due to the natural energy absorption that feeds this magic, heat and kinetic energy will affect the user more than a normal person.

    Abilities/Powers:
    Passive:


    Spells

    Lineage Spells - Monkey King's Descent:

    D Rank Spells:

    C Rank Spells:


    _____________________________________________________________________________________

    The Mad Mystic's Magic LxcTBIi
    Character Info:
    Psychosis
    Psychosis

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 88
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 493.75

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Psychosis 5th November 2014, 11:19 pm

    Bump... I do hope the percentages arent too high or low, Ive little to base them off of.


    _____________________________________________________________________________________

    The Mad Mystic's Magic Tumblr_lud6w9ONLh1qj17kx_zpsn33e0cfh
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Cirven 6th November 2014, 2:19 pm

    Almost done. Also could you go through and separate your durations and cooldowns from your weaknesses and strengths? Will make it easier for people to find for others.

    Psychosis wrote:
    Magic
    Primary Magic: Excussum
    Secondary Magic:
    Caster or Holder: Caster
    Description: Excussum is a special form of electrical manipulation through magic. Quite simply, this uses the entire spectrum of what lightning could be capable of, rather than dealing with just the sheer power of lightning. This specific branch of magic encompasses the full range of abilities possible when one can manipulate electricity to their will. As with anything so wide spread, it takes both immense control and power to fully master, rather than the single side that most things require.

    The actual requirements of this are for the user to move when gathering the magic. The reason is because the user actually draws in potential energy from the air. Furthermore, the user's movements direct and control the electricity directly, rather than words, or conduits. Excussum gives one both precise control over electricity and incredible power with it.
    Strengths:

    • Unlike most branches of magic, Excussum is capable of both subtle and overt techniques, along with its natural adaptability, this makes Excussum one of the more flexible branches of magic.
    • Electricity has many powerful abilities, allowing one to do anything from simply taze an opponent, to subtly manipulate magnetic fields, if one is skilled enough.
    • Due to the natural energy absorption that feeds this magic, electrical magic will affect the user far less than it would someone else.

    Weaknesses:

    • Due to the ridiculous difficulty of Excussum, it takes a very skilled user to master or even use it effectively.
    • Electricity can easily backfire on the user with the introduction of water.
    • Obviously, electricity cannot affect that which does not conduct, such as rubber.
    • Due to the natural energy absorption that feeds this magic, heat and kinetic energy will affect the user more than a normal person.

    Abilities/Powers:
    Passive:


    Spells

    Lineage Spells - Monkey King's Descent:

    D Rank Spells:

    C Rank Spells:


    _____________________________________________________________________________________

    The Mad Mystic's Magic LxcTBIi
    Character Info:
    Psychosis
    Psychosis

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 88
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 493.75

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Psychosis 8th November 2014, 12:58 am

    Edited, should be the last time.


    _____________________________________________________________________________________

    The Mad Mystic's Magic Tumblr_lud6w9ONLh1qj17kx_zpsn33e0cfh
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Cirven 8th November 2014, 1:11 pm

    Change the duration to 4 and the cooldown to 5 on Frictus and your first strength on Shigan is not really a strength. Change this to something that is.


    _____________________________________________________________________________________

    The Mad Mystic's Magic LxcTBIi
    Character Info:
    Psychosis
    Psychosis

    Player 
    Lineage : Monkey King's Descent
    Position : None
    Posts : 88
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 493.75

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Psychosis 8th November 2014, 5:12 pm

    Fixed.


    _____________________________________________________________________________________

    The Mad Mystic's Magic Tumblr_lud6w9ONLh1qj17kx_zpsn33e0cfh
    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
    Lineage : The Devil Jester
    Position : None
    Posts : 2448
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    The Mad Mystic's Magic Empty Re: The Mad Mystic's Magic

    Post by Cirven 8th November 2014, 6:34 pm

    So with my approval I will place this here...

    The Mad Mystic's Magic Kaito_zps67bf947f


    _____________________________________________________________________________________

    The Mad Mystic's Magic LxcTBIi
    Character Info:

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