Primary Magic: Memory Make
Secondary Magic: None...yet
Caster or Holder: Caster
Description: Memory Make is the ability to remember and memorize spells and to combine said spells in various ways, creating new spells in the process. Vivian has learned this magic through years of study of magical theory, stringing together various spells and memorizing every facet of them in order to create her ideal form of magic. While it takes more focus and prepared study than the vast majority of magic types, it makes up for it in sheer power and versatility.
Strengths:
-Versatility. Memory Make has an incredible amount of diversity in the type of magic that it can replicate. Almost every kind of Caster magic under the sun can be replicated with enough study and dedication; it simply takes a focused mind and a study into the theories behind it.
-With the ability to mimic any element, Memory Make can exploit the weaknesses of just about any enemy.
-Matched Power. Since the spell is completely copied, Vivian can match even a specialist in a specific element with her element.
Weaknesses:
-Time. Learning even a single spell permanently in Memory Make is a long and arduous process for somebody without a photographic memory; Vivian must undergo massive amounts of studying and preparation before she can cast a spell, let alone mix it with others.
-Memory Make cannot replicate Holder Magic types; while it can create the items, it cannot completely replicate the power within them unless Vivian completely deconstructs the item to understand it’s inner workings.
-Memory Make requires more focus than other types of magic to cast, as one must envision the spell in their head before they attack; as such, startling Vivian can interrupt the casting process.
-As with all forms of Make Magic, Memory Make is very weak against Time Ark and similar abilities that can control/destroy inanimate objects.
Abilities/Powers:
Mix And Match: All of Vivian’s spells consist of two parts, the element and the form. Vivian is capable of combining the form of any of her spells with the element of another spell. For example, if she has an ice armor spell and a fireball spell, she can armor herself with fire or throw bolts of ice at enemies. The cooldown, range, and rank/mana cost of these spells is determined by the form, while special attributes of the spell (like speed, bonus damage, etc.) are taken by the element. Switching the element of one spell to the form of another multiplies the mana cost by 1.5 (again, the base mana cost is determined by form).
Short-Term Memory Make: Upon seeing a spell being cast, Vivian is able to cast that same spell once in the next 3 posts. The spell cannot be a higher rank than her, and it costs the same amount of mana as it would for the enemy. Vivian can store one spell like this at D and C rank, 2 at B and A rank, and 3 at S and above. Upon using the spell, there is a five post cooldown.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Secondary Magic: None...yet
Caster or Holder: Caster
Description: Memory Make is the ability to remember and memorize spells and to combine said spells in various ways, creating new spells in the process. Vivian has learned this magic through years of study of magical theory, stringing together various spells and memorizing every facet of them in order to create her ideal form of magic. While it takes more focus and prepared study than the vast majority of magic types, it makes up for it in sheer power and versatility.
Strengths:
-Versatility. Memory Make has an incredible amount of diversity in the type of magic that it can replicate. Almost every kind of Caster magic under the sun can be replicated with enough study and dedication; it simply takes a focused mind and a study into the theories behind it.
-With the ability to mimic any element, Memory Make can exploit the weaknesses of just about any enemy.
-Matched Power. Since the spell is completely copied, Vivian can match even a specialist in a specific element with her element.
Weaknesses:
-Time. Learning even a single spell permanently in Memory Make is a long and arduous process for somebody without a photographic memory; Vivian must undergo massive amounts of studying and preparation before she can cast a spell, let alone mix it with others.
-Memory Make cannot replicate Holder Magic types; while it can create the items, it cannot completely replicate the power within them unless Vivian completely deconstructs the item to understand it’s inner workings.
-Memory Make requires more focus than other types of magic to cast, as one must envision the spell in their head before they attack; as such, startling Vivian can interrupt the casting process.
-As with all forms of Make Magic, Memory Make is very weak against Time Ark and similar abilities that can control/destroy inanimate objects.
Abilities/Powers:
Mix And Match: All of Vivian’s spells consist of two parts, the element and the form. Vivian is capable of combining the form of any of her spells with the element of another spell. For example, if she has an ice armor spell and a fireball spell, she can armor herself with fire or throw bolts of ice at enemies. The cooldown, range, and rank/mana cost of these spells is determined by the form, while special attributes of the spell (like speed, bonus damage, etc.) are taken by the element. Switching the element of one spell to the form of another multiplies the mana cost by 1.5 (again, the base mana cost is determined by form).
Short-Term Memory Make: Upon seeing a spell being cast, Vivian is able to cast that same spell once in the next 3 posts. The spell cannot be a higher rank than her, and it costs the same amount of mana as it would for the enemy. Vivian can store one spell like this at D and C rank, 2 at B and A rank, and 3 at S and above. Upon using the spell, there is a five post cooldown.
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank:
Name: Thunder/Halberd
Rank: D
Type: Offensive Lightning
Description: Taken from ancient manuals of Dragon Slayers, this spell allows Vivian to conjure a bolt of lightning shaped like a halberd and launch it at opponents. It is single target, has a range of 30 meters, and travels at 15 m/s. It does standard D-Rank damage.
Strengths:
-Having this spell gives Vivian the ability to give all of her spells the Lightning element, as well as cast halberds of other elements she knows at enemies.
-The halberd can be launched straight or in an arc, allowing it to bypass certain barriers with one form or the other.
-The Lightning attribute adds an extra 33% speed to the spell and any spell that contains it, so it actually travels at 20 m/s when cast as normal.
Weaknesses:
-The Halberd is a plain, single target spell without any secondary effect, so it can be outclassed by stronger AoE spells.
-Like all Memory Make spells, Vivian has to concentrate to cast them; if thrown off guard, she will be unable to cast the spell.
-Even with the lightning upgrade, the shot still takes a second and a half to reach maximum range, so it can be easily dodged from a distance.
-Most of the Halberd’s energy is placed into the point of the spear; if the point does not connect, it does barely any damage.
-Cooldown is three posts.
Name: Frost/Shield
Rank: D
Type: Ice Defensive
Description: Vivian concentrates her magic to make a shield of an element (usually ice) in front of her. The shield can take up to three spells of its rank before breaking, and lasts 3 posts. It is circular, with a radius of 3 meters.
Strengths:
-The element of ice causes people of equal or lesser rank than Vivian who strike it or are stricken by it to be slowed by 25% for 2 posts, allowing Vivian to counterattack.
-If comprised of an offensive element such as lightning or fire, the shield also damages opponents for rank damage when they are struck.
-Since the shield is large, Vivian can protect others as well as herself
Weaknesses:
-To make the spell the most effective, the opponent must be a melee fighter. While it can provide good cover against range, its effects will not activate.
-The shield will break against a single attack of higher rank, making it significantly less effective against higher-ranked opponents.
-The shield is only crafted in one direction, leaving Vivian open in other directions while it is on cooldown.
-The shield is stationary; if the battlefield moves, the shield will become useless.
-Lasts 2 posts, cooldown 4 posts.
Name: Fire/Enhancement
Rank: D
Type: Fire Multipurpose
Description: Vivian instills part of her body or an object with the power of fire, strengthening it and causing it to deal D-rank Fire damage when it hits an opponent. It can be applied to anything Vivian can see in a 5 meter radius around her.
Strengths:
-The element of fire causes opponents to take half of the spell’s worth of damage over the next post. For example, a C Rank spell would deal D-Rank damage over the opponent’s next post as well.
-The enhancement can be applied to any object except for other people. It applies a buff/debuff as Vivian wills it (complicated example. Vivian can instill an ally’s shirt with a Lightning Enhancement to speed them up, or enchant an opponent’s shirt with an Ice Enhancement to slow them down.)
-Unlike the rest of Vivian’s spells, this one requires next to no concentration to cast, so it can be cast in the heat of melee combat.
Weaknesses:
-If an opponent figures out which item is enchanted and removes it, any negative enchantment can be rendered null and void.
-An Enhancement other than Fire does no damage on it’s own; it can only support other damaging activities like melee combat.
-If an enhanced body part is struck by a spell that the Enhancement is weak against, it will take more damage than usual.
-Only one Enhancement may be active at a time.
-2 post duration, 3 post cooldown (but only one can be active at once)
Name: Earth/Rain
Rank: D
Type: Earth AoE
Description: Vivian uses her memory to conjure up a storm of sharp rocks that rain upon opponents, dealing D-Rank damage. Has a 6 meter radius from the target point, which can be up to 10 meters away.
Strengths:
-The element of earth allows for the spells to sacrifice piercing for force. An Earth-element spell is twice as effective against inorganic objects, but does not have any extra effects against living opponents. As such, Rain is very effective against barriers.
-The Rain spell strikes from above and not from the front, making it possible to attack while behind a Shield spell and able to catch opponents by surprise
-An opponent caught in the center of Rain is almost guaranteed to be hit, since they would need to move 6 meters almost instantaneously. They have to be moving still at first for this to happen, however.
Weaknesses:
-Since Rain does not involve casting at the front, Vivian can be rushed directly after casting without fear of being attacked by her.
-Like all Memory Make spells, Vivian can be caught off guard and the spell interrupted by being startled.
-Most Rain variants can easily be blocked by water spells, as they halt the projectiles.
-Similarly, a fast character/one capable of teleporting can easily avoid Rain and close in on Vivian in that time.
-The rain lasts a single post, and has a cooldown of 4 posts.
- Reference Lists (USEFUL):
THE ELEMENT REFERENCE LIST
Note: All of the element's effects have a halved effect on people a rank above Vivian, and no effect on people more than one rank above her.
Lightning: Offensively, provides a 33% speed boost. Defensively...does the same thing.
Fire: Offensively and Defensively causes opponents that are hit to take half the spell’s rank in damage additionally over their next post
Earth: Offensively, does double damage against inorganic targets. Defensively, reduces incoming damage by 25%.
Ice: An opponent hit by Ice spells will be slowed by 25% for 2 posts.
THE FORM REFERENCE LIST
Halberd: Standard, straight attack spell.
Shield: A shield that is created in front of the caster, can defend against 3 D-Rank spells. Uses the defensive characteristic.
Rain: Causes pieces of the chosen element to rain from the sky in an area. Standard AoE spell.
Enhancement: Instills part of the element into Vivian’s body or another object. Uses the defensive characteristic.
Last edited by Vivian Carmello on 5th November 2014, 5:22 pm; edited 2 times in total