Magic
Primary Magic: Crystal Make Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Crystal Make Magic allows the caster to produce any type of crystal, for a variety of effects. As long it has a crystalline structure, the user can make it. This includes ice, salt, sugar, sand, glass, and even liquid crystal. The magic is activated mainly through hand gestures, mainly slamming the hands into the ground, but Kyra doesn't use these when making mundane items such as jewelry.
Kyra uses this magic to great effect, both within battle and without. This has gained her the title of 'The Crystal Queen.' (Even though this is a self-title.) Her use of ice floors to send away rejected suitors has earned her the title 'Ice Queen.' Kyra has used this magic numerous times to woo or impress people who have caught her eye with intricate and beautiful crystal jewelry. She also uses it to put more ice in her drinks, more salt on her fries, more salt on her meat, more sugar on just about everything, and so on and so forth.
Strengths:
Weaknesses:
Abilities/Powers:
Primary Magic: Crystal Make Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Crystal Make Magic allows the caster to produce any type of crystal, for a variety of effects. As long it has a crystalline structure, the user can make it. This includes ice, salt, sugar, sand, glass, and even liquid crystal. The magic is activated mainly through hand gestures, mainly slamming the hands into the ground, but Kyra doesn't use these when making mundane items such as jewelry.
Kyra uses this magic to great effect, both within battle and without. This has gained her the title of 'The Crystal Queen.' (Even though this is a self-title.) Her use of ice floors to send away rejected suitors has earned her the title 'Ice Queen.' Kyra has used this magic numerous times to woo or impress people who have caught her eye with intricate and beautiful crystal jewelry. She also uses it to put more ice in her drinks, more salt on her fries, more salt on her meat, more sugar on just about everything, and so on and so forth.
Strengths:
- Often has a large area of effect. Maximum is 20 square yards.
- Can be very precise
- Is very versatile
- The type of crystal used in a spell is not limited
- Any water or crystal nearby can be manipulated, frozen and then manipulated for water
Weaknesses:
- Very visible
- Large spells are draining
- Affects the user just as much as the opponent
- Most crystal types are fragile and won't stand up to strong blows
- Any ice made can be consumed by Ice Slayers
- Attacks can be dodged or blocked rather easily
Abilities/Powers:
- spells:
Name: Crystal Blade(s)
Rank: D
Type: Offensive/Defensive
Description: Kyra makes a blade, whether it be a dagger or a sword, out of any crystal she desires. She usually uses salt to inflict great pain and ice so any evidence will melt later. The blades shimmer in the light, and can often intimidate even the most hardened criminal. Or at least cause them to think twice about crossing her. Each blade does D-rank damage. Duration is four posts and cooldown is five.Maximum amount of baldes that can be made is two, one for each hand.
Strengths:- Versatile
- Different crystals cause different effects
- Can either be defensive or offensive
Weaknesses:- Predictable
- Limited range (max range is three feet)
- Some crystal types make really heavy swords, almost unwieldable
- Great heat and electricity conductor, so not very good against Fire or Lightning mages
Name: Crystal Spike(s)
Rank: D
Type: Offensive
Description: Kyra places her hands on the ground and makes spikes grow out of any nearby surfaces, made out of any type of crystal she wants. These spikes can be anywhere between one and fifteen in number, but the more she forms, the more taxing it is. The speed at which the spikes form depends on how far away from Kyra they are. Spike within five feet of her, for instance, form in less than a second, while spikes at the edge of the AoE may take up to five seconds. The size of the spikes has a similar relationship. Near the center of the AoE, the spikes can be up to ten feet tall. At the very edge, spikes can only grow to be a foot and a half tall, max. The spikes deal D-rank damage, though only two spikes can hit a single target at any given time. Duration is three posts and cooldown is four.
Strengths: - Large area of effect (about ten yards)
- Hard to predict where the spikes will go
- Can chase an enemy, as long as they're in the AoE
Weaknesses:- Can be easily dodged if the enemy moves out of the AoE
- Can be easily consumed by Slayers
- Does not discriminate between friend and foe
- Can be blocked rather easily by shields or defensive spells
Name: Crystal Wall
Rank: D
Type: Mostly Defensive, but can be Offensive or Supportive if used right
Description: Kyra slams her hands into the ground and makes a large wall. The width and height of the wall are only limited by Kyra's magic power and imagination. She can even make a square wall, effectively a pillar. This can be used to elevate long-range combatants to a higher position, block attacks, or slam into opponents. The wall has a maximum height of 20 feet, a maximum length of 20 feet, and a maximum width of 20 feet. This barrier can only take two hits of D-rank damage before it shatters. Duration is five posts and cooldown is seven.
Strengths:- Versatile
- Can give long-ranged combatants a vantage point
- Can easily block large attacks
- Can slam into enemies from below
Weaknesses:- Very visible
- Not indestructible, any attack higher than it's rank will shatter the wall
- All-you-can-eat buffet for Slayers
- Takes up magic energy really quickly
- Anyone can see the magic seal below them, can be dodged easily
Name: Crystal Floor
Rank: D
Type: Can be either offensive, defensive or supportive
Description: Kyra slams her hands onto the ground for a large area or simply flicks her wrist for a small area and covers the ground with a crystal of her choice. Her most popular choice is ice for a slippery floor, but can also use other crystals in small grains to create a gritty terrain. The floor has a maximum AoE of 20 yards. Duration is four posts and cooldown is five.
Strengths:- Can make the ground slippery, causing enemies to fall as either a defensive or offensive move
- Can make the ground gritty, allowing for better speed and mobility
- Hard to escape
Weaknesses:- Very visible
- Anything that affects the enemy affects Kyra and comrades also (teammates will be affected by slippery terrain)
- Anything that affects Kyra and comrades can affect enemies also (opponents will also benefit from the speed boost of gritty terrain)
- Easy to dodge if seen coming
- Versatile
Last edited by Kyra Barkwater on 2nd November 2014, 12:16 pm; edited 3 times in total