Primary magic: Void magic
Secondary magic: None
Caster or holder: Caster
Description: Void magic is extremely dark and corrupt. It manifested in Rantos because of his intense anger and hatred towards everything when he was younger. Void magic feeds of the sins and hatred of Rantos, even corrupting his mind if he uses it for too long. Void magic will take the first chance it sees to take over Rantos’s mind, making him relive in his head everything bad that happened in his life. Void magic is more like a beast living within Rantos, granting him power in exchange for his body. Through sin, sorrow and anger Void magic gets stronger. Rantos can also give some of his life to power up spells. All spells are ether Dark element or Dark/X, X being any element. The bad thing about this is that if his enemy is using light/holy magic Rantos has the disadvantage, since his attacks can be canceled out. After using it for too long Rantos’s body will feel the cost of using it. Void magic flows all throughout the body even when Rantos isn’t using it, Rantos can focus the magic to a specific point on his body causing that part to be dangerous just to touch. As an up side Void magic has extremely powerful offensive capabilities.
Strengths: >Caster can power up attacks in exchange for life
> In darkness Rantos's spells become more resistant to light/holy.
> Can focus magic to a specific part of the body
Weaknesses: > Other than in darkness most spells can be canceled out by light/holy magic of equal or higher rank
> Friendly fire is on for all spells.
> (So far at least) spells have long cool down
> Focusing magic to a specific part of the body for too long will start to hurt Rantos
Abilities:
Full corruption: A dark aura surrounds Rantos and takes the form of a beast. Rantos as well becomes more beast like in personality and in movement. He losses all reasonable thoughts and doesn’t flinch at pain. In this state all of Rantos’s spells gain a power up of 50% (does not affect H rank spells, they stay the same) and he becomes faster. None of his spells can be canceled out by light/holy unless it is of a higher rank. To enter this state it must be night and Rantos must be close to death.
Spells:
Name: Caina
Rank: D
Type: ice/dark, offensive
Description: Rantos touches the ground and ice covers the floor around him about two yards in all directions. Once the ice stops spreading then ice spikes come out from the ground where the ice is covering with exception of the middle of the ice circle, all varying in size but none of them going above a yard in length. The ice spikes linger for about five seconds. It takes around six seconds for the ice to fully cover the ground and the spikes come up imminently after.
Strengths: > Spikes linger
> Spell has a two-yard radius
> Although it’s supposed to be purely offensive it has one defensive capability. (Making the enemy get the crap away)
Weaknesses: > Can be melted with ether fire or light/holy attacks
> Friendly fire
>Rantos is stuck in the middle until the spikes go away
> If Rantos is not in the middle when the ice spikes go up he will be hit
Duration: 13 seconds
Cool down: two posts
Name: Acheron
Rank: D
Type: dark, offensive
Description: Rantos extends his hand, palm-facing opponent, and a beam of darkness five inches in diameter comes from his palm. It goes for about 200 feet and takes six seconds to reach 200 feet. It can pierce through five feet of sold rock and other magic of an equal rank.
Strengths: >Really fast
> Has a piercing effect
> Isn’t stopped by colliding with other magic that’s of equal rank (except light/holy magic).
Weaknesses: > The beam is small, a fast side step and you should be able to doge
> Can be canceled out by colliding with light/holy magic
> Rantos can’t move from his spot until beam disappears
> Can only come out of one hand at a time.
Duration: six seconds
Cool down: two posts
Name: Oblivion gear
Rank: D
Type: Dark/fire, support
Description: A purple fire surrounds Rantos’s hands and feet as well as random bits and pieces of his body. When he uses this spell he gets an attack and speed boost of 50% for as long as it’s active. If Rantos’s hits the enemy with his hands or feet the enemy will take damage for the fire as well as the hit. The fire counts for heat damage, does minor damage and can set the enemy on fire.
Strengths: > Cant be canceled out by light/holy magic
> Enemies take damage for the fire and hit
> Fire can be used to melt and burn
Weaknesses: > No other spell can be used while using this one
> Long cool down
> Can be canceled if Rantos takes too much damage while its in use
> Can only apply buff to self, not to allies.
Duration: two posts
Cool down: four posts
Name: Shadow warp
Rank: D
Type: Dark, support/offence?
Description: Rantos turns into a ball of darkness and moves forward a few feet. (specifically seven feet) When Rantos is using this he can pass through solid objects but not magic. If any magic attack hits him dead on when using this spell it will be canceled out regardless of what element it is. It also can't pass through magic barriers. But if it passes through a human then they take damage, not to much though. Rantos cannot cancel the spell while its happening. Also if the ball of darkness is touching anything once it can't move anymore he will not turn back into his original form. It moves pretty fast being able to cover seven feet in two seconds
Strengths: > Can go through anything thats not magic
> Hurts humans if Rantos goes through them
> Can be used for offence and as a way to dodge
Weaknesses: > Can be canceled out by hitting other magic
> Can't go through magic barriers
> If anything is touching the ball of darkness then Rantos can't transform back
> Can't change direction mid spell
Duration: seven seconds
Cool down: one post
More spells on the way once I rank up
Secondary magic: None
Caster or holder: Caster
Description: Void magic is extremely dark and corrupt. It manifested in Rantos because of his intense anger and hatred towards everything when he was younger. Void magic feeds of the sins and hatred of Rantos, even corrupting his mind if he uses it for too long. Void magic will take the first chance it sees to take over Rantos’s mind, making him relive in his head everything bad that happened in his life. Void magic is more like a beast living within Rantos, granting him power in exchange for his body. Through sin, sorrow and anger Void magic gets stronger. Rantos can also give some of his life to power up spells. All spells are ether Dark element or Dark/X, X being any element. The bad thing about this is that if his enemy is using light/holy magic Rantos has the disadvantage, since his attacks can be canceled out. After using it for too long Rantos’s body will feel the cost of using it. Void magic flows all throughout the body even when Rantos isn’t using it, Rantos can focus the magic to a specific point on his body causing that part to be dangerous just to touch. As an up side Void magic has extremely powerful offensive capabilities.
Strengths: >Caster can power up attacks in exchange for life
> In darkness Rantos's spells become more resistant to light/holy.
> Can focus magic to a specific part of the body
Weaknesses: > Other than in darkness most spells can be canceled out by light/holy magic of equal or higher rank
> Friendly fire is on for all spells.
> (So far at least) spells have long cool down
> Focusing magic to a specific part of the body for too long will start to hurt Rantos
Abilities:
Full corruption: A dark aura surrounds Rantos and takes the form of a beast. Rantos as well becomes more beast like in personality and in movement. He losses all reasonable thoughts and doesn’t flinch at pain. In this state all of Rantos’s spells gain a power up of 50% (does not affect H rank spells, they stay the same) and he becomes faster. None of his spells can be canceled out by light/holy unless it is of a higher rank. To enter this state it must be night and Rantos must be close to death.
Spells:
Name: Caina
Rank: D
Type: ice/dark, offensive
Description: Rantos touches the ground and ice covers the floor around him about two yards in all directions. Once the ice stops spreading then ice spikes come out from the ground where the ice is covering with exception of the middle of the ice circle, all varying in size but none of them going above a yard in length. The ice spikes linger for about five seconds. It takes around six seconds for the ice to fully cover the ground and the spikes come up imminently after.
Strengths: > Spikes linger
> Spell has a two-yard radius
> Although it’s supposed to be purely offensive it has one defensive capability. (Making the enemy get the crap away)
Weaknesses: > Can be melted with ether fire or light/holy attacks
> Friendly fire
>Rantos is stuck in the middle until the spikes go away
> If Rantos is not in the middle when the ice spikes go up he will be hit
Duration: 13 seconds
Cool down: two posts
Name: Acheron
Rank: D
Type: dark, offensive
Description: Rantos extends his hand, palm-facing opponent, and a beam of darkness five inches in diameter comes from his palm. It goes for about 200 feet and takes six seconds to reach 200 feet. It can pierce through five feet of sold rock and other magic of an equal rank.
Strengths: >Really fast
> Has a piercing effect
> Isn’t stopped by colliding with other magic that’s of equal rank (except light/holy magic).
Weaknesses: > The beam is small, a fast side step and you should be able to doge
> Can be canceled out by colliding with light/holy magic
> Rantos can’t move from his spot until beam disappears
> Can only come out of one hand at a time.
Duration: six seconds
Cool down: two posts
Name: Oblivion gear
Rank: D
Type: Dark/fire, support
Description: A purple fire surrounds Rantos’s hands and feet as well as random bits and pieces of his body. When he uses this spell he gets an attack and speed boost of 50% for as long as it’s active. If Rantos’s hits the enemy with his hands or feet the enemy will take damage for the fire as well as the hit. The fire counts for heat damage, does minor damage and can set the enemy on fire.
Strengths: > Cant be canceled out by light/holy magic
> Enemies take damage for the fire and hit
> Fire can be used to melt and burn
Weaknesses: > No other spell can be used while using this one
> Long cool down
> Can be canceled if Rantos takes too much damage while its in use
> Can only apply buff to self, not to allies.
Duration: two posts
Cool down: four posts
Name: Shadow warp
Rank: D
Type: Dark, support/offence?
Description: Rantos turns into a ball of darkness and moves forward a few feet. (specifically seven feet) When Rantos is using this he can pass through solid objects but not magic. If any magic attack hits him dead on when using this spell it will be canceled out regardless of what element it is. It also can't pass through magic barriers. But if it passes through a human then they take damage, not to much though. Rantos cannot cancel the spell while its happening. Also if the ball of darkness is touching anything once it can't move anymore he will not turn back into his original form. It moves pretty fast being able to cover seven feet in two seconds
Strengths: > Can go through anything thats not magic
> Hurts humans if Rantos goes through them
> Can be used for offence and as a way to dodge
Weaknesses: > Can be canceled out by hitting other magic
> Can't go through magic barriers
> If anything is touching the ball of darkness then Rantos can't transform back
> Can't change direction mid spell
Duration: seven seconds
Cool down: one post
More spells on the way once I rank up
Last edited by Rantos on 28th October 2014, 4:28 pm; edited 3 times in total