Magic
Primary Magic: Sword MagicSecondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: It's a magic that allows one to enchant and fully control one or multiple swords, daggers, great swords, rapiers and so on. It allows the wielder to control almost every aspect of the sword(s) under their charge, from being able to manipulate them without touching them, to changing their size and shape to even being able to channel the mage's Ethernano to deal out a variety medium to long range attacks. There are a variety of ways, mostly offensive, to attack with this magic, one of the most notable is of course to charge one's own sword with magic and manipulate it in the heat of battle or to attack from a distance by sending various blades surging forth and defensively one could even construct a 'shield of blades'.
This magic works primarily with sword or sword-like weapons and said weapons don't need to be enchanted previously but of course if they are, better for her. It's said to master this magic one needs to master the way of the blade and so often it is that warriors or those that fling themselves more melee inclined often gravitate towards this form of magic.
Strengths:
- Manipulation - She can manipulate the various blades, shrinking, enlarging or even changing their shape with a moment's concentration. She also has the ability to manipulate the metal of any blade she touches which allows her the ability to forge new blades from old, repair or even destroy a blade. She could in essence always keep a sword or two handy without anyone being the wiser. This allows her to often launch surprise attacks upon her foes.
- Availability - Swords are almost literally everywhere, of every make, shape and variety, both magically endowed and common. Which allows her to be picky about what kind of blade(s) she selects.
- Adaptability - Since the weapons are under her complete control both in and out of her hands, it allows one's imagination to come up with a variety of ways to attack and defend. As long as the blades and/or her concentration hold up that is.
Weaknesses:
- Resource - She cannot create blades from thin air, even though it might look that way, she needs swords and blades to manipulate to do anything with this magic, meaning without any, she has to resort to physical combat.
- Permission - She cannot take possession of a blade that is stolen, she can only 'possess' a blade that either has no owner, she has bought/won herself or that someone has given her.
- Durability - A blade is only as good as it's smith, durability, sharpness and so on are factors that need to be thought when she selects a blade. Certainly she can increase a blades durability and sharpness, but she can't just KEEP repairing it, after a while a blade, if repaired or 'enhanced' too often will simply fall to pieces as it's very structure will have been compromised leading to overall structural failure and disintegration.
- Heat/Cold Weakness - A heat source hot enough could melt the metal of most of her blades (save for magically enhanced/enchanted maybe) and freezing temperatures can, if harsh enough can turn the durability of her blades into that of glass.
Lineage: Calorie Shave
Unique Abilities:
- Blade Possession - By touching any blade, she can manipulate it, she will never resort to stealing. After she touches the blade she can command it to do basically almost anything she wants. Provided that the blade is not above her current rank. She is also limited by the strengths/weaknesses of that weapon.
- Blade Telekinesis/Constructs - She can seemingly move the various blades with just a thought, they float and fly through the air at her command and can even be brought together into various shapes or forms depending on what she needs.
- Blade Psychometry - By touching the blade of a weapon she can 'read' it's past, who it's previous owners were, it's combat history and even the ways it was used to train. She can thus learn the history of any blade she touches and the events that transpired around/to the blade. She usually uses this ability to check on the blade's authenticity and sometimes to help train herself in learning a variety of new sword techniques.
Spells:
- Rank D:
Name: Blade Bark
Rank: D
Type: Defensive
Duration: 1-2 posts
Cooldown: 2-3 posts
Description: By snapping her fingers, various small blades begin to form over the target's body, linking together to form a 'coating' of scale looking armor. This armor can be used defensively but has the drawback of slowing down the target's speed and reaction speed, allowing it to also be used as a way to hamper opponents. This armor can block up to two hits of D-Rank damage or one hit of C-Rank.
Strengths:- Quick - Usually the speed of which the barrier or 'shield' is assembled is quite quick and can usually be put together at a moment's notice.
- Multipurpose - Can be used defensively upon herself and/or allies or can be used to hinder an opponent.
- Anyone - She can cast this upon herself, an ally or an enemy.
Weaknesses:- Heat/Cold Weakness - If it's hot enough to melt her blades or cold enough to turn them as fragile as glass, it'll break her defense almost instantly.
- Resource Dependent - If she's out of blades to use, she won't be able to use this spell at all.
- Singular - She can only use this spell once until the 'armor' breaks or the spell runs out.
- Distance - This spell requires that the target be somewhat close, the further it is, the less control she has over the spell, making long-distance 'armor' has a higher chance of missing it's target.
Name: Fickle Blade
Rank: D
Type: Support/Defense
Duration: Instant
Cooldown: 2 posts
Description: With a motion the blade she currently has held takes on a liquid like appearance as it's shape and density begin to change, becoming whatever weapon she wants, from claws, a mace, a rapier, a staff or even a shield.
Strengths:- Silent - The blade changes it's shape without making a sound, excellent for allowing her to change weapons on the fly to suit the current situation.
- Variety - The only things limiting her when creating a new weapon or shield is her imagination and the amount she has to work with.
- Dual - She can change up to two weapons at a given time, allowing her to change her tactics at a moments notice.
Weaknesses:- Heat/Cold Weakness - If it's hot enough to melt her blades or cold enough to turn them as fragile as glass, it'll break her defense almost instantly.
- Resource Dependent - If she's out of blades to use, she won't be able to use this spell at all.
- Original - The new weapon and/or shield is as strong and sharp as it's previous form was, IE if it was a nearly broken blade, it will most certainly break after the next attack/damage it receives.
- Limited - She can only do this to blades she personally owns or is given, also she can only change the shape of the blade that is of her current rank or lower.
Name: Brash Blade
Rank: D
Type: Supportive
Duration: 1-3 posts (depends on how long she maintains it)
Cooldown: 2-4 posts (depending on how many blades she enchants)
Description: By concentrating her ethernano into her weapon(s) she enchants them to be stronger and more durable. As long as the spell lasts, the blade's sharpness is next to unparalleled and can cut through most 'stubborn' materials such as stone and steel and even some magical barriers like it mere cloth. She can also concentrate that energy into a slash or a thrust, sending out a small blast or slash of energy towards the target, allowing her to 'cut' her targets from a distance and any barriers of her rank or lower.
Strengths:- Anyone - She can enchant her or anyone else's weapon(s) with this spell.
- Range - When concentrating the energy to be released with a swing or thrust, it shoots out a piercing/slashing wave of energy aiming to blast back or cut an opponent up to a several hundred yards away.
- Power - The power of the attacks with an enchanted blade are drastically increased, allowing even the most idiotic swordsman the ability to cut through materials like stone with relative ease.
Weaknesses:- Draining - If she does this too much or holds the spell for too long she will find herself being quickly drained of energy, which can leave her weakened.
- Structure - If she does this too much to the same weapon it can actually compromise the blade's structure and will begin to slowly but eventually break the weapon down from the inside out. Which can result in the blade breaking or even crumbling at the slightest bit of damage.
- Personal - She prefers to keep this spell to herself, because she has a familiarity with her blades, enchanting them is easier and less taxing then if she were to enchant another person's weapon. Thus it costs her more energy to enchant someone else's weapon than her own.
- Handsy - She needs to hold the weapon to maintain this spell's effect, otherwise it will fade within a few minutes to an hour depending on how much energy she poured into the enchantment.
Name: Shattering Blade
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: By commanding the focused blade to 'explode', the blade shatters into razor sharp shrapnel and then is propelled towards where she wills it at blurring speed. This ability is primarily meant to force an opponent to look away, back up or turn away then to damage as it gives her a few seconds she might need.
Strengths:- Variety - She can change what form the shrapnel will be, be it chunks of broken metal that looks more similar to glass, tiny sawdust particles of sharpness that aims to get into the opponent's eyes or needle like splinters aimed to stab themselves into the opponent's flesh and be a real pain to take out.
- Distance - She can use this not only in her hands and aim it outwards but can toss a blade into the air/ground and have it detonate like a grenade.
- Shotgun - This blast is meant to be up close and personal, meaning that the blast usually comes, not only with piercings/stabbing bits of metal but also a burst of force that tries to push the opponent backwards and away from the user.
Weaknesses:- Taxing - It destroys the blade completely, not even she can repair it.
- Owner - She can only do this with a blade she personally owns or was given.
- Resource Dependent - If she's out of blades to use, she won't be able to use this spell at all.
- Weak - This attack is not meant to do extensive harm, but instead is meant to injure, waylay, distract, surprise or even hamper the intended targets so that she may either get away or have the upper hand.
- Quick - Usually the speed of which the barrier or 'shield' is assembled is quite quick and can usually be put together at a moment's notice.
Last edited by Lilura on 17th August 2015, 12:50 pm; edited 2 times in total