Name: Law and Order
Rank: Artifact
Type: Guns
Description: Secretly made by R&D to be a standard issue for the Rune Knights, these guns had a very huge design flaw. They had the tendency to dislocate the wrist and elbow area of the shooters. The project was thus cancelled and a smaller caliber version was made instead. While Mary was requisitioning weapons to defend herself, she came across a pair of these guns and filled the proper requisition forms for them. Mary's inhuman strength allows her to dual wield these guns which would hospitalize normal users. The bullets fired from gun travels at 768 MPH, uses 8 ammo clip magazines and have effective range of 650 feet.
The guns have 2 quotes etched in each of them...
Law- "When every man lives without law, every man lives without freedom." - Pope Benedict XVI
Order- "Order is manifestly maintained in the universe... governed by the sovereign will of God."- James Prescott Joule
Strengths: Deals up to rank in piercing damage when fired. (Max S-rank)
Rapid firing and can shoot multiple times per post (800 rounds per minute). This can be used to suppress the enemy with only clip size being the limiter.
Can shoot 2 different targets at once with extreme effectiveness.
Guns are unbreakable unless you do twice the users rank in damage to both firearms at the same time.
Weaknesses: Guns can be disarmed and with right gun knowledge dismantled as well destroying guns without actually damaging them.
Clip size of gun actually limits the Rapid fire capabilities.
Rapid Fire is inaccurate at range when rapid fire is used due to the recoil.
Has little stopping power as they are meant to pierce armor, which means a charging person running at user will not be slowed down except if killed by these guns.
Requires Magazine and bullet to be in working conditions to be used for anything.
Unless bulletstorming, Mary can only fire each gun twice.
Abilities: Bulletstorm- Mary completely empties a clip into a single target doing damage to the target equal to number of bullets in magazine x user's rank. This makes the damage in the gun dependent on number of bullets in clip and makes damage inconsistent. The recoil of the gun is so terrible that the effective range gets reduced to 15 feet and thus gains 25% extra inaccuracy per extra 5 feet in range. This is a close quarter ability. Also user has to roll a 6 sided dice, if it rolls a 1 then the gun jams and requires a 1 post duration to unjam. Guns will then overheat and be unusable for 2 posts. 7 post cooldown upon use.
Armor Piercing Rounds- This makes any bullets that are fired from this gun ignore any and all armor/barriers/energy from magical (if non-elemental) and non-magical sources up to users rank. To pierce elemental sources of armor/barriers/energy then it requires the bullet to be primed with an element that is that current ones weakness (Example: Water beating fire, fire beating ice, light beating shadows). This will not instantly destroy the armor unless enough actual damage is in it (IE armor is still there until required damage is met), but simply goes through said armor to hit individual within.
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Name: Law and Orders Magazines
Rank: Legendary+
Type: Magazine of above gun
Description: Magazine of the Law and Order carry 8 bullets each and have a quick slide release. Due to some tinkering and magic usage she has made these capable of detonating the bullets that are currently inside the guns as grenades. Mary
Strengths: Holds 8 bullets in the clip which is rather large.
The mechanism within the gun allows the gun in question to be fired single shot, burst shot or fully automatic.
Easy slide to quickly release and reload guns, requiring a half post to reload as opposed to a full post.
Weaknesses: If soaked (full immersion) in water there is a very high chance the bullets within wont fire, thus needing to roll 6 sided dice. It only will work on a 5 or 6.
If magazines takes damage directly equal to rank (caps at A-rank) then there is a high chance that they will explode dealing damage equal to 1/2 rank users rank x bullets in the magazine to everything within 10 feet of user. This requires a 6 sided dice roll: 1-2 equals the explosion, 3-6 equals a jammed gun and requires swapping mags.
Abilities: Surprise!: Clips can be ejected from the guns and act as a sort of grenade to the enemy. This deals 1/2 user's rank (caps at A-rank) x number of bullets left in the magazine to deal damage. The magazine can be ejected up to 50 feet at 40 MPH and detonates a 10 feet area of impact. This ability also requires 10 MP to overload the magazines with magical energy to detonate.
Bang Bang Bang Bang!: When a bullet fails to hit its intended target, there is a 50% chance of the bullet returning into the magazine to be fired again. This uses teleport technology that acts like a giant magical magnet to return the energy back into the spent bullet. When a bullet misses a 6 sided dice is rolled, on a 4-6 the bullet is returned to magazine and can be fired again.
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Name: Enforcer Bullets
Rank: Strong+
Type: Bullets
Description: The ammo are .45 caliber rounds with minor pressurized lacrima mixed in the bullets to allow elemental attacks in them. However due to a safety feature in the bullets they actually have to be primed by the users magic to make them effective, but despite this they are effective bullets
Strengths: Adds users rank elemental damage per bullet (Up to B-rank) allowing weaknesses of the enemy to be exploited.
Allows Law and Order to shoot out spell being cast at her by expending enough bullets of the same elemental type to match the spells rank.
Will deal an extra B-rank damage against certain enemies that are made of certain elements.
Weaknesses: Requires 10% MP to prime the bullets to be allowed to be fired from the gun and both guns need to be reloaded at same time.
Due to the duality of the soul of the user, it makes the ammunition of both guns be opposite elemental types making situations where one gun is super effective and other one next to useless.
Slayers can eat the elements in the bullets, although the bullet itself is another story.
Abilities: Primed and Ready- User expends 10% of her MP to prime the bullets and have them ready to fire, but due to the user makes the ammo of both guns opposite aligned elements. Once done, the bullets cannot be later primed to another element. Requires both bullets contained in each magazine to be primed. The opposite elements are as followed with left being Law and right Order elements:
Light and shadows
Holy and Unholy
Fire and Water
Ice and Acid
Lightning and Earth
Rank: Artifact
Type: Guns
Description: Secretly made by R&D to be a standard issue for the Rune Knights, these guns had a very huge design flaw. They had the tendency to dislocate the wrist and elbow area of the shooters. The project was thus cancelled and a smaller caliber version was made instead. While Mary was requisitioning weapons to defend herself, she came across a pair of these guns and filled the proper requisition forms for them. Mary's inhuman strength allows her to dual wield these guns which would hospitalize normal users. The bullets fired from gun travels at 768 MPH, uses 8 ammo clip magazines and have effective range of 650 feet.
- Spoiler:
The guns have 2 quotes etched in each of them...
Law- "When every man lives without law, every man lives without freedom." - Pope Benedict XVI
Order- "Order is manifestly maintained in the universe... governed by the sovereign will of God."- James Prescott Joule
Strengths: Deals up to rank in piercing damage when fired. (Max S-rank)
Rapid firing and can shoot multiple times per post (800 rounds per minute). This can be used to suppress the enemy with only clip size being the limiter.
Can shoot 2 different targets at once with extreme effectiveness.
Guns are unbreakable unless you do twice the users rank in damage to both firearms at the same time.
Weaknesses: Guns can be disarmed and with right gun knowledge dismantled as well destroying guns without actually damaging them.
Clip size of gun actually limits the Rapid fire capabilities.
Rapid Fire is inaccurate at range when rapid fire is used due to the recoil.
Has little stopping power as they are meant to pierce armor, which means a charging person running at user will not be slowed down except if killed by these guns.
Requires Magazine and bullet to be in working conditions to be used for anything.
Unless bulletstorming, Mary can only fire each gun twice.
Abilities: Bulletstorm- Mary completely empties a clip into a single target doing damage to the target equal to number of bullets in magazine x user's rank. This makes the damage in the gun dependent on number of bullets in clip and makes damage inconsistent. The recoil of the gun is so terrible that the effective range gets reduced to 15 feet and thus gains 25% extra inaccuracy per extra 5 feet in range. This is a close quarter ability. Also user has to roll a 6 sided dice, if it rolls a 1 then the gun jams and requires a 1 post duration to unjam. Guns will then overheat and be unusable for 2 posts. 7 post cooldown upon use.
Armor Piercing Rounds- This makes any bullets that are fired from this gun ignore any and all armor/barriers/energy from magical (if non-elemental) and non-magical sources up to users rank. To pierce elemental sources of armor/barriers/energy then it requires the bullet to be primed with an element that is that current ones weakness (Example: Water beating fire, fire beating ice, light beating shadows). This will not instantly destroy the armor unless enough actual damage is in it (IE armor is still there until required damage is met), but simply goes through said armor to hit individual within.
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Name: Law and Orders Magazines
Rank: Legendary+
Type: Magazine of above gun
Description: Magazine of the Law and Order carry 8 bullets each and have a quick slide release. Due to some tinkering and magic usage she has made these capable of detonating the bullets that are currently inside the guns as grenades. Mary
Strengths: Holds 8 bullets in the clip which is rather large.
The mechanism within the gun allows the gun in question to be fired single shot, burst shot or fully automatic.
Easy slide to quickly release and reload guns, requiring a half post to reload as opposed to a full post.
Weaknesses: If soaked (full immersion) in water there is a very high chance the bullets within wont fire, thus needing to roll 6 sided dice. It only will work on a 5 or 6.
If magazines takes damage directly equal to rank (caps at A-rank) then there is a high chance that they will explode dealing damage equal to 1/2 rank users rank x bullets in the magazine to everything within 10 feet of user. This requires a 6 sided dice roll: 1-2 equals the explosion, 3-6 equals a jammed gun and requires swapping mags.
Abilities: Surprise!: Clips can be ejected from the guns and act as a sort of grenade to the enemy. This deals 1/2 user's rank (caps at A-rank) x number of bullets left in the magazine to deal damage. The magazine can be ejected up to 50 feet at 40 MPH and detonates a 10 feet area of impact. This ability also requires 10 MP to overload the magazines with magical energy to detonate.
Bang Bang Bang Bang!: When a bullet fails to hit its intended target, there is a 50% chance of the bullet returning into the magazine to be fired again. This uses teleport technology that acts like a giant magical magnet to return the energy back into the spent bullet. When a bullet misses a 6 sided dice is rolled, on a 4-6 the bullet is returned to magazine and can be fired again.
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Name: Enforcer Bullets
Rank: Strong+
Type: Bullets
Description: The ammo are .45 caliber rounds with minor pressurized lacrima mixed in the bullets to allow elemental attacks in them. However due to a safety feature in the bullets they actually have to be primed by the users magic to make them effective, but despite this they are effective bullets
Strengths: Adds users rank elemental damage per bullet (Up to B-rank) allowing weaknesses of the enemy to be exploited.
Allows Law and Order to shoot out spell being cast at her by expending enough bullets of the same elemental type to match the spells rank.
Will deal an extra B-rank damage against certain enemies that are made of certain elements.
Weaknesses: Requires 10% MP to prime the bullets to be allowed to be fired from the gun and both guns need to be reloaded at same time.
Due to the duality of the soul of the user, it makes the ammunition of both guns be opposite elemental types making situations where one gun is super effective and other one next to useless.
Slayers can eat the elements in the bullets, although the bullet itself is another story.
Abilities: Primed and Ready- User expends 10% of her MP to prime the bullets and have them ready to fire, but due to the user makes the ammo of both guns opposite aligned elements. Once done, the bullets cannot be later primed to another element. Requires both bullets contained in each magazine to be primed. The opposite elements are as followed with left being Law and right Order elements:
Light and shadows
Holy and Unholy
Fire and Water
Ice and Acid
Lightning and Earth