Lady Alye wrote:Approved~Sir Leonard wrote:I'd like to buy 3 Additional A slots.
80000 x 3 = 240000
200K will come from Brink, and 40K will come from me.
- Spoiler:
- Name: Bladestorm
Rank: A
Type: Passive - Support
Description: Whenever Leonard has a weapon in hand, Leonard is able to conjure, manipulate strong winds for a small amount of magic power. The winds provide perfect support and can be used offensively or defensively. However, the Bladestorm winds can be used when there is no weapon in hand, but it would consume more magic power and would only last for a short while.
Strengths:
-Effective Support Spell.
-Increases Speed.
-The winds can posses the elements or the properties of the weapon in hand while Bladestorm is being used.
Weaknesses:
-Drains .05% Magic Power each post
-Drains 10% Magic Power when a weapon is not equipped per post.
No Weapon Duration: 1 Post
No Weapon Cooldown: 5 Posts
- Spoiler:
- Name: ReQuip: Slayer's Bane
Rank: A
Type: Spell Weapon
Description: Reforged from the Dragonbane, Slayer's Bane is a long, black-bladed katana with a blade that can through dragon scale or divine flesh. It has more power than the Dragonbane for it can deal with more than just Dragons. But also Gods and Demons: Basically all beings that have been designed a slayer magic for them.
Strengths:
-Increases Attack Power severely.
-Deals more damage to slayers, dragons, gods, and demons.
-Can absorb one slayer attack for every 1 post. This cooldown starts when the blade has released its last absorbed element.
Weaknesses:
-Can only absorb one element and only that element until it is expelled.
-May malfunction if more than two elements are absorbed at the same time.
-Absorbed element is only lasts up to 3 posts or when Bane is used.
-1 Posts must pass before another set of elements can be absorbed again.
Name of Technique: Bane
Rank: A
Type: Unknown
Description: When Slayer's Bane has absorbed the element of a Slayer, Dragon, God, or Demon, the weapon analyzes the element's properties and becomes a weapon infused with the greatest weakness of the absorbed element. Then, Leonard can launch the element as a Slayer attack, equivalent to what kind of Slayer the opponent is.
Strengths:
-Can be launched either as a Roar or a Wing Slash.
-The weapon will have the same strength as the infused element.
Weakness:
-The weapon will have the same weakness as the infused element.
-Once an attack from the weapon is launched, the element is expelled.
Cooldown: 3 Posts
- Spoiler:
- Name: ReQuip: Divinity
Rank: A
Type: Spell Weapon
Description: A gold rapier, often called the Divine Rapier or DR. Divinity is a blade of Heavenly/Cosmic origin. It is a blade made for gods to battle against other divine beings like gods and demons. And to strike space, and heavenly bodies.
Strengths:
-Increases Attack Power severely.
-Adds a severe Cosmic/Heavenly Body damage to attacks.
-Effective defender against cosmic/heavenly elements.
-Deals more damage to gods and other heavenly or demonic beings.
Weaknesses:
-Simply using the blade drains a lot of magic power. And continuously drains smaller amounts
Abilities:
-Cosmic/Heavenly Body manipulation.
-Shoot beams of cosmic energy.
-Gravity manipulation through Space Magic.
-Ability to breathe it places that has no oxygen. But he cannot breathe underwater.
Name of Technique: Chaos State
Rank: A
Type: Chaos
Description:The blade is made to deal with being of godly origin, near perfect and/or purely perfect beings such as gods and demons, it would make sense for the blade to be imbued with the Chaos State. The Chaos State breaks the balance and perfection of all things in the world and beyond. Making it a perfect weapon against gods, demons and other cosmic and heavenly bodies. The blade can also be made nullify or destroy certain aspects that require perfection and balance. While on the Chaos State, the blade can also send out waves of chaotic energy or call down a bolt from the sky. An initial cast, the blade sends out a wave of chaos energy that disrupts all spells in a radius of 150 meters around the blade.
Strengths:
-Severe Damage Output
-When desired, can place objects in comes in contact with in chaos. (1 Post Cooldown)
-It is effective and can block effectively against Divine/Balanced beings/objects.
-Deals more damage to Divine/Balanced beings/objects.
Weakness:
-Chaos Waves has a 25 feet range.
-Chaos Waves can be nullified by other chaos spells.
-Chaos Waves are 10 feet long.
-Chaos Bolts have a radius of 10 meters.
-Chaos Waves and Bolts have a 2 Posts Cooldown.
Cooldown: 5 Posts
Duration: 7 Posts
Last edited by Sir Leonard on 11th October 2013, 8:56 am; edited 1 time in total