Primary Magic: Drill Magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Drill magic was first harnessed by the miners of Whitehaven. Though it's original purpose was not for the offensive, miners used it to burrow and uncover precious metals. This magic let them do this at un-parallel rates. Essentially drill magic is just a finer honed style of wind magic. Possessors of this magic tightly wrap wind together, spinning said wind in the process. Their body can be used as a medium for the magic. The wind is highly condensed, appearing white an cloudy. With this wrapped wind(formed in the shape of a drill) they can effectively drill/pierce into things.
Strengths: Drill magic is very dangerous as it's sole purpose is to drill into things. It's power is highly condensed to small form, in it's focused area it is very dangerous. Used mostly in conjunction with melee.
Weaknesses: As stated in strengths, the drill magic is used on a small scale, and is not easily spread out or used defensively. So the user must constantly stay on the offensive.
Abilities/Powers:
Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle.
Name: Drill Magic: Finger Drills
Rank: D
Type: Wind
Description: The user wraps their wind magic around their fingers, creating small drills on each digit. Drill magic at this rank is very weak, and the small finger-drills have little potency. Only able to drill into softer substances like skin and dirt.
Strengths: Allows the user to drill into softer materials.
Weaknesses: The magic is still weak at this stage, it cannot drill into harder substances.
Name: Drill Magic: Militant Drills
Rank: D
Type: Wind
Description: Militant Drills is a technique that focuses power on preexisting drills. It's essentially the art of using a drill as a projectile. Firing the drill from the user to a chosen target. The power of the drill is obviously determined by the technique this one is paired up with. Using the users mastery of wind magic, in a blast of wind they shoot the drill at their opponent.
Strengths: Allows the user to shoot their drills
Weaknesses: Has a limited range of fifty meters
Name: Drill Magic: Hand Drills
Rank: D
Type: Wind
Description: The user effectively wraps their wind magic around their hands. Letting it rotate, forming into drills. These drills encompass the users hands, and are only just a little larger than them. At this rank the drills have gained some power, allowing them to drill through things like wood, and bone.
Strengths: Can drill into harder substances
Weaknesses: While this spell is relatively strong, it cannot yet drill into rock or metal
Name: Drill Magic: Drill Belt
Rank: D
Type: Wind
Description: Drill belt is a wind type magic, that is based on supporting preexisting drills. Generating winds from the user, they can control said drills in an area around their body. The area around their body that the drills can be controlled is limited, a space of five meters. Out of that range the user looses their grasp on the drills.
Strengths: Allows the user to manipulate drills around their body
Weaknesses: The area in which they can be manipulated is five meters
Name: Drill Magic: Drill burrowing
Rank: D
Type: Wind
Description: Drill burrowing is a technique were the users harnesses their drills to burrow underground. Either it be to avoid an incoming attack, or just to avoid being seen. This is an efficient way of traveling for the user.
Strengths: Allows the user to burrow underground
Weaknesses: Since it is dark underground the user has no light source, and can get easily lost.
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Drill magic was first harnessed by the miners of Whitehaven. Though it's original purpose was not for the offensive, miners used it to burrow and uncover precious metals. This magic let them do this at un-parallel rates. Essentially drill magic is just a finer honed style of wind magic. Possessors of this magic tightly wrap wind together, spinning said wind in the process. Their body can be used as a medium for the magic. The wind is highly condensed, appearing white an cloudy. With this wrapped wind(formed in the shape of a drill) they can effectively drill/pierce into things.
Strengths: Drill magic is very dangerous as it's sole purpose is to drill into things. It's power is highly condensed to small form, in it's focused area it is very dangerous. Used mostly in conjunction with melee.
Weaknesses: As stated in strengths, the drill magic is used on a small scale, and is not easily spread out or used defensively. So the user must constantly stay on the offensive.
Abilities/Powers:
Magic Circle: The Drill magic circles are a very pure white, glowing with a beautiful vibrancy. Their outer rim is encircled in black, though glowing brighter deeper in. Eight swirls take position in the circle, separated far enough apart to be in the shape of an octagon. These swirls are connected by eight lines, which all converge to a larger swirl, positioned directly in the middle of the circle.
Name: Drill Magic: Finger Drills
Rank: D
Type: Wind
Description: The user wraps their wind magic around their fingers, creating small drills on each digit. Drill magic at this rank is very weak, and the small finger-drills have little potency. Only able to drill into softer substances like skin and dirt.
Strengths: Allows the user to drill into softer materials.
Weaknesses: The magic is still weak at this stage, it cannot drill into harder substances.
Name: Drill Magic: Militant Drills
Rank: D
Type: Wind
Description: Militant Drills is a technique that focuses power on preexisting drills. It's essentially the art of using a drill as a projectile. Firing the drill from the user to a chosen target. The power of the drill is obviously determined by the technique this one is paired up with. Using the users mastery of wind magic, in a blast of wind they shoot the drill at their opponent.
Strengths: Allows the user to shoot their drills
Weaknesses: Has a limited range of fifty meters
Name: Drill Magic: Hand Drills
Rank: D
Type: Wind
Description: The user effectively wraps their wind magic around their hands. Letting it rotate, forming into drills. These drills encompass the users hands, and are only just a little larger than them. At this rank the drills have gained some power, allowing them to drill through things like wood, and bone.
Strengths: Can drill into harder substances
Weaknesses: While this spell is relatively strong, it cannot yet drill into rock or metal
Name: Drill Magic: Drill Belt
Rank: D
Type: Wind
Description: Drill belt is a wind type magic, that is based on supporting preexisting drills. Generating winds from the user, they can control said drills in an area around their body. The area around their body that the drills can be controlled is limited, a space of five meters. Out of that range the user looses their grasp on the drills.
Strengths: Allows the user to manipulate drills around their body
Weaknesses: The area in which they can be manipulated is five meters
Name: Drill Magic: Drill burrowing
Rank: D
Type: Wind
Description: Drill burrowing is a technique were the users harnesses their drills to burrow underground. Either it be to avoid an incoming attack, or just to avoid being seen. This is an efficient way of traveling for the user.
Strengths: Allows the user to burrow underground
Weaknesses: Since it is dark underground the user has no light source, and can get easily lost.