- Job Sheet:
Job:
The Sunny Tower of No Return
Rank:
B
Player Requirements:
B-Ranked Wizard(s) or above, or 2 C-Ranked Wizards 250 word per post requirement. Thread must be at least 30 posts long.
Job Requirements:
Bring home your clients daughter. Must defeat either the Sun Mages, or the Archmage of the Sun. May cause other enemies too flee until one of the two becomes available. Scale the Mystic Tower's 50 floors.
Job Location:
Mystic Tower
Job Description:
The Mystic Tower stands untouched and unappropriated, at large. Any who venture there never seem too return. Although mysteriously, letters still get sent home too loved ones as if they've found some new meaning in life. Your client's daughter has left for the Mystic Tower after being curious, and fell victim too this very situation. Her parents are incredibly worried about her, and have received disturbing letters in which it seems as if she's praising the sun. They want you too go there, and bring her home. Realizing the risks, they'll pay heftily for her safe return too Magnolia.
(Note: Character Names, and Boss and Enemy Names Are Up Too You)
Enemies:
Weak: Initiates of the Sun x10 (These new comers too the Order of the Sun haven't truly mastered their magic yet. A lot of them are very young and may be easily intimidated. Some are extremely bold and brazen though, and will not be dissuaded easily. They can make their fists and feet glow with sunlight too strike at their opponents, but that's about it. It takes two hits too down each initiate. They may flee if you display a level of magic that's way beyond them, likely deciding too leave the Order of the Sun all together if convinced.)
Normal: Apprentice of the Sun x5 (These young wizards are students of the Sun-Make school of the tower, and show great potential and skill already. They can augment their physical attacks, and fight with potent martial skill. They will augment their hands, arms, legs, and body with Sun-Make magic too strike you. They will also fire bolts of sunlight, that quickly emerge from their hands and smash through objects, these deal C-Ranked damage, as they are not skilled enough for the homing streams of sunlight yet. It takes four direct hits too bring each down. They may flee if you display magic above A-Rank.)
Strong: The Sun Mages x2 (These two wizards are draped in desert like attire, of gold and silver wrappings. Their Sun-Make magic is incredible. It allows them too fly at high speeds, and strike with hand-to-hand combat with amazing levels of martial arts skill. They are highly skilled fighters and attack with 4 "Damage Die" each time they attack. The sunlight that surrounds their body results in unpleasant burns if struck. They can also fire streams of sunlight that fan into the air and then home in on you. If hit, they deal B-Ranked damage. They are incredible gymnasts and will show as much when dodging, even while flying. Though they will not fly at all times. It takes 10 hits too bring each of these two down. Their attacks pierce through all darkness oriented abilities with ease.)
Boss: Archmage of the Sun (This guy is draped in insane robes, with a golden crown on top of his head, glittering constantly. He levitates around, swooping through the area and releasing incredibly powerful blasts of white hot sunlight from his hands and body. He is excellent at countering magical effects, and if he rolls a block then NO effect of your magic will get through. He is somewhat vulnerable too physical attacks, if you can get him out of the air and down too your level...and then make it past his insane Sun Magic. His palm blasts of sunlight travel at high speeds, and will home in on you. You must dodge them at the last second too evade, any failed block results in B-Ranked damage, and a very uncomfortable and painful burn on the spot. His Sun-Make magic pierces through all darkness oriented abilities without hesitation. His ultimate attack, which he will use every 5 posts results in him gathering copious amounts of sunlight into himself as he begins too shine brightly. He unleashes streams of sunlight that soar through the area and slam through nearly anything in their path. These deal A-Ranked damage and will disorient you for a few posts after being struck unless you have some form of healing magic. Any form of Healing will help you remain oriented. He takes 15 hits too topple.)
Reward:
15,000 Jewels
She was dressed in her usual attire, the Hokage slung over her, wavering in each step as it ran just past the calves of her legs. Navy blue pants were settled around her legs, cut off into shorts to reveal her bare skin. To set it all off, the regular black tank was paired with the outfit, ebony combat boots smacking against the cobblestone ground. Today was job day, or the day where she found a job that sparked an interest in her.
Melody was settled on her shoulder, looking at Viola with a slight frown on her face. After all, she had this sparkle of excitement in her eyes, a smirk curled up onto her lips as she marched along, nearing the clients house with each step. "Ya know, it's been awhile since we've been on a job, hasn't it?" she remarked to her friend who looked away with an anime puff sigh escaped her maw. The sun was hot, not that, that wasn't a surprise. It had always been hot outside, especially on the outskirts of where most ninjas lived. "Nah, remember, we went on one with Katherine." the closed-eyed fox reminded.
"No, I mean just the two of us." her crimson locks twirled off to the side as she beamed over at Melody with closed eyes. Little did she know, she'd be meeting a new person today, one that would accompany her on this so called job-- the sunny tower of no return. Before she knew it, she erected before the door to the clients home. It was a regular place, not to fancy, yet not to worn down. It seemed suitable for a family of three, and the scent of food lingered from inside.
Last edited by Viola-chan on 3rd October 2014, 2:11 pm; edited 1 time in total